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authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committerAndrei Karas <akaras@inbox.ru>2019-04-22 19:56:55 +0300
commit6b1915c0bb740a5769c1279e3effc3dcb6f93808 (patch)
tree1a7f0b9337d8cf439d141d2f6e2fb4f387ff42f6 /npc/battleground/kvm/kvm01.txt
parentd9b3577d2cfef1aff8c99b27090f6c254edb4006 (diff)
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Remove conf dir.
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diff --git a/npc/battleground/kvm/kvm01.txt b/npc/battleground/kvm/kvm01.txt
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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2016 Hercules Dev Team
-//= Copyright (C) L0ne_W0lf
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-// BattleGround System - KvM 80-99
-//================= Description ===========================================
-//= Kreiger Von Midgard Battleground for levels 80 to 99
-//= - Winning Team: 5 points
-//= - Losing Team: 1 point
-//================= Current Version =======================================
-//= 1.2
-//=========================================================================
-
-//== Waiting Room NPCs =====================================
-bat_room,169,226,5 script KVM Waiting Room#a::KvM01R_Guillaume 4_M_KY_KNT,{
- end;
-
-OnInit:
- waitingroom(_("Battle Station 5 Players"), 6, "KvM01_BG::OnGuillaumeJoin", 1);
- end;
-
-OnEnterBG:
- $@KvM01BG_id1 = waitingroom2bg("bat_c01",52,129,"KvM01_BG::OnGuillaumeQuit","KvM01_BG::OnGuillaumeDie");
- end;
-}
-
-bat_room,169,220,0 warp #kvm801 2,2,bat_room,154,150
-
-bat_room,169,205,3 script KVM Waiting Room#b::KvM01R_Croix 4_M_CRU_KNT,{
- end;
-
-OnInit:
- waitingroom(_("Battle Station 5 Players"), 6, "KvM01_BG::OnCroixJoin", 1);
- end;
-
-OnEnterBG:
- $@KvM01BG_id2 = waitingroom2bg("bat_c01",147,55,"KvM01_BG::OnCroixQuit","KvM01_BG::OnCroixDie");
- end;
-}
-
-bat_room,169,211,0 warp #kvm802 2,2,bat_room,154,150
-
-//== Starting Line =========================================
-- script KVM01::CellEffect FAKE_NPC,{
- end;
-
-OnKvM01One:
- specialeffect EF_CHANGECOLD;
- end;
-
-OnKvM01Two:
- specialeffect EF_CHANGEPOISON;
- end;
-}
-
-bat_c01,54,124,3 duplicate(CellEffect) #RedcellA1-1 HIDDEN_WARP_NPC
-bat_c01,55,124,3 duplicate(CellEffect) #RedcellA2-1 HIDDEN_WARP_NPC
-bat_c01,56,124,3 duplicate(CellEffect) #RedcellA3-1 HIDDEN_WARP_NPC
-bat_c01,57,124,3 duplicate(CellEffect) #RedcellA4-1 HIDDEN_WARP_NPC
-bat_c01,57,125,3 duplicate(CellEffect) #RedcellA5-1 HIDDEN_WARP_NPC
-bat_c01,57,126,3 duplicate(CellEffect) #RedcellA6-1 HIDDEN_WARP_NPC
-bat_c01,57,127,3 duplicate(CellEffect) #RedcellA7-1 HIDDEN_WARP_NPC
-
-bat_c01,145,59,3 duplicate(CellEffect) #RedcellB1-1 HIDDEN_WARP_NPC
-bat_c01,144,59,3 duplicate(CellEffect) #RedcellB2-1 HIDDEN_WARP_NPC
-bat_c01,143,59,3 duplicate(CellEffect) #RedcellB3-1 HIDDEN_WARP_NPC
-bat_c01,142,59,3 duplicate(CellEffect) #RedcellB4-1 HIDDEN_WARP_NPC
-bat_c01,142,56,3 duplicate(CellEffect) #RedcellB5-1 HIDDEN_WARP_NPC
-bat_c01,142,57,3 duplicate(CellEffect) #RedcellB6-1 HIDDEN_WARP_NPC
-bat_c01,142,58,3 duplicate(CellEffect) #RedcellB7-1 HIDDEN_WARP_NPC
-
-bat_c01,54,128,3 script #A_camp_start01 HIDDEN_WARP_NPC,4,4,{
- end;
-
-OnInit:
- disablenpc "#A_camp_start01";
- end;
-
-OnEnable:
- enablenpc "#A_camp_start01";
- end;
-
-OnDisable:
- disablenpc "#A_camp_start01";
- end;
-
-OnTouch:
- Bat_Team = 1;
- setquest 6025;
- end;
-}
-
-bat_c01,146,56,3 script #B_camp_start01 HIDDEN_WARP_NPC,4,4,{
- end;
-
-OnInit:
- disablenpc "#B_camp_start01";
- end;
-
-OnEnable:
- enablenpc "#B_camp_start01";
- end;
-
-OnDisable:
- disablenpc "#B_camp_start01";
- end;
-
-OnTouch:
- Bat_Team = 2;
- setquest 6025;
- end;
-}
-
-//== Battleground Engine ===================================
-- script KvM01_BG FAKE_NPC,{
- end;
-
-OnInit:
- setwall "bat_c01",54,122,6,7,0,"batc01wall_a";
- setwall "bat_c01",55,122,5,7,0,"batc01wall_b";
- setwall "bat_c01",140,56,6,7,0,"batc01wall_c";
- setwall "bat_c01",140,57,5,7,0,"batc01wall_d";
- disablenpc "KVM Officer#KVM01A";
- disablenpc "KVM Officer#KVM01B";
- end;
-
-OnGuillaumeJoin:
-OnCroixJoin:
- donpcevent "KvM01_BG::OnReadyCheck";
- end;
-
-OnGuillaumeQuit:
- //BG_Delay_Tick = gettimetick(2) + 1200;
-OnGuillaumeDie:
- if ($@KvM01BG == 2) {
- --.Guillaume_Count;
- bg_updatescore "bat_c01",.Guillaume_Count,.Croix_Count;
- if( .Guillaume_Count < 1 ) donpcevent "KvM01_BG::OnCroixWin";
- else {
- mapannounce("bat_c01", sprintf(_$("The number of Guillaumes is %d."), .Guillaume_Count), bc_map, "0x00ff00");
- mapannounce("bat_c01", sprintf(_$("The number of Croixes is %d."), .Croix_Count), bc_map, "0x00ff00");
- }
- }
- end;
-
-OnCroixQuit:
- //BG_Delay_Tick = gettimetick(2) + 1200;
-OnCroixDie:
- if ($@KvM01BG == 2) {
- --.Croix_Count;
- bg_updatescore "bat_c01",.Guillaume_Count,.Croix_Count;
- if( .Croix_Count < 1 ) donpcevent "KvM01_BG::OnGuillaumeWin";
- else {
- mapannounce("bat_c01", sprintf(_$("The number of Guillaumes is %d."), .Guillaume_Count), bc_map, "0x00ff00");
- mapannounce("bat_c01", sprintf(_$("The number of Croixes is %d."), .Croix_Count), bc_map, "0x00ff00");
- }
- }
- end;
-
-OnReadyCheck:
- if( $@KvM01BG )
- end;
- .@Guillaume = getwaitingroomstate(0,"KvM01R_Guillaume");
- .@Croix = getwaitingroomstate(0,"KvM01R_Croix");
-
- if( .@Guillaume < 5 || .@Croix < 5 )
- end;
-
- $@KvM01BG = 1; // Starting
- donpcevent "KvM01R_Croix::OnEnterBG";
- donpcevent "KvM01R_Guillaume::OnEnterBG";
- donpcevent "KvM01_BG::OnStart";
- end;
-
-OnStart:
- disablenpc "KVM Officer#KVM01A";
- disablenpc "KVM Officer#KVM01B";
- $@KvM01BG_Victory = 0;
- // Warp Teams
- bg_warp $@KvM01BG_id1,"bat_c01",53,128;
- bg_warp $@KvM01BG_id2,"bat_c01",146,55;
- initnpctimer;
- end;
-
-OnTimer1000:
- mapannounce("bat_c01", _("In 1 minute, KVM will start."), bc_map, "0x00ff00");
- end;
-
-OnTimer3000:
- mapannounce("bat_c01", _("The maximum time for a KVM battle is 5 minutes."), bc_map, "0x00ff00");
- end;
-
-OnTimer6000:
- mapannounce("bat_c01", _("Please prepare for the KVM battle."), bc_map, "0x00ff00");
- mapannounce("bat_c01", _("You can buff your people."), bc_map, "0x00ff00");
- donpcevent "#A_camp_start01::OnEnable";
- donpcevent "#B_camp_start01::OnEnable";
- end;
-
-OnTimer13000:
- donpcevent "#A_camp_start01::OnDisable";
- donpcevent "#B_camp_start01::OnDisable";
- end;
-
-OnTimer30000:
- mapannounce("bat_c01", _("30 seconds remaining to start KVM battle."), bc_map, "0x00ff00");
- end;
-
-OnTimer45000:
- mapannounce("bat_c01", _("15 seconds remaining to start KVM battle."), bc_map, "0x00ff00");
- donpcevent "::OnKvM01One";
- end;
-
-OnTimer50000:
- mapannounce("bat_c01", _("10 seconds remaining to start KVM battle."), bc_map, "0x00ff00");
- donpcevent "::OnKvM01Two";
- end;
-
-OnTimer55000:
- mapannounce("bat_c01", _("5 seconds remaining to start KVM battle."), bc_map, "0x00ff00");
- donpcevent "::OnKvM01One";
- end;
-
-OnTimer59000:
- mapannounce("bat_c01", _("KVM is now commencing."), bc_map, "0x00ff00");
- donpcevent "::OnKvM01Two";
- end;
-
-OnTimer61000:
- // Team Members
- .Guillaume_Count = bg_get_data($@KvM01BG_id1, 0);
- .Croix_Count = bg_get_data($@KvM01BG_id2, 0);
- if( .Guillaume_Count < 5 || .Croix_Count < 5 )
- {
- $@KvM01BG_Victory = 3;
- $@KvM01BG = 3;
- mapannounce("bat_c01", _("There are not enough players to start the battle"), bc_map, "0x696969");
- stopnpctimer;
- donpcevent "KvM01_BG::OnStop";
- end;
- }
- $@KvM01BG = 2; // Playing
- bg_warp $@KvM01BG_id1,"bat_c01",61,120;
- bg_warp $@KvM01BG_id2,"bat_c01",138,63;
- end;
-
-OnTimer300000:
- mapannounce("bat_c01", _("1 minute remaining to finish the KVM battle."), bc_map, "0x00ff00");
- end;
-
-OnTimer330000:
- mapannounce("bat_c01", _("30 seconds remaining to finish the KVM battle."), bc_map, "0x00ff00");
- end;
-
-OnTimer345000:
- mapannounce("bat_c01", _("15 seconds remaining to finish the KVM battle."), bc_map, "0x00ff00");
- end;
-
-OnTimer350000:
- mapannounce("bat_c01", _("10 seconds remaining to finish the KVM battle."), bc_map, "0x00ff00");
- end;
-
-OnTimer355000:
- mapannounce("bat_c01", _("5 seconds remaining to finish the KVM battle."), bc_map, "0x00ff00");
- end;
-
-OnTimer360000:
- mapannounce("bat_c01", _("The KVM battle is over."), bc_map, "0x00ff00");
- if( .Croix_Count > .Guillaume_Count )
- donpcevent "KvM01_BG::OnCroixWin";
- else if( .Croix_Count < .Guillaume_Count )
- donpcevent "KvM01_BG::OnGuillaumeWin";
- else
- { // Draw Game
- $@KvM01BG = 3;
- $@KvM01BG_Victory = 3;
- mapannounce("bat_c01", sprintf(_$("The number of Guillaumes is %d."), .Guillaume_Count), bc_map, "0x00ff00");
- mapannounce("bat_c01", sprintf(_$("The number of Croixes is %d."), .Croix_Count), bc_map, "0x00ff00");
- mapannounce("bat_c01", _("This battle has ended in a draw."), bc_map, "0x00ff00");
- donpcevent "KvM01_BG::OnStop";
- }
- end;
-
-OnGuillaumeWin:
- $@KvM01BG = 3;
- $@KvM01BG_Victory = 1;
- mapannounce("bat_c01", _("Guillaume wins!"), bc_map, "0x00ff00");
- mapannounce("bat_c01", _("Congratulations to Guillaume members."), bc_map, "0x00ff00");
- mapannounce("bat_c01", _("Everyone will be moved to the start point."), bc_map, "0x00ff00");
- donpcevent "KvM01_BG::OnStop";
- end;
-
-OnCroixWin:
- $@KvM01BG = 3;
- $@KvM01BG_Victory = 2;
- mapannounce("bat_c01", _("Croix wins!"), bc_map, "0x00ff00");
- mapannounce("bat_c01", _("Congratulations to Croix members."), bc_map, "0x00ff00");
- mapannounce("bat_c01", _("Everyone will be moved to the start point."), bc_map, "0x00ff00");
- donpcevent "KvM01_BG::OnStop";
- end;
-
-OnStop:
- stopnpctimer;
- enablenpc "KVM Officer#KVM01A";
- enablenpc "KVM Officer#KVM01B";
- // Warp Teams
- bg_warp $@KvM01BG_id1,"bat_c01",53,128;
- bg_warp $@KvM01BG_id2,"bat_c01",146,55;
- donpcevent "KvM01_BG_Out::OnBegin";
- end;
-
-OnReset:
- .Croix_Count = 0;
- .Guillaume_Count = 0;
- $@KvM01BG_Victory = 0;
- if( $@KvM01BG_id1 ) { bg_destroy $@KvM01BG_id1; $@KvM01BG_id1 = 0; }
- if( $@KvM01BG_id2 ) { bg_destroy $@KvM01BG_id2; $@KvM01BG_id2 = 0; }
- disablenpc "KVM Officer#KVM01A";
- disablenpc "KVM Officer#KVM01B";
- mapwarp "bat_c01","bat_room",154,150;
- maprespawnguildid "bat_c01",0,3; // Just in case someone else
- bg_updatescore "bat_c01",5,5;
- $@KvM01BG = 0;
- donpcevent "KvM01_BG::OnReadyCheck"; // Maybe a game is ready to start
- end;
-}
-
-- script KvM01_BG_Out FAKE_NPC,{
- end;
-
-OnBegin:
- initnpctimer;
- end;
-
-OnTimer1000:
- mapannounce("bat_c01", _("Please apply with the Officer to acquire KVM points."), bc_map, "0x00ff00");
- end;
-
-OnTimer3000:
- mapannounce("bat_c01", _("The Officer will grant you the points for 30 seconds."), bc_map, "0x00ff00");
- mapannounce("bat_c01", _("In 30 seconds, the Officer will be sent away."), bc_map, "0x00ff00");
- end;
-
-OnTimer5000:
- mapannounce("bat_c01", _("Unless you talk to the Officer, you cannot gain the points."), bc_map, "0x00ff00");
- mapannounce("bat_c01", _("Please be careful."), bc_map, "0x00ff00");
- end;
-
-OnTimer55000:
- mapannounce("bat_c01", _("You will be sent back."), bc_map, "0x00ff00");
- end;
-
-OnTimer60000:
- stopnpctimer;
- donpcevent "KvM01_BG::OnReset";
- end;
-}
-
-//== Battleground rewards ==================================
-bat_c01,51,130,5 script KVM Officer#KVM01A 4_M_KY_HEAD,{
- if( $@KvM01BG_Victory )
- {
- if( $@KvM01BG_Victory == Bat_Team )
- { // Victory
- kvm_point += 5;
- mes("[KVM Officer]");
- mes("Good Game.");
- mes("May the glory of KVM be with you.");
- mes("You aquire the winning points: 5");
- close2;
- } else {
- ++kvm_point;
- mes("[KVM Officer]");
- mes("I am so sorry.");
- mes("I wish you better luck next time.");
- mes("You aquire the losing points: 1");
- close2;
- }
- bg_leave;
- Bat_Team = 0;
- warp "bat_room",154,150;
- end;
- }
- end;
-}
-
-bat_c01,148,53,1 script KVM Officer#KVM01B 4_M_CRU_HEAD,{
- if( $@KvM01BG_Victory )
- {
- if( $@KvM01BG_Victory == Bat_Team )
- { // Victory
- kvm_point += 5;
- mes("[KVM Officer]");
- mes("Good Game.");
- mes("May the glory of KVM be with you.");
- mes("You aquire the winning points: 5");
- close2;
- } else {
- ++kvm_point;
- mes("[KVM Officer]");
- mes("I am so sorry.");
- mes("I wish you better luck next time.");
- mes("You aquire the losing points: 1");
- close2;
- }
- bg_leave;
- Bat_Team = 0;
- warp "bat_room",154,150;
- end;
- }
- end;
-}