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author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
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committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/battleground/kvm/kvm01.txt | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/battleground/kvm/kvm01.txt')
-rw-r--r-- | npc/battleground/kvm/kvm01.txt | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/npc/battleground/kvm/kvm01.txt b/npc/battleground/kvm/kvm01.txt index 01119b97e..4fb84ddc3 100644 --- a/npc/battleground/kvm/kvm01.txt +++ b/npc/battleground/kvm/kvm01.txt @@ -19,7 +19,7 @@ // Waiting Room NPCs //============================================================ -bat_room,169,226,5 script KVM Waiting Room#a::KvM01R_Guillaume 418,{ +bat_room,169,226,5 script KVM Waiting Room#a::KvM01R_Guillaume 4_M_KY_KNT,{ end; OnInit: @@ -33,7 +33,7 @@ OnEnterBG: bat_room,169,220,0 warp #kvm801 2,2,bat_room,154,150 -bat_room,169,205,3 script KVM Waiting Room#b::KvM01R_Croix 414,{ +bat_room,169,205,3 script KVM Waiting Room#b::KvM01R_Croix 4_M_CRU_KNT,{ end; OnInit: @@ -61,23 +61,23 @@ OnKvM01Two: end; } -bat_c01,54,124,3 duplicate(CellEffect) #RedcellA1-1 139 -bat_c01,55,124,3 duplicate(CellEffect) #RedcellA2-1 139 -bat_c01,56,124,3 duplicate(CellEffect) #RedcellA3-1 139 -bat_c01,57,124,3 duplicate(CellEffect) #RedcellA4-1 139 -bat_c01,57,125,3 duplicate(CellEffect) #RedcellA5-1 139 -bat_c01,57,126,3 duplicate(CellEffect) #RedcellA6-1 139 -bat_c01,57,127,3 duplicate(CellEffect) #RedcellA7-1 139 +bat_c01,54,124,3 duplicate(CellEffect) #RedcellA1-1 HIDDEN_WARP_NPC +bat_c01,55,124,3 duplicate(CellEffect) #RedcellA2-1 HIDDEN_WARP_NPC +bat_c01,56,124,3 duplicate(CellEffect) #RedcellA3-1 HIDDEN_WARP_NPC +bat_c01,57,124,3 duplicate(CellEffect) #RedcellA4-1 HIDDEN_WARP_NPC +bat_c01,57,125,3 duplicate(CellEffect) #RedcellA5-1 HIDDEN_WARP_NPC +bat_c01,57,126,3 duplicate(CellEffect) #RedcellA6-1 HIDDEN_WARP_NPC +bat_c01,57,127,3 duplicate(CellEffect) #RedcellA7-1 HIDDEN_WARP_NPC -bat_c01,145,59,3 duplicate(CellEffect) #RedcellB1-1 139 -bat_c01,144,59,3 duplicate(CellEffect) #RedcellB2-1 139 -bat_c01,143,59,3 duplicate(CellEffect) #RedcellB3-1 139 -bat_c01,142,59,3 duplicate(CellEffect) #RedcellB4-1 139 -bat_c01,142,56,3 duplicate(CellEffect) #RedcellB5-1 139 -bat_c01,142,57,3 duplicate(CellEffect) #RedcellB6-1 139 -bat_c01,142,58,3 duplicate(CellEffect) #RedcellB7-1 139 +bat_c01,145,59,3 duplicate(CellEffect) #RedcellB1-1 HIDDEN_WARP_NPC +bat_c01,144,59,3 duplicate(CellEffect) #RedcellB2-1 HIDDEN_WARP_NPC +bat_c01,143,59,3 duplicate(CellEffect) #RedcellB3-1 HIDDEN_WARP_NPC +bat_c01,142,59,3 duplicate(CellEffect) #RedcellB4-1 HIDDEN_WARP_NPC +bat_c01,142,56,3 duplicate(CellEffect) #RedcellB5-1 HIDDEN_WARP_NPC +bat_c01,142,57,3 duplicate(CellEffect) #RedcellB6-1 HIDDEN_WARP_NPC +bat_c01,142,58,3 duplicate(CellEffect) #RedcellB7-1 HIDDEN_WARP_NPC -bat_c01,54,128,3 script #A_camp_start01 139,4,4,{ +bat_c01,54,128,3 script #A_camp_start01 HIDDEN_WARP_NPC,4,4,{ end; OnInit: @@ -98,7 +98,7 @@ OnTouch: end; } -bat_c01,146,56,3 script #B_camp_start01 139,4,4,{ +bat_c01,146,56,3 script #B_camp_start01 HIDDEN_WARP_NPC,4,4,{ end; OnInit: @@ -369,7 +369,7 @@ OnTimer60000: // Battleground rewards //============================================================ -bat_c01,51,130,5 script KVM Officer#KVM01A 419,{ +bat_c01,51,130,5 script KVM Officer#KVM01A 4_M_KY_HEAD,{ if( $@KvM01BG_Victory ) { if( $@KvM01BG_Victory == Bat_Team ) @@ -398,7 +398,7 @@ bat_c01,51,130,5 script KVM Officer#KVM01A 419,{ end; } -bat_c01,148,53,1 script KVM Officer#KVM01B 415,{ +bat_c01,148,53,1 script KVM Officer#KVM01B 4_M_CRU_HEAD,{ if( $@KvM01BG_Victory ) { if( $@KvM01BG_Victory == Bat_Team ) |