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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/battleground/flavius
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/battleground/flavius')
-rw-r--r--npc/battleground/flavius/flavius01.txt90
-rw-r--r--npc/battleground/flavius/flavius02.txt90
-rw-r--r--npc/battleground/flavius/flavius_enter.txt16
3 files changed, 98 insertions, 98 deletions
diff --git a/npc/battleground/flavius/flavius01.txt b/npc/battleground/flavius/flavius01.txt
index 4a5c00a9b..18f153d87 100644
--- a/npc/battleground/flavius/flavius01.txt
+++ b/npc/battleground/flavius/flavius01.txt
@@ -20,7 +20,7 @@
// Waiting Room NPCs
//============================================================
-bat_room,86,227,4 script Lieutenant Ator 418,{
+bat_room,86,227,4 script Lieutenant Ator 4_M_KY_KNT,{
end;
OnInit:
waitingroom "Battle Station",11,"start#bat_b01::OnReadyCheck",1,0,80;
@@ -30,7 +30,7 @@ OnEnterBG:
end;
}
-bat_room,85,204,0 script Lieutenant Thelokus 414,{
+bat_room,85,204,0 script Lieutenant Thelokus 4_M_CRU_KNT,{
end;
OnInit:
waitingroom "Battle Station",11,"start#bat_b01::OnReadyCheck",1,0,80;
@@ -43,7 +43,7 @@ OnEnterBG:
bat_room,85,220,0 warp back_bgroomb01a 1,1,bat_room,154,150
bat_room,85,211,0 warp back_bgroomb01b 1,1,bat_room,154,150
-bat_room,2,151,3 script #bat_b01_timer 844,{
+bat_room,2,151,3 script #bat_b01_timer CLEAR_NPC,{
end;
OnInit:
@@ -71,7 +71,7 @@ OnTimer1000:
// Flavius Battleground Engine
//============================================================
-bat_b01,15,15,3 script start#bat_b01 844,{
+bat_b01,15,15,3 script start#bat_b01 CLEAR_NPC,{
OnInit:
mapwarp "bat_b01","bat_room",154,150;
end;
@@ -147,7 +147,7 @@ OnTimer10000:
end;
}
-bat_b01,1,1,3 script OBJ#bat_b01_a 844,{
+bat_b01,1,1,3 script OBJ#bat_b01_a CLEAR_NPC,{
OnEnable:
bg_monster $@FlaviusBG1_id1,"bat_b01",61,150,"Pink Crystal",1915,"OBJ#bat_b01_a::OnMyMobDead";
end;
@@ -180,7 +180,7 @@ OnMyMobDead:
end;
}
-bat_b01,1,2,3 script OBJ#bat_b01_b 844,{
+bat_b01,1,2,3 script OBJ#bat_b01_b CLEAR_NPC,{
OnEnable:
bg_monster $@FlaviusBG1_id2,"bat_b01",328,150,"Blue Crystal",1914,"OBJ#bat_b01_b::OnMyMobDead";
end;
@@ -213,7 +213,7 @@ OnMyMobDead:
end;
}
-bat_b01,1,3,3 script guardian#bat_b01_a 844,{
+bat_b01,1,3,3 script guardian#bat_b01_a CLEAR_NPC,{
OnEnable:
bg_monster $@FlaviusBG1_id1,"bat_b01",108,159,"Guillaume Camp Guardian",1949,"guardian#bat_b01_a::OnMyMobDead";
bg_monster $@FlaviusBG1_id1,"bat_b01",108,141,"Guillaume Camp Guardian",1949,"guardian#bat_b01_a::OnMyMobDead";
@@ -231,7 +231,7 @@ OnMyMobDead:
end;
}
-bat_b01,1,3,3 script guardian#bat_b01_b 844,{
+bat_b01,1,3,3 script guardian#bat_b01_b CLEAR_NPC,{
OnEnable:
bg_monster $@FlaviusBG1_id2,"bat_b01",307,160,"Croix Camp Guardian",1949,"guardian#bat_b01_b::OnMyMobDead";
bg_monster $@FlaviusBG1_id2,"bat_b01",307,138,"Croix Camp Guardian",1949,"guardian#bat_b01_b::OnMyMobDead";
@@ -249,7 +249,7 @@ OnMyMobDead:
end;
}
-bat_b01,1,4,3 script cell#bat_b01_a 844,{
+bat_b01,1,4,3 script cell#bat_b01_a CLEAR_NPC,{
OnRed:
setcell "bat_b01",62,149,60,151,cell_basilica,1;
setcell "bat_b01",62,149,60,151,cell_walkable,0;
@@ -261,7 +261,7 @@ OnGreen:
end;
}
-bat_b01,1,5,3 script cell#bat_b01_b 844,{
+bat_b01,1,5,3 script cell#bat_b01_b CLEAR_NPC,{
OnRed:
setcell "bat_b01",327,151,329,149,cell_basilica,1;
setcell "bat_b01",327,151,329,149,cell_walkable,0;
@@ -273,7 +273,7 @@ OnGreen:
end;
}
-bat_b01,1,6,1 script time#bat_b01 844,{
+bat_b01,1,6,1 script time#bat_b01 CLEAR_NPC,{
OnEnable:
donpcevent "Battle Therapist#b01_a::OnEnable";
donpcevent "Battle Therapist#b01_b::OnEnable";
@@ -285,7 +285,7 @@ OnStop:
end;
}
-bat_b01,10,294,3 script Battle Therapist#b01_a 95,{
+bat_b01,10,294,3 script Battle Therapist#b01_a 4_F_SISTER,{
specialeffect2 EF_HEAL;
mes "[Battle Therapist]";
mes "Just close your eyes,";
@@ -319,7 +319,7 @@ OnStop:
end;
}
-bat_b01,10,290,0 script bat_b01_rp1_a_warp 45,10,10,{
+bat_b01,10,290,0 script bat_b01_rp1_a_warp WARPNPC,10,10,{
OnInit:
disablenpc "bat_b01_rp1_a_warp";
end;
@@ -330,7 +330,7 @@ OnTouch:
end;
}
-bat_b01,389,14,3 script Battle Therapist#b01_b 95,{
+bat_b01,389,14,3 script Battle Therapist#b01_b 4_F_SISTER,{
specialeffect2 EF_HEAL;
mes "[Battle Therapist]";
mes "Just close your eyes,";
@@ -364,7 +364,7 @@ OnStop:
end;
}
-bat_b01,389,10,0 script bat_b01_rp1_b_warp 45,9,9,{
+bat_b01,389,10,0 script bat_b01_rp1_b_warp WARPNPC,9,9,{
OnInit:
disablenpc "bat_b01_rp1_a_warp";
end;
@@ -389,7 +389,7 @@ OnTouch:
end;
}
-bat_b01,10,294,3 script Guillaume Vintenar#b01_a 934,{
+bat_b01,10,294,3 script Guillaume Vintenar#b01_a 4_M_RASWORD,{
if ($@FlaviusBG1_id1 == getcharid(4)) {
if ($@FlaviusBG1_Victory == 1) {
set .@your_medal,countitem(7829);
@@ -441,7 +441,7 @@ OnInit:
end;
}
-bat_b01,389,14,3 script Croix Vintenar#b01_b 934,{
+bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{
if ($@FlaviusBG1_id2 == getcharid(4)) {
if ($@FlaviusBG1_Victory == 2) {
set .@your_medal,countitem(7829);
@@ -493,7 +493,7 @@ OnInit:
end;
}
-bat_b01,1,5,3 script countdown#bat_b01 844,{
+bat_b01,1,5,3 script countdown#bat_b01 CLEAR_NPC,{
OnInit:
stopnpctimer;
end;
@@ -549,31 +549,31 @@ OnTimer1900000:
end;
}
-bat_b01,81,83,3 script Guillaume Camp#flag21 973,{ end; }
-bat_b01,94,83,3 script Guillaume Camp#flag22 973,{ end; }
-bat_b01,81,66,3 script Guillaume Camp#flag23 973,{ end; }
-bat_b01,94,66,3 script Guillaume Camp#flag24 973,{ end; }
-bat_b01,139,142,3 script Guillaume Camp#flag25 973,{ end; }
-bat_b01,139,158,3 script Guillaume Camp#flag26 973,{ end; }
-bat_b01,110,161,3 script Guillaume Camp#flag27 973,{ end; }
-bat_b01,110,137,3 script Guillaume Camp#flag28 973,{ end; }
-bat_b01,63,135,3 script Guillaume Camp#flag29 973,{ end; }
-bat_b01,63,165,3 script Guillaume Camp#flag30 973,{ end; }
-bat_b01,10,296,3 script Guillaume Camp#flag31 973,{ end; }
-
-bat_b01,306,233,3 script Croix Camp#flag21 974,{ end; }
-bat_b01,317,233,3 script Croix Camp#flag22 974,{ end; }
-bat_b01,306,216,3 script Croix Camp#flag23 974,{ end; }
-bat_b01,317,216,3 script Croix Camp#flag24 974,{ end; }
-bat_b01,257,158,3 script Croix Camp#flag25 974,{ end; }
-bat_b01,257,141,3 script Croix Camp#flag26 974,{ end; }
-bat_b01,297,164,3 script Croix Camp#flag27 974,{ end; }
-bat_b01,297,136,3 script Croix Camp#flag28 974,{ end; }
-bat_b01,336,161,3 script Croix Camp#flag29 974,{ end; }
-bat_b01,336,139,3 script Croix Camp#flag30 974,{ end; }
-bat_b01,389,16,3 script Croix Camp#flag31 974,{ end; }
-
-bat_b01,10,294,3 script Vintenar#bat_b01_aover 419,{
+bat_b01,81,83,3 script Guillaume Camp#flag21 1_FLAG_LION,{ end; }
+bat_b01,94,83,3 script Guillaume Camp#flag22 1_FLAG_LION,{ end; }
+bat_b01,81,66,3 script Guillaume Camp#flag23 1_FLAG_LION,{ end; }
+bat_b01,94,66,3 script Guillaume Camp#flag24 1_FLAG_LION,{ end; }
+bat_b01,139,142,3 script Guillaume Camp#flag25 1_FLAG_LION,{ end; }
+bat_b01,139,158,3 script Guillaume Camp#flag26 1_FLAG_LION,{ end; }
+bat_b01,110,161,3 script Guillaume Camp#flag27 1_FLAG_LION,{ end; }
+bat_b01,110,137,3 script Guillaume Camp#flag28 1_FLAG_LION,{ end; }
+bat_b01,63,135,3 script Guillaume Camp#flag29 1_FLAG_LION,{ end; }
+bat_b01,63,165,3 script Guillaume Camp#flag30 1_FLAG_LION,{ end; }
+bat_b01,10,296,3 script Guillaume Camp#flag31 1_FLAG_LION,{ end; }
+
+bat_b01,306,233,3 script Croix Camp#flag21 1_FLAG_EAGLE,{ end; }
+bat_b01,317,233,3 script Croix Camp#flag22 1_FLAG_EAGLE,{ end; }
+bat_b01,306,216,3 script Croix Camp#flag23 1_FLAG_EAGLE,{ end; }
+bat_b01,317,216,3 script Croix Camp#flag24 1_FLAG_EAGLE,{ end; }
+bat_b01,257,158,3 script Croix Camp#flag25 1_FLAG_EAGLE,{ end; }
+bat_b01,257,141,3 script Croix Camp#flag26 1_FLAG_EAGLE,{ end; }
+bat_b01,297,164,3 script Croix Camp#flag27 1_FLAG_EAGLE,{ end; }
+bat_b01,297,136,3 script Croix Camp#flag28 1_FLAG_EAGLE,{ end; }
+bat_b01,336,161,3 script Croix Camp#flag29 1_FLAG_EAGLE,{ end; }
+bat_b01,336,139,3 script Croix Camp#flag30 1_FLAG_EAGLE,{ end; }
+bat_b01,389,16,3 script Croix Camp#flag31 1_FLAG_EAGLE,{ end; }
+
+bat_b01,10,294,3 script Vintenar#bat_b01_aover 4_M_KY_HEAD,{
set .@A_B_gap,$@Guill_ScoreBG1 - $@Croix_ScoreBG1;
if ($@FlaviusBG1_id1 == getcharid(4)) {
if (.@A_B_gap > 0) {
@@ -651,7 +651,7 @@ OnInit:
end;
}
-bat_b01,389,14,3 script Vintenar#bat_b01_bover 415,{
+bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
set .@A_B_gap,$@Guill_ScoreBG1 - $@Croix_ScoreBG1;
if ($@FlaviusBG1_id2 == getcharid(4)) {
if (.@A_B_gap > 0) {
@@ -729,7 +729,7 @@ OnInit:
end;
}
-bat_b01,1,10,3 script Release all#b01 81,{
+bat_b01,1,10,3 script Release all#b01 4_DOG01,{
set .@i, callfunc("F_GM_NPC",1854,0);
if (.@i == -1) {
mes "Cancelled.";
diff --git a/npc/battleground/flavius/flavius02.txt b/npc/battleground/flavius/flavius02.txt
index aebeab4f2..0a88b9919 100644
--- a/npc/battleground/flavius/flavius02.txt
+++ b/npc/battleground/flavius/flavius02.txt
@@ -21,7 +21,7 @@
// Waiting Room NPCs
//============================================================
-bat_room,142,227,4 script Lieutenant Huvas 418,{
+bat_room,142,227,4 script Lieutenant Huvas 4_M_KY_KNT,{
end;
OnInit:
waitingroom "Battle Station",11,"start#bat_b02::OnReadyCheck",1,0,80;
@@ -31,7 +31,7 @@ OnEnterBG:
end;
}
-bat_room,142,204,0 script Lieutenant Yukon 414,{
+bat_room,142,204,0 script Lieutenant Yukon 4_M_CRU_KNT,{
end;
OnInit:
waitingroom "Battle Station",11,"start#bat_b02::OnReadyCheck",1,0,80;
@@ -44,7 +44,7 @@ OnEnterBG:
bat_room,141,220,0 warp back_bgroomb02a 1,1,bat_room,154,150
bat_room,141,211,0 warp back_bgroomb02b 1,1,bat_room,154,150
-bat_room,2,151,3 script #bat_b02_timer 844,{
+bat_room,2,151,3 script #bat_b02_timer CLEAR_NPC,{
end;
OnInit:
@@ -72,7 +72,7 @@ OnTimer1000:
// Flavius Battleground Engine
//============================================================
-bat_b02,15,15,3 script start#bat_b02 844,{
+bat_b02,15,15,3 script start#bat_b02 CLEAR_NPC,{
OnInit:
mapwarp "bat_b02","bat_room",154,150;
end;
@@ -148,7 +148,7 @@ OnTimer10000:
end;
}
-bat_b02,1,1,3 script OBJ#bat_b02_a 844,{
+bat_b02,1,1,3 script OBJ#bat_b02_a CLEAR_NPC,{
OnEnable:
bg_monster $@FlaviusBG2_id1,"bat_b02",61,150,"Pink Crystal",1915,"OBJ#bat_b02_a::OnMyMobDead";
end;
@@ -181,7 +181,7 @@ OnMyMobDead:
end;
}
-bat_b02,1,2,3 script OBJ#bat_b02_b 844,{
+bat_b02,1,2,3 script OBJ#bat_b02_b CLEAR_NPC,{
OnEnable:
bg_monster $@FlaviusBG2_id2,"bat_b02",328,150,"Blue Crystal",1914,"OBJ#bat_b02_b::OnMyMobDead";
end;
@@ -214,7 +214,7 @@ OnMyMobDead:
end;
}
-bat_b02,1,3,3 script guardian#bat_b02_a 844,{
+bat_b02,1,3,3 script guardian#bat_b02_a CLEAR_NPC,{
OnEnable:
bg_monster $@FlaviusBG2_id1,"bat_b02",108,159,"Guillaume Camp Guardian",1949,"guardian#bat_b02_a::OnMyMobDead";
bg_monster $@FlaviusBG2_id1,"bat_b02",108,141,"Guillaume Camp Guardian",1949,"guardian#bat_b02_a::OnMyMobDead";
@@ -232,7 +232,7 @@ OnMyMobDead:
end;
}
-bat_b02,1,3,3 script guardian#bat_b02_b 844,{
+bat_b02,1,3,3 script guardian#bat_b02_b CLEAR_NPC,{
OnEnable:
bg_monster $@FlaviusBG2_id2,"bat_b02",307,160,"Croix Camp Guardian",1949,"guardian#bat_b02_b::OnMyMobDead";
bg_monster $@FlaviusBG2_id2,"bat_b02",307,138,"Croix Camp Guardian",1949,"guardian#bat_b02_b::OnMyMobDead";
@@ -250,7 +250,7 @@ OnMyMobDead:
end;
}
-bat_b02,1,4,3 script cell#bat_b02_a 844,{
+bat_b02,1,4,3 script cell#bat_b02_a CLEAR_NPC,{
OnRed:
setcell "bat_b02",62,149,60,151,cell_basilica,1;
setcell "bat_b02",62,149,60,151,cell_walkable,0;
@@ -262,7 +262,7 @@ OnGreen:
end;
}
-bat_b02,1,5,3 script cell#bat_b02_b 844,{
+bat_b02,1,5,3 script cell#bat_b02_b CLEAR_NPC,{
OnRed:
setcell "bat_b02",327,151,329,149,cell_basilica,1;
setcell "bat_b02",327,151,329,149,cell_walkable,0;
@@ -274,7 +274,7 @@ OnGreen:
end;
}
-bat_b02,1,6,1 script time#bat_b02 844,{
+bat_b02,1,6,1 script time#bat_b02 CLEAR_NPC,{
OnEnable:
donpcevent "Battle Therapist#b02_a::OnEnable";
donpcevent "Battle Therapist#b02_b::OnEnable";
@@ -286,7 +286,7 @@ OnStop:
end;
}
-bat_b02,10,294,3 script Battle Therapist#b02_a 95,{
+bat_b02,10,294,3 script Battle Therapist#b02_a 4_F_SISTER,{
specialeffect2 EF_HEAL;
mes "[Battle Therapist]";
mes "Just close your eyes,";
@@ -320,7 +320,7 @@ OnStop:
end;
}
-bat_b02,10,290,0 script bat_b02_rp1_a_warp 45,10,10,{
+bat_b02,10,290,0 script bat_b02_rp1_a_warp WARPNPC,10,10,{
OnInit:
disablenpc "bat_b02_rp1_a_warp";
end;
@@ -331,7 +331,7 @@ OnTouch:
end;
}
-bat_b02,389,14,3 script Battle Therapist#b02_b 95,{
+bat_b02,389,14,3 script Battle Therapist#b02_b 4_F_SISTER,{
specialeffect2 EF_HEAL;
mes "[Battle Therapist]";
mes "Just close your eyes,";
@@ -365,7 +365,7 @@ OnStop:
end;
}
-bat_b02,389,10,0 script bat_b02_rp1_b_warp 45,9,9,{
+bat_b02,389,10,0 script bat_b02_rp1_b_warp WARPNPC,9,9,{
OnInit:
disablenpc "bat_b02_rp1_a_warp";
end;
@@ -390,7 +390,7 @@ OnTouch:
end;
}
-bat_b02,10,294,3 script Guillaume Vintenar#b02_a 934,{
+bat_b02,10,294,3 script Guillaume Vintenar#b02_a 4_M_RASWORD,{
if ($@FlaviusBG2_id1 == getcharid(4)) {
if ($@FlaviusBG2_Victory == 1) {
set .@your_medal,countitem(7829);
@@ -442,7 +442,7 @@ OnInit:
end;
}
-bat_b02,389,14,3 script Croix Vintenar#b02_b 934,{
+bat_b02,389,14,3 script Croix Vintenar#b02_b 4_M_RASWORD,{
if ($@FlaviusBG2_id2 == getcharid(4)) {
if ($@FlaviusBG2_Victory == 2) {
set .@your_medal,countitem(7829);
@@ -494,7 +494,7 @@ OnInit:
end;
}
-bat_b02,1,5,3 script countdown#bat_b02 844,{
+bat_b02,1,5,3 script countdown#bat_b02 CLEAR_NPC,{
OnInit:
stopnpctimer;
end;
@@ -550,31 +550,31 @@ OnTimer1900000:
end;
}
-bat_b02,81,83,3 script Guillaume Camp#flag32 973,{ end; }
-bat_b02,94,83,3 script Guillaume Camp#flag33 973,{ end; }
-bat_b02,81,66,3 script Guillaume Camp#flag34 973,{ end; }
-bat_b02,94,66,3 script Guillaume Camp#flag35 973,{ end; }
-bat_b02,139,142,3 script Guillaume Camp#flag36 973,{ end; }
-bat_b02,139,158,3 script Guillaume Camp#flag37 973,{ end; }
-bat_b02,110,161,3 script Guillaume Camp#flag38 973,{ end; }
-bat_b02,110,137,3 script Guillaume Camp#flag39 973,{ end; }
-bat_b02,63,135,3 script Guillaume Camp#flag40 973,{ end; }
-bat_b02,63,165,3 script Guillaume Camp#flag41 973,{ end; }
-bat_b02,10,296,3 script Guillaume Camp#flag42 973,{ end; }
-
-bat_b02,306,233,3 script Croix Camp#flag32 974,{ end; }
-bat_b02,317,233,3 script Croix Camp#flag33 974,{ end; }
-bat_b02,306,216,3 script Croix Camp#flag34 974,{ end; }
-bat_b02,317,216,3 script Croix Camp#flag35 974,{ end; }
-bat_b02,257,158,3 script Croix Camp#flag36 974,{ end; }
-bat_b02,257,141,3 script Croix Camp#flag37 974,{ end; }
-bat_b02,297,164,3 script Croix Camp#flag38 974,{ end; }
-bat_b02,297,136,3 script Croix Camp#flag39 974,{ end; }
-bat_b02,336,161,3 script Croix Camp#flag40 974,{ end; }
-bat_b02,336,139,3 script Croix Camp#flag41 974,{ end; }
-bat_b02,389,16,3 script Croix Camp#flag42 974,{ end; }
-
-bat_b02,10,294,3 script Vintenar#bat_b02_aover 419,{
+bat_b02,81,83,3 script Guillaume Camp#flag32 1_FLAG_LION,{ end; }
+bat_b02,94,83,3 script Guillaume Camp#flag33 1_FLAG_LION,{ end; }
+bat_b02,81,66,3 script Guillaume Camp#flag34 1_FLAG_LION,{ end; }
+bat_b02,94,66,3 script Guillaume Camp#flag35 1_FLAG_LION,{ end; }
+bat_b02,139,142,3 script Guillaume Camp#flag36 1_FLAG_LION,{ end; }
+bat_b02,139,158,3 script Guillaume Camp#flag37 1_FLAG_LION,{ end; }
+bat_b02,110,161,3 script Guillaume Camp#flag38 1_FLAG_LION,{ end; }
+bat_b02,110,137,3 script Guillaume Camp#flag39 1_FLAG_LION,{ end; }
+bat_b02,63,135,3 script Guillaume Camp#flag40 1_FLAG_LION,{ end; }
+bat_b02,63,165,3 script Guillaume Camp#flag41 1_FLAG_LION,{ end; }
+bat_b02,10,296,3 script Guillaume Camp#flag42 1_FLAG_LION,{ end; }
+
+bat_b02,306,233,3 script Croix Camp#flag32 1_FLAG_EAGLE,{ end; }
+bat_b02,317,233,3 script Croix Camp#flag33 1_FLAG_EAGLE,{ end; }
+bat_b02,306,216,3 script Croix Camp#flag34 1_FLAG_EAGLE,{ end; }
+bat_b02,317,216,3 script Croix Camp#flag35 1_FLAG_EAGLE,{ end; }
+bat_b02,257,158,3 script Croix Camp#flag36 1_FLAG_EAGLE,{ end; }
+bat_b02,257,141,3 script Croix Camp#flag37 1_FLAG_EAGLE,{ end; }
+bat_b02,297,164,3 script Croix Camp#flag38 1_FLAG_EAGLE,{ end; }
+bat_b02,297,136,3 script Croix Camp#flag39 1_FLAG_EAGLE,{ end; }
+bat_b02,336,161,3 script Croix Camp#flag40 1_FLAG_EAGLE,{ end; }
+bat_b02,336,139,3 script Croix Camp#flag41 1_FLAG_EAGLE,{ end; }
+bat_b02,389,16,3 script Croix Camp#flag42 1_FLAG_EAGLE,{ end; }
+
+bat_b02,10,294,3 script Vintenar#bat_b02_aover 4_M_KY_HEAD,{
set .@A_B_gap,$@Guill_ScoreBG2 - $@Croix_ScoreBG2;
if ($@FlaviusBG2_id1 == getcharid(4)) {
if (.@A_B_gap > 0) {
@@ -652,7 +652,7 @@ OnInit:
end;
}
-bat_b02,389,14,3 script Vintenar#bat_b02_bover 415,{
+bat_b02,389,14,3 script Vintenar#bat_b02_bover 4_M_CRU_HEAD,{
set .@A_B_gap,$@Guill_ScoreBG2 - $@Croix_ScoreBG2;
if ($@FlaviusBG2_id2 == getcharid(4)) {
if (.@A_B_gap > 0) {
@@ -730,7 +730,7 @@ OnInit:
end;
}
-bat_b02,1,10,3 script Release all#b02 81,{
+bat_b02,1,10,3 script Release all#b02 4_DOG01,{
set .@i, callfunc("F_GM_NPC",1854,0);
if (.@i == -1) {
mes "Cancelled.";
diff --git a/npc/battleground/flavius/flavius_enter.txt b/npc/battleground/flavius/flavius_enter.txt
index 92dae7b9e..026b4402f 100644
--- a/npc/battleground/flavius/flavius_enter.txt
+++ b/npc/battleground/flavius/flavius_enter.txt
@@ -13,7 +13,7 @@
// Flavius Officer - Guillaume
//============================================================
-bat_room,133,178,5 script Flavius Officer#01a 418,{
+bat_room,133,178,5 script Flavius Officer#01a 4_M_KY_KNT,{
if (checkweight(1201,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
@@ -80,7 +80,7 @@ bat_room,133,178,5 script Flavius Officer#01a 418,{
close;
}
-bat_room,133,121,1 script Flavius Officer#01b 414,{
+bat_room,133,121,1 script Flavius Officer#01b 4_M_CRU_KNT,{
if (checkweight(1201,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
@@ -147,7 +147,7 @@ bat_room,133,121,1 script Flavius Officer#01b 414,{
close;
}
-bat_room,135,178,5 script Guillaume Knight#3 417,{
+bat_room,135,178,5 script Guillaume Knight#3 4_M_KY_SOLD,{
mes "[Guillaume Knight]";
mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
next;
@@ -169,7 +169,7 @@ bat_room,135,178,5 script Guillaume Knight#3 417,{
close;
}
-bat_room,151,178,5 script Guillaume Knight#4 417,{
+bat_room,151,178,5 script Guillaume Knight#4 4_M_KY_SOLD,{
mes "[Guillaume Knight]";
mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
next;
@@ -191,7 +191,7 @@ bat_room,151,178,5 script Guillaume Knight#4 417,{
close;
}
-bat_room,135,121,1 script Croix Knight#3 413,{
+bat_room,135,121,1 script Croix Knight#3 4_M_CRU_SOLD,{
mes "[Croix Knight]";
mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
next;
@@ -213,7 +213,7 @@ bat_room,135,121,1 script Croix Knight#3 413,{
close;
}
-bat_room,151,121,1 script Croix Knight#4 413,{
+bat_room,151,121,1 script Croix Knight#4 4_M_CRU_SOLD,{
mes "[Croix Knight]";
mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
next;
@@ -237,7 +237,7 @@ bat_room,151,121,1 script Croix Knight#4 413,{
// Flavius Officer - Croix
//============================================================
-bat_room,148,178,5 script Flavius Officer#02a 418,{
+bat_room,148,178,5 script Flavius Officer#02a 4_M_KY_KNT,{
if (checkweight(1201,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
@@ -304,7 +304,7 @@ bat_room,148,178,5 script Flavius Officer#02a 418,{
close;
}
-bat_room,148,121,1 script Flavius Officer#02b 414,{
+bat_room,148,121,1 script Flavius Officer#02b 4_M_CRU_KNT,{
if (checkweight(1201,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";