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authorshennetsind <shennetsind@users.noreply.github.com>2013-10-24 09:27:15 -0700
committershennetsind <shennetsind@users.noreply.github.com>2013-10-24 09:27:15 -0700
commit418dd821c91ae19723a7b7b531e64b9c4565d555 (patch)
treeb361a1823a08e654e5969dcdea97da05f4f7cd90 /npc/battleground/flavius
parent835d55b07858202198564bc6c2ff0888a7f78d31 (diff)
parente3afdc2af4c5e50c79237ee092e25f39b7428e47 (diff)
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Merge pull request #201 from Michieru/master
Super-Mega Thanks to Michieru! NPC Changelog (might be incomplete, did my best) - npc/battleground/bg_common.txt -- 1.4 Added GM management function. [Euphy] - npc/battleground/flavius/flavius01.txt -- 1.4 Label standardization. [Euphy] -- 1.5 Added GM management function. [Euphy] - npc/battleground/flavius/flavius02.txt -- 1.5 Label standardization. [Euphy] -- 1.6 Added GM management function. [Euphy] - npc/battleground/tierra/tierra01.txt -- 1.4 Label standardization. [Euphy] -- 1.5 Added GM management function. [Euphy] - npc/battleground/tierra/tierra02.txt -- 1.3 Label standardization. [Euphy] -- 1.4 Added GM management function. [Euphy] - npc/cities/ayothaya.txt -- 1.9 Updated Renewal warp coordinates. - npc/cities/izlude.txt -- 1.9a A part of Kylick's dialogue is Pre-Renewal only. [Euphy] - npc/cities/yuno.txt -- 1.5 Added Renewal coordinates for Payon and Izlude. [Euphy] - npc/events/bossnia.txt -- 1.2 Moved spawns and warps (by Masao) to this file. [Euphy] - npc/events/easter_2010.txt -- 1.0 First version. [Euphy] - npc/events/gdevent_aru.txt -- 1.2 Added GM management function. [Euphy] - npc/events/gdevent_sch.txt -- 1.2 Added GM management function. [Euphy] - npc/events/god_se_festival.txt -- 1.1 Added GM management function. [Euphy] - npc/jobs/2-2/rogue.txt -- impossible get a Gladius [3]. (bugreport:481) [Samuray22] - npc/jobs/2-2e/SoulLinker.txt -- 1.6 Updated to match the latest official script. [Euphy] - npc/kafras/kafras.txt -- 1.1a Fixed Pre-RE Call and some leftovers. [Lemongrass] -- 1.1b Enabled saving in Izlude duplicates (RE). [Euphy] - npc/merchants/alchemist.txt -- 1.8 Moved Craft Book Merchant to Renewal path. [Euphy] - npc/mobs/citycleaners.txt -- 1.2 Split spawns into Pre-RE/RE and Town files. [Euphy] - npc/mobs/towns.txt -- 1.0 First version. - npc/other/Global_Functions.txt -- 2.17 Renamed 'F_RandMes' to 'F_Rand'. [Euphy] -- 2.18 Removed useless 'getJobName' function. [Euphy] - npc/other/acolyte_warp.txt -- 1.0 First version. [Euphy] - npc/other/arena/arena_aco.txt -- 1.3 Label standardization. [Euphy] -- 1.4 Script updates, and removed two level restrictions. [Euphy] -- 1.5 Added GM management function. [Euphy] - npc/other/arena/arena_lvl50.txt -- 1.2 Label standardization. [Euphy] -- 1.3 Script updates. [Euphy] - npc/other/arena/arena_lvl60.txt -- 1.3 Label standardization. [Euphy] -- 1.4 Script updates. [Euphy] - npc/other/arena/arena_lvl70.txt -- 1.2 Label standardization. [Euphy] -- 1.3 Script updates. [Euphy] - npc/other/arena/arena_lvl80.txt -- 1.2 Label standardization. [Euphy] -- 1.3 Script updates, and removed a level restriction. [Euphy] - npc/other/arena/arena_party.txt -- 1.4 Label standardization and bug fixes. [Euphy] -- 1.5 Script updates, and removed a level restriction. [Euphy] - npc/other/arena/arena_room.txt -- 1.2 Label standardization, disabled GM NPCs. [Euphy] -- 1.2a Added Renewal level checksk. [Euphy] -- 1.3 Script updates. [Euphy] -- 1.4 Added GM management function. [Euphy] - npc/other/hugel_bingo.txt -- 1.9 Some optimization/standardization. [Euphy] - npc/other/marriage.txt -- 1.3 Changed permanent global variables to temporary ones. [Euphy] -- 1.4 Added GM management function. [Euphy] - npc/other/pvp.txt -- 2.4 Fixed incorrect use of 'close' and some cleaning. [Joseph] -- 2.5 Renewal/Pre-Renewal split. [Euphy] - npc/other/turbo_track.txt -- 1.1 Updated RE/Pre-RE EXP. [Euphy] -- 1.2 Added Renewal features. [Euphy] - npc/pre-re/cities/yuno.txt -- 1.0 First version. - npc/pre-re/kafras/kafras.txt -- 1.0 First version. - npc/pre-re/merchants/ammo_boxes.txt -- 1.0 First version, Pre-Renewal duplicates. - npc/pre-re/merchants/ammo_dealer.txt -- 1.0 First version, Pre-Renewal duplicates. - npc/pre-re/merchants/shops.txt -- 1.1 Moved Izlude shops to pre-re/re paths. [Streusel] - npc/pre-re/mobs/citycleaners.txt -- 1.0 First version, Pre-Renewal spawns. - npc/pre-re/other/bulletin_boards.txt -- 1.0 Moved Izlude NPCs to Pre-RE/RE paths. - npc/pre-re/other/msg_boards.txt -- 1.0 Moved Izlude NPCs to Pre-RE path. - npc/pre-re/other/pvp.txt -- 1.0 First version, Pre-Renewal. - npc/pre-re/other/resetskill.txt -- 1.0 First version. [L0ne_W0lf] - npc/pre-re/other/turbo_track.txt -- 1.0 Split Peco Peco Manager NPC. - npc/pre-re/quests/first_class/tu_archer.txt -- 1.0 First version. [Euphy] - npc/pre-re/quests/monstertamers.txt -- 1.0 Moved Izlude NPC to pre-re/re paths. - npc/pre-re/quests/quests_13_1.txt -- 1.0 Moved Izlude NPC to pre-re/re paths. [Euphy] - npc/pre-re/quests/quests_nameless.txt -- 1.0 Moved Dorian to pre-re/re paths. - npc/pre-re/quests/quests_veins.txt -- 1.0 First version. - npc/pre-re/warps/other/arena.txt -- 1.0 First version, Pre-Renewal warps. - npc/quests/dandelion_request.txt -- 1.3 Added GM management function. [Euphy] - npc/quests/eye_of_hellion.txt -- 2.0 Updated EXP rewards. -- 2.1 Updated RE/Pre-RE EXP. [Euphy] - npc/quests/first_class/tu_archer.txt -- 1.1 optimized [Lupus] -- 1.2 fixed Weight check - npc/quests/first_class/tu_magician01.txt -- 1.4 Updated to match the official script. [Euphy] - npc/quests/first_class/tu_merchant.txt -- 1.1 Fixed bugs, optimized [Lupus] -- 1.2 fixed Weight check - npc/quests/first_class/tu_sword.txt -- 1.5 Added Renewal Izlude coordinates. -- 1.6 Added Pre-Renewal support. [Euphy] - npc/quests/first_class/tu_thief01.txt -- 1.5 Added Pre-Renewal support. [Euphy] - npc/quests/mage_solution.txt -- 1.0 Split from Pre-Renewal Mage job quest. [Zopokx] - npc/quests/okolnir.txt -- 1.1 Some bug fixes. [Toshiro90/Euphy] - npc/quests/partyrelay.txt -- 1.2 Updated RE/Pre-RE EXP. [Euphy] - npc/quests/quests_13_1.txt -- 3.1 Updated RE/Pre-RE EXP. [Euphy] -- 3.2 Updated ep13_start and dialog to match official script. [Joseph] -- 3.3 Updated to match the latest official script. [Euphy] -- 3.3a Added Izlude RE coordinates. [Euphy] -- 3.4 Added GM management function and NPC. [Euphy] - npc/quests/quests_alberta.txt -- 2.6 Updated RE/Pre-RE EXP. [Euphy] - npc/quests/quests_amatsu.txt -- 1.5 Added questlog support. [Euphy] - npc/quests/quests_geffen.txt -- 1.5 Added Number Match Game. [Euphy] - npc/quests/quests_juperos.txt -- 1.8 Updated RE/Pre-RE EXP. [Euphy] -- 1.9 Added GM management NPC. [Euphy] - npc/quests/quests_niflheim.txt -- Updated to Aegis 10.3 Standed, added Message Delivery Quest. -- 1.6 Added questlog support. [Euphy] - npc/quests/quests_veins.txt -- Added Veins Thor Volcano Base Quest NPC. [L0ne_W0lf] - npc/quests/seals/god_global.txt -- 1.2 Renewal script update. [Euphy] - npc/quests/seals/god_weapon_creation.txt -- 1.3 Renewal script update. [Euphy] - npc/quests/seals/seal_status.txt -- 1.0 Translated from the official. [L0ne_W0lf] -- 1.1 Now checks proper char vars. [L0ne_W0lf] -- 1.2 Cleaning. [Euphy] -- 1.3 Renewal script update. [Euphy] - npc/quests/seals/sleipnir_seal.txt -- 1.4 Renewal script update. [Euphy] - npc/quests/skills/novice_skills.txt -- 1.8 Added Baby support. [Zopokx] - npc/quests/skills/rogue_skills.txt -- 1.8 Some cleaning. [Euphy] - npc/quests/skills/sage_skills.txt -- 1.5 Optimized. [Euphy] - npc/re/airports/izlude.txt -- 1.0 Updated to match the new Izlude Map. [Masao] -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/cities/dicastes.txt -- 1.3 Updated to match official script. [SkittleNugget] - npc/re/cities/izlude.txt -- 1.1 Updated to match the official script. [Euphy] -- 1.2 Added Channel Warper and Izlude duplicates. [Euphy] - npc/re/cities/jawaii.txt -- 1.1 Moved "Honeymoon Helper" NPC. -- 1.2 Added Izlude duplicates. [Euphy] - npc/re/cities/malangdo.txt -- 1.2 Moved "Odgnalam" coordinates. -- 1.3 Fixed dialogues. -- 1.4 Dialogue edits, source iRO. -- 1.5 Added Izlude duplicates. - npc/re/cities/malaya.txt -- 0.1 Alberta sailors only. [Euphy] -- 0.2 Adapted from Masao's conversion. -- 1.0 Added remaining NPCs. - npc/re/cities/yuno.txt -- 1.0 First version. - npc/re/guides/guides_alberta.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_aldebaran.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_amatsu.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_ayothaya.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_brasilis.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_comodo.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_dewata.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_dicastes.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_einbroch.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_geffen.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_gonryun.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_hugel.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_izlude.txt -- 1.2 Added Renewal Izlude viewpoint coordinates. -- 1.3 Navigation system update. [Euphy] -- 1.4 Added Izlude duplicates. [Euphy] - npc/re/guides/guides_juno.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_lighthalzen.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_louyang.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_lutie.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_malaya.txt -- 1.0 First version. [Euphy] -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_mora.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_morroc.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_moscovia.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_niflheim.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_payon.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_prontera.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_rachel.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_umbala.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_veins.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/navigation.txt -- 1.0 First version. - npc/re/guild/invest_main.txt -- 1.1 Added GM management function. [Euphy] - npc/re/jobs/3-1/guillotine_cross.txt -- 1.4 Added missing labels. [Joseph] -- 1.5 Added GM management function. [Euphy] - npc/re/jobs/3-2/royal_guard.txt -- 1.2 Added GM management function. [Euphy] - npc/re/jobs/3-2/sura.txt -- 1.3 Added GM management function. [Euphy] - npc/re/jobs/novice/novice.txt -- 1.0 First version, hand scripted from iRO. [Kisuka] -- 1.5 Replaced with the official kRO scripts. [Euphy] - npc/re/jobs/repair.txt -- 1.0 First version. -- 1.1 Added GM management function. [Euphy] - npc/re/kafras/kafras.txt -- 1.2 Added Port Malaya Kafras. [Euphy] -- 1.3 Added Eden Group Kafra. [Euphy] -- 1.3a Moved Rune Knight Kafra from job file. [Euphy] -- 1.4 Added Izlude duplicates. [Euphy] - npc/re/merchants/3rd_trader.txt -- 1.3 Added Malangdo/Mora Points NPC. [Euphy] -- 1.4 Updated to match the official scripts. [Euphy] -- 1.5 Added Izlude duplicates. [Euphy] - npc/re/merchants/advanced_refiner.txt -- 1.0 Added Malangdo Refiner "Holink". [Euphy] - npc/re/merchants/alchemist.txt -- 1.0 Split Geneticist shop from main file. [Euphy] - npc/re/merchants/ammo_boxes.txt -- 1.0 First version, Renewal duplicates. -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/merchants/ammo_dealer.txt -- 1.0 First version, Renewal duplicates. -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/merchants/card_separation.txt -- 1.1 Added "Richard" NPC. [Euphy] - npc/re/merchants/enchan_mora.txt -- 1.2 Bug fixes (bugreport:7930) [DeadlySilence] - npc/re/merchants/enchan_upg.txt -- 1.0 First version. -- 1.1 Standardizing, grammar and bug fixes. [Euphy] - npc/re/merchants/flute.txt -- 1.2a Fixed some conditions. [Euphy] - npc/re/merchants/renters.txt -- 2.2 Updated to match the official scripts. [Euphy] - npc/re/merchants/shops.txt -- 1.7 Added Izlude duplicates. [Euphy] - npc/re/mobs/citycleaners.txt -- 1.0 First version, Renewal spawns. - npc/re/mobs/dungeons/ecl_tdun.txt -- 1.0 First version. [Euphy] - npc/re/mobs/dungeons/mal_dun.txt -- 1.2 Added Pouring spawn, source iRO. [Euphy] - npc/re/mobs/fields/eclage.txt -- 1.0 First version. [Euphy] - npc/re/mobs/towns.txt -- 1.0 First version, Renewal spawns. - npc/re/other/bulletin_boards.txt -- 1.0 Moved Izlude NPCs to Pre-RE/RE paths. - npc/re/other/item_merge.txt -- 1.0 First version, currently useless/disabled. - npc/re/other/mail.txt -- 1.0 First version, Renewal duplicates. - npc/re/other/mercenary_rent.txt -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/other/pvp.txt -- 1.0 First version, Renewal. - npc/re/other/resetskill.txt -- 1.0 First version, Renewal script. -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/other/stone_change.txt -- 1.0 First version. - npc/re/other/turbo_track.txt -- 1.0 Split Mount Manager NPC. - npc/re/quests/eden/71-85.txt -- 1.3 Updated to match the official scripts. [Euphy] - npc/re/quests/eden/eden_iro.txt -- 1.0 First version. -- 1.1 Edited and added more NPCs, lots of placeholders. [Euphy] - npc/re/quests/eden/eden_quests.txt -- 1.5 Added GM management function. [Euphy] - npc/re/quests/first_class/tu_archer.txt -- 1.0 First version. [Euphy] - npc/re/quests/homun_s.txt -- Genetic quest to mutate a level 99 evolved Homunculus -- 1.0 First Version, entirely custom. [Masao] - npc/re/quests/magic_books.txt -- 1.1 Optimized. [Euphy] -- 1.1a Updated NPC name to "Master Velofos". [Euphy] - npc/re/quests/monstertamers.txt -- 1.0 Moved Izlude NPC to pre-re/re paths. - npc/re/quests/mrsmile.txt -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/quests/quests_13_1.txt -- 1.0 Moved Izlude NPC to pre-re/re paths. [Euphy] -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/quests/quests_izlude.txt -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/quests/quests_lighthalzen.txt -- 1.2 Added Izlude duplicates. [Euphy] - npc/re/quests/quests_malangdo.txt -- 1.4a Dialogue edits, source iRO. -- 1.5 Added Cat Gamers. -- 1.6 Added GM management function. - npc/re/quests/quests_malaya.txt -- 0.4 Added "Cautious Village" and subsequent quests [DeadlySilence] -- 0.5 Added "Bakonawa Extermination" quest. [Euphy] -- 1.0 Added "Nurse in Port Malaya" and "Pintados Festival" quests. [Euphy] -- 1.1 Added GM management function and NPC. [Euphy] - npc/re/quests/quests_mora.txt -- 1.1 Added GM management function and NPCs. [Euphy] - npc/re/quests/quests_morocc.txt -- 1.1 Added new warpers for Satan Morroc maps. [Euphy] - npc/re/quests/quests_nameless.txt -- 1.0 Moved Dorian to pre-re/re paths. - npc/re/warps/cities/eclage.txt -- 1.0a Disabled quest warp. [Euphy] - npc/re/warps/cities/izlude.txt -- 1.7 Updated to match the official scripts. [Euphy] -- 1.8 Added Izlude & Prontera Field 8 duplicates. [Euphy] - npc/re/warps/cities/malaya.txt -- 1.1 Updated to match official scripts. [Masao] -- 1.2 Added official Jeepney warp scripts. [Euphy] - npc/re/warps/fields/prontera_fild.txt -- 1.3a Moved Izlude warp to other file. [Euphy] -- 1.4 Commented moc_fild20 warps replaced with new NPCs. [Euphy] -- 1.5 Added Prontera Field 8 duplicates. [Euphy] - npc/re/warps/other/arena.txt -- 1.0 First version, Renewal warps. - npc/re/warps/other/jobquests.txt -- 2.3 Added exit warps (job_exit) for 2nd class quests. [Euphy] - npc/warps/fields/glastheim.txt -- 1.5 Fixed random warp coordinates. [Euphy] - npc/warps/other/arena.txt -- 1.3 Split Izlude warps into Pre-Renewal/Renewal paths. [Euphy] -- 1.4 Added GM management function. [Euphy]
Diffstat (limited to 'npc/battleground/flavius')
-rw-r--r--npc/battleground/flavius/flavius01.txt91
-rw-r--r--npc/battleground/flavius/flavius02.txt91
-rw-r--r--npc/battleground/flavius/flavius_enter.txt18
3 files changed, 101 insertions, 99 deletions
diff --git a/npc/battleground/flavius/flavius01.txt b/npc/battleground/flavius/flavius01.txt
index 42c230ff3..4a5c00a9b 100644
--- a/npc/battleground/flavius/flavius01.txt
+++ b/npc/battleground/flavius/flavius01.txt
@@ -1,19 +1,21 @@
//===== Hercules Script ======================================
// BattleGround System - Flavius
-//===== By: ==================================================
+//===== By: ==================================================
//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.3
-//===== Description: =========================================
-//= [AEGIS Conversion]
+//===== Current Version: =====================================
+//= 1.5
+//===== Description: =========================================
+//= [Official Conversion]
//= Flavius Battleground.
//= - Winning Team: 9 badges
//= - Losing Team: 3 badge
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Fixed pink crystal spawning as blue. [L0ne_W0lf]
//= 1.2 Updated 'waitingroom' to support required zeny/lvl. [Kisuka]
//= 1.3 Removed MaxLvl check in waitingrooms. Replaced setwall with setcell.
+//= 1.4 Label standardization. [Euphy]
+//= 1.5 Added GM management function. [Euphy]
//============================================================
// Waiting Room NPCs
@@ -93,16 +95,16 @@ OnReadyCheck:
donpcevent "Lieutenant Ator::OnEnterBG";
donpcevent "Lieutenant Thelokus::OnEnterBG";
- donpcevent "OBJ#bat_b01_a::Onkill";
+ donpcevent "OBJ#bat_b01_a::OnKill";
donpcevent "OBJ#bat_b01_a::OnEnable";
- donpcevent "OBJ#bat_b01_b::Onkill";
+ donpcevent "OBJ#bat_b01_b::OnKill";
donpcevent "OBJ#bat_b01_b::OnEnable";
- donpcevent "guardian#bat_b01_a::Onkill";
- donpcevent "guardian#bat_b01_b::Onkill";
+ donpcevent "guardian#bat_b01_a::OnKill";
+ donpcevent "guardian#bat_b01_b::OnKill";
donpcevent "guardian#bat_b01_a::OnEnable";
donpcevent "guardian#bat_b01_b::OnEnable";
- donpcevent "cell#bat_b01_a::Onred";
- donpcevent "cell#bat_b01_b::Onred";
+ donpcevent "cell#bat_b01_a::OnRed";
+ donpcevent "cell#bat_b01_b::OnRed";
donpcevent "time#bat_b01::OnEnable";
disablenpc "Guillaume Vintenar#b01_a";
disablenpc "Croix Vintenar#b01_b";
@@ -115,16 +117,16 @@ OnReadyCheck:
end;
OnReset:
- donpcevent "OBJ#bat_b01_a::Onkill";
+ donpcevent "OBJ#bat_b01_a::OnKill";
donpcevent "OBJ#bat_b01_a::OnEnable";
- donpcevent "OBJ#bat_b01_b::Onkill";
+ donpcevent "OBJ#bat_b01_b::OnKill";
donpcevent "OBJ#bat_b01_b::OnEnable";
- donpcevent "guardian#bat_b01_a::Onkill";
- donpcevent "guardian#bat_b01_b::Onkill";
+ donpcevent "guardian#bat_b01_a::OnKill";
+ donpcevent "guardian#bat_b01_b::OnKill";
donpcevent "guardian#bat_b01_a::OnEnable";
donpcevent "guardian#bat_b01_b::OnEnable";
- donpcevent "cell#bat_b01_a::Onred";
- donpcevent "cell#bat_b01_b::Onred";
+ donpcevent "cell#bat_b01_a::OnRed";
+ donpcevent "cell#bat_b01_b::OnRed";
donpcevent "time#bat_b01::OnEnable";
disablenpc "Guillaume Vintenar#b01_a";
disablenpc "Croix Vintenar#b01_b";
@@ -150,7 +152,7 @@ OnEnable:
bg_monster $@FlaviusBG1_id1,"bat_b01",61,150,"Pink Crystal",1915,"OBJ#bat_b01_a::OnMyMobDead";
end;
-Onkill:
+OnKill:
killmonster "bat_b01","OBJ#bat_b01_a::OnMyMobDead";
end;
@@ -162,12 +164,12 @@ OnMyMobDead:
set $@Croix_ScoreBG1,$@Croix_ScoreBG1+1;
enablenpc "Guillaume Vintenar#b01_a";
enablenpc "Croix Vintenar#b01_b";
- donpcevent "time#bat_b01::Onstop";
+ donpcevent "time#bat_b01::OnStop";
}
else {
set $@Croix_ScoreBG1,1;
donpcevent "time#bat_b01::OnEnable";
- donpcevent "start#bat_b01::onReset";
+ donpcevent "start#bat_b01::OnReset";
}
donpcevent "#bat_b01_timer::OnStop";
bg_updatescore "bat_b01",$@Guill_ScoreBG1,$@Croix_ScoreBG1;
@@ -183,7 +185,7 @@ OnEnable:
bg_monster $@FlaviusBG1_id2,"bat_b01",328,150,"Blue Crystal",1914,"OBJ#bat_b01_b::OnMyMobDead";
end;
-Onkill:
+OnKill:
killmonster "bat_b01","OBJ#bat_b01_b::OnMyMobDead";
end;
@@ -195,12 +197,12 @@ OnMyMobDead:
set $@Guill_ScoreBG1,$@Guill_ScoreBG1+1;
enablenpc "Guillaume Vintenar#b01_a";
enablenpc "Croix Vintenar#b01_b";
- donpcevent "time#bat_b01::Onstop";
+ donpcevent "time#bat_b01::OnStop";
}
else {
set $@Guill_ScoreBG1,1;
donpcevent "time#bat_b01::OnEnable";
- donpcevent "start#bat_b01::onReset";
+ donpcevent "start#bat_b01::OnReset";
}
donpcevent "#bat_b01_timer::OnStop";
bg_updatescore "bat_b01",$@Guill_ScoreBG1,$@Croix_ScoreBG1;
@@ -217,13 +219,13 @@ OnEnable:
bg_monster $@FlaviusBG1_id1,"bat_b01",108,141,"Guillaume Camp Guardian",1949,"guardian#bat_b01_a::OnMyMobDead";
end;
-Onkill:
+OnKill:
killmonster "bat_b01","guardian#bat_b01_a::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("bat_b01","guardian#bat_b01_a::OnMyMobDead") < 1) {
- donpcevent "cell#bat_b01_a::Ongreen";
+ donpcevent "cell#bat_b01_a::OnGreen";
mapannounce "bat_b01", "The Guardian protecting Guillaume's Crystal has been slain.",bc_map,"0xFFCE00";
}
end;
@@ -235,37 +237,37 @@ OnEnable:
bg_monster $@FlaviusBG1_id2,"bat_b01",307,138,"Croix Camp Guardian",1949,"guardian#bat_b01_b::OnMyMobDead";
end;
-Onkill:
+OnKill:
killmonster "bat_b01","guardian#bat_b01_b::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("bat_b01","guardian#bat_b01_b::OnMyMobDead") < 1) {
- donpcevent "cell#bat_b01_b::Ongreen";
+ donpcevent "cell#bat_b01_b::OnGreen";
mapannounce "bat_b01", "The Guardian protecting Croix's Crystal has been slain.",bc_map,"0xFFCE00";
}
end;
}
bat_b01,1,4,3 script cell#bat_b01_a 844,{
-Onred:
+OnRed:
setcell "bat_b01",62,149,60,151,cell_basilica,1;
setcell "bat_b01",62,149,60,151,cell_walkable,0;
end;
-Ongreen:
+OnGreen:
setcell "bat_b01",62,149,60,151,cell_basilica,0;
setcell "bat_b01",62,149,60,151,cell_walkable,1;
end;
}
bat_b01,1,5,3 script cell#bat_b01_b 844,{
-Onred:
+OnRed:
setcell "bat_b01",327,151,329,149,cell_basilica,1;
setcell "bat_b01",327,151,329,149,cell_walkable,0;
end;
-Ongreen:
+OnGreen:
setcell "bat_b01",327,151,329,149,cell_basilica,0;
setcell "bat_b01",327,151,329,149,cell_walkable,1;
end;
@@ -277,7 +279,7 @@ OnEnable:
donpcevent "Battle Therapist#b01_b::OnEnable";
end;
-Onstop:
+OnStop:
donpcevent "Battle Therapist#b01_a::OnStop";
donpcevent "Battle Therapist#b01_b::OnStop";
end;
@@ -302,7 +304,7 @@ OnTimer26000:
OnTimer26500:
stopnpctimer;
- donpcevent "Battle Therapist#b01_a::onEnable";
+ donpcevent "Battle Therapist#b01_a::OnEnable";
end;
OnEnable:
@@ -310,7 +312,7 @@ OnEnable:
enablenpc "Battle Therapist#b01_a";
end;
-Onstop:
+OnStop:
disablenpc "bat_b01_rp1_a_warp";
disablenpc "Battle Therapist#b01_a";
stopnpctimer;
@@ -355,7 +357,7 @@ OnEnable:
enablenpc "Battle Therapist#b01_b";
end;
-Onstop:
+OnStop:
disablenpc "bat_b01_rp1_b_warp";
disablenpc "Battle Therapist#b01_b";
stopnpctimer;
@@ -501,7 +503,7 @@ OnEnable:
initnpctimer;
end;
-Onstop:
+OnStop:
stopnpctimer;
end;
@@ -534,7 +536,7 @@ OnTimer1825000:
end;
OnTimer1830000:
- donpcevent "time#bat_b01::Onstop";
+ donpcevent "time#bat_b01::OnStop";
bg_warp $@FlaviusBG1_id1,"bat_b01",10,290;
bg_warp $@FlaviusBG1_id2,"bat_b01",390,10;
enablenpc "Vintenar#bat_b01_aover";
@@ -543,7 +545,7 @@ OnTimer1830000:
OnTimer1900000:
mapwarp "bat_b01","bat_room",154,150;
- donpcevent "countdown#bat_b01::Onstop";
+ donpcevent "countdown#bat_b01::OnStop";
end;
}
@@ -727,14 +729,14 @@ OnInit:
end;
}
-/*
bat_b01,1,10,3 script Release all#b01 81,{
- input .@input,0,2000;
- if (.@input == 0) {
+ set .@i, callfunc("F_GM_NPC",1854,0);
+ if (.@i == -1) {
mes "Cancelled.";
close;
- }
- else if (.@input == 1854) {
+ } else if (.@i == 0) {
+ end;
+ } else {
mes "May I help you?";
next;
switch(select("Release all.:Cancel.")) {
@@ -749,4 +751,3 @@ bat_b01,1,10,3 script Release all#b01 81,{
}
}
}
-*/
diff --git a/npc/battleground/flavius/flavius02.txt b/npc/battleground/flavius/flavius02.txt
index 67519bdc6..aebeab4f2 100644
--- a/npc/battleground/flavius/flavius02.txt
+++ b/npc/battleground/flavius/flavius02.txt
@@ -1,20 +1,22 @@
//===== Hercules Script ======================================
// BattleGround System - Flavius Second
-//===== By: ==================================================
+//===== By: ==================================================
//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.4
-//===== Description: =========================================
-//= [AEGIS Conversion]
+//===== Current Version: =====================================
+//= 1.6
+//===== Description: =========================================
+//= [Official Conversion]
//= Flavius Battleground.
//= - Winning Team: 9 badges
//= - Losing Team: 3 badge
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Fixed NPCs being called for waiting rooms. (bugreport:4395)
//= 1.2 Fixed pink crystal spawning as blue. [L0ne_W0lf]
//= 1.3 Updated 'waitingroom' to support required zeny/lvl. [Kisuka]
//= 1.4 Removed MaxLvl check in waitingrooms. Replaced setwall with setcell.
+//= 1.5 Label standardization. [Euphy]
+//= 1.6 Added GM management function. [Euphy]
//============================================================
// Waiting Room NPCs
@@ -94,16 +96,16 @@ OnReadyCheck:
bg_updatescore "bat_b02",$@Guill_ScoreBG2,$@Croix_ScoreBG2;
donpcevent "Lieutenant Huvas::OnEnterBG";
donpcevent "Lieutenant Yukon::OnEnterBG";
- donpcevent "OBJ#bat_b02_a::Onkill";
+ donpcevent "OBJ#bat_b02_a::OnKill";
donpcevent "OBJ#bat_b02_a::OnEnable";
- donpcevent "OBJ#bat_b02_b::Onkill";
+ donpcevent "OBJ#bat_b02_b::OnKill";
donpcevent "OBJ#bat_b02_b::OnEnable";
- donpcevent "guardian#bat_b02_a::Onkill";
- donpcevent "guardian#bat_b02_b::Onkill";
+ donpcevent "guardian#bat_b02_a::OnKill";
+ donpcevent "guardian#bat_b02_b::OnKill";
donpcevent "guardian#bat_b02_a::OnEnable";
donpcevent "guardian#bat_b02_b::OnEnable";
- donpcevent "cell#bat_b02_a::Onred";
- donpcevent "cell#bat_b02_b::Onred";
+ donpcevent "cell#bat_b02_a::OnRed";
+ donpcevent "cell#bat_b02_b::OnRed";
donpcevent "time#bat_b02::OnEnable";
disablenpc "Guillaume Vintenar#b02_a";
disablenpc "Croix Vintenar#b02_b";
@@ -116,16 +118,16 @@ OnReadyCheck:
end;
OnReset:
- donpcevent "OBJ#bat_b02_a::Onkill";
+ donpcevent "OBJ#bat_b02_a::OnKill";
donpcevent "OBJ#bat_b02_a::OnEnable";
- donpcevent "OBJ#bat_b02_b::Onkill";
+ donpcevent "OBJ#bat_b02_b::OnKill";
donpcevent "OBJ#bat_b02_b::OnEnable";
- donpcevent "guardian#bat_b02_a::Onkill";
- donpcevent "guardian#bat_b02_b::Onkill";
+ donpcevent "guardian#bat_b02_a::OnKill";
+ donpcevent "guardian#bat_b02_b::OnKill";
donpcevent "guardian#bat_b02_a::OnEnable";
donpcevent "guardian#bat_b02_b::OnEnable";
- donpcevent "cell#bat_b02_a::Onred";
- donpcevent "cell#bat_b02_b::Onred";
+ donpcevent "cell#bat_b02_a::OnRed";
+ donpcevent "cell#bat_b02_b::OnRed";
donpcevent "time#bat_b02::OnEnable";
disablenpc "Guillaume Vintenar#b02_a";
disablenpc "Croix Vintenar#b02_b";
@@ -151,7 +153,7 @@ OnEnable:
bg_monster $@FlaviusBG2_id1,"bat_b02",61,150,"Pink Crystal",1915,"OBJ#bat_b02_a::OnMyMobDead";
end;
-Onkill:
+OnKill:
killmonster "bat_b02","OBJ#bat_b02_a::OnMyMobDead";
end;
@@ -163,12 +165,12 @@ OnMyMobDead:
set $@Croix_ScoreBG2,$@Croix_ScoreBG2+1;
enablenpc "Guillaume Vintenar#b02_a";
enablenpc "Croix Vintenar#b02_b";
- donpcevent "time#bat_b02::Onstop";
+ donpcevent "time#bat_b02::OnStop";
}
else {
set $@Croix_ScoreBG2,1;
donpcevent "time#bat_b02::OnEnable";
- donpcevent "start#bat_b02::onReset";
+ donpcevent "start#bat_b02::OnReset";
}
donpcevent "#bat_b02_timer::OnStop";
bg_updatescore "bat_b02",$@Guill_ScoreBG2,$@Croix_ScoreBG2;
@@ -184,7 +186,7 @@ OnEnable:
bg_monster $@FlaviusBG2_id2,"bat_b02",328,150,"Blue Crystal",1914,"OBJ#bat_b02_b::OnMyMobDead";
end;
-Onkill:
+OnKill:
killmonster "bat_b02","OBJ#bat_b02_b::OnMyMobDead";
end;
@@ -196,12 +198,12 @@ OnMyMobDead:
set $@Guill_ScoreBG2,$@Guill_ScoreBG2+1;
enablenpc "Guillaume Vintenar#b02_a";
enablenpc "Croix Vintenar#b02_b";
- donpcevent "time#bat_b02::Onstop";
+ donpcevent "time#bat_b02::OnStop";
}
else {
set $@Guill_ScoreBG2,1;
donpcevent "time#bat_b02::OnEnable";
- donpcevent "start#bat_b02::onReset";
+ donpcevent "start#bat_b02::OnReset";
}
donpcevent "#bat_b02_timer::OnStop";
bg_updatescore "bat_b02",$@Guill_ScoreBG2,$@Croix_ScoreBG2;
@@ -218,13 +220,13 @@ OnEnable:
bg_monster $@FlaviusBG2_id1,"bat_b02",108,141,"Guillaume Camp Guardian",1949,"guardian#bat_b02_a::OnMyMobDead";
end;
-Onkill:
+OnKill:
killmonster "bat_b02","guardian#bat_b02_a::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("bat_b02","guardian#bat_b02_a::OnMyMobDead") < 1) {
- donpcevent "cell#bat_b02_a::Ongreen";
+ donpcevent "cell#bat_b02_a::OnGreen";
mapannounce "bat_b02", "The Guardian protecting Guillaume's Crystal has been slain.",bc_map,"0xFFCE00";
}
end;
@@ -236,37 +238,37 @@ OnEnable:
bg_monster $@FlaviusBG2_id2,"bat_b02",307,138,"Croix Camp Guardian",1949,"guardian#bat_b02_b::OnMyMobDead";
end;
-Onkill:
+OnKill:
killmonster "bat_b02","guardian#bat_b02_b::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("bat_b02","guardian#bat_b02_b::OnMyMobDead") < 1) {
- donpcevent "cell#bat_b02_b::Ongreen";
+ donpcevent "cell#bat_b02_b::OnGreen";
mapannounce "bat_b02", "The Guardian protecting Croix's Crystal has been slain.",bc_map,"0xFFCE00";
}
end;
}
bat_b02,1,4,3 script cell#bat_b02_a 844,{
-Onred:
+OnRed:
setcell "bat_b02",62,149,60,151,cell_basilica,1;
setcell "bat_b02",62,149,60,151,cell_walkable,0;
end;
-Ongreen:
+OnGreen:
setcell "bat_b02",62,149,60,151,cell_basilica,0;
setcell "bat_b02",62,149,60,151,cell_walkable,1;
end;
}
bat_b02,1,5,3 script cell#bat_b02_b 844,{
-Onred:
+OnRed:
setcell "bat_b02",327,151,329,149,cell_basilica,1;
setcell "bat_b02",327,151,329,149,cell_walkable,0;
end;
-Ongreen:
+OnGreen:
setcell "bat_b02",327,151,329,149,cell_basilica,0;
setcell "bat_b02",327,151,329,149,cell_walkable,1;
end;
@@ -278,7 +280,7 @@ OnEnable:
donpcevent "Battle Therapist#b02_b::OnEnable";
end;
-Onstop:
+OnStop:
donpcevent "Battle Therapist#b02_a::OnStop";
donpcevent "Battle Therapist#b02_b::OnStop";
end;
@@ -303,7 +305,7 @@ OnTimer26000:
OnTimer26500:
stopnpctimer;
- donpcevent "Battle Therapist#b02_a::onEnable";
+ donpcevent "Battle Therapist#b02_a::OnEnable";
end;
OnEnable:
@@ -311,7 +313,7 @@ OnEnable:
enablenpc "Battle Therapist#b02_a";
end;
-Onstop:
+OnStop:
disablenpc "bat_b02_rp1_a_warp";
disablenpc "Battle Therapist#b02_a";
stopnpctimer;
@@ -356,7 +358,7 @@ OnEnable:
enablenpc "Battle Therapist#b02_b";
end;
-Onstop:
+OnStop:
disablenpc "bat_b02_rp1_b_warp";
disablenpc "Battle Therapist#b02_b";
stopnpctimer;
@@ -502,7 +504,7 @@ OnEnable:
initnpctimer;
end;
-Onstop:
+OnStop:
stopnpctimer;
end;
@@ -535,7 +537,7 @@ OnTimer1825000:
end;
OnTimer1830000:
- donpcevent "time#bat_b02::Onstop";
+ donpcevent "time#bat_b02::OnStop";
bg_warp $@FlaviusBG2_id1,"bat_b02",10,290;
bg_warp $@FlaviusBG2_id2,"bat_b02",390,10;
enablenpc "Vintenar#bat_b02_aover";
@@ -544,7 +546,7 @@ OnTimer1830000:
OnTimer1900000:
mapwarp "bat_b02","bat_room",154,150;
- donpcevent "countdown#bat_b02::Onstop";
+ donpcevent "countdown#bat_b02::OnStop";
end;
}
@@ -728,14 +730,14 @@ OnInit:
end;
}
-/*
bat_b02,1,10,3 script Release all#b02 81,{
- input .@input,0,2000;
- if (.@input == 0) {
+ set .@i, callfunc("F_GM_NPC",1854,0);
+ if (.@i == -1) {
mes "Cancelled.";
close;
- }
- else if (.@input == 1854) {
+ } else if (.@i == 0) {
+ end;
+ } else {
mes "May I help you?";
next;
switch(select("Release all.:Cancel.")) {
@@ -750,4 +752,3 @@ bat_b02,1,10,3 script Release all#b02 81,{
}
}
}
-*/
diff --git a/npc/battleground/flavius/flavius_enter.txt b/npc/battleground/flavius/flavius_enter.txt
index 18176f4d2..92dae7b9e 100644
--- a/npc/battleground/flavius/flavius_enter.txt
+++ b/npc/battleground/flavius/flavius_enter.txt
@@ -1,13 +1,13 @@
//===== Hercules Script ======================================
// BattleGround System - Flavius Entrance NPCs
-//===== By: ==================================================
+//===== By: ==================================================
//= L0ne_W0lf
-//===== Current Version: =====================================
+//===== Current Version: =====================================
//= 1.0
-//===== Description: =========================================
-//= [AEGIS Conversion]
+//===== Description: =========================================
+//= [Official Conversion]
//= Flavius Battleground Entrance NPCs
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 First Version.
//============================================================
@@ -27,7 +27,7 @@ bat_room,133,178,5 script Flavius Officer#01a 418,{
next;
switch(select("I want to join your army!:End Conversation")) {
case 1:
- if ((Class == job_Novice) || (BaseClass == Job_Supernovice)) {
+ if ((Class == Job_Novice) || (BaseClass == Job_Supernovice)) {
mes "[Guillaume Army Officer]";
mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
}
@@ -94,7 +94,7 @@ bat_room,133,121,1 script Flavius Officer#01b 414,{
next;
switch(select("I want to join your army!:End Conversation")) {
case 1:
- if ((Class == job_Novice) || (BaseClass == Job_Supernovice)) {
+ if ((Class == Job_Novice) || (BaseClass == Job_Supernovice)) {
mes "[Croix Army Officer]";
mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
}
@@ -251,7 +251,7 @@ bat_room,148,178,5 script Flavius Officer#02a 418,{
next;
switch(select("I want to join your army!:End Conversation")) {
case 1:
- if ((Class == job_Novice) || (BaseClass == Job_Supernovice)) {
+ if ((Class == Job_Novice) || (BaseClass == Job_Supernovice)) {
mes "[Guillaume Army Officer]";
mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
}
@@ -318,7 +318,7 @@ bat_room,148,121,1 script Flavius Officer#02b 414,{
next;
switch(select("I want to join your army!:End Conversation")) {
case 1:
- if ((Class == job_Novice) || (BaseClass == Job_Supernovice)) {
+ if ((Class == Job_Novice) || (BaseClass == Job_Supernovice)) {
mes "[Croix Army Officer]";
mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
}