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author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
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committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/battleground/flavius/flavius_enter.txt | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/battleground/flavius/flavius_enter.txt')
-rw-r--r-- | npc/battleground/flavius/flavius_enter.txt | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/npc/battleground/flavius/flavius_enter.txt b/npc/battleground/flavius/flavius_enter.txt index 92dae7b9e..026b4402f 100644 --- a/npc/battleground/flavius/flavius_enter.txt +++ b/npc/battleground/flavius/flavius_enter.txt @@ -13,7 +13,7 @@ // Flavius Officer - Guillaume //============================================================ -bat_room,133,178,5 script Flavius Officer#01a 418,{ +bat_room,133,178,5 script Flavius Officer#01a 4_M_KY_KNT,{ if (checkweight(1201,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; @@ -80,7 +80,7 @@ bat_room,133,178,5 script Flavius Officer#01a 418,{ close; } -bat_room,133,121,1 script Flavius Officer#01b 414,{ +bat_room,133,121,1 script Flavius Officer#01b 4_M_CRU_KNT,{ if (checkweight(1201,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; @@ -147,7 +147,7 @@ bat_room,133,121,1 script Flavius Officer#01b 414,{ close; } -bat_room,135,178,5 script Guillaume Knight#3 417,{ +bat_room,135,178,5 script Guillaume Knight#3 4_M_KY_SOLD,{ mes "[Guillaume Knight]"; mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."; next; @@ -169,7 +169,7 @@ bat_room,135,178,5 script Guillaume Knight#3 417,{ close; } -bat_room,151,178,5 script Guillaume Knight#4 417,{ +bat_room,151,178,5 script Guillaume Knight#4 4_M_KY_SOLD,{ mes "[Guillaume Knight]"; mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."; next; @@ -191,7 +191,7 @@ bat_room,151,178,5 script Guillaume Knight#4 417,{ close; } -bat_room,135,121,1 script Croix Knight#3 413,{ +bat_room,135,121,1 script Croix Knight#3 4_M_CRU_SOLD,{ mes "[Croix Knight]"; mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."; next; @@ -213,7 +213,7 @@ bat_room,135,121,1 script Croix Knight#3 413,{ close; } -bat_room,151,121,1 script Croix Knight#4 413,{ +bat_room,151,121,1 script Croix Knight#4 4_M_CRU_SOLD,{ mes "[Croix Knight]"; mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."; next; @@ -237,7 +237,7 @@ bat_room,151,121,1 script Croix Knight#4 413,{ // Flavius Officer - Croix //============================================================ -bat_room,148,178,5 script Flavius Officer#02a 418,{ +bat_room,148,178,5 script Flavius Officer#02a 4_M_KY_KNT,{ if (checkweight(1201,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; @@ -304,7 +304,7 @@ bat_room,148,178,5 script Flavius Officer#02a 418,{ close; } -bat_room,148,121,1 script Flavius Officer#02b 414,{ +bat_room,148,121,1 script Flavius Officer#02b 4_M_CRU_KNT,{ if (checkweight(1201,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; |