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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
commit | 31825ccc2dde034a218d9ad466dd721c40b5651d (patch) | |
tree | 961b976e45988f7f7158d33b3f11a18688f34b1f /npc/battleground/flavius/flavius_enter.txt | |
parent | 22c75b070526de8b103032f5bf13504af81e0095 (diff) | |
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/battleground/flavius/flavius_enter.txt')
-rw-r--r-- | npc/battleground/flavius/flavius_enter.txt | 374 |
1 files changed, 0 insertions, 374 deletions
diff --git a/npc/battleground/flavius/flavius_enter.txt b/npc/battleground/flavius/flavius_enter.txt deleted file mode 100644 index 468a7fef8..000000000 --- a/npc/battleground/flavius/flavius_enter.txt +++ /dev/null @@ -1,374 +0,0 @@ -//===== rAthena Script ======================================= -// BattleGround System - Flavius Entrance NPCs -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= rAthena 1.0 -//===== Description: ========================================= -//= [AEGIS Conversion] -//= Flavius Battleground Entrance NPCs -//===== Additional Comments: ================================= -//= 1.0 First Version. -//============================================================ - -// Flavius Officer - Guillaume -//============================================================ -bat_room,133,178,5 script Flavius Officer#01a 418,{ - if (checkweight(1201,1) == 0) { - mes "- Wait a minute !! -"; - mes "- Currently you're carrying -"; - mes "- too many items with you. -"; - mes "- Please try again -"; - mes "- after you loose some weight. -"; - close; - } - mes "[Guillaume Army Officer]"; - mes "Let's show the power of the Guillaume Army to those stinky Croixs!"; - next; - switch(select("I want to join your army!:End Conversation")) { - case 1: - if ((Class == job_Novice) || (BaseClass == Job_Supernovice)) { - mes "[Guillaume Army Officer]"; - mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; - } - else { - if (BaseLevel < 80) { - mes "[Guillaume Army Officer]"; - mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; - } - else { - set .@chk_urtime,checkquest(2070,PLAYTIME); - if ((.@chk_urtime == 0)|| (.@chk_urtime == 1)) { - mes "[Guillaume Army Officer]"; - mes "You seem to have just returned from the battlefield."; - mes "It's too early for you to go back. Go rest, and leave the enemies to us!"; - } - else { - if (.@chk_urtime == 2) - erasequest 2070; - set .@mapcount2,getmapusers("bat_b01"); - if (.@mapcount2 > 0) { - mes "[Guillaume Army Officer]"; - mes "I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Croixs already."; - mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."; - } - else { - if ($@FlaviusBG1 > 0) { - mes "[Guillaume Army Officer]"; - mes "An elite corps is already standing by to be dispatched to the battlefield."; - mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."; - } - else { - mes "[Guillaume Army Officer]"; - mes "You definitely seem to be ready for battle!"; - mes "Go show the Croixs what fear truly means!"; - mes "Today, our cry of victory shall echo all over the battlefield!"; - close2; - warp "bat_room",85,223; - end; - } - } - } - } - } - break; - case 2: - mes "[Guillaume Army Officer]"; - mes "Today, we shall be victorious!"; - break; - } - close; -} - -bat_room,133,121,1 script Flavius Officer#01b 414,{ - if (checkweight(1201,1) == 0) { - mes "- Wait a minute !! -"; - mes "- Currently you're carrying -"; - mes "- too many items with you. -"; - mes "- Please try again -"; - mes "- after you loose some weight. -"; - close; - } - mes "[Croix Army Officer]"; - mes "Let's show the Guillaumes the power of the Croix Army!"; - next; - switch(select("I want to join your army!:End Conversation")) { - case 1: - if ((Class == job_Novice) || (BaseClass == Job_Supernovice)) { - mes "[Croix Army Officer]"; - mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; - } - else { - if (BaseLevel < 80) { - mes "[Croix Army Officer]"; - mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; - } - else { - set .@chk_urtime,checkquest(2070,PLAYTIME); - if ((.@chk_urtime == 0)|| (.@chk_urtime == 1)) { - mes "[Croix Army Officer]"; - mes "You seem to have just returned from the battlefield."; - mes "It's too early for you to go back. Go rest, and leave the enemies to us!"; - } - else { - if (.@chk_urtime == 2) - erasequest 2070; - set .@mapcount2,getmapusers("bat_b01"); - if (.@mapcount2 > 0) { - mes "[Croix Army Officer]"; - mes "I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Guillaume already."; - mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."; - } - else { - if ($@FlaviusBG1 > 0) { - mes "[Croix Army Officer]"; - mes "An elite corps is already standing by to be dispatched to the battlefield."; - mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."; - } - else { - mes "[Croix Army Officer]"; - mes "You definitely seem to be ready for battle!"; - mes "Go show the Guillaumes what fear truly means!"; - mes "Today, our cry of victory shall echo all over the battlefield!"; - close2; - warp "bat_room",85,207; - end; - } - } - } - } - } - break; - case 2: - mes "[Croix Army Officer]"; - mes "Today, we shall be victorious!"; - break; - } - close; -} - -bat_room,135,178,5 script Guillaume Knight#3 417,{ - mes "[Guillaume Knight]"; - mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."; - next; - mes "[Guillaume Knight]"; - mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks."; - next; - mes "[Guillaume Knight]"; - mes "But they can be removed by destroying the Guardians that protect the enemy army base."; - next; - mes "[Guillaume Knight]"; - mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal."; - next; - mes "[Guillaume Knight]"; - mes "Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle."; - mes "You may check the duration by pressing the Alt+U keys."; - next; - mes "[Guillaume Knight]"; - mes "Are you ready for battle? Then apply with the recruiter next to me!"; - close; -} - -bat_room,151,178,5 script Guillaume Knight#4 417,{ - mes "[Guillaume Knight]"; - mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."; - next; - mes "[Guillaume Knight]"; - mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks."; - next; - mes "[Guillaume Knight]"; - mes "But they can be removed by destroying the Guardians that protect the enemy army base."; - next; - mes "[Guillaume Knight]"; - mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal."; - next; - mes "[Guillaume Knight]"; - mes "Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle."; - mes "You may check the duration by pressing the Alt+U keys."; - next; - mes "[Guillaume Knight]"; - mes "Are you ready for battle? Then apply with the recruiter next to me!"; - close; -} - -bat_room,135,121,1 script Croix Knight#3 413,{ - mes "[Croix Knight]"; - mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."; - next; - mes "[Croix Knight]"; - mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks."; - next; - mes "[Croix Knight]"; - mes "But they can be removed by destroying the Guardians that protect the enemy army base."; - next; - mes "[Croix Knight]"; - mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal."; - next; - mes "[Croix Knight]"; - mes "Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle."; - mes "You may check the duration by pressing the Alt+U keys."; - next; - mes "[Croix Knight]"; - mes "Are you ready for battle? Then apply with the recruiter next to me!"; - close; -} - -bat_room,151,121,1 script Croix Knight#4 413,{ - mes "[Croix Knight]"; - mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."; - next; - mes "[Croix Knight]"; - mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks."; - next; - mes "[Croix Knight]"; - mes "But they can be removed by destroying the Guardians that protect the enemy army base."; - next; - mes "[Croix Knight]"; - mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal."; - next; - mes "[Croix Knight]"; - mes "Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle."; - mes "You may check the duration by pressing the Alt+U keys."; - next; - mes "[Croix Knight]"; - mes "Are you ready for battle? Then apply with the recruiter next to me!"; - close; -} - -// Flavius Officer - Croix -//============================================================ -bat_room,148,178,5 script Flavius Officer#02a 418,{ - if (checkweight(1201,1) == 0) { - mes "- Wait a minute !! -"; - mes "- Currently you're carrying -"; - mes "- too many items with you. -"; - mes "- Please try again -"; - mes "- after you loose some weight. -"; - close; - } - mes "[Guillaume Army Officer]"; - mes "Let's show the power of the Guillaume Army to those stinky Croixs!"; - next; - switch(select("I want to join your army!:End Conversation")) { - case 1: - if ((Class == job_Novice) || (BaseClass == Job_Supernovice)) { - mes "[Guillaume Army Officer]"; - mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; - } - else { - if (BaseLevel < 80) { - mes "[Guillaume Army Officer]"; - mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; - } - else { - set .@chk_urtime,checkquest(2070,PLAYTIME); - if ((.@chk_urtime == 0)|| (.@chk_urtime == 1)) { - mes "[Guillaume Army Officer]"; - mes "You seem to have just returned from the battlefield."; - mes "It's too early for you to go back. Go rest, and leave the enemies to us!"; - } - else { - if (.@chk_urtime == 2) - erasequest 2070; - set .@mapcount2,getmapusers("bat_b02"); - if (.@mapcount2 > 0) { - mes "[Guillaume Army Officer]"; - mes "I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Croixs already."; - mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."; - } - else { - if ($@FlaviusBG2 > 0) { - mes "[Guillaume Army Officer]"; - mes "An elite corps is already standing by to be dispatched to the battlefield."; - mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."; - } - else { - mes "[Guillaume Army Officer]"; - mes "You definitely seem to be ready for battle!"; - mes "Go show the Croixs what fear truly means!"; - mes "Today, our cry of victory shall echo all over the battlefield!"; - close2; - warp "bat_room",141,224; - end; - } - } - } - } - } - break; - case 2: - mes "[Guillaume Army Officer]"; - mes "Today, we shall be victorious!"; - break; - } - close; -} - -bat_room,148,121,1 script Flavius Officer#02b 414,{ - if (checkweight(1201,1) == 0) { - mes "- Wait a minute !! -"; - mes "- Currently you're carrying -"; - mes "- too many items with you. -"; - mes "- Please try again -"; - mes "- after you loose some weight. -"; - close; - } - mes "[Croix Army Officer]"; - mes "Let's show the power of the Croix Army to those stinky Guillaumes!"; - next; - switch(select("I want to join your army!:End Conversation")) { - case 1: - if ((Class == job_Novice) || (BaseClass == Job_Supernovice)) { - mes "[Croix Army Officer]"; - mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; - } - else { - if (BaseLevel < 80) { - mes "[Croix Army Officer]"; - mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; - } - else { - set .@chk_urtime,checkquest(2070,PLAYTIME); - if ((.@chk_urtime == 0)|| (.@chk_urtime == 1)) { - mes "[Croix Army Officer]"; - mes "You seem to have just returned from the battlefield."; - mes "It's too early for you to go back. Go rest, and leave the enemies to us!"; - } - else { - if (.@chk_urtime == 2) - erasequest 2070; - set .@mapcount2,getmapusers("bat_b02"); - if (.@mapcount2 > 0) { - mes "[Croix Army Officer]"; - mes "I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Guillaume already."; - mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."; - } - else { - if ($@FlaviusBG2 > 0) { - mes "[Croix Army Officer]"; - mes "An elite corps is already standing by to be dispatched to the battlefield."; - mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."; - } - else { - mes "[Croix Army Officer]"; - mes "You definitely seem to be ready for battle!"; - mes "Go show the Guillaumes what fear truly means!"; - mes "Today, our cry of victory shall echo all over the battlefield!"; - close2; - warp "bat_room",141,207; - end; - } - } - } - } - } - break; - case 2: - mes "[Croix Army Officer]"; - mes "Today, we shall be victorious!"; - break; - } - close; -} |