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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
commit8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch)
tree0e73afe6a780abf29fe035301f1354f24762da7a /npc/battleground/flavius/flavius_enter.txt
parentfa533907d49c7e288be33efb55fcb094f8e48591 (diff)
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+// BattleGround System - Flavius Entrance NPCs
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= rAthena 1.0
+//===== Description: =========================================
+//= [AEGIS Conversion]
+//= Flavius Battleground Entrance NPCs
+//===== Additional Comments: =================================
+//= 1.0 First Version.
+//============================================================
+
+// Flavius Officer - Guillaume
+//============================================================
+bat_room,133,178,5 script Flavius Officer#01a 418,{
+ if (checkweight(1201,1) == 0) {
+ mes "- Wait a minute !! -";
+ mes "- Currently you're carrying -";
+ mes "- too many items with you. -";
+ mes "- Please try again -";
+ mes "- after you loose some weight. -";
+ close;
+ }
+ mes "[Guillaume Army Officer]";
+ mes "Let's show the power of the Guillaume Army to those stinky Croixs!";
+ next;
+ switch(select("I want to join your army!:End Conversation")) {
+ case 1:
+ if ((Class == job_Novice) || (BaseClass == Job_Supernovice)) {
+ mes "[Guillaume Army Officer]";
+ mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
+ }
+ else {
+ if (BaseLevel < 80) {
+ mes "[Guillaume Army Officer]";
+ mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
+ }
+ else {
+ set .@chk_urtime,checkquest(2070,PLAYTIME);
+ if ((.@chk_urtime == 0)|| (.@chk_urtime == 1)) {
+ mes "[Guillaume Army Officer]";
+ mes "You seem to have just returned from the battlefield.";
+ mes "It's too early for you to go back. Go rest, and leave the enemies to us!";
+ }
+ else {
+ if (.@chk_urtime == 2)
+ erasequest 2070;
+ set .@mapcount2,getmapusers("bat_b01");
+ if (.@mapcount2 > 0) {
+ mes "[Guillaume Army Officer]";
+ mes "I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Croixs already.";
+ mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.";
+ }
+ else {
+ if ($@FlaviusBG1 > 0) {
+ mes "[Guillaume Army Officer]";
+ mes "An elite corps is already standing by to be dispatched to the battlefield.";
+ mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.";
+ }
+ else {
+ mes "[Guillaume Army Officer]";
+ mes "You definitely seem to be ready for battle!";
+ mes "Go show the Croixs what fear truly means!";
+ mes "Today, our cry of victory shall echo all over the battlefield!";
+ close2;
+ warp "bat_room",85,223;
+ end;
+ }
+ }
+ }
+ }
+ }
+ break;
+ case 2:
+ mes "[Guillaume Army Officer]";
+ mes "Today, we shall be victorious!";
+ break;
+ }
+ close;
+}
+
+bat_room,133,121,1 script Flavius Officer#01b 414,{
+ if (checkweight(1201,1) == 0) {
+ mes "- Wait a minute !! -";
+ mes "- Currently you're carrying -";
+ mes "- too many items with you. -";
+ mes "- Please try again -";
+ mes "- after you loose some weight. -";
+ close;
+ }
+ mes "[Croix Army Officer]";
+ mes "Let's show the Guillaumes the power of the Croix Army!";
+ next;
+ switch(select("I want to join your army!:End Conversation")) {
+ case 1:
+ if ((Class == job_Novice) || (BaseClass == Job_Supernovice)) {
+ mes "[Croix Army Officer]";
+ mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
+ }
+ else {
+ if (BaseLevel < 80) {
+ mes "[Croix Army Officer]";
+ mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
+ }
+ else {
+ set .@chk_urtime,checkquest(2070,PLAYTIME);
+ if ((.@chk_urtime == 0)|| (.@chk_urtime == 1)) {
+ mes "[Croix Army Officer]";
+ mes "You seem to have just returned from the battlefield.";
+ mes "It's too early for you to go back. Go rest, and leave the enemies to us!";
+ }
+ else {
+ if (.@chk_urtime == 2)
+ erasequest 2070;
+ set .@mapcount2,getmapusers("bat_b01");
+ if (.@mapcount2 > 0) {
+ mes "[Croix Army Officer]";
+ mes "I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Guillaume already.";
+ mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.";
+ }
+ else {
+ if ($@FlaviusBG1 > 0) {
+ mes "[Croix Army Officer]";
+ mes "An elite corps is already standing by to be dispatched to the battlefield.";
+ mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.";
+ }
+ else {
+ mes "[Croix Army Officer]";
+ mes "You definitely seem to be ready for battle!";
+ mes "Go show the Guillaumes what fear truly means!";
+ mes "Today, our cry of victory shall echo all over the battlefield!";
+ close2;
+ warp "bat_room",85,207;
+ end;
+ }
+ }
+ }
+ }
+ }
+ break;
+ case 2:
+ mes "[Croix Army Officer]";
+ mes "Today, we shall be victorious!";
+ break;
+ }
+ close;
+}
+
+bat_room,135,178,5 script Guillaume Knight#3 417,{
+ mes "[Guillaume Knight]";
+ mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
+ next;
+ mes "[Guillaume Knight]";
+ mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks.";
+ next;
+ mes "[Guillaume Knight]";
+ mes "But they can be removed by destroying the Guardians that protect the enemy army base.";
+ next;
+ mes "[Guillaume Knight]";
+ mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal.";
+ next;
+ mes "[Guillaume Knight]";
+ mes "Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle.";
+ mes "You may check the duration by pressing the Alt+U keys.";
+ next;
+ mes "[Guillaume Knight]";
+ mes "Are you ready for battle? Then apply with the recruiter next to me!";
+ close;
+}
+
+bat_room,151,178,5 script Guillaume Knight#4 417,{
+ mes "[Guillaume Knight]";
+ mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
+ next;
+ mes "[Guillaume Knight]";
+ mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks.";
+ next;
+ mes "[Guillaume Knight]";
+ mes "But they can be removed by destroying the Guardians that protect the enemy army base.";
+ next;
+ mes "[Guillaume Knight]";
+ mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal.";
+ next;
+ mes "[Guillaume Knight]";
+ mes "Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle.";
+ mes "You may check the duration by pressing the Alt+U keys.";
+ next;
+ mes "[Guillaume Knight]";
+ mes "Are you ready for battle? Then apply with the recruiter next to me!";
+ close;
+}
+
+bat_room,135,121,1 script Croix Knight#3 413,{
+ mes "[Croix Knight]";
+ mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
+ next;
+ mes "[Croix Knight]";
+ mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks.";
+ next;
+ mes "[Croix Knight]";
+ mes "But they can be removed by destroying the Guardians that protect the enemy army base.";
+ next;
+ mes "[Croix Knight]";
+ mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal.";
+ next;
+ mes "[Croix Knight]";
+ mes "Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle.";
+ mes "You may check the duration by pressing the Alt+U keys.";
+ next;
+ mes "[Croix Knight]";
+ mes "Are you ready for battle? Then apply with the recruiter next to me!";
+ close;
+}
+
+bat_room,151,121,1 script Croix Knight#4 413,{
+ mes "[Croix Knight]";
+ mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
+ next;
+ mes "[Croix Knight]";
+ mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks.";
+ next;
+ mes "[Croix Knight]";
+ mes "But they can be removed by destroying the Guardians that protect the enemy army base.";
+ next;
+ mes "[Croix Knight]";
+ mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal.";
+ next;
+ mes "[Croix Knight]";
+ mes "Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle.";
+ mes "You may check the duration by pressing the Alt+U keys.";
+ next;
+ mes "[Croix Knight]";
+ mes "Are you ready for battle? Then apply with the recruiter next to me!";
+ close;
+}
+
+// Flavius Officer - Croix
+//============================================================
+bat_room,148,178,5 script Flavius Officer#02a 418,{
+ if (checkweight(1201,1) == 0) {
+ mes "- Wait a minute !! -";
+ mes "- Currently you're carrying -";
+ mes "- too many items with you. -";
+ mes "- Please try again -";
+ mes "- after you loose some weight. -";
+ close;
+ }
+ mes "[Guillaume Army Officer]";
+ mes "Let's show the power of the Guillaume Army to those stinky Croixs!";
+ next;
+ switch(select("I want to join your army!:End Conversation")) {
+ case 1:
+ if ((Class == job_Novice) || (BaseClass == Job_Supernovice)) {
+ mes "[Guillaume Army Officer]";
+ mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
+ }
+ else {
+ if (BaseLevel < 80) {
+ mes "[Guillaume Army Officer]";
+ mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
+ }
+ else {
+ set .@chk_urtime,checkquest(2070,PLAYTIME);
+ if ((.@chk_urtime == 0)|| (.@chk_urtime == 1)) {
+ mes "[Guillaume Army Officer]";
+ mes "You seem to have just returned from the battlefield.";
+ mes "It's too early for you to go back. Go rest, and leave the enemies to us!";
+ }
+ else {
+ if (.@chk_urtime == 2)
+ erasequest 2070;
+ set .@mapcount2,getmapusers("bat_b02");
+ if (.@mapcount2 > 0) {
+ mes "[Guillaume Army Officer]";
+ mes "I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Croixs already.";
+ mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.";
+ }
+ else {
+ if ($@FlaviusBG2 > 0) {
+ mes "[Guillaume Army Officer]";
+ mes "An elite corps is already standing by to be dispatched to the battlefield.";
+ mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.";
+ }
+ else {
+ mes "[Guillaume Army Officer]";
+ mes "You definitely seem to be ready for battle!";
+ mes "Go show the Croixs what fear truly means!";
+ mes "Today, our cry of victory shall echo all over the battlefield!";
+ close2;
+ warp "bat_room",141,224;
+ end;
+ }
+ }
+ }
+ }
+ }
+ break;
+ case 2:
+ mes "[Guillaume Army Officer]";
+ mes "Today, we shall be victorious!";
+ break;
+ }
+ close;
+}
+
+bat_room,148,121,1 script Flavius Officer#02b 414,{
+ if (checkweight(1201,1) == 0) {
+ mes "- Wait a minute !! -";
+ mes "- Currently you're carrying -";
+ mes "- too many items with you. -";
+ mes "- Please try again -";
+ mes "- after you loose some weight. -";
+ close;
+ }
+ mes "[Croix Army Officer]";
+ mes "Let's show the power of the Croix Army to those stinky Guillaumes!";
+ next;
+ switch(select("I want to join your army!:End Conversation")) {
+ case 1:
+ if ((Class == job_Novice) || (BaseClass == Job_Supernovice)) {
+ mes "[Croix Army Officer]";
+ mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
+ }
+ else {
+ if (BaseLevel < 80) {
+ mes "[Croix Army Officer]";
+ mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
+ }
+ else {
+ set .@chk_urtime,checkquest(2070,PLAYTIME);
+ if ((.@chk_urtime == 0)|| (.@chk_urtime == 1)) {
+ mes "[Croix Army Officer]";
+ mes "You seem to have just returned from the battlefield.";
+ mes "It's too early for you to go back. Go rest, and leave the enemies to us!";
+ }
+ else {
+ if (.@chk_urtime == 2)
+ erasequest 2070;
+ set .@mapcount2,getmapusers("bat_b02");
+ if (.@mapcount2 > 0) {
+ mes "[Croix Army Officer]";
+ mes "I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Guillaume already.";
+ mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.";
+ }
+ else {
+ if ($@FlaviusBG2 > 0) {
+ mes "[Croix Army Officer]";
+ mes "An elite corps is already standing by to be dispatched to the battlefield.";
+ mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.";
+ }
+ else {
+ mes "[Croix Army Officer]";
+ mes "You definitely seem to be ready for battle!";
+ mes "Go show the Guillaumes what fear truly means!";
+ mes "Today, our cry of victory shall echo all over the battlefield!";
+ close2;
+ warp "bat_room",141,207;
+ end;
+ }
+ }
+ }
+ }
+ }
+ break;
+ case 2:
+ mes "[Croix Army Officer]";
+ mes "Today, we shall be victorious!";
+ break;
+ }
+ close;
+}