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author | Haru <haru@dotalux.com> | 2015-11-12 17:45:09 +0100 |
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committer | Haru <haru@dotalux.com> | 2015-12-15 20:53:51 +0100 |
commit | 65d393fc57804447497855a6daeb981e312ec372 (patch) | |
tree | 8dc93d8a9d1d53c517d55d297d4f04f288913c6e /npc/battleground/flavius/flavius02.txt | |
parent | 0cc6aa2a8b1fa570b020fa1c582bedc74f273ee4 (diff) | |
download | hercules-65d393fc57804447497855a6daeb981e312ec372.tar.gz hercules-65d393fc57804447497855a6daeb981e312ec372.tar.bz2 hercules-65d393fc57804447497855a6daeb981e312ec372.tar.xz hercules-65d393fc57804447497855a6daeb981e312ec372.zip |
Standardized header in scripts (part 7)
- Now including GPL-compliant license/copyright info
- Restored some missing copyrights
- Battlegrounds and WoE scripts folders
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/battleground/flavius/flavius02.txt')
-rw-r--r-- | npc/battleground/flavius/flavius02.txt | 58 |
1 files changed, 36 insertions, 22 deletions
diff --git a/npc/battleground/flavius/flavius02.txt b/npc/battleground/flavius/flavius02.txt index 42a0abc42..182a067c1 100644 --- a/npc/battleground/flavius/flavius02.txt +++ b/npc/battleground/flavius/flavius02.txt @@ -1,26 +1,42 @@ -//===== Hercules Script ====================================== +//================= Hercules Script ======================================= +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2012-2015 Hercules Dev Team +//= Copyright (C) Euphy +//= Copyright (C) Kisuka +//= Copyright (C) L0ne_W0lf +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= // BattleGround System - Flavius Second -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.6 -//===== Description: ========================================= -//= [Official Conversion] +//================= Description =========================================== //= Flavius Battleground. //= - Winning Team: 9 badges //= - Losing Team: 3 badge -//===== Additional Comments: ================================= -//= 1.0 First Version. -//= 1.1 Fixed NPCs being called for waiting rooms. (bugreport:4395) -//= 1.2 Fixed pink crystal spawning as blue. [L0ne_W0lf] -//= 1.3 Updated 'waitingroom' to support required zeny/lvl. [Kisuka] -//= 1.4 Removed MaxLvl check in waitingrooms. Replaced setwall with setcell. -//= 1.5 Label standardization. [Euphy] -//= 1.6 Added GM management function. [Euphy] -//============================================================ - -// Waiting Room NPCs -//============================================================ +//================= Current Version ======================================= +//= 1.6 +//========================================================================= + +//== Waiting Room NPCs ===================================== bat_room,142,227,4 script Lieutenant Huvas 4_M_KY_KNT,{ end; OnInit: @@ -69,9 +85,7 @@ OnTimer1000: end; } - -// Flavius Battleground Engine -//============================================================ +//== Flavius Battleground Engine =========================== bat_b02,15,15,3 script start#bat_b02 CLEAR_NPC,{ OnInit: mapwarp "bat_b02","bat_room",154,150; |