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authorHaru <haru@dotalux.com>2016-07-10 15:43:44 +0200
committerHaru <haru@dotalux.com>2016-07-10 16:12:36 +0200
commitc0981a1b7966302311c4194bbfbcc9a3c07f65aa (patch)
treeddba93b22d4107780ae90b9853d82df126f7130c /npc/battleground/flavius/flavius01.txt
parent84d645aa668b0e284c20c325269a3b018bcd6039 (diff)
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HULD-compliance: updated npc/battleground/
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/battleground/flavius/flavius01.txt')
-rw-r--r--npc/battleground/flavius/flavius01.txt230
1 files changed, 115 insertions, 115 deletions
diff --git a/npc/battleground/flavius/flavius01.txt b/npc/battleground/flavius/flavius01.txt
index c0c034a6a..62c11135f 100644
--- a/npc/battleground/flavius/flavius01.txt
+++ b/npc/battleground/flavius/flavius01.txt
@@ -9,7 +9,7 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
+//= Copyright (C) 2012-2016 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) Kisuka
//= Copyright (C) L0ne_W0lf
@@ -40,7 +40,7 @@
bat_room,86,227,4 script Lieutenant Ator 4_M_KY_KNT,{
end;
OnInit:
- waitingroom "Battle Station",11,"start#bat_b01::OnReadyCheck",1,0,80;
+ waitingroom(_("Battle Station"), 11, "start#bat_b01::OnReadyCheck", 1, 0, 80);
end;
OnEnterBG:
$@FlaviusBG1_id1 = waitingroom2bg("bat_b01",10,290,"start#bat_b01::OnGuillaumeQuit","");
@@ -50,7 +50,7 @@ OnEnterBG:
bat_room,85,204,0 script Lieutenant Thelokus 4_M_CRU_KNT,{
end;
OnInit:
- waitingroom "Battle Station",11,"start#bat_b01::OnReadyCheck",1,0,80;
+ waitingroom(_("Battle Station"), 11, "start#bat_b01::OnReadyCheck", 1, 0, 80);
end;
OnEnterBG:
$@FlaviusBG1_id2 = waitingroom2bg("bat_b01",390,10,"start#bat_b01::OnCroixQuit","");
@@ -173,7 +173,7 @@ OnKill:
OnMyMobDead:
if (mobcount("bat_b01","OBJ#bat_b01_a::OnMyMobDead") < 1) {
- mapannounce "bat_b01", "Guillaume's Crystal has been destroyed.",bc_map,"0xFFCE00";
+ mapannounce("bat_b01", _("Guillaume's Crystal has been destroyed."), bc_map, "0xFFCE00");
if ($@Croix_ScoreBG1 > 0) {
$@FlaviusBG1_Victory = 2;
++$@Croix_ScoreBG1;
@@ -197,7 +197,7 @@ OnMyMobDead:
bat_b01,1,2,3 script OBJ#bat_b01_b CLEAR_NPC,{
OnEnable:
- bg_monster $@FlaviusBG1_id2,"bat_b01",328,150,"Blue Crystal",1914,"OBJ#bat_b01_b::OnMyMobDead";
+ bg_monster($@FlaviusBG1_id2, "bat_b01", 328, 150, _("Blue Crystal"), 1914, "OBJ#bat_b01_b::OnMyMobDead");
end;
OnKill:
@@ -206,7 +206,7 @@ OnKill:
OnMyMobDead:
if (mobcount("bat_b01","OBJ#bat_b01_b::OnMyMobDead") < 1) {
- mapannounce "bat_b01", "Croix's Crystal has been destroyed.",bc_map,"0xFFCE00";
+ mapannounce("bat_b01", _("Croix's Crystal has been destroyed."), bc_map, "0xFFCE00");
if ($@Guill_ScoreBG1 > 0) {
$@FlaviusBG1_Victory = 1;
++$@Guill_ScoreBG1;
@@ -230,8 +230,8 @@ OnMyMobDead:
bat_b01,1,3,3 script guardian#bat_b01_a CLEAR_NPC,{
OnEnable:
- bg_monster $@FlaviusBG1_id1,"bat_b01",108,159,"Guillaume Camp Guardian",1949,"guardian#bat_b01_a::OnMyMobDead";
- bg_monster $@FlaviusBG1_id1,"bat_b01",108,141,"Guillaume Camp Guardian",1949,"guardian#bat_b01_a::OnMyMobDead";
+ bg_monster($@FlaviusBG1_id1, "bat_b01", 108, 159, _("Guillaume Camp Guardian"), 1949, "guardian#bat_b01_a::OnMyMobDead");
+ bg_monster($@FlaviusBG1_id1, "bat_b01", 108, 141, _("Guillaume Camp Guardian"), 1949, "guardian#bat_b01_a::OnMyMobDead");
end;
OnKill:
@@ -241,15 +241,15 @@ OnKill:
OnMyMobDead:
if (mobcount("bat_b01","guardian#bat_b01_a::OnMyMobDead") < 1) {
donpcevent "cell#bat_b01_a::OnGreen";
- mapannounce "bat_b01", "The Guardian protecting Guillaume's Crystal has been slain.",bc_map,"0xFFCE00";
+ mapannounce("bat_b01", _("The Guardian protecting Guillaume's Crystal has been slain."), bc_map, "0xFFCE00");
}
end;
}
bat_b01,1,3,3 script guardian#bat_b01_b CLEAR_NPC,{
OnEnable:
- bg_monster $@FlaviusBG1_id2,"bat_b01",307,160,"Croix Camp Guardian",1949,"guardian#bat_b01_b::OnMyMobDead";
- bg_monster $@FlaviusBG1_id2,"bat_b01",307,138,"Croix Camp Guardian",1949,"guardian#bat_b01_b::OnMyMobDead";
+ bg_monster($@FlaviusBG1_id2, "bat_b01", 307, 160, _("Croix Camp Guardian"), 1949, "guardian#bat_b01_b::OnMyMobDead");
+ bg_monster($@FlaviusBG1_id2, "bat_b01", 307, 138, _("Croix Camp Guardian"), 1949, "guardian#bat_b01_b::OnMyMobDead");
end;
OnKill:
@@ -259,7 +259,7 @@ OnKill:
OnMyMobDead:
if (mobcount("bat_b01","guardian#bat_b01_b::OnMyMobDead") < 1) {
donpcevent "cell#bat_b01_b::OnGreen";
- mapannounce "bat_b01", "The Guardian protecting Croix's Crystal has been slain.",bc_map,"0xFFCE00";
+ mapannounce("bat_b01", _("The Guardian protecting Croix's Crystal has been slain."), bc_map, "0xFFCE00");
}
end;
}
@@ -302,10 +302,10 @@ OnStop:
bat_b01,10,294,3 script Battle Therapist#b01_a 4_F_SISTER,{
specialeffect2 EF_HEAL;
- mes "[Battle Therapist]";
- mes "Just close your eyes,";
- mes "and take a deep breath.";
- mes "You can be free from pain.";
+ mes("[Battle Therapist]");
+ mes("Just close your eyes,\r"
+ "and take a deep breath.");
+ mes("You can be free from pain.");
close;
OnTimer25000:
@@ -347,10 +347,10 @@ OnTouch:
bat_b01,389,14,3 script Battle Therapist#b01_b 4_F_SISTER,{
specialeffect2 EF_HEAL;
- mes "[Battle Therapist]";
- mes "Just close your eyes,";
- mes "and take a deep breath.";
- mes "You can be free from pain.";
+ mes("[Battle Therapist]");
+ mes("Just close your eyes,\r"
+ "and take a deep breath.");
+ mes("You can be free from pain.");
close;
OnTimer25000:
@@ -410,18 +410,18 @@ bat_b01,10,294,3 script Guillaume Vintenar#b01_a 4_M_RASWORD,{
.@your_medal = countitem(BF_Badge2);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 8) {
- mes "[Axl Rose]";
- mes "Blessed Guillaume!";
- mes "Let's enjoy our glorious victory!";
- mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
+ mes("[Axl Rose]");
+ mes("Blessed Guillaume!");
+ mes("Let's enjoy our glorious victory!");
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
close2;
getitem BF_Badge2,9;
}
else {
- mes "[Axl Rose]";
- mes "Blessed Guillaume!";
- mes "Let's enjoy our glorious victory!";
- mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
+ mes("[Axl Rose]");
+ mes("Blessed Guillaume!");
+ mes("Let's enjoy our glorious victory!");
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
close2;
getitem BF_Badge2,.@medal_gap;
}
@@ -430,18 +430,18 @@ bat_b01,10,294,3 script Guillaume Vintenar#b01_a 4_M_RASWORD,{
.@your_medal = countitem(BF_Badge2);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
- mes "[Axl Rose]";
- mes "You lost, but you're dedicated to this battle.";
- mes "This is a reward for your great dedication by Guillaume Marollo!";
- mes "Just take this defeat as a lesson, next time you will definitely win.";
+ mes("[Axl Rose]");
+ mes("You lost, but you're dedicated to this battle.");
+ mes("This is a reward for your great dedication by Guillaume Marollo!");
+ mes("Just take this defeat as a lesson, next time you will definitely win.");
close2;
getitem BF_Badge2,3;
}
else {
- mes "[Axl Rose]";
- mes "You lost, but you're dedicated to this battle.";
- mes "This is a reward for your great dedication by Guillaume Marollo!";
- mes "Just take this defeat as a lesson, next time you will definitely win.";
+ mes("[Axl Rose]");
+ mes("You lost, but you're dedicated to this battle.");
+ mes("This is a reward for your great dedication by Guillaume Marollo!");
+ mes("Just take this defeat as a lesson, next time you will definitely win.");
close2;
getitem BF_Badge2,.@medal_gap;
}
@@ -462,18 +462,18 @@ bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{
.@your_medal = countitem(BF_Badge2);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 8) {
- mes "[Swandery]";
- mes "Blessed Croix!";
- mes "Let's enjoy our glorious victory!";
- mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
+ mes("[Swandery]");
+ mes("Blessed Croix!");
+ mes("Let's enjoy our glorious victory!");
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
close2;
getitem BF_Badge2,9;
}
else {
- mes "[Swandery]";
- mes "Blessed Croix!";
- mes "Let's enjoy our glorious victory!";
- mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
+ mes("[Swandery]");
+ mes("Blessed Croix!");
+ mes("Let's enjoy our glorious victory!");
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
close2;
getitem BF_Badge2,.@medal_gap;
}
@@ -482,18 +482,18 @@ bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{
.@your_medal = countitem(BF_Badge2);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
- mes "[Swandery]";
- mes "Oh, "+strcharinfo(0)+". Don't be sad.";
- mes "Even though we didn't win, we did our best.";
- mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
+ mes("[Swandery]");
+ mesf("Oh, %s. Don't be sad.", strcharinfo(0));
+ mes("Even though we didn't win, we did our best.");
+ mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
getitem BF_Badge2,3;
}
else {
- mes "[Swandery]";
- mes "Oh, "+strcharinfo(0)+". Don't be sad.";
- mes "Even though we didn't win, we did our best.";
- mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
+ mes("[Swandery]");
+ mesf("Oh, %s. Don't be sad.", strcharinfo(0));
+ mes("Even though we didn't win, we did our best.");
+ mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
getitem BF_Badge2,.@medal_gap;
}
@@ -523,31 +523,31 @@ OnStop:
end;
OnTimer7000:
- mapannounce "bat_b01", "Guillaume Vintenar Axl Rose : Let's attack to destroy that Crystal!",bc_map,"0xFF9900";
+ mapannounce("bat_b01", _("Guillaume Vintenar Axl Rose : Let's attack to destroy that Crystal!"), bc_map, "0xFF9900");
end;
OnTimer8000:
- mapannounce "bat_b01", "Croix Vintenar Swandery : Even though Guillaume is struggling to win against us, the victory is ours. Let's show them our power.",bc_map,"0xFF99CC";
+ mapannounce("bat_b01", _("Croix Vintenar Swandery : Even though Guillaume is struggling to win against us, the victory is ours. Let's show them our power."), bc_map, "0xFF99CC");
end;
OnTimer1800000:
- mapannounce "bat_b01", "Marollo VII : Guillaume Marollo, Croix Marollo! And their followers!",bc_map,"0x99CC00";
+ mapannounce("bat_b01", _("Marollo VII : Guillaume Marollo, Croix Marollo! And their followers!"), bc_map, "0x99CC00");
end;
OnTimer1803000:
- mapannounce "bat_b01", "Marollo VII : Both camps are competitive, so it's hard to judge which team is superior.",bc_map,"0x99CC00";
+ mapannounce("bat_b01", _("Marollo VII : Both camps are competitive, so it's hard to judge which team is superior."), bc_map, "0x99CC00");
end;
OnTimer1808000:
- mapannounce "bat_b01", "Marollo VII : This battle of Flavian is such a waste of time. I will decide victory and defeat by your progress.",bc_map,"0x99CC00";
+ mapannounce("bat_b01", _("Marollo VII : This battle of Flavian is such a waste of time. I will decide victory and defeat by your progress."), bc_map, "0x99CC00");
end;
OnTimer1822000:
- mapannounce "bat_b01", "Marollo VII : If you can't accept the results, try again in another valley battle!",bc_map,"0x99CC00";
+ mapannounce("bat_b01", _("Marollo VII : If you can't accept the results, try again in another valley battle!"), bc_map, "0x99CC00");
end;
OnTimer1825000:
- mapannounce "bat_b01", "Axl Rose, Swandery : Yes, sir.",bc_map,"0x99CC00";
+ mapannounce("bat_b01", _("Axl Rose, Swandery : Yes, sir."), bc_map, "0x99CC00");
end;
OnTimer1830000:
@@ -595,18 +595,18 @@ bat_b01,10,294,3 script Vintenar#bat_b01_aover 4_M_KY_HEAD,{
.@your_medal = countitem(BF_Badge2);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 8) {
- mes "[Axl Rose]";
- mes "Blessed Guillaume!";
- mes "Let's enjoy our glorious victory!";
- mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
+ mes("[Axl Rose]");
+ mes("Blessed Guillaume!");
+ mes("Let's enjoy our glorious victory!");
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
close2;
getitem BF_Badge2,9;
}
else {
- mes "[Axl Rose]";
- mes "Blessed Guillaume!";
- mes "Let's enjoy our glorious victory!";
- mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
+ mes("[Axl Rose]");
+ mes("Blessed Guillaume!");
+ mes("Let's enjoy our glorious victory!");
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
close2;
getitem BF_Badge2,.@medal_gap;
}
@@ -615,18 +615,18 @@ bat_b01,10,294,3 script Vintenar#bat_b01_aover 4_M_KY_HEAD,{
.@your_medal = countitem(BF_Badge2);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
- mes "[Axl Rose]";
- mes "You lost, but you're dedicated to this battle.";
- mes "This is a reward for your great dedication by Guillaume Marollo!";
- mes "Just take this defeat as a lesson, next time you will definitely win.";
+ mes("[Axl Rose]");
+ mes("You lost, but you're dedicated to this battle.");
+ mes("This is a reward for your great dedication by Guillaume Marollo!");
+ mes("Just take this defeat as a lesson, next time you will definitely win.");
close2;
getitem BF_Badge2,3;
}
else {
- mes "[Axl Rose]";
- mes "You lost, but you're dedicated to this battle.";
- mes "This is a reward for your great dedication by Guillaume Marollo!";
- mes "Just take this defeat as a lesson, next time you will definitely win.";
+ mes("[Axl Rose]");
+ mes("You lost, but you're dedicated to this battle.");
+ mes("This is a reward for your great dedication by Guillaume Marollo!");
+ mes("Just take this defeat as a lesson, next time you will definitely win.");
close2;
getitem BF_Badge2,.@medal_gap;
}
@@ -635,26 +635,26 @@ bat_b01,10,294,3 script Vintenar#bat_b01_aover 4_M_KY_HEAD,{
.@your_medal = countitem(BF_Badge2);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
- mes "[Axl Rose]";
- mes "You lost, but you're dedicated to this battle.";
- mes "This is a reward for your great dedication by Guillaume Marollo!";
- mes "Just take this defeat as a lesson, next time you will definitely win.";
+ mes("[Axl Rose]");
+ mes("You lost, but you're dedicated to this battle.");
+ mes("This is a reward for your great dedication by Guillaume Marollo!");
+ mes("Just take this defeat as a lesson, next time you will definitely win.");
close2;
getitem BF_Badge2,3;
}
else {
- mes "[Axl Rose]";
- mes "You lost, but you're dedicated to this battle.";
- mes "This is a reward for your great dedication by Guillaume Marollo!";
- mes "Just take this defeat as a lesson, next time you will definitely win.";
+ mes("[Axl Rose]");
+ mes("You lost, but you're dedicated to this battle.");
+ mes("This is a reward for your great dedication by Guillaume Marollo!");
+ mes("Just take this defeat as a lesson, next time you will definitely win.");
close2;
getitem BF_Badge2,.@medal_gap;
}
}
}
else {
- mes "[Axl Rose]";
- mes "Why are you here, Croix mercenary? I am definitely sure of victory against foolish Croix such as you. Ha!";
+ mes("[Axl Rose]");
+ mes("Why are you here, Croix mercenary? I am definitely sure of victory against foolish Croix such as you. Ha!");
close;
}
bg_leave;
@@ -673,18 +673,18 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
.@your_medal = countitem(BF_Badge2);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
- mes "[Swandery]";
- mes "Oh, "+strcharinfo(0)+". Don't be sad.";
- mes "Even though we didn't win, we did our best.";
- mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
+ mes("[Swandery]");
+ mesf("Oh, %s. Don't be sad.", strcharinfo(0));
+ mes("Even though we didn't win, we did our best.");
+ mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
getitem BF_Badge2,3;
}
else {
- mes "[Swandery]";
- mes "Oh, "+strcharinfo(0)+". Don't be sad.";
- mes "Even though we didn't win, we did our best.";
- mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
+ mes("[Swandery]");
+ mesf("Oh, %s. Don't be sad.", strcharinfo(0));
+ mes("Even though we didn't win, we did our best.");
+ mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
getitem BF_Badge2,.@medal_gap;
}
@@ -693,18 +693,18 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
.@your_medal = countitem(BF_Badge2);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
- mes "[Swandery]";
- mes "Oh, "+strcharinfo(0)+". Don't be sad.";
- mes "Even though we didn't win, we did our best.";
- mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
+ mes("[Swandery]");
+ mesf("Oh, %s. Don't be sad.", strcharinfo(0));
+ mes("Even though we didn't win, we did our best.");
+ mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
getitem BF_Badge2,3;
}
else {
- mes "[Swandery]";
- mes "Oh, "+strcharinfo(0)+". Don't be sad.";
- mes "Even though we didn't win, we did our best.";
- mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
+ mes("[Swandery]");
+ mesf("Oh, %s. Don't be sad.", strcharinfo(0));
+ mes("Even though we didn't win, we did our best.");
+ mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
getitem BF_Badge2,.@medal_gap;
}
@@ -713,26 +713,26 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
.@your_medal = countitem(BF_Badge2);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 8) {
- mes "[Swandery]";
- mes "Blessed Croix!";
- mes "Let's enjoy our glorious victory!";
- mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
+ mes("[Swandery]");
+ mes("Blessed Croix!");
+ mes("Let's enjoy our glorious victory!");
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
close2;
getitem BF_Badge2,9;
}
else {
- mes "[Swandery]";
- mes "Blessed Croix!";
- mes "Let's enjoy our glorious victory!";
- mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
+ mes("[Swandery]");
+ mes("Blessed Croix!");
+ mes("Let's enjoy our glorious victory!");
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
close2;
getitem BF_Badge2,.@medal_gap;
}
}
}
else {
- mes "[Swandery]";
- mes "Why do you come here as a Guillaume? You will be sent to where you should be!";
+ mes("[Swandery]");
+ mes("Why do you come here as a Guillaume? You will be sent to where you should be!");
close;
}
bg_leave;
@@ -747,21 +747,21 @@ OnInit:
bat_b01,1,10,3 script Release all#b01 4_DOG01,{
.@i = callfunc("F_GM_NPC",1854,0);
if (.@i == -1) {
- mes "Cancelled.";
+ mes("Cancelled.");
close;
} else if (.@i == 0) {
end;
} else {
- mes "May I help you?";
+ mes("May I help you?");
next;
switch(select("Release all.", "Cancel.")) {
case 1:
- mes "Bye.";
+ mes("Bye.");
close2;
mapwarp "bat_b01","bat_room",154,150;
end;
case 2:
- mes "Cancelled.";
+ mes("Cancelled.");
close;
}
}