diff options
author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
---|---|---|
committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/battleground/flavius/flavius01.txt | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/battleground/flavius/flavius01.txt')
-rw-r--r-- | npc/battleground/flavius/flavius01.txt | 90 |
1 files changed, 45 insertions, 45 deletions
diff --git a/npc/battleground/flavius/flavius01.txt b/npc/battleground/flavius/flavius01.txt index 4a5c00a9b..18f153d87 100644 --- a/npc/battleground/flavius/flavius01.txt +++ b/npc/battleground/flavius/flavius01.txt @@ -20,7 +20,7 @@ // Waiting Room NPCs //============================================================ -bat_room,86,227,4 script Lieutenant Ator 418,{ +bat_room,86,227,4 script Lieutenant Ator 4_M_KY_KNT,{ end; OnInit: waitingroom "Battle Station",11,"start#bat_b01::OnReadyCheck",1,0,80; @@ -30,7 +30,7 @@ OnEnterBG: end; } -bat_room,85,204,0 script Lieutenant Thelokus 414,{ +bat_room,85,204,0 script Lieutenant Thelokus 4_M_CRU_KNT,{ end; OnInit: waitingroom "Battle Station",11,"start#bat_b01::OnReadyCheck",1,0,80; @@ -43,7 +43,7 @@ OnEnterBG: bat_room,85,220,0 warp back_bgroomb01a 1,1,bat_room,154,150 bat_room,85,211,0 warp back_bgroomb01b 1,1,bat_room,154,150 -bat_room,2,151,3 script #bat_b01_timer 844,{ +bat_room,2,151,3 script #bat_b01_timer CLEAR_NPC,{ end; OnInit: @@ -71,7 +71,7 @@ OnTimer1000: // Flavius Battleground Engine //============================================================ -bat_b01,15,15,3 script start#bat_b01 844,{ +bat_b01,15,15,3 script start#bat_b01 CLEAR_NPC,{ OnInit: mapwarp "bat_b01","bat_room",154,150; end; @@ -147,7 +147,7 @@ OnTimer10000: end; } -bat_b01,1,1,3 script OBJ#bat_b01_a 844,{ +bat_b01,1,1,3 script OBJ#bat_b01_a CLEAR_NPC,{ OnEnable: bg_monster $@FlaviusBG1_id1,"bat_b01",61,150,"Pink Crystal",1915,"OBJ#bat_b01_a::OnMyMobDead"; end; @@ -180,7 +180,7 @@ OnMyMobDead: end; } -bat_b01,1,2,3 script OBJ#bat_b01_b 844,{ +bat_b01,1,2,3 script OBJ#bat_b01_b CLEAR_NPC,{ OnEnable: bg_monster $@FlaviusBG1_id2,"bat_b01",328,150,"Blue Crystal",1914,"OBJ#bat_b01_b::OnMyMobDead"; end; @@ -213,7 +213,7 @@ OnMyMobDead: end; } -bat_b01,1,3,3 script guardian#bat_b01_a 844,{ +bat_b01,1,3,3 script guardian#bat_b01_a CLEAR_NPC,{ OnEnable: bg_monster $@FlaviusBG1_id1,"bat_b01",108,159,"Guillaume Camp Guardian",1949,"guardian#bat_b01_a::OnMyMobDead"; bg_monster $@FlaviusBG1_id1,"bat_b01",108,141,"Guillaume Camp Guardian",1949,"guardian#bat_b01_a::OnMyMobDead"; @@ -231,7 +231,7 @@ OnMyMobDead: end; } -bat_b01,1,3,3 script guardian#bat_b01_b 844,{ +bat_b01,1,3,3 script guardian#bat_b01_b CLEAR_NPC,{ OnEnable: bg_monster $@FlaviusBG1_id2,"bat_b01",307,160,"Croix Camp Guardian",1949,"guardian#bat_b01_b::OnMyMobDead"; bg_monster $@FlaviusBG1_id2,"bat_b01",307,138,"Croix Camp Guardian",1949,"guardian#bat_b01_b::OnMyMobDead"; @@ -249,7 +249,7 @@ OnMyMobDead: end; } -bat_b01,1,4,3 script cell#bat_b01_a 844,{ +bat_b01,1,4,3 script cell#bat_b01_a CLEAR_NPC,{ OnRed: setcell "bat_b01",62,149,60,151,cell_basilica,1; setcell "bat_b01",62,149,60,151,cell_walkable,0; @@ -261,7 +261,7 @@ OnGreen: end; } -bat_b01,1,5,3 script cell#bat_b01_b 844,{ +bat_b01,1,5,3 script cell#bat_b01_b CLEAR_NPC,{ OnRed: setcell "bat_b01",327,151,329,149,cell_basilica,1; setcell "bat_b01",327,151,329,149,cell_walkable,0; @@ -273,7 +273,7 @@ OnGreen: end; } -bat_b01,1,6,1 script time#bat_b01 844,{ +bat_b01,1,6,1 script time#bat_b01 CLEAR_NPC,{ OnEnable: donpcevent "Battle Therapist#b01_a::OnEnable"; donpcevent "Battle Therapist#b01_b::OnEnable"; @@ -285,7 +285,7 @@ OnStop: end; } -bat_b01,10,294,3 script Battle Therapist#b01_a 95,{ +bat_b01,10,294,3 script Battle Therapist#b01_a 4_F_SISTER,{ specialeffect2 EF_HEAL; mes "[Battle Therapist]"; mes "Just close your eyes,"; @@ -319,7 +319,7 @@ OnStop: end; } -bat_b01,10,290,0 script bat_b01_rp1_a_warp 45,10,10,{ +bat_b01,10,290,0 script bat_b01_rp1_a_warp WARPNPC,10,10,{ OnInit: disablenpc "bat_b01_rp1_a_warp"; end; @@ -330,7 +330,7 @@ OnTouch: end; } -bat_b01,389,14,3 script Battle Therapist#b01_b 95,{ +bat_b01,389,14,3 script Battle Therapist#b01_b 4_F_SISTER,{ specialeffect2 EF_HEAL; mes "[Battle Therapist]"; mes "Just close your eyes,"; @@ -364,7 +364,7 @@ OnStop: end; } -bat_b01,389,10,0 script bat_b01_rp1_b_warp 45,9,9,{ +bat_b01,389,10,0 script bat_b01_rp1_b_warp WARPNPC,9,9,{ OnInit: disablenpc "bat_b01_rp1_a_warp"; end; @@ -389,7 +389,7 @@ OnTouch: end; } -bat_b01,10,294,3 script Guillaume Vintenar#b01_a 934,{ +bat_b01,10,294,3 script Guillaume Vintenar#b01_a 4_M_RASWORD,{ if ($@FlaviusBG1_id1 == getcharid(4)) { if ($@FlaviusBG1_Victory == 1) { set .@your_medal,countitem(7829); @@ -441,7 +441,7 @@ OnInit: end; } -bat_b01,389,14,3 script Croix Vintenar#b01_b 934,{ +bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{ if ($@FlaviusBG1_id2 == getcharid(4)) { if ($@FlaviusBG1_Victory == 2) { set .@your_medal,countitem(7829); @@ -493,7 +493,7 @@ OnInit: end; } -bat_b01,1,5,3 script countdown#bat_b01 844,{ +bat_b01,1,5,3 script countdown#bat_b01 CLEAR_NPC,{ OnInit: stopnpctimer; end; @@ -549,31 +549,31 @@ OnTimer1900000: end; } -bat_b01,81,83,3 script Guillaume Camp#flag21 973,{ end; } -bat_b01,94,83,3 script Guillaume Camp#flag22 973,{ end; } -bat_b01,81,66,3 script Guillaume Camp#flag23 973,{ end; } -bat_b01,94,66,3 script Guillaume Camp#flag24 973,{ end; } -bat_b01,139,142,3 script Guillaume Camp#flag25 973,{ end; } -bat_b01,139,158,3 script Guillaume Camp#flag26 973,{ end; } -bat_b01,110,161,3 script Guillaume Camp#flag27 973,{ end; } -bat_b01,110,137,3 script Guillaume Camp#flag28 973,{ end; } -bat_b01,63,135,3 script Guillaume Camp#flag29 973,{ end; } -bat_b01,63,165,3 script Guillaume Camp#flag30 973,{ end; } -bat_b01,10,296,3 script Guillaume Camp#flag31 973,{ end; } - -bat_b01,306,233,3 script Croix Camp#flag21 974,{ end; } -bat_b01,317,233,3 script Croix Camp#flag22 974,{ end; } -bat_b01,306,216,3 script Croix Camp#flag23 974,{ end; } -bat_b01,317,216,3 script Croix Camp#flag24 974,{ end; } -bat_b01,257,158,3 script Croix Camp#flag25 974,{ end; } -bat_b01,257,141,3 script Croix Camp#flag26 974,{ end; } -bat_b01,297,164,3 script Croix Camp#flag27 974,{ end; } -bat_b01,297,136,3 script Croix Camp#flag28 974,{ end; } -bat_b01,336,161,3 script Croix Camp#flag29 974,{ end; } -bat_b01,336,139,3 script Croix Camp#flag30 974,{ end; } -bat_b01,389,16,3 script Croix Camp#flag31 974,{ end; } - -bat_b01,10,294,3 script Vintenar#bat_b01_aover 419,{ +bat_b01,81,83,3 script Guillaume Camp#flag21 1_FLAG_LION,{ end; } +bat_b01,94,83,3 script Guillaume Camp#flag22 1_FLAG_LION,{ end; } +bat_b01,81,66,3 script Guillaume Camp#flag23 1_FLAG_LION,{ end; } +bat_b01,94,66,3 script Guillaume Camp#flag24 1_FLAG_LION,{ end; } +bat_b01,139,142,3 script Guillaume Camp#flag25 1_FLAG_LION,{ end; } +bat_b01,139,158,3 script Guillaume Camp#flag26 1_FLAG_LION,{ end; } +bat_b01,110,161,3 script Guillaume Camp#flag27 1_FLAG_LION,{ end; } +bat_b01,110,137,3 script Guillaume Camp#flag28 1_FLAG_LION,{ end; } +bat_b01,63,135,3 script Guillaume Camp#flag29 1_FLAG_LION,{ end; } +bat_b01,63,165,3 script Guillaume Camp#flag30 1_FLAG_LION,{ end; } +bat_b01,10,296,3 script Guillaume Camp#flag31 1_FLAG_LION,{ end; } + +bat_b01,306,233,3 script Croix Camp#flag21 1_FLAG_EAGLE,{ end; } +bat_b01,317,233,3 script Croix Camp#flag22 1_FLAG_EAGLE,{ end; } +bat_b01,306,216,3 script Croix Camp#flag23 1_FLAG_EAGLE,{ end; } +bat_b01,317,216,3 script Croix Camp#flag24 1_FLAG_EAGLE,{ end; } +bat_b01,257,158,3 script Croix Camp#flag25 1_FLAG_EAGLE,{ end; } +bat_b01,257,141,3 script Croix Camp#flag26 1_FLAG_EAGLE,{ end; } +bat_b01,297,164,3 script Croix Camp#flag27 1_FLAG_EAGLE,{ end; } +bat_b01,297,136,3 script Croix Camp#flag28 1_FLAG_EAGLE,{ end; } +bat_b01,336,161,3 script Croix Camp#flag29 1_FLAG_EAGLE,{ end; } +bat_b01,336,139,3 script Croix Camp#flag30 1_FLAG_EAGLE,{ end; } +bat_b01,389,16,3 script Croix Camp#flag31 1_FLAG_EAGLE,{ end; } + +bat_b01,10,294,3 script Vintenar#bat_b01_aover 4_M_KY_HEAD,{ set .@A_B_gap,$@Guill_ScoreBG1 - $@Croix_ScoreBG1; if ($@FlaviusBG1_id1 == getcharid(4)) { if (.@A_B_gap > 0) { @@ -651,7 +651,7 @@ OnInit: end; } -bat_b01,389,14,3 script Vintenar#bat_b01_bover 415,{ +bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{ set .@A_B_gap,$@Guill_ScoreBG1 - $@Croix_ScoreBG1; if ($@FlaviusBG1_id2 == getcharid(4)) { if (.@A_B_gap > 0) { @@ -729,7 +729,7 @@ OnInit: end; } -bat_b01,1,10,3 script Release all#b01 81,{ +bat_b01,1,10,3 script Release all#b01 4_DOG01,{ set .@i, callfunc("F_GM_NPC",1854,0); if (.@i == -1) { mes "Cancelled."; |