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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-08-11 18:17:26 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-08-11 18:17:26 +0000
commitb1ca3ed2ab319fa5a81e24cad92fa2c9801e8806 (patch)
tree1b5973153481222ab11032ab1c1b5c9877ec81c9 /npc/battleground/bg_common.txt
parentf43db005fc8a815db1e348ca19693eb5b47bd460 (diff)
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* Documented Battleground commands with as much information as I've got.
* Another rather large overhaul of the battlegrounds. - in bg_common.txt, stripped out several more NPCs, split them off. - Most of the NPCs in bg_common.txt are now official Aegis versions. - Completely rewrote Tierra Gorge for the most part, from ground up. - Moved old Tierra Valley battlegrounds to /custom/battleground. - Added Tierra scripts, Flavius, and bg_common to scripts_athena. - Tierra, KvM, and bg_common scripts are now enabled by default. - To use custom Flavius, you must enable /flavius/flavius_enter.txt - * TIERRA GORGE AND KVM BOTH REQUIRE TESTING * git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14373 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/battleground/bg_common.txt')
-rw-r--r--npc/battleground/bg_common.txt931
1 files changed, 241 insertions, 690 deletions
diff --git a/npc/battleground/bg_common.txt b/npc/battleground/bg_common.txt
index 3c6ce01a6..df3dbaf41 100644
--- a/npc/battleground/bg_common.txt
+++ b/npc/battleground/bg_common.txt
@@ -11,136 +11,264 @@ bat_room mapflag nobranch
bat_room mapflag nopenalty
bat_room mapflag noteleport
-// BattleGround Warper - Entrance
-// *********************************************************************
-
-payon,189,104,3 script Maroll Battle Recruiter::BatRecruit 728,{
- mes "[Maroll Battle Recruiter]";
- mes "Good day, adventurer.";
- mes "I'm a knight from a far country called Maroll Kingdom.";
- next;
- mes "[Maroll Battle Recruiter]";
- mes "The two princes of the kingdom are now battling for the throne of Maroll, and are in need of experienced soldiers like you. How would you like to lend your power to one of the princes in the Maroll Kingdom?";
- next;
- if( select("Join:Don't Join") == 2 )
- {
- mes "[Maroll Battle Recruiter]";
- mes "I'll always be stationed here for more soldiers. Feel free to come back whenever you're interested.";
- close;
- }
- mes "[Maroll Battle Recruiter]";
- mes "May the war god bless you.";
- close2;
- warp "bat_room",155,150;
- end;
-}
-
-prontera,123,83,5 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit2 728
-rachel,149,138,5 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit3 728
-moc_ruins,75,162,5 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit4 728
-aldebaran,146,109,5 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit5 728
-lighthalzen,153,86,5 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit6 728
-
-// BattleGround Warper - Exit
-// *********************************************************************
+// Generals
+//============================================================
+bat_room,161,158,3 script Gen. Guillaume's Aide#01 419,{ end; }
+bat_room,161,160,3 script Gen. Guillaume's Aide#03 419,{ end; }
-bat_room,148,150,4 script Teleporter#bat 124,{
- mes "[Teleporter]";
- mes "Do you wish to leave the battlefield? Use my service to return to town.";
+bat_room,160,141,3 script Prince Croix 416,{
+ cutin "bat_crua1",2;
+ mes "[Prince Croix]";
+ mes "Wise adventurer, why don't you lend us your power for victory?";
next;
- if( select("Leave:Don't Leave") == 2 )
- {
- mes "[Teleporter]";
- mes "I'll be here whenever you're in need of my service.";
- close;
+ switch(select("What's the reason for the Battle?:Tell me about General Guillaume")) {
+ case 1:
+ cutin "bat_crua2",2;
+ mes "[Prince Croix]";
+ mes "Maroll's great king, Marcel Marollo VII, is very sick lately.";
+ mes "His Majesty has declared that he will be leaving the future of Maroll to me or the 3rd prince, General Guillaume.";
+ next;
+ mes "[Prince Croix]";
+ mes "General Guillaume may have an advantage in this battle as he is the great general of Maroll, but that doesn't automatically mean he'll win.";
+ mes "I want to win this battle so that I can bring prosperity to the people of Maroll. They've suffered enough from war...";
+ next;
+ switch(select("Yes, I want to join you.:End Conversation")) {
+ case 1:
+ cutin "bat_crua1",2;
+ mes "[Prince Croix]";
+ mes "Thank you so much. I feel like I can win with the help of adventurers like you.";
+ mes "Now, please go downstairs and join your comrades in sharpening their skills to fight the enemy!";
+ break;
+ case 2:
+ mes "[Prince Croix]";
+ mes "For Maroll!";
+ break;
+ }
+ break;
+ case 2:
+ cutin "bat_crua2",2;
+ mes "[Prince Croix]";
+ mes "The 3rd Prince Guillaume is the great general of Maroll.";
+ mes "It's a waste of time to explain to you how great a leader or warlord he is, since he commands the great military power of Maroll.";
+ next;
+ mes "[Prince Croix]";
+ mes "Unfortunately, there's something he and his followers are unaware of:";
+ mes "Do the people of Maroll really want them to spend so much money on military power?";
+ mes "We have suffered enough from wars.";
+ mes "I believe weapons aren't the best way to bring prosperity to a nation.";
+ next;
+ mes "[Prince Croix]";
+ mes "I do not wish to shed blood, but I have no choice but to fight for the possibility of peace and for the sake of my people.";
+ next;
+ switch(select("Yes, I want to join you.:End Conversation")) {
+ case 1:
+ cutin "bat_crua1",2;
+ mes "[Prince Croix]";
+ mes "Thank you so much. I feel like I can win with the help of adventurers like you.";
+ mes "Now, please go downstairs and join your comrades in sharpening their skills to fight the enemy!";
+ break;
+ case 2:
+ mes "[Prince Croix]";
+ mes "For Maroll!";
+ break;
+ }
+ break;
}
-
- set .@spoint$, getsavepoint(0);
- set .@x, getsavepoint(1);
- set .@y, getsavepoint(2);
- mes "[Teleporter]";
- mes "You will be sent back to " + .@spoint$ + ".";
close2;
- warp .@spoint$, .@x, .@y;
+ cutin "bat_crua1",255;
+ cutin "bat_crua2",255;
end;
}
-// Kafra
-// *********************************************************************
-bat_room,148,147,4 script Kafra Staff::kaf_bat 861,{
- cutin "kafra_09",2;
- callfunc "F_Kafra",0,2,1,150,0;
-}
+bat_room,161,140,3 script Prince Croix's Aide#01 415,{ end; }
+bat_room,161,142,3 script Prince Croix's Aide#02 415,{ end; }
-// General Guillaume
-// *********************************************************************
bat_room,160,159,3 script General Guillaume 420,{
cutin "bat_kiyom2",2;
mes "[General Guillaume]";
mes "Hot-blooded adventurer, we need your ability to win this battle.";
next;
- cutin "bat_kiyom1",2;
- mes "[General Guillaume]";
- mes "Our great king, Marcel Marollo VII, is very sick lately. His Majesty has declared that he chosen either me or Prince Croix as the next king amongst his 9 sons.";
- next;
- mes "[General Guillaume]";
- mes "Two kings can't share a nation!";
- mes "Only the one victorious from His Majesty's appointed battle will be enthroned.";
- next;
- mes "[General Guillaume]";
- mes "This is however, not just a battle between us. This battle will determine the future of this country. I pledge on my honor to prove that I'm the one who can protect this Maroll from outside threats.";
- next;
- if( select("Yes, I want to join you.:End Conversation") == 2 )
- {
+ switch(select("What's the reason for the Battle?:Tell me about Prince Croix")) {
+ case 1:
+ cutin "bat_kiyom1",2;
mes "[General Guillaume]";
- mes "I'll be the one who will capture the flag!";
- close2;
- cutin "",255;
- end;
+ mes "Our great king, Marcel Marollo VII, is very sick lately.";
+ mes "His Majesty has declared that he has chosen either me or Prince Croix as the next king amongst his 9 sons.";
+ next;
+ mes "[General Guillaume]";
+ mes "Two kings can't share a nation! Only the one victorious from His Majesty's appointed battle will be enthroned.";
+ next;
+ mes "[General Guillaume]";
+ mes "This is, however, not just a battle between us. This battle will determine the future of this country.";
+ mes "I pledge on my honor to prove that I'm the one who can protect this Maroll from outside threats.";
+ next;
+ switch(select("Yes, I want to join you.:End Conversation")) {
+ case 1:
+ cutin "bat_kiyom2",2;
+ mes "[General Guillaume]";
+ mes "Welcome to my army, comrade.";
+ mes "Your eyes tell me that you're a soldier that I can trust.";
+ next;
+ mes "[General Guillaume]";
+ mes "Now, go upstairs and apply for battle with your comrades.";
+ mes "I'm sure they'll welcome you whole-heartedly!";
+ break;
+ case 2:
+ mes "[General Guillaume]";
+ mes "I'll be the one who will capture the flag!";
+ break;
+ }
+ break;
+ case 2:
+ cutin "bat_kiyom1",2;
+ mes "[General Guillaume]";
+ mes "The 5th Prince Croix is currently titled as the Prime Minister of Maroll.";
+ mes "He thinks all national matters of a nation can be discussed and determined on a desk,";
+ mes "and believes in peaceful co-existence with other countries.";
+ next;
+ mes "[General Guillaume]";
+ mes "He's too ignorant to admit that so-called peace is built on countless lives that are sacrificed in wars while normal citizens and upper classes can live, oblivious to the horrors that allow them to live that way.";
+ next;
+ mes "[General Guillaume]";
+ mes "He's too naive to understand the reality....";
+ mes "I can't leave Maroll to someone like him who lives in a dream!";
+ next;
+ mes "[General Guillaume]";
+ mes "His unrealistic beliefs will drown this country in poverty and make the people weak. If he becomes the king, Maroll will never rest from the onslaughts of other countries.";
+ mes "I want to teach him what makes this small country so powerful and prosperous. It's military power!";
+ next;
+ switch(select("I want to join your army!:End Conversation")) {
+ case 1:
+ cutin "bat_kiyom2",2;
+ mes "[General Guillaume]";
+ mes "Welcome to my army, comrade.";
+ mes "Your eyes tell me that you're a soldier that I can trust.";
+ next;
+ mes "[General Guillaume]";
+ mes "Now, go upstairs and apply for battle from your comrades.";
+ mes "I'm sure they'll welcome you whole-heartedly!";
+ break;
+ case 2:
+ mes "[General Guillaume]";
+ mes "I'll be the one who will capture the flag!";
+ break;
+ }
+ break;
}
- cutin "bat_kiyom2",2;
- mes "[General Guillaume]";
- mes "Welcome to my army, comrade.";
- mes "Your eyes tell me that you're a soldier that I can trust.";
- set Bat_Team,1;
- next;
- mes "[General Guillaume]";
- mes "Now, go upstairs and apply for battle with your comrades. I'm sure they'll welcome you whole-heartedly!";
close2;
- cutin "",255;
+ cutin "bat_kiyom1",255;
+ cutin "bat_kiyom2",255;
end;
}
-// General Croix
-// *********************************************************************
-bat_room,160,140,3 script Prince Croix 416,{
- cutin "bat_crua1",2;
- mes "[Prince Croix]";
- mes "Wise adventurer, why don't you lend us your power for victory?";
+// Flags
+//============================================================
+//bat_room,140,160,3 script Guillaume Base#roomflag1 973,{ end; }
+//bat_room,167,160,3 script Guillaume Base#roomflag2 973,{ end; }
+//bat_room,140,139,3 script Croix Base#roomflag1 974,{ end; }
+//bat_room,167,139,3 script Croix Base#roomflag2 974,{ end; }
+
+// BattleGround Warper
+//============================================================
+bat_room,148,150,5 script Teleporter#Battlefield 124,{
+ mes "[Teleporter]";
+ mes "Do you wish to leave the battlefield? Use my services to return to town.";
next;
- cutin "bat_crua2",2;
- mes "[Prince Croix]";
- mes "I do not wish to shed blood, but I have no choice but to fight for the possibility of peace and for the sake of my people.";
+ switch(select("Leave:Don't Leave")) {
+ case 1:
+ mes "[Teleporter]";
+ switch(bat_return) {
+ default:
+ case 1:
+ setarray .@mapname$[0],"Prontera.","prontera";
+ setarray .@xy[0],116,72;
+ break;
+ case 2:
+ setarray .@mapname$[0],"Morroc","moc_ruins";
+ setarray .@xy[0],152,48;
+ break;
+ case 3:
+ setarray .@mapname$[0],"Al De Baran.","aldebaran";
+ setarray .@xy[0],168,112;
+ break;
+ case 4:
+ setarray .@mapname$[0],"Geffen.","geffen";
+ setarray .@xy[0],120,39;
+ break;
+ case 5:
+ setarray .@mapname$[0],"Payon.","payon";
+ setarray .@xy[0],161,58;
+ break;
+ case 6:
+ setarray .@mapname$[0],"Lighthalzen.","lighthalzen";
+ setarray .@xy[0],159,93;
+ break;
+ case 7:
+ setarray .@mapname$[0],"Rachel.","rachel";
+ setarray .@xy[0],115,124;
+ break;
+ }
+ mes "You will be sent back to "+.@mapname$[0]+".";
+ close2;
+ warp .@mapname$[1],.@xy[0],.@xy[1];
+ break;
+ case 2:
+ mes "[Teleporter]";
+ mes "I'll be here whenever you're in need of my services.";
+ close;
+ }
+ end;
+}
+
+- script Maroll Battle Recruiter::BatRecruit 728,{
+ mes "[Maroll Battle Recruiter]";
+ mes "Good day, adventurer.";
+ mes "I'm a knight from a far country called Maroll Kingdom.";
next;
- mes "[Prince Croix]";
- mes "General Guillaume may have an advantage in this battle as he is the great general of Maroll, but that doesn't automatically mean he'll win. I want to win this battle so that I can grant a better future for my people.";
+ mes "[Maroll Battle Recruiter]";
+ mes "The two princes of the kingdom are now battling for the throne of Maroll, and are in need of experienced soldiers like you.";
+ mes "How would you like to lend your power to one of the princes in the Maroll Kingdom?";
next;
- if( select("Yes, I want to join you!:End Conversation") == 2 )
- {
- mes "[Prince Croix]";
- mes "For Maroll!";
+ switch(select("Join:Don't Join")) {
+ case 1:
+ mes "[Maroll Battle Recruiter]";
+ mes "May the war god bless you.";
close2;
- cutin "",255;
- end;
+ getmapxy(.@mapname$,.@x,.@y,1);
+ if (.@mapname$ == "prontera")
+ set bat_return,1;
+ else if (.@mapname$ == "moc_ruins")
+ set bat_return,2;
+ else if (.@mapname$ == "aldebaran")
+ set bat_return,3;
+ else if (.@mapname$ == "geffen")
+ set bat_return,4;
+ else if (.@mapname$ == "payon")
+ set bat_return,5;
+ else if (.@mapname$ == "lighthalzen")
+ set bat_return,6;
+ else if (.@mapname$ == "rachel")
+ set bat_return,7;
+ else
+ set bat_return,1;
+ warp "bat_room",154,150;
+ break;
+ case 2:
+ mes "[Maroll Battle Recruiter]";
+ mes "I'll always be stationed here for more soldiers. Feel free to come back whenever you're interested.";
+ close;
}
- mes "[Prince Croix]";
- mes "Thank you so much. I feel like I can win with the help of adventurers like you. Now, please go downstairs and join your comrades in sharpening their skills to fight the enemy!";
- set Bat_Team,2;
- close2;
- cutin "",255;
end;
}
+prontera,123,83,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit1 728
+moc_ruins,75,162,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit2 728
+aldebaran,146,109,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit3 728
+geffen,109,66,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit4 728
+payon,189,105,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit5 728
+lighthalzen,153,86,5 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit6 728
+rachel,149,138,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit7 728
+
// Time calculation Function
// *********************************************************************
function script Time2Str {
@@ -177,584 +305,6 @@ function script Time2Str {
return .@Time$;
}
-// Guillaume Knight - Tierra Gorge
-// *********************************************************************
-bat_room,127,178,5 script Guillaume Knight#1 417,{
- mes "[Guillaume Knight]";
- mes "Tierra Gorge is a very steep canyon with two forts residing in the north and south ends of the map.";
- next;
- mes "[Guillaume Knight]";
- mes "There is a ration depot for the Guillaume and Croix armies at the 11 and 8 o'clock directions.";
- next;
- mes "[Guillaume Knight]";
- mes "The battle starts at your army's ship, and the goal is to advance and destroy your enemy's rations depot faster than they can destroy yours.";
- mes "";
- mes "The army that captures the neutral flag in the center of the battlefield will be rewarded with extra regeneration points, meaning their soldiers will resurrect more than the other side, giving them an advantage.";
- next;
- mes "[Guillaume Knight]";
- mes "Are you ready for battle? Then apply with the recruiter next to me!";
- close;
-}
-
-// Tierra Officer - Guillaume
-// *********************************************************************
-bat_room,124,178,5 script Tierra Gorge Officer#1 418,{
- mes "[Tierra Officer]";
- if( Bat_Team == 2 )
- {
- mes "Get out of here you stinky Croix!";
- close;
- }
-
- if( Bat_Team == 0 )
- {
- mes "Please sign up for an army with Prince Croix or General Guillaume!";
- close;
- }
-
- mes "Hello " + strcharinfo(0) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
- next;
- if( select("I want to join your army!:End Conversation") == 2 )
- close;
-
- mes "[Tierra Officer]";
- if( BG_Delay_Tick >= gettimetick(2) )
- {
- mes "You are a Deserter!!";
- mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
- close;
- }
-
- if( checkquest(2069,PLAYTIME) == 2 ) erasequest 2069;
- if( checkquest(2069,PLAYTIME) != -1 )
- {
- mes "You have received an indicator showing that you've participated in the Battle at Tierra Gorge. I can't let you participate in any other battles until the indicator goes off.";
- next;
- mes "[Tierra Officer]";
- mes "Stand-by for Tierra Gorge Battle until the time limit passes.";
- close;
- }
-
- if( BaseLevel < 80 )
- {
- mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield";
- close;
- }
-
- mes "Good luck!";
- close2;
- warp "bat_room",57,223;
- end;
-}
-
-// Croix Knight - Tierra Gorge
-// *********************************************************************
-bat_room,127,121,1 script Croix Knight#1 413,{
- mes "[Croix Knight]";
- mes "Tierra Gorge is a very steep canyon with two forts residing in the north and south ends of the map.";
- next;
- mes "[Croix Knight]";
- mes "There is a ration depot for the Guillaume and Croix armies at the 11 and 8 o'clock directions.";
- next;
- mes "[Croix Knight]";
- mes "The battle starts at your army's ship, and the goal is to advance and destroy your enemy's rations depot faster than they can destroy yours.";
- mes "";
- mes "The army that captures the neutral flag in the center of the battlefield will be rewarded with extra regeneration points, meaning their soldiers will resurrect more than the other side, giving them an advantage.";
- next;
- mes "[Croix Knight]";
- mes "Are you ready for battle? Then apply with the recruiter next to me!";
- close;
-}
-
-// Tierra Officer - Croix
-// *********************************************************************
-bat_room,125,121,1 script Tierra Gorge Officer#2 414,{
- mes "[Tierra Officer]";
- if( Bat_Team == 1 )
- {
- mes "Get out of here you stupid Guillaume!";
- close;
- }
-
- if( Bat_Team == 0 )
- {
- mes "Please sign up for an army with Prince Croix or General Guillaume!";
- close;
- }
-
- mes "Hello " + strcharinfo(0) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
- next;
- if( select("I want to join your army!:End Conversation") == 2 )
- close;
-
- mes "[Tierra Officer]";
- if( BG_Delay_Tick >= gettimetick(2) )
- {
- mes "You are a Deserter!!";
- mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
- close;
- }
-
- if( checkquest(2069,PLAYTIME) == 2 ) erasequest 2069;
- if( checkquest(2069,PLAYTIME) != -1 )
- {
- mes "You have received an indicator showing that you've participated in the Battle at Tierra Gorge. I can't let you participate in any other battles until the indicator goes off.";
- next;
- mes "[Tierra Officer]";
- mes "Stand-by for Tierra Gorge Battle until the time limit passes.";
- close;
- }
-
- if( BaseLevel < 80 )
- {
- mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield";
- close;
- }
-
- mes "Good luck!";
- close2;
- warp "bat_room",57,207;
- end;
-}
-
-// Guillaume Knight - Tierra
-// *********************************************************************
-bat_room,143,178,5 script Guillaume Knight#2 417,{
- mes "[Guillaume Knight]";
- mes "Tierra Gorge is a very steep canyon with two forts residing in the north and south ends of the map.";
- next;
- mes "[Guillaume Knight]";
- mes "There is a ration depot for the Guillaume and Croix armies at the 11 and 8 o'clock directions.";
- next;
- mes "[Guillaume Knight]";
- mes "The battle starts at your army's ship, and the goal is to advance and destroy your enemy's rations depot faster than they can destroy yours.";
- mes "";
- mes "The army that captures the neutral flag in the center of the battlefield will be rewarded with extra regeneration points, meaning their soldiers will resurrect more than the other side, giving them an advantage.";
- next;
- mes "[Guillaume Knight]";
- mes "Are you ready for battle? Then apply with the recruiter next to me!";
- close;
-}
-
-// Tierra Officer - Guillaume
-// *********************************************************************
-bat_room,140,178,5 script Tierra Gorge Officer#3 418,{
- mes "[Tierra Officer]";
- if( Bat_Team == 2 )
- {
- mes "Get out of here you stinky Croix!";
- close;
- }
-
- if( Bat_Team == 0 )
- {
- mes "Please sign up for an army with Prince Croix or General Guillaume!";
- close;
- }
-
- mes "Hello " + strcharinfo(0) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
- next;
- if( select("I want to join your army!:End Conversation") == 2 )
- close;
-
- mes "[Tierra Officer]";
- if( BG_Delay_Tick >= gettimetick(2) )
- {
- mes "You are a Deserter!!";
- mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
- close;
- }
-
- if( checkquest(2069,PLAYTIME) == 2 ) erasequest 2069;
- if( checkquest(2069,PLAYTIME) != -1 )
- {
- mes "You have received an indicator showing that you've participated in the Battle at Tierra Gorge. I can't let you participate in any other battles until the indicator goes off.";
- next;
- mes "[Tierra Officer]";
- mes "Stand-by for Tierra Gorge Battle until the time limit passes.";
- close;
- }
-
- if( BaseLevel < 80 )
- {
- mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield";
- close;
- }
-
- mes "Good luck!";
- close2;
- warp "bat_room",114,223;
- end;
-}
-
-// Croix Knight - Tierra
-// *********************************************************************
-bat_room,143,121,1 script Croix Knight#2 413,{
- mes "[Croix Knight]";
- mes "Tierra Gorge is a very steep canyon with two forts residing in the north and south ends of the map.";
- next;
- mes "[Croix Knight]";
- mes "There is a ration depot for the Guillaume and Croix armies at the 11 and 8 o'clock directions.";
- next;
- mes "[Croix Knight]";
- mes "The battle starts at your army's ship, and the goal is to advance and destroy your enemy's rations depot faster than they can destroy yours.";
- mes "";
- mes "The army that captures the neutral flag in the center of the battlefield will be rewarded with extra regeneration points, meaning their soldiers will resurrect more than the other side, giving them an advantage.";
- next;
- mes "[Croix Knight]";
- mes "Are you ready for battle? Then apply with the recruiter next to me!";
- close;
-}
-
-// Tierra Officer - Croix
-// *********************************************************************
-bat_room,140,121,1 script Tierra Gorge Officer#4 414,{
- mes "[Tierra Officer]";
- if( Bat_Team == 1 )
- {
- mes "Get out of here you stupid Guillaume!";
- close;
- }
-
- if( Bat_Team == 0 )
- {
- mes "Please sign up for an army with Prince Croix or General Guillaume!";
- close;
- }
-
- mes "Hello " + strcharinfo(0) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
- next;
- if( select("I want to join your army!:End Conversation") == 2 )
- close;
-
- mes "[Tierra Officer]";
- if( BG_Delay_Tick >= gettimetick(2) )
- {
- mes "You are a Deserter!!";
- mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
- close;
- }
-
- if( checkquest(2069,PLAYTIME) == 2 ) erasequest 2069;
- if( checkquest(2069,PLAYTIME) != -1 )
- {
- mes "You have received an indicator showing that you've participated in the Battle at Tierra Gorge. I can't let you participate in any other battles until the indicator goes off.";
- next;
- mes "[Tierra Officer]";
- mes "Stand-by for Tierra Gorge Battle until the time limit passes.";
- close;
- }
-
- if( BaseLevel < 80 )
- {
- mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield";
- close;
- }
-
- mes "Good luck!";
- close2;
- warp "bat_room",114,204;
- end;
-}
-
-// Guillaune Knight - Flavius
-// *********************************************************************
-bat_room,135,178,5 script Guillaume Knight#3 417,{
- mes "[Guillaume Knight]";
- mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
- next;
- mes "[Guillaume Knight]";
- mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks.";
- next;
- mes "[Guillaume Knight]";
- mes "But they can be removed by destroying the Guardians that protect the enemy army base.";
- next;
- mes "[Guillaume Knight]";
- mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal.";
- next;
- mes "[Guillaume Knight]";
- mes "Are you ready for battle? Then apply with the recruiter next to me!";
- close;
-}
-
-// Flavius Officer - Guillaume
-// *********************************************************************
-bat_room,133,178,5 script Flavius Officer#1 418,{
- mes "[Flavius Officer]";
- if( Bat_Team == 2 )
- {
- mes "Get out of here you stupid Croix!";
- close;
- }
-
- if( Bat_Team == 0 )
- {
- mes "Please sign up for an army with Prince Croix or General Guillaume!";
- close;
- }
-
- mes "Hello " + strcharinfo(0) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
- next;
- if( select("I want to join your army!:End Conversation") == 2 )
- close;
-
- mes "[Flavius Officer]";
- if( BG_Delay_Tick >= gettimetick(2) )
- {
- mes "You are a Deserter!!";
- mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
- close;
- }
-
- if( checkquest(2070,PLAYTIME) == 2 ) erasequest 2070;
- if( checkquest(2070,PLAYTIME) != -1 )
- {
- mes "You have received an indicator showing that you've participated in the Battle at Flavius. I can't let you participate in any other battles until the indicator goes off.";
- next;
- mes "[Flavius Officer]";
- mes "Stand-by for Flavius Battle until the time limit passes.";
- close;
- }
-
- if( BaseLevel < 80 )
- {
- mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield";
- close;
- }
-
- mes "Good luck!";
- close2;
- warp "bat_room",85,223;
- end;
-}
-
-// Croix Knight - Flavius
-// *********************************************************************
-bat_room,135,121,1 script Croix Knight#3 413,{
- mes "[Croix Knight]";
- mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
- next;
- mes "[Croix Knight]";
- mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks.";
- next;
- mes "[Croix Knight]";
- mes "But they can be removed by destroying the Guardians that protect the enemy army base.";
- next;
- mes "[Croix Knight]";
- mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal.";
- next;
- mes "[Croix Knight]";
- mes "Are you ready for battle? Then apply with the recruiter next to me!";
- close;
-}
-
-// Flavius Officerer - Croix
-// *********************************************************************
-bat_room,133,121,1 script Flavius Officer#2 414,{
- mes "[Flavius Officer]";
- if( Bat_Team == 1 )
- {
- mes "Get out of here you stupid Guillaume!";
- close;
- }
-
- if( Bat_Team == 0 )
- {
- mes "Please sign up for an army with Prince Croix or General Guillaume!";
- close;
- }
-
- mes "Hello " + strcharinfo(0) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
- next;
- if( select("I want to join your army!:End Conversation") == 2 )
- close;
-
- mes "[Flavius Officer]";
- if( BG_Delay_Tick >= gettimetick(2) )
- {
- mes "You are a Deserter!!";
- mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
- close;
- }
-
- if( checkquest(2070,PLAYTIME) == 2 ) erasequest 2070;
- if( checkquest(2070,PLAYTIME) != -1 )
- {
- mes "You have received an indicator showing that you've participated in the Battle at Flavius. I can't let you participate in any other battles until the indicator goes off.";
- next;
- mes "[Flavius Officer]";
- mes "Stand-by for Flavius Battle until the time limit passes.";
- close;
- }
-
- if( BaseLevel < 80 )
- {
- mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield";
- close;
- }
-
- mes "Good luck!";
- close2;
- warp "bat_room",85,207;
- end;
-}
-
-// Guillaune Knight - Flavius
-// *********************************************************************
-bat_room,151,178,5 script Guillaume Knight#4 417,{
- mes "[Guillaume Knight]";
- mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
- next;
- mes "[Guillaume Knight]";
- mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks.";
- next;
- mes "[Guillaume Knight]";
- mes "But they can be removed by destroying the Guardians that protect the enemy army base.";
- next;
- mes "[Guillaume Knight]";
- mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal.";
- next;
- mes "[Guillaume Knight]";
- mes "Are you ready for battle? Then apply with the recruiter next to me!";
- close;
-}
-
-// Flavius Officerer - Guillaume
-// *********************************************************************
-bat_room,148,178,5 script Flavius Officer#3 418,{
- mes "[Flavius Officer]";
- if( Bat_Team == 2 )
- {
- mes "Get out of here you stupid Croix!";
- close;
- }
-
- if( Bat_Team == 0 )
- {
- mes "Please sign up for an army with Prince Croix or General Guillaume!";
- close;
- }
-
- mes "Hello " + strcharinfo(0) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
- next;
- if( select("I want to join your army!:End Conversation") == 2 )
- close;
-
- mes "[Flavius Officer]";
- if( BG_Delay_Tick >= gettimetick(2) )
- {
- mes "You are a Deserter!!";
- mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
- close;
- }
-
- if( checkquest(2070,PLAYTIME) == 2 ) erasequest 2070;
- if( checkquest(2070,PLAYTIME) != -1 )
- {
- mes "You have received an indicator showing that you've participated in the Battle at Flavius. I can't let you participate in any other battles until the indicator goes off.";
- next;
- mes "[Flavius Officer]";
- mes "Stand-by for Flavius Battle until the time limit passes.";
- close;
- }
-
- if( BaseLevel < 80 )
- {
- mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield";
- close;
- }
-
- mes "Good luck!";
- close2;
- warp "bat_room",141,207;
- end;
-}
-
-// Croix Knight - Flavius
-// *********************************************************************
-bat_room,151,121,1 script Croix Knight#4 413,{
- mes "[Croix Knight]";
- mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
- next;
- mes "[Croix Knight]";
- mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks.";
- next;
- mes "[Croix Knight]";
- mes "But they can be removed by destroying the Guardians that protect the enemy army base.";
- next;
- mes "[Croix Knight]";
- mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal.";
- next;
- mes "[Croix Knight]";
- mes "Are you ready for battle? Then apply with the recruiter next to me!";
- close;
-}
-
-// Flavius Officerer - Croix
-// *********************************************************************
-bat_room,148,121,1 script Flavius Officer#4 414,{
- mes "[Flavius Officer]";
- if( Bat_Team == 1 )
- {
- mes "Get out of here you stupid Guillaume!";
- close;
- }
-
- if( Bat_Team == 0 )
- {
- mes "Please sign up for an army with Prince Croix or General Guillaume!";
- close;
- }
-
- mes "Hello " + strcharinfo(0) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
- next;
- if( select("I want to join your army!:End Conversation") == 2 )
- close;
-
- mes "[Flavius Officer]";
- if( BG_Delay_Tick >= gettimetick(2) )
- {
- mes "You are a Deserter!!";
- mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
- close;
- }
-
- if( checkquest(2070,PLAYTIME) == 2 ) erasequest 2070;
- if( checkquest(2070,PLAYTIME) != -1 )
- {
- mes "You have received an indicator showing that you've participated in the Battle at Flavius. I can't let you participate in any other battles until the indicator goes off.";
- next;
- mes "[Flavius Officer]";
- mes "Stand-by for Flavius Battle until the time limit passes.";
- close;
- }
-
- if( BaseLevel < 80 )
- {
- mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield";
- close;
- }
-
- mes "Good luck!";
- close2;
- warp "bat_room",141,227;
- end;
-}
-
-// Guard Dummy
-// *********************************************************************
-
-bat_room,161,141,3 script Prince Croix's Aid::bat_aid 415,{ end; }
-bat_room,161,139,3 duplicate(bat_aid) Prince Croix's Aid::bat_aid2 415
-bat_room,161,160,3 duplicate(bat_aid) General Guillaume's Aid::bat_aid3 419
-bat_room,161,158,3 duplicate(bat_aid) General Guillaume's Aid::bat_aid4 419
-
-// Flags
-// *********************************************************************
-
-- script Guillaume camp#bat 973,{ end; }
-- script Croix camp#bat 974,{ end; }
-
// Exit from Registration
// *********************************************************************
- script warp2bat_room -1,{
@@ -769,22 +319,16 @@ OnTouch:
// Flavius bat_b02
bat_room,57,81,0 duplicate(warp2bat_room) bat1 45,1,1
bat_room,57,90,0 duplicate(warp2bat_room) bat2 45,1,1
-// Free BG
-bat_room,57,220,0 duplicate(warp2bat_room) bat3 45,1,1
-bat_room,57,211,0 duplicate(warp2bat_room) bat4 45,1,1
-// Tierra Gorge bat_a02
+// Empty
bat_room,85,81,0 duplicate(warp2bat_room) bat5 45,1,1
bat_room,85,90,0 duplicate(warp2bat_room) bat6 45,1,1
-// Tierra Gorge bat_a01
+// Empty
bat_room,85,220,0 duplicate(warp2bat_room) bat7 45,1,1
bat_room,85,211,0 duplicate(warp2bat_room) bat8 45,1,1
// Free BG
bat_room,113,81,0 duplicate(warp2bat_room) bat9 45,1,1
bat_room,113,90,0 duplicate(warp2bat_room) bat10 45,1,1
// Free BG
-bat_room,113,220,0 duplicate(warp2bat_room) bat11 45,1,1
-bat_room,113,211,0 duplicate(warp2bat_room) bat12 45,1,1
-// Free BG
bat_room,141,81,0 duplicate(warp2bat_room) bat13 45,1,1
bat_room,141,90,0 duplicate(warp2bat_room) bat14 45,1,1
// Free BG
@@ -802,10 +346,17 @@ bat_room,225,90,0 duplicate(warp2bat_room) bat26 45,1,1
// Flavius bat_b01
bat_room,253,81,0 duplicate(warp2bat_room) bat29 45,1,1
bat_room,253,90,0 duplicate(warp2bat_room) bat30 45,1,1
-// Unknown
+// Empty
bat_room,253,220,0 duplicate(warp2bat_room) bat31 45,1,1
bat_room,253,211,0 duplicate(warp2bat_room) bat32 45,1,1
+// Kafra
+// *********************************************************************
+bat_room,148,147,4 script Kafra Staff::kaf_bat 861,{
+ cutin "kafra_09",2;
+ callfunc "F_Kafra",0,2,1,150,0;
+}
+
// Badges Repairman
// *********************************************************************