diff options
author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
---|---|---|
committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/battleground/bg_common.txt | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/battleground/bg_common.txt')
-rw-r--r-- | npc/battleground/bg_common.txt | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/npc/battleground/bg_common.txt b/npc/battleground/bg_common.txt index 76eed3733..2c286e8f5 100644 --- a/npc/battleground/bg_common.txt +++ b/npc/battleground/bg_common.txt @@ -22,10 +22,10 @@ // Generals //============================================================ -bat_room,161,158,3 script Gen. Guillaume's Aide#01 419,{ end; } -bat_room,161,160,3 script Gen. Guillaume's Aide#03 419,{ end; } +bat_room,161,158,3 script Gen. Guillaume's Aide#01 4_M_KY_HEAD,{ end; } +bat_room,161,160,3 script Gen. Guillaume's Aide#03 4_M_KY_HEAD,{ end; } -bat_room,160,141,3 script Prince Croix 416,{ +bat_room,160,141,3 script Prince Croix 4_M_CRU_CRUA,{ cutin "bat_crua1",2; mes "[Prince Croix]"; mes "Wise adventurer, why don't you lend us your power for victory?"; @@ -89,10 +89,10 @@ bat_room,160,141,3 script Prince Croix 416,{ end; } -bat_room,161,140,3 script Prince Croix's Aide#01 415,{ end; } -bat_room,161,142,3 script Prince Croix's Aide#02 415,{ end; } +bat_room,161,140,3 script Prince Croix's Aide#01 4_M_CRU_HEAD,{ end; } +bat_room,161,142,3 script Prince Croix's Aide#02 4_M_CRU_HEAD,{ end; } -bat_room,160,159,3 script General Guillaume 420,{ +bat_room,160,159,3 script General Guillaume 4_M_KY_KIYOM,{ cutin "bat_kiyom2",2; mes "[General Guillaume]"; mes "Hot-blooded adventurer, we need your ability to win this battle."; @@ -172,14 +172,14 @@ bat_room,160,159,3 script General Guillaume 420,{ // Flags //============================================================ -//bat_room,140,160,3 script Guillaume Base#roomflag1 973,{ end; } -//bat_room,167,160,3 script Guillaume Base#roomflag2 973,{ end; } -//bat_room,140,139,3 script Croix Base#roomflag1 974,{ end; } -//bat_room,167,139,3 script Croix Base#roomflag2 974,{ end; } +//bat_room,140,160,3 script Guillaume Base#roomflag1 1_FLAG_LION,{ end; } +//bat_room,167,160,3 script Guillaume Base#roomflag2 1_FLAG_LION,{ end; } +//bat_room,140,139,3 script Croix Base#roomflag1 1_FLAG_EAGLE,{ end; } +//bat_room,167,139,3 script Croix Base#roomflag2 1_FLAG_EAGLE,{ end; } // BattleGround Warper //============================================================ -bat_room,148,150,5 script Teleporter#Battlefield 124,{ +bat_room,148,150,5 script Teleporter#Battlefield 4_F_TELEPORTER,{ mes "[Teleporter]"; mes "Do you wish to leave the battlefield? Use my services to return to town."; next; @@ -229,7 +229,7 @@ bat_room,148,150,5 script Teleporter#Battlefield 124,{ end; } -- script Maroll Battle Recruiter::BatRecruit 728,{ +- script Maroll Battle Recruiter::BatRecruit 4_F_JOB_KNIGHT,{ mes "[Maroll Battle Recruiter]"; mes "Good day, adventurer."; mes "I'm a knight from a far country called Maroll Kingdom."; @@ -270,13 +270,13 @@ bat_room,148,150,5 script Teleporter#Battlefield 124,{ end; } -prontera,123,83,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit1 728 -moc_ruins,75,162,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit2 728 -aldebaran,146,109,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit3 728 -geffen,109,66,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit4 728 -payon,189,105,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit5 728 -lighthalzen,153,86,5 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit6 728 -rachel,149,138,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit7 728 +prontera,123,83,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit1 4_F_JOB_KNIGHT +moc_ruins,75,162,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit2 4_F_JOB_KNIGHT +aldebaran,146,109,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit3 4_F_JOB_KNIGHT +geffen,109,66,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit4 4_F_JOB_KNIGHT +payon,189,105,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit5 4_F_JOB_KNIGHT +lighthalzen,153,86,5 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit6 4_F_JOB_KNIGHT +rachel,149,138,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit7 4_F_JOB_KNIGHT // Additional warps // Empty @@ -309,21 +309,21 @@ bat_room,253,211,0 warp bat32 1,1,bat_room,154,149 // Kafra //============================================================ -bat_room,148,147,4 script Kafra Staff::kaf_bat 861,{ +bat_room,148,147,4 script Kafra Staff::kaf_bat 4_F_KAFRA9,{ cutin "kafra_09",2; callfunc "F_Kafra",0,2,1,150,0; } // Repairman //============================================================ -bat_room,138,144,4 script Repairman#bg 86,{ +bat_room,138,144,4 script Repairman#bg 4_M_04,{ callfunc "repairmain","Repairman"; end; } // GM Management NPC //============================================================ -bat_room,1,151,3 script Switch#batgnd 81,{ +bat_room,1,151,3 script Switch#batgnd 4_DOG01,{ set .@i, callfunc("F_GM_NPC",1854,0); if (.@i == -1) { mes "The command has been cancelled."; @@ -374,7 +374,7 @@ bat_room,1,151,3 script Switch#batgnd 81,{ // Badges Exchange //============================================================ -bat_room,160,150,3 script Erundek 109,{ +bat_room,160,150,3 script Erundek 4_M_MANAGER,{ if (checkweight(1201,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; |