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authorHaru <haru@dotalux.com>2016-07-09 22:51:13 +0200
committerHaru <haru@dotalux.com>2016-07-10 16:12:36 +0200
commit84d645aa668b0e284c20c325269a3b018bcd6039 (patch)
treef8323a3f5b20cbe447da15b9fc71f0bffcf0dc74 /npc/airports
parentc9692424ae003dea7bbdeeaa73a86e58ce53822d (diff)
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HULD-compliance: updated npc/airports/
- Simplifies translations by reducing 376 strings (2200 lines) Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/airports')
-rw-r--r--npc/airports/airships.txt1502
-rw-r--r--npc/airports/einbroch.txt108
-rw-r--r--npc/airports/hugel.txt12
-rw-r--r--npc/airports/izlude.txt40
-rw-r--r--npc/airports/lighthalzen.txt68
-rw-r--r--npc/airports/rachel.txt12
-rw-r--r--npc/airports/yuno.txt164
7 files changed, 971 insertions, 935 deletions
diff --git a/npc/airports/airships.txt b/npc/airports/airships.txt
index afec61992..8d840a456 100644
--- a/npc/airports/airships.txt
+++ b/npc/airports/airships.txt
@@ -9,7 +9,7 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
+//= Copyright (C) 2012-2016 Hercules Dev Team
//= Copyright (C) Athena Dev Teams
//=
//= Hercules is free software: you can redistribute it and/or modify
@@ -64,124 +64,124 @@ OnInit:
initnpctimer;
end;
OnTimer20000:
- mapannounce "airplane","We are heading to Einbroch.",bc_map,"0x00ff00";
+ mapannounce("airplane", _("We are heading to Einbroch."), bc_map, "0x00ff00");
end;
OnTimer50000:
- mapannounce "airplane","We will arrive in Einbroch shortly.",bc_map,"0x00ff00";
+ mapannounce("airplane", _("We will arrive in Einbroch shortly."), bc_map, "0x00ff00");
end;
OnTimer60000:
$@airplanelocation = 1;
donpcevent "#AirshipWarp-1::OnUnhide";
donpcevent "#AirshipWarp-2::OnUnhide";
- mapannounce "airplane","Welcome to Einbroch. Have a safe trip.",bc_map,"0x00ff00";
+ mapannounce("airplane", _("Welcome to Einbroch. Have a safe trip."), bc_map, "0x00ff00");
end;
OnTimer70000:
- mapannounce "airplane","Currently we are in Einbroch. The Airship will take off shortly.",bc_map,"0x00ff00";
+ mapannounce("airplane", _("Currently we are in Einbroch. The Airship will take off shortly."), bc_map, "0x00ff00");
end;
OnTimer80000:
donpcevent "#AirshipWarp-1::OnHide";
donpcevent "#AirshipWarp-2::OnHide";
- mapannounce "airplane","The Airship is now taking off. Our next destination is Lighthalzen.",bc_map,"0x70dbdb";
+ mapannounce("airplane", _("The Airship is now taking off. Our next destination is Lighthalzen."), bc_map, "0x70dbdb");
end;
OnTimer100000:
- mapannounce "airplane","We are heading to Lighthalzen.",bc_map,"0x70dbdb";
+ mapannounce("airplane", _("We are heading to Lighthalzen."), bc_map, "0x70dbdb");
end;
OnTimer130000:
- mapannounce "airplane","We will arrive in Lighthalzen shortly.",bc_map,"0x70dbdb";
+ mapannounce("airplane", _("We will arrive in Lighthalzen shortly."), bc_map, "0x70dbdb");
end;
OnTimer140000:
$@airplanelocation = 2;
donpcevent "#AirshipWarp-1::OnUnhide";
donpcevent "#AirshipWarp-2::OnUnhide";
- mapannounce "airplane","Welcome to Lighthalzen. Have a safe trip.",bc_map,"0x70dbdb";
+ mapannounce("airplane", _("Welcome to Lighthalzen. Have a safe trip."), bc_map, "0x70dbdb");
end;
OnTimer150000:
- mapannounce "airplane","Currently we are in Lighthalzen. The Airship will leave shortly.",bc_map,"0x70dbdb";
+ mapannounce("airplane", _("Currently we are in Lighthalzen. The Airship will leave shortly."), bc_map, "0x70dbdb");
end;
OnTimer160000:
donpcevent "#AirshipWarp-1::OnHide";
donpcevent "#AirshipWarp-2::OnHide";
- mapannounce "airplane","The Airship is leaving the ground. Our next destination is Einbroch.",bc_map,"0x00ff00";
+ mapannounce("airplane", _("The Airship is leaving the ground. Our next destination is Einbroch."), bc_map, "0x00ff00");
end;
OnTimer180000:
- mapannounce "airplane","We are heading to Einbroch.",bc_map,"0x00ff00";
+ mapannounce("airplane", _("We are heading to Einbroch."), bc_map, "0x00ff00");
end;
OnTimer210000:
- mapannounce "airplane","We will arrive in Einbroch shortly.",bc_map,"0x00FF00";
+ mapannounce("airplane", _("We will arrive in Einbroch shortly."), bc_map, "0x00FF00");
end;
OnTimer220000:
$@airplanelocation = 1;
donpcevent "#AirshipWarp-1::OnUnhide";
donpcevent "#AirshipWarp-2::OnUnhide";
- mapannounce "airplane","Welcome to Einbroch. Have a safe trip.",bc_map,"0x00ff00";
+ mapannounce("airplane", _("Welcome to Einbroch. Have a safe trip."), bc_map, "0x00ff00");
end;
OnTimer230000:
- mapannounce "airplane","Currently we are in Einbroch. The Airship will take off shortly.",bc_map,"0x00ff00";
+ mapannounce("airplane", _("Currently we are in Einbroch. The Airship will take off shortly."), bc_map, "0x00ff00");
end;
OnTimer240000:
donpcevent "#AirshipWarp-1::OnHide";
donpcevent "#AirshipWarp-2::OnHide";
- mapannounce "airplane","The Airship is now taking off. Our next destination is Juno.",bc_map,"0xff8200";
+ mapannounce("airplane", _("The Airship is now taking off. Our next destination is Juno."), bc_map, "0xff8200");
end;
OnTimer260000:
- mapannounce "airplane","We are heading to Juno.",bc_map,"0xff8200";
+ mapannounce("airplane", _("We are heading to Juno."), bc_map, "0xff8200");
end;
OnTimer290000:
- mapannounce "airplane","We will arrive in Juno shortly.",bc_map,"0xff8200";
+ mapannounce("airplane", _("We will arrive in Juno shortly."), bc_map, "0xff8200");
end;
OnTimer300000:
$@airplanelocation = 0;
donpcevent "#AirshipWarp-1::OnUnhide";
donpcevent "#AirshipWarp-2::OnUnhide";
- mapannounce "airplane","Welcome to Juno. Have a safe trip.",bc_map,"0xff8200";
+ mapannounce("airplane", _("Welcome to Juno. Have a safe trip."), bc_map, "0xff8200");
end;
OnTimer310000:
- mapannounce "airplane","Currently we are in Juno. The Airship will leave shortly.",bc_map,"0xff8200";
+ mapannounce("airplane", _("Currently we are in Juno. The Airship will leave shortly."), bc_map, "0xff8200");
end;
OnTimer320000:
donpcevent "#AirshipWarp-1::OnHide";
donpcevent "#AirshipWarp-2::OnHide";
- mapannounce "airplane","The Airship is leaving the ground. Our next destination is Hugel.",bc_map,"0xca4bf3";
+ mapannounce("airplane", _("The Airship is leaving the ground. Our next destination is Hugel."), bc_map, "0xca4bf3");
end;
OnTimer340000:
- mapannounce "airplane","We are heading to Hugel.",bc_map,"0xca4bf3";
+ mapannounce("airplane", _("We are heading to Hugel."), bc_map, "0xca4bf3");
end;
OnTimer370000:
- mapannounce "airplane","We will arrive in Hugel shortly.",bc_map,"0xca4bf3";
+ mapannounce("airplane", _("We will arrive in Hugel shortly."), bc_map, "0xca4bf3");
end;
OnTimer380000:
$@airplanelocation = 3;
donpcevent "#AirshipWarp-1::OnUnhide";
donpcevent "#AirshipWarp-2::OnUnhide";
- mapannounce "airplane","Welcome to Hugel. Have a safe trip.",bc_map,"0xca4bf3";
+ mapannounce("airplane", _("Welcome to Hugel. Have a safe trip."), bc_map, "0xca4bf3");
end;
OnTimer390000:
- mapannounce "airplane","Currently we are in Hugel. The Airship will leave shortly.",bc_map,"0xca4bf3";
+ mapannounce("airplane", _("Currently we are in Hugel. The Airship will leave shortly."), bc_map, "0xca4bf3");
end;
OnTimer400000:
donpcevent "#AirshipWarp-1::OnHide";
donpcevent "#AirshipWarp-2::OnHide";
- mapannounce "airplane","The Airship is leaving the ground. Our next destination is Juno.",bc_map,"0xff8200";
+ mapannounce("airplane", _("The Airship is leaving the ground. Our next destination is Juno."), bc_map, "0xff8200");
end;
OnTimer420000:
- mapannounce "airplane","We are heading to Juno.",bc_map,"0xff8200";
+ mapannounce("airplane", _("We are heading to Juno."), bc_map, "0xff8200");
end;
OnTimer450000:
- mapannounce "airplane","We will arrive in Juno shortly.",bc_map,"0xff8200";
+ mapannounce("airplane", _("We will arrive in Juno shortly."), bc_map, "0xff8200");
end;
OnTimer460000:
$@airplanelocation = 0;
donpcevent "#AirshipWarp-1::OnUnhide";
donpcevent "#AirshipWarp-2::OnUnhide";
- mapannounce "airplane","Welcome to Juno. Have a safe trip.",bc_map,"0xff8200";
+ mapannounce("airplane", _("Welcome to Juno. Have a safe trip."), bc_map, "0xff8200");
end;
OnTimer470000:
- mapannounce "airplane","Currently we are in Juno. The Airship will leave shortly.",bc_map,"0xff8200";
+ mapannounce("airplane", _("Currently we are in Juno. The Airship will leave shortly."), bc_map, "0xff8200");
end;
OnTimer480000:
donpcevent "#AirshipWarp-1::OnHide";
donpcevent "#AirshipWarp-2::OnHide";
- mapannounce "airplane","The Airship is leaving the ground. Our next destination is Einbroch.",bc_map,"0x00ff00";
+ mapannounce("airplane", _("The Airship is leaving the ground. Our next destination is Einbroch."), bc_map, "0x00ff00");
stopnpctimer;
initnpctimer;
}
@@ -194,92 +194,89 @@ airplane,240,40,1 duplicate(ExitAirplane) Exit#airplane2a 4_BOARD3
airplane,247,40,1 duplicate(ExitAirplane) Exit#airplane2b 4_BOARD3
airplane,100,69,3 script Airship Crew#ein-1 4_M_EIN_SOLDIER,{
- mes "[Airship Crew]";
- mes "If we've landed at";
- mes "your destination and";
- mes "you'd like to leave the";
- mes "Airship, please use the";
- mes "stairs up ahead. Thank";
- mes "you for your patronage.";
+ mes("[Airship Crew]");
+ mes("If we've landed at\r"
+ "your destination and\r"
+ "you'd like to leave the\r"
+ "Airship, please use the\r"
+ "stairs up ahead. Thank\r"
+ "you for your patronage.");
close;
}
airplane,64,94,1 script Umbala Kid#ein_p 4_M_UMKID,{
emotion e_swt2;
- mes "[Kid]";
+ mes("[Kid]");
if (event_umbala >= 3) {
- mes "Wow, mom!";
- mes "L-look at this!";
- mes "We're flying! W-we're...";
- mes "We're in the freakin' sky!";
- }
- else {
- mes "Makumalagu!";
- mes "Saampa joojimbo";
- mes "kaku na jedi Solo.";
- mes "Bwahahahahahahaah!";
+ mes("Wow, mom!");
+ mes("L-look at this!");
+ mes("We're flying! W-we're...");
+ mes("We're in the freakin' sky!");
+ } else {
+ mes("Makumalagu!");
+ mes("Saampa joojimbo");
+ mes("kaku na jedi Solo.");
+ mes("Bwahahahahahahaah!");
}
close;
}
airplane,66,93,3 script Umbala Lady#ein_p 4_F_UMWOMAN,{
emotion e_dots;
- mes "[Lady]";
+ mes("[Lady]");
if (event_umbala >= 3) {
- mes "Shush...";
- mes "Honey, behave~";
- mes "Don't act so excited";
- mes "when we're out in a";
- mes "public place like this!";
- }
- else {
- mes "Chooktu!";
- mes "Sacraup matii!";
- mes "Shaka gurftalfi";
- mes "huntiki manjoo!";
+ mes("Shush...");
+ mes("Honey, behave~");
+ mes("Don't act so excited\r"
+ "when we're out in a\r"
+ "public place like this!");
+ } else {
+ mes("Chooktu!");
+ mes("Sacraup matii!");
+ mes("Shaka gurftalfi\r"
+ "huntiki manjoo!");
}
close;
}
airplane,71,91,7 script Umbala Man#ein_p 4_M_UMSOLDIER,{
if (event_umbala >= 3) {
- mes "[Chrmlim]";
- mes "Hey there~";
- mes "From that look on";
- mes "your face, I see that";
- mes "you can understand";
- mes "me. ^333333*Whew...!*^000000";
+ mes("[Chrmlim]");
+ mes("Hey there~");
+ mes("From that look on\r"
+ "your face, I see that\r"
+ "you can understand\r"
+ "me. ^333333*Whew...!*^000000");
next;
emotion e_pif;
- mes "[Chrmlim]";
- mes "I've been helping the";
- mes "Airship enterprise by";
- mes "having the Airship Crewmen";
- mes "train in Umbala to overcome";
- mes "any acrophobia they might have through bungee jumping. Neat, eh?";
+ mes("[Chrmlim]");
+ mes("I've been helping the\r"
+ "Airship enterprise by\r"
+ "having the Airship Crewmen\r"
+ "train in Umbala to overcome\r"
+ "any acrophobia they might have through bungee jumping. Neat, eh?");
next;
- mes "[Chrmlim]";
- mes "But...";
- mes "Some of them couldn't";
- mes "overcome their fear of";
- mes "heights. And a few even";
- mes "ended up, um, ^333333in Nifflheim^000000.";
- }
- else {
- mes "[Chrmlim]";
- mes "Bajoo ga";
- mes "nukta Airship.";
+ mes("[Chrmlim]");
+ mes("But...");
+ mes("Some of them couldn't\r"
+ "overcome their fear of\r"
+ "heights. And a few even\r"
+ "ended up, um, ^333333in Nifflheim^000000.");
+ } else {
+ mes("[Chrmlim]");
+ mes("Bajoo ga\r"
+ "nukta Airship.");
next;
- mes "[Chrmlim]";
- mes "...";
- mes "......";
+ mes("[Chrmlim]");
+ mes("...");
+ mes("......");
next;
emotion e_pif;
- mes "[Chrmlim]";
- mes "Shabala moow bajama";
- mes "Airship kulaha googoona ";
- mes "salu. Dama, kookoo na nu";
- mes "yukuta. Um, fashuku na ret!";
+ mes("[Chrmlim]");
+ mes("Shabala moow bajama\r"
+ "Airship kulaha googoona\r"
+ "salu. Dama, kookoo na nu\r"
+ "yukuta. Um, fashuku na ret!");
}
close;
}
@@ -287,377 +284,378 @@ airplane,71,91,7 script Umbala Man#ein_p 4_M_UMSOLDIER,{
airplane,250,58,2 script Airship Staff#airplane 1_F_02,{
// Hugel quest addition
if (hg_ma1 == 3) {
- mes "[Airship Staff]";
- mes "Welcome";
- mes "to the Airship.";
- mes "How may I help you?";
+ mes("[Airship Staff]");
+ mes("Welcome\r"
+ "to the Airship.");
+ mes("How may I help you?");
next;
select("Do you have a passenger named Thierry?");
- mes "[Airship Staff]";
- mes "I am sorry, but I do not think that we have a passenger by that name.";
+ mes("[Airship Staff]");
+ mes("I am sorry, but I do not think that we have a passenger by that name.");
close;
}
// Hugel quest end
- mes "[Airship Staff]";
- mes "Welcome";
- mes "to the Airship.";
- mes "How may I help you?";
+ mes("[Airship Staff]");
+ mes("Welcome\r"
+ "to the Airship.");
+ mes("How may I help you?");
next;
switch (select("Using the Airship", "Captain's Cabin", "Facilities", "Cancel")) {
case 1:
- mes "[Airship Staff]";
- mes "When you see a broadcast";
- mes "announcing that we have";
- mes "arrived at your destination,";
- mes "please use one of the exits";
- mes "located at the north and";
- mes "south ends of the Airship.";
+ mes("[Airship Staff]");
+ mes("When you see a broadcast\r"
+ "announcing that we have\r"
+ "arrived at your destination,\r"
+ "please use one of the exits\r"
+ "located at the north and\r"
+ "south ends of the Airship.");
next;
- mes "[Airship Staff]";
- mes "If you happen to miss";
- mes "your stop, don't worry.";
- mes "The Airship is constantly";
- mes "en route and you'll get";
- mes "another chance to arrive";
- mes "to your intended destination.";
+ mes("[Airship Staff]");
+ mes("If you happen to miss\r"
+ "your stop, don't worry.\r"
+ "The Airship is constantly\r"
+ "en route and you'll get\r"
+ "another chance to arrive\r"
+ "to your intended destination.");
close;
case 2:
- mes "[Airship Staff]";
- mes "The Captain's Cabin";
- mes "is located at the front";
- mes "of the Airship. There, you";
- mes "can meet the captain and";
- mes "the pilot of the Airship.";
+ mes("[Airship Staff]");
+ mes("The Captain's Cabin\r"
+ "is located at the front\r"
+ "of the Airship. There, you\r"
+ "can meet the captain and\r"
+ "the pilot of the Airship.");
close;
case 3:
- mes "[Airship Staff]";
- mes "The Airship provides";
- mes "various Mini Games for";
- mes "the entertainment of all";
- mes "our passengers. We invite";
- mes "you to try your luck and skills";
- mes "in the Airship's Mini Games~";
+ mes("[Airship Staff]");
+ mes("The Airship provides\r"
+ "various Mini Games for\r"
+ "the entertainment of all\r"
+ "our passengers. We invite\r"
+ "you to try your luck and skills\r"
+ "in the Airship's Mini Games~");
close;
case 4:
- mes "[Airship Staff]";
- mes "Well, I hope you";
- mes "your flight aboard";
- mes "our Airships. Thank";
- mes "you and have a good day.";
+ mes("[Airship Staff]");
+ mes("Well, I hope you\r"
+ "your flight aboard\r"
+ "our Airships. Thank\r"
+ "you and have a good day.");
close;
}
}
airplane,80,71,2 script Zerta#01airplane 4_M_BUDDHIST,{
- mes "[Zerta]";
- mes "Oh, hello adventurer.";
- mes "I am currently on a";
- mes "sacred journey, offering";
- mes "prayer for the sake of the";
- mes "Rune-Midgard continent.";
+ mes("[Zerta]");
+ mes("Oh, hello adventurer.\r"
+ "I am currently on a\r"
+ "sacred journey, offering\r"
+ "prayer for the sake of the\r"
+ "Rune-Midgard continent.");
close;
}
airplane,65,63,4 script Maelin#01airplane 4_F_06,{
- mes "[Maelin]";
- mes "Um, this Airship is";
- mes "to Lutie, isn't it? I've";
- mes "waiting so long,";
- mes "but I haven't heard any";
- mes "broadcast about Lutie.";
+ mes("[Maelin]");
+ mes("Um, this Airship is\r"
+ "to Lutie, isn't it? I've\r"
+ "waiting so long,\r"
+ "but I haven't heard any\r"
+ "broadcast about Lutie.");
close;
}
airplane,72,34,6 script Aanos#01airplane 4_F_GON,{
- mes "[Aanos]";
- mes "Oh wooow~";
- mes "The sky looks";
- mes "so different and";
- mes "pretty from up there!";
+ mes("[Aanos]");
+ mes("Oh wooow~");
+ mes("The sky looks\r"
+ "so different and\r"
+ "pretty from up there!\r");
close;
}
airplane,221,158,2 script Pilot#airplane 4_M_EIN_SOLDIER,{
// Hugel quest addition
if (hg_ma1 == 3) {
- mes "[Pilot]";
- mes "I wish that I could go drink a cold fresh beer.";
- mes "Drinking is the goal of my life! Drinking gives me energy!";
- mes "I am nothing without drinks!";
+ mes("[Pilot]");
+ mes("I wish that I could go drink a cold fresh beer.");
+ mes("Drinking is the goal of my life! Drinking gives me energy!");
+ mes("I am nothing without drinks!");
next;
- mes "[Pilot]";
- mes "But! Driving under the influence is not good.";
- mes "But! That makes me want to drink more and more!";
+ mes("[Pilot]");
+ mes("But! Driving under the influence is not good.");
+ mes("But! That makes me want to drink more and more!");
emotion e_sob;
next;
select("Do you know a passenger named Thierry?");
- mes "[Pilot]";
- mes "This uniform is";
- mes "really dapper, but";
- mes "it's way too thick to";
- mes "wear around the Airship.";
+ mes("[Pilot]");
+ mes("This uniform is\r"
+ "really dapper, but\r"
+ "it's way too thick to\r"
+ "wear around the Airship.");
next;
- mes "[Pilot]";
- mes "...";
- mes "......";
- mes "No one ever really";
- mes "comes into this room.";
- mes "And the captain IS a reindeer. I could just strip to my boxers.";
+ mes("[Pilot]");
+ mes("...");
+ mes("......");
+ mes("No one ever really\r"
+ "comes into this room.");
+ mes("And the captain IS a reindeer. I could just strip to my boxers.");
next;
emotion e_omg;
- mes "[Pilot]";
- mes "Wah!? Who is it!";
+ mes("[Pilot]");
+ mes("Wah!? Who is it!");
next;
- mes "- ...He is not listening to you, at all. -";
+ mes("- ...He is not listening to you, at all. -");
close;
}
// Hugel quest end
switch (rand(1,4)) {
case 1:
- mes "[Pilot]";
- mes "It's been sooo";
- mes "long since I've";
- mes "enjoyed a nice, cold";
- mes "alcoholic brew. But the";
- mes "job requires me to be as";
- mes "clear headed as I can!";
+ mes("[Pilot]");
+ mes("It's been sooo\r"
+ "long since I've\r"
+ "enjoyed a nice, cold\r"
+ "alcoholic brew. But the\r"
+ "job requires me to be as\r"
+ "clear headed as I can!");
next;
- mes "[Pilot]";
- mes "Always drink responsibly!";
- mes "Still, I can't remember the";
- mes "last time I had a real vacation";
- mes "or even a day off. Yeap, some";
- mes "booze, some chips, some TV";
- mes "and serius R&R is in order.";
+ mes("[Pilot]");
+ mes("Always drink responsibly!");
+ mes("Still, I can't remember the\r"
+ "last time I had a real vacation\r"
+ "or even a day off. Yeap, some\r"
+ "booze, some chips, some TV\r"
+ "and serius R&R is in order.");
emotion e_sob;
close;
case 2:
- mes "[Pilot]";
- mes "Man, the weather";
- mes "is really nice today.";
- mes "Bright, open skies make";
- mes "for some good visibility";
- mes "and safe, carefree flying.";
+ mes("[Pilot]");
+ mes("Man, the weather\r"
+ "is really nice today.");
+ mes("Bright, open skies make\r"
+ "for some good visibility\r"
+ "and safe, carefree flying.");
close;
case 3:
- mes "[Pilot]";
- mes "You know, our captain's a";
- mes "respectable guy. Him and";
- mes "his brother are actually well";
- mes "known in the aircraft industry.";
- mes "Who knew reindeer made";
- mes "such good captains?";
+ mes("[Pilot]");
+ mes("You know, our captain's a\r"
+ "respectable guy. Him and\r"
+ "his brother are actually well\r"
+ "known in the aircraft industry.");
+ mes("Who knew reindeer made\r"
+ "such good captains?");
next;
- mes "[Pilot]";
- mes "Just between you";
- mes "and me, I gotta tell";
- mes "you, that Santa was onto";
- mes "something, getting reindeers";
- mes "and elves to work for him.";
- mes "The man must be a genius!";
+ mes("[Pilot]");
+ mes("Just between you\r"
+ "and me, I gotta tell\r"
+ "you, that Santa was onto\r"
+ "something, getting reindeers\r"
+ "and elves to work for him.");
+ mes("The man must be a genius!");
close;
default:
- mes "[Pilot]";
- mes "You know, this whole";
- mes "piloting thing in the air,";
- mes "it's rather new, you know?";
- mes "Yeah, they got this Airship";
- mes "operation in a hurry.";
+ mes("[Pilot]");
+ mes("You know, this whole\r"
+ "piloting thing in the air,\r"
+ "it's rather new, you know?");
+ mes("Yeah, they got this Airship\r"
+ "operation in a hurry.");
next;
emotion e_omg;
- mes "[Pilot]";
- mes "Still, they where real";
- mes "serius, really thought";
- mes "ahead. I mean, they had us";
- mes "training while the Airships";
- mes "were still being invented.";
- mes "Isn't that freakin' crazy?!";
+ mes("[Pilot]");
+ mes("Still, they where real\r"
+ "serius, really thought\r"
+ "ahead. I mean, they had us\r"
+ "training while the Airships\r"
+ "were still being invented.");
+ mes("Isn't that freakin' crazy?!");
close;
}
}
airplane,50,66,5 script Apple Merchant#airplane 4_M_04,{
- mes "[Fruitz]";
- mes "Welcome to Fruitz's";
- mes "Shop where you can";
- mes "purchase Apples or grind";
- mes "them to make Apple Juice.";
+ mes("[Fruitz]");
+ mes("Welcome to Fruitz's\r"
+ "Shop where you can\r"
+ "purchase Apples or grind\r"
+ "them to make Apple Juice.");
next;
switch (select("Buy Apples.", "Make Apple Juice.", "Why are you here?", "Cancel.")) {
case 1:
- mes "[Fruitz]";
- mes "Please enter the amount";
- mes "of Apples that you wish to";
- mes "buy. Each Apple is 15 zeny";
- mes "and you can buy a maximum";
- mes "of 500 at a time. Please enter";
- mes " '0' to cancel your order.";
+ mes("[Fruitz]");
+ mes("Please enter the amount\r"
+ "of Apples that you wish to\r"
+ "buy. Each Apple is 15 zeny\r"
+ "and you can buy a maximum\r"
+ "of 500 at a time. Please enter\r"
+ " '0' to cancel your order.");
next;
while (1) {
input .@input;
.@pay = .@input * 15;
if (.@input == 0) {
- mes "[Fruitz]";
- mes "Thanks for stopping";
- mes "by my shop. Farewell!";
- mes "Come by anytime when";
- mes "you feel like having an";
- mes "Apple to snack on~";
+ mes("[Fruitz]");
+ mes("Thanks for stopping\r"
+ "by my shop. Farewell!");
+ mes("Come by anytime when\r"
+ "you feel like having an\r"
+ "Apple to snack on~");
close;
}
else if (.@input < 1 || .@input > 500) {
- mes "[Fruitz]";
- mes "You've entered a number";
- mes "higher than the maximum";
- mes "value of 500. Please enter";
- mes "the number of Apples you";
- mes "wish to purchase again.";
+ mes("[Fruitz]");
+ mes("You've entered a number\r"
+ "higher than the maximum\r"
+ "value of 500. Please enter\r"
+ "the number of Apples you\r"
+ "wish to purchase again.");
next;
}
else {
- mes "[Fruitz]";
- mes "A total of ^FF0000" + .@input + "^000000 Apples";
- mes "will cost you ^FF0000" + .@pay + " Zeny^000000 zeny.";
- mes "Would you like to continue?";
+ mes("[Fruitz]");
+ mesf("A total of ^FF0000%d^000000 Apples\r"
+ "will cost you ^FF0000%d Zeny^000000.",
+ .@input, .@pay);
+ mes("Would you like to continue?");
next;
if (select("Yes", "No") == 2) {
- mes "[Fruitz]";
- mes "Thanks for stopping";
- mes "by my shop. Farewell!";
- mes "Come by anytime when";
- mes "you feel like having an";
- mes "Apple to snack on~";
+ mes("[Fruitz]");
+ mes("Thanks for stopping\r"
+ "by my shop. Farewell!");
+ mes("Come by anytime when\r"
+ "you feel like having an\r"
+ "Apple to snack on~");
close;
}
break;
}
}
if (Zeny < .@pay) {
- mes "[Fruitz]";
- mes "I'm sorry, but you don't";
- mes "have enough money to";
- mes "purchase that many Apples.";
- mes "Please check your zeny or";
- mes "purchase fewer Apples.";
+ mes("[Fruitz]");
+ mes("I'm sorry, but you don't\r"
+ "have enough money to\r"
+ "purchase that many Apples.");
+ mes("Please check your zeny or\r"
+ "purchase fewer Apples.");
close;
}
else if (checkweight(Apple,.@input) == 0) {
- mes "[Fruitz]";
- mes "Hmmm, I don't think";
- mes "you've got enough room in";
- mes "your inventory to carry this";
- mes "many Apples. Why don't you free up some of your inventory space?";
+ mes("[Fruitz]");
+ mes("Hmmm, I don't think\r"
+ "you've got enough room in\r"
+ "your inventory to carry this\r"
+ "many Apples. Why don't you free up some of your inventory space?");
close;
}
else {
Zeny -= .@pay;
getitem Apple,.@input;
- mes "[Fruitz]";
- mes "Thanks for stopping by";
- mes "my shop. I hope you enjoy";
- mes "the flavor of these Apples~!";
+ mes("[Fruitz]");
+ mes("Thanks for stopping by\r"
+ "my shop. I hope you enjoy\r"
+ "the flavor of these Apples~!");
close;
}
case 2:
- mes "[Fruitz]";
- mes "Okay, I'll need";
- mes "^FF00003 Apples and 1 Empty Bottle^000000";
- mes "to make 1 Apple Juice for you.";
- mes "Would you like to proceed?";
+ mes("[Fruitz]");
+ mes("Okay, I'll need\r"
+ "^FF00003 Apples and 1 Empty Bottle^000000\r"
+ "to make 1 Apple Juice for you.");
+ mes("Would you like to proceed?");
next;
switch (select("Yes", "No")) {
case 1:
if (countitem(Apple) < 3 || countitem(Empty_Bottle) < 1) {
- mes "[Fruitz]";
- mes "I'm sorry, but you don't";
- mes "have enough materials to";
- mes "create a bottle of Apple Juice.";
- mes "Remember, I need 3 Apples";
- mes "and 1 Empty Bottle to do it.";
+ mes("[Fruitz]");
+ mes("I'm sorry, but you don't\r"
+ "have enough materials to\r"
+ "create a bottle of Apple Juice.");
+ mes("Remember, I need 3 Apples\r"
+ "and 1 Empty Bottle to do it.");
close;
}
else {
- mes "[Fruitz]";
- mes "Thank you,";
- mes "please wait";
- mes "just a moment.";
+ mes("[Fruitz]");
+ mes("Thank you,\r"
+ "please wait\r"
+ "just a moment.");
next;
- mes "^3355FF*Grind grind*";
- mes "*Grind grind*";
- mes "*Clang...!*^000000";
+ mes("^3355FF*Grind grind*");
+ mes("*Grind grind*");
+ mes("*Clang...!*^000000");
next;
delitem Apple,3;
delitem Empty_Bottle,1;
getitem Apple_Juice,1;
- mes "[Fruitz]";
- mes "There you go~";
- mes "I hope you enjoy!";
- mes "Please feel free to";
- mes "stop by for your Apple";
- mes "and Apple Juice needs";
- mes "at anytime, adventurer~";
+ mes("[Fruitz]");
+ mes("There you go~");
+ mes("I hope you enjoy!");
+ mes("Please feel free to\r"
+ "stop by for your Apple\r"
+ "and Apple Juice needs\r"
+ "at anytime, adventurer~");
close;
}
case 2:
- mes "[Fruitz]";
- mes "Thanks for stopping";
- mes "by my shop. Farewell!";
- mes "Come by anytime when";
- mes "you feel like having an";
- mes "Apple to snack on~";
+ mes("[Fruitz]");
+ mes("Thanks for stopping\r"
+ "by my shop. Farewell!");
+ mes("Come by anytime when\r"
+ "you feel like having an\r"
+ "Apple to snack on~");
close;
}
case 3:
- mes "[Fruitz]";
- mes "I used to be a wandering";
- mes "vagabond when, one day,";
- mes "I took a nap and something";
- mes "struck my head and awoke";
- mes "me from my restful slumber.";
+ mes("[Fruitz]");
+ mes("I used to be a wandering\r"
+ "vagabond when, one day,\r"
+ "I took a nap and something\r"
+ "struck my head and awoke\r"
+ "me from my restful slumber.");
next;
- mes "[Fruitz]";
- mes "It turns out that I was";
- mes "sleeping beneath an apple";
- mes "tree and that an apple fell";
- mes "and hit me on the head.";
- mes "I was dying of hunger and";
- mes "was about to eat that Apple...";
+ mes("[Fruitz]");
+ mes("It turns out that I was\r"
+ "sleeping beneath an apple\r"
+ "tree and that an apple fell\r"
+ "and hit me on the head.");
+ mes("I was dying of hunger and\r"
+ "was about to eat that Apple...");
next;
- mes "[Fruitz]";
- mes "But suddenly, Kain, my old";
- mes "friend from the mining days,";
- mes "asked me to help him around";
- mes "on the Airship. So I did, and";
- mes "it was there where I found some";
- mes "people playing the Dice game.";
+ mes("[Fruitz]");
+ mes("But suddenly, Kain, my old\r"
+ "friend from the mining days,\r"
+ "asked me to help him around\r"
+ "on the Airship. So I did, and\r"
+ "it was there where I found some\r"
+ "people playing the Dice game.");
next;
- mes "[Fruitz]";
- mes "I was bored and curious";
- mes "and ended up wagering that";
- mes "single Apple in a game of";
- mes "dice. But for some reason,";
- mes "I had this incredible lucky";
- mes "streak. One apple became two... ";
+ mes("[Fruitz]");
+ mes("I was bored and curious\r"
+ "and ended up wagering that\r"
+ "single Apple in a game of\r"
+ "dice. But for some reason,\r"
+ "I had this incredible lucky\r"
+ "streak. One apple became two...");
next;
- mes "[Fruitz]";
- mes "Two became four and";
- mes "before I knew it, I had";
- mes "cornered the Apple market!";
- mes "I won so many Apples, I just";
- mes "started my own business here";
- mes "on the Airship. Weird, huh?";
+ mes("[Fruitz]");
+ mes("Two became four and\r"
+ "before I knew it, I had\r"
+ "cornered the Apple market!");
+ mes("I won so many Apples, I just\r"
+ "started my own business here\r"
+ "on the Airship. Weird, huh?");
next;
- mes "[Fruitz]";
- mes "So Apples are good";
- mes "for you. They were";
- mes "certainly very good";
- mes "to me. Hahahahaah~!";
+ mes("[Fruitz]");
+ mes("So Apples are good\r"
+ "for you. They were\r"
+ "certainly very good\r"
+ "to me. Hahahahaah~!");
close;
case 4:
- mes "[Fruitz]";
- mes "Thank you for";
- mes "using my shop.";
- mes "Farewell~";
+ mes("[Fruitz]");
+ mes("Thank you for\r"
+ "using my shop.");
+ mes("Farewell~");
close;
}
}
@@ -700,64 +698,64 @@ OnEnable:
initnpctimer;
end;
OnTimer25000:
- mapannounce "airplane_01","We are heading to Izlude.",bc_map,"0x00ff00";
+ mapannounce("airplane_01", _("We are heading to Izlude."), bc_map, "0x00ff00");
end;
OnTimer50000:
- mapannounce "airplane_01","We will arrive in Izlude shortly.",bc_map,"0x00ff00";
+ mapannounce("airplane_01", _("We will arrive in Izlude shortly."), bc_map, "0x00ff00");
end;
OnTimer60000:
$@airplanelocation2 = 1;
donpcevent "#AirshipWarp-3::OnUnhide";
donpcevent "#AirshipWarp-4::OnUnhide";
- mapannounce "airplane_01","Welcome to Izlude. Have a safe trip.",bc_map,"0x00ff00";
+ mapannounce("airplane_01", _("Welcome to Izlude. Have a safe trip."), bc_map, "0x00ff00");
end;
OnTimer70000:
- mapannounce "airplane_01","We are currently in Izlude. The Airship will take off shortly.",bc_map,"0x00ff00";
+ mapannounce("airplane_01", _("We are currently in Izlude. The Airship will take off shortly."), bc_map, "0x00ff00");
end;
OnTimer80000:
donpcevent "#AirshipWarp-3::OnHide";
donpcevent "#AirshipWarp-4::OnHide";
- mapannounce "airplane_01","The Airship is now taking off. Our next destination is Juno.",bc_map,"0x70dbdb";
+ mapannounce("airplane_01", _("The Airship is now taking off. Our next destination is Juno."), bc_map, "0x70dbdb");
end;
OnTimer105000:
- mapannounce "airplane_01","We are heading to Juno.",bc_map,"0x70dbdb";
+ mapannounce("airplane_01", _("We are heading to Juno."), bc_map, "0x70dbdb");
end;
OnTimer130000:
- mapannounce "airplane_01","We will arrive in Juno shortly.",bc_map,"0x70dbdb";
+ mapannounce("airplane_01", _("We will arrive in Juno shortly."), bc_map, "0x70dbdb");
end;
OnTimer140000:
$@airplanelocation2 = 2;
donpcevent "#AirshipWarp-3::OnUnhide";
donpcevent "#AirshipWarp-4::OnUnhide";
- mapannounce "airplane_01","Welcome to Juno. Have a safe trip.",bc_map,"0x70dbdb";
+ mapannounce("airplane_01", _("Welcome to Juno. Have a safe trip."), bc_map, "0x70dbdb");
end;
OnTimer150000:
- mapannounce "airplane_01","We are currently in Juno. The Airship will leave shortly.",bc_map,"0x70dbdb";
+ mapannounce("airplane_01", _("We are currently in Juno. The Airship will leave shortly."), bc_map, "0x70dbdb");
end;
OnTimer160000:
donpcevent "#AirshipWarp-3::OnHide";
donpcevent "#AirshipWarp-4::OnHide";
- mapannounce "airplane_01","The Airship is leaving the ground. Our next destination is Rachel.",bc_map,"0xFF8200";
+ mapannounce("airplane_01", _("The Airship is leaving the ground. Our next destination is Rachel."), bc_map, "0xFF8200");
end;
OnTimer185000:
- mapannounce "airplane_01","We are heading to Rachel.",bc_map,"0xFF8200";
+ mapannounce("airplane_01", _("We are heading to Rachel."), bc_map, "0xFF8200");
end;
OnTimer210000:
- mapannounce "airplane_01","We will arrive in Rachel shortly.",bc_map,"0xFF8200";
+ mapannounce("airplane_01", _("We will arrive in Rachel shortly."), bc_map, "0xFF8200");
end;
OnTimer220000:
$@airplanelocation2 = 0;
donpcevent "#AirshipWarp-3::OnUnhide";
donpcevent "#AirshipWarp-4::OnUnhide";
- mapannounce "airplane_01","Welcome to Rachel. Have a safe trip.",bc_map,"0xFF8200";
+ mapannounce("airplane_01", _("Welcome to Rachel. Have a safe trip."), bc_map, "0xFF8200");
end;
OnTimer230000:
- mapannounce "airplane_01","We are currently in Rachel. The Airship will take off shortly.",bc_map,"0xFF8200";
+ mapannounce("airplane_01", _("We are currently in Rachel. The Airship will take off shortly."), bc_map, "0xFF8200");
end;
OnTimer240000:
donpcevent "#AirshipWarp-3::OnHide";
donpcevent "#AirshipWarp-4::OnHide";
- mapannounce "airplane_01","The Airship is now taking off. Our next destination is Izlude.",bc_map,"0x00ff00";
+ mapannounce("airplane_01", _("The Airship is now taking off. Our next destination is Izlude."), bc_map, "0x00ff00");
stopnpctimer;
++.moninv;
if (.moninv == 7) {
@@ -779,196 +777,197 @@ airplane_01,240,40,1 duplicate(ExitAirplane01) Exit#airplane_012a 4_BOARD3
airplane_01,247,40,1 duplicate(ExitAirplane01) Exit#airplane_012b 4_BOARD3
airplane_01,250,58,2 script Airship Staff#airplane01 1_F_02,{
- mes "[Airship Staff]";
- mes "Welcome";
- mes "to the Airship.";
- mes "How may I help you?";
+ mes("[Airship Staff]");
+ mes("Welcome\r"
+ "to the Airship.");
+ mes("How may I help you?");
next;
switch (select("Using the Airship", "Captain's Cabin", "Facilities", "Cancel")) {
case 1:
- mes "[Airship Staff]";
- mes "When you see a broadcast";
- mes "announcing that we have";
- mes "arrived at your destination,";
- mes "please use one of the exits";
- mes "located at the north and";
- mes "south ends of the Airship.";
+ mes("[Airship Staff]");
+ mes("When you see a broadcast\r"
+ "announcing that we have\r"
+ "arrived at your destination,\r"
+ "please use one of the exits\r"
+ "located at the north and\r"
+ "south ends of the Airship.");
next;
- mes "[Airship Staff]";
- mes "If you happen to miss";
- mes "your stop, don't worry.";
- mes "The Airship is constantly";
- mes "en route and you'll get";
- mes "another chance to arrive";
- mes "to your intended destination.";
+ mes("[Airship Staff]");
+ mes("If you happen to miss\r"
+ "your stop, don't worry.");
+ mes("The Airship is constantly\r"
+ "en route and you'll get\r"
+ "another chance to arrive\r"
+ "to your intended destination.");
close;
case 2:
- mes "[Airship Staff]";
- mes "The Captain's Cabin";
- mes "is located at the front";
- mes "of the Airship. There, you";
- mes "can meet the captain and";
- mes "the pilot of the Airship.";
+ mes("[Airship Staff]");
+ mes("The Captain's Cabin\r"
+ "is located at the front\r"
+ "of the Airship. There, you\r"
+ "can meet the captain and\r"
+ "the pilot of the Airship.");
close;
case 3:
- mes "[Airship Staff]";
- mes "The Airship provides";
- mes "various Mini Games for";
- mes "the entertainment of all";
- mes "our passengers. We invite";
- mes "you to try your luck and skills";
- mes "in the Airship's Mini Games~";
+ mes("[Airship Staff]");
+ mes("The Airship provides\r"
+ "various Mini Games for\r"
+ "the entertainment of all\r"
+ "our passengers. We invite\r"
+ "you to try your luck and skills\r"
+ "in the Airship's Mini Games~");
close;
case 4:
- mes "[Airship Staff]";
- mes "Well, I hope you";
- mes "your flight aboard";
- mes "our Airships. Thank";
- mes "you and have a good day.";
+ mes("[Airship Staff]");
+ mes("Well, I hope you\r"
+ "your flight aboard\r"
+ "our Airships. Thank\r"
+ "you and have a good day.");
close;
}
}
airplane_01,50,66,5 script Apple Merchant#air01 4_M_04,{
if (checkweight(Knife,1) == 0) {
- mes "- Wait a minute !! -";
- mes "- Currently you're carrying -";
- mes "- too many items with you. -";
- mes "- Please try again -";
- mes "- after you loose some weight. -";
+ mes("- Wait a minute !! -");
+ mes("- Currently you're carrying -");
+ mes("- too many items with you. -");
+ mes("- Please try again -");
+ mes("- after you loose some weight. -");
close;
}
- mes "[Meltz]";
- mes "Welcome to Meltz's";
- mes "Shop where you can";
- mes "purchase Apples or grind";
- mes "them to make Apple Juice.";
+ mes("[Meltz]");
+ mes("Welcome to Meltz's\r"
+ "Shop where you can\r"
+ "purchase Apples or grind\r"
+ "them to make Apple Juice.");
next;
switch (select("Buy Apples.", "Make Apple Juice.", "Cancel.")) {
case 1:
- mes "[Meltz]";
- mes "Please enter the amount";
- mes "of Apples that you wish to";
- mes "buy. Each Apple is 15 zeny";
- mes "and you can buy a maximum";
- mes "of 500 at a time. Please enter";
- mes "'0' to cancel your order.";
+ mes("[Meltz]");
+ mes("Please enter the amount\r"
+ "of Apples that you wish to\r"
+ "buy. Each Apple is 15 zeny\r"
+ "and you can buy a maximum\r"
+ "of 500 at a time. Please enter\r"
+ "'0' to cancel your order.");
next;
while (1) {
input .@input;
.@pay = .@input * 15;
if (.@input == 0) {
- mes "[Meltz]";
- mes "Thanks for stopping";
- mes "by my shop. Farewell!";
- mes "Come by anytime when";
- mes "you feel like having an";
- mes "Apple to snack on~";
+ mes("[Meltz]");
+ mes("Thanks for stopping\r"
+ "by my shop. Farewell!");
+ mes("Come by anytime when\r"
+ "you feel like having an\r"
+ "Apple to snack on~");
close;
}
else if (.@input < 1 || .@input > 500) {
- mes "[Meltz]";
- mes "You've entered a number";
- mes "higher than the maximum";
- mes "value of 500. Please enter";
- mes "the number of Apples you";
- mes "wish to purchase again.";
+ mes("[Meltz]");
+ mes("You've entered a number\r"
+ "higher than the maximum\r"
+ "value of 500. Please enter\r"
+ "the number of Apples you\r"
+ "wish to purchase again.");
next;
}
else {
- mes "[Meltz]";
- mes "A total of ^FF0000" + .@input + "^000000 Apples";
- mes "will cost you ^FF0000" + .@pay + "^000000 zeny.";
- mes "Would you like to continue?";
+ mes("[Meltz]");
+ mesf("A total of ^FF0000%d^000000 Apples\r"
+ "will cost you ^FF0000%d Zeny^000000.",
+ .@input, .@pay);
+ mes("Would you like to continue?");
next;
if (select("Yes", "No") == 2) {
- mes "[Meltz]";
- mes "Thanks for stopping";
- mes "by my shop. Farewell!";
- mes "Come by anytime when";
- mes "you feel like having an";
- mes "Apple to snack on~";
+ mes("[Meltz]");
+ mes("Thanks for stopping\r"
+ "by my shop. Farewell!");
+ mes("Come by anytime when\r"
+ "you feel like having an\r"
+ "Apple to snack on~");
close;
}
break;
}
}
if (Zeny < .@pay) {
- mes "[Meltz]";
- mes "I'm sorry, you don't have";
- mes "enough money with you.";
- mes "Please check your funds or";
- mes "purchase less Apples.";
+ mes("[Meltz]");
+ mes("I'm sorry, you don't have\r"
+ "enough money with you.");
+ mes("Please check your funds or\r"
+ "purchase less Apples.");
close;
}
else if (checkweight(Apple,.@input) == 0) {
- mes "[Meltz]";
- mes "Hmm, I don't think you've";
- mes "got enough room to carry";
- mes "this many Apples. You might";
- mes "want to free up your inventory";
- mes "space.";
+ mes("[Meltz]");
+ mes("Hmm, I don't think you've\r"
+ "got enough room to carry\r"
+ "this many Apples. You might\r"
+ "want to free up your inventory\r"
+ "space.");
close;
}
else {
Zeny -= .@pay;
getitem Apple,.@input;
- mes "[Meltz]";
- mes "Thanks for stopping by";
- mes "my shop. I hope you enjoy";
- mes "the flavor of these Apples~!";
+ mes("[Meltz]");
+ mes("Thanks for stopping by\r"
+ "my shop. I hope you enjoy\r"
+ "the flavor of these Apples~!");
close;
}
case 2:
- mes "[Meltz]";
- mes "Okay, I'll need";
- mes "^FF00003 Apples and 1 Empty Bottle^000000";
- mes "to make 1 Apple Juice for you.";
- mes "Would you like to proceed?";
+ mes("[Meltz]");
+ mes("Okay, I'll need\r"
+ "^FF00003 Apples and 1 Empty Bottle^000000\r"
+ "to make 1 Apple Juice for you.");
+ mes("Would you like to proceed?");
next;
switch (select("Yes", "No")) {
case 1:
if (countitem(Apple) < 3 || countitem(Empty_Bottle) < 1) {
- mes "[Meltz]";
- mes "I'm sorry, but you don't";
- mes "have enough materials to";
- mes "create a bottle of Apple Juice.";
- mes "Remember, I need 3 Apples";
- mes "and 1 Empty Bottle to do it.";
+ mes("[Meltz]");
+ mes("I'm sorry, but you don't\r"
+ "have enough materials to\r"
+ "create a bottle of Apple Juice.");
+ mes("Remember, I need 3 Apples\r"
+ "and 1 Empty Bottle to do it.");
close;
}
else {
- mes "[Meltz]";
- mes "Thank you, please wait.";
+ mes("[Meltz]");
+ mes("Thank you, please wait.");
next;
- mes "^3355FF*Grind* *Grind*";
- mes "*Grind* *Grind*";
- mes "*Clang...!*^000000";
+ mes("^3355FF*Grind* *Grind*");
+ mes("*Grind* *Grind*");
+ mes("*Clang...!*^000000");
next;
delitem Apple,3;
delitem Empty_Bottle,1;
getitem Apple_Juice,1;
- mes "[Meltz]";
- mes "There you go~";
- mes "Please come again.";
+ mes("[Meltz]");
+ mes("There you go~");
+ mes("Please come again.");
close;
}
case 2:
- mes "[Meltz]";
- mes "Thanks for stopping";
- mes "by my shop. Farewell!";
- mes "Come by anytime when";
- mes "you feel like having an";
- mes "Apple to snack on~";
+ mes("[Meltz]");
+ mes("Thanks for stopping\r"
+ "by my shop. Farewell!");
+ mes("Come by anytime when\r"
+ "you feel like having an\r"
+ "Apple to snack on~");
close;
}
case 3:
- mes "[Meltz]";
- mes "Thanks for stopping";
- mes "by my shop. Farewell!";
- mes "Come by anytime when";
- mes "you feel like having an";
- mes "Apple to snack on~";
+ mes("[Meltz]");
+ mes("Thanks for stopping\r"
+ "by my shop. Farewell!");
+ mes("Come by anytime when\r"
+ "you feel like having an\r"
+ "Apple to snack on~");
close;
}
}
@@ -976,67 +975,67 @@ airplane_01,50,66,5 script Apple Merchant#air01 4_M_04,{
airplane_01,221,158,2 script Pilot#airplane_01 4_M_EIN_SOLDIER,{
switch (rand(1,4)) {
case 1:
- mes "[Pilot]";
- mes "Longitude, 131 degrees east.";
- mes "Latitude, 37 degrees north.";
- mes "We're right on course, captain.";
+ mes("[Pilot]");
+ mes("Longitude, 131 degrees east.");
+ mes("Latitude, 37 degrees north.");
+ mes("We're right on course, captain.");
close;
case 2:
- mes "[Pilot]";
- mes "Looks like a really";
- mes "cloudy day. Always hard";
- mes "to navigate when the skies";
- mes "aren't clear. Guess we'll";
- mes "need to amp the radar.";
+ mes("[Pilot]");
+ mes("Looks like a really\r"
+ "cloudy day. Always hard\r"
+ "to navigate when the skies\r"
+ "aren't clear. Guess we'll\r"
+ "need to amp the radar.");
close;
case 3:
- mes "[Pilot]";
- mes "The Captain is a good";
- mes "man and I can't think of";
- mes "a finer person to command";
- mes "this ship. Still, he's pretty";
- mes "tough, a real slave driver.";
+ mes("[Pilot]");
+ mes("The Captain is a good\r"
+ "man and I can't think of\r"
+ "a finer person to command\r"
+ "this ship. Still, he's pretty\r"
+ "tough, a real slave driver.");
next;
- mes "[^ff0000Tarlock^000000]";
- mes "^ff0000Hey...!^000000";
- mes "^ff0000Less chit-chat^000000";
- mes "^ff0000and more piloting!^000000";
+ mes("[^ff0000Tarlock^000000]");
+ mes("^ff0000Hey...!^000000");
+ mes("^ff0000Less chit-chat^000000");
+ mes("^ff0000and more piloting!^000000");
next;
- mes "[Pilot]";
- mes "R-right away, sir!";
- mes "(See what I mean?)";
+ mes("[Pilot]");
+ mes("R-right away, sir!");
+ mes("(See what I mean?)");
close;
default:
- mes "[Pilot]";
- mes "This uniform is";
- mes "really dapper, but";
- mes "it's way too thick to";
- mes "wear around the Airship.";
+ mes("[Pilot]");
+ mes("This uniform is\r"
+ "really dapper, but\r"
+ "it's way too thick to\r"
+ "wear around the Airship.");
next;
- mes "[Pilot]";
- mes "...";
- mes "......";
- mes "No one ever really";
- mes "comes into this room.";
- mes "And the captain IS a reindeer.";
- mes "I could just strip to my boxers.";
+ mes("[Pilot]");
+ mes("...");
+ mes("......");
+ mes("No one ever really\r"
+ "comes into this room.");
+ mes("And the captain IS a reindeer.");
+ mes("I could just strip to my boxers.");
next;
emotion e_omg;
- mes "[Pilot]";
- mes "Oh...! Hello there!";
- mes "E-e-enjoying your flight?!";
+ mes("[Pilot]");
+ mes("Oh...! Hello there!");
+ mes("E-e-enjoying your flight?!");
close;
}
}
airplane_01,83,61,2 script Dianne#01airplane_01 1_F_MARIA,2,2,{
- mes "[Dianne]";
- mes "It's so weird!";
- mes "I went to visit the";
- mes "Airship Captain and";
- mes "all I saw was this";
- mes "weird reindeer. Oh!";
- mes "Do you think that...";
+ mes("[Dianne]");
+ mes("It's so weird!");
+ mes("I went to visit the\r"
+ "Airship Captain and\r"
+ "all I saw was this\r"
+ "weird reindeer. Oh!");
+ mes("Do you think that...");
close;
OnTouch:
@@ -1045,48 +1044,48 @@ OnTouch:
}
airplane_01,69,63,2 script Mendel#01airplane_01 1_M_JOBTESTER,{
- mes "[Mendel]";
- mes "As I expected, the";
- mes "in-flight meals are";
- mes "three star quality at best.";
- mes "*Harrrumph* I really should";
- mes "have brought my chef so that";
- mes "I could enjoy a real meal.";
+ mes("[Mendel]");
+ mes("As I expected, the\r"
+ "in-flight meals are\r"
+ "three star quality at best.");
+ mes("*Harrrumph* I really should\r"
+ "have brought my chef so that\r"
+ "I could enjoy a real meal.");
close;
}
airplane_01,71,31,2 script Swordsman Shimizu#air_01 1_M_MOC_LORD,{
- mes "[Swordsman Shimizu]";
- mes "Finally, after five";
- mes "years of waiting...";
- mes "I can have my revenge!";
+ mes("[Swordsman Shimizu]");
+ mes("Finally, after five\r"
+ "years of waiting...");
+ mes("I can have my revenge!");
next;
- mes "[Swordsman Shimizu]";
- mes "I just...";
- mes "Have to make sure that";
- mes "I don't keep missing my";
- mes "stop. But soon, very soon,";
- mes "vengeance will be mine!";
+ mes("[Swordsman Shimizu]");
+ mes("I just...");
+ mes("Have to make sure that\r"
+ "I don't keep missing my\r"
+ "stop. But soon, very soon,\r"
+ "vengeance will be mine!");
close;
}
//=== Typing Challenge =====================================
airplane_01,32,61,4 script Nils#ein 1_M_03,1,1,{
- mes "[Nils]";
- mes "Welcome to the";
- mes "^ff0000RO Typing Challenge^000000.";
- mes "Would you like to play";
- mes "a quick typing game?";
+ mes("[Nils]");
+ mes("Welcome to the\r"
+ "^ff0000RO Typing Challenge^000000.");
+ mes("Would you like to play\r"
+ "a quick typing game?");
next;
switch (select("Play ^ff0000RO Typing Challenge^000000", "Information", "View Top Records", "Cancel")) {
case 1:
- mes "[Nils]";
- mes "Okay, we have";
- mes "a new challenger!";
- mes "Enter the following";
- mes "text as quickly as you";
- mes "can without making any";
- mes "mistakes! Let's start~!";
+ mes("[Nils]");
+ mes("Okay, we have\r"
+ "a new challenger!");
+ mes("Enter the following\r"
+ "text as quickly as you\r"
+ "can without making any\r"
+ "mistakes! Let's start~!");
setarray .@line1_1$[0], "^3cbcbccallipygian salacius lascivious^000000",
"^3cbcbcBy the power of^000000",
"^0000ffthkelfkskeldmsiejdlslehfndkelsheidl^000000",
@@ -1145,18 +1144,18 @@ airplane_01,32,61,4 script Nils#ein 1_M_03,1,1,{
1450;
.@wordtest = rand(7);
next;
- mes "[Nils]";
- mes .@line1_1$[.@wordtest];
- mes .@line1_2$[.@wordtest];
- mes .@line1_3$[.@wordtest];
+ mes("[Nils]");
+ mes(.@line1_1$[.@wordtest]);
+ mes(.@line1_2$[.@wordtest]);
+ mes(.@line1_3$[.@wordtest]);
.@start_time = gettime(GETTIME_HOUR)*60*60 + gettime(GETTIME_MINUTE)*60 + gettime(GETTIME_SECOND);
next;
input .@save1$;
.@end_time = gettime(GETTIME_HOUR)*60*60 + gettime(GETTIME_MINUTE)*60 + gettime(GETTIME_SECOND);
.@total_time = .@end_time - .@start_time;
- mes "[Nils]";
- mes .@line2_1$[.@wordtest];
- mes .@line2_2$[.@wordtest];
+ mes("[Nils]");
+ mes(.@line2_1$[.@wordtest]);
+ mes(.@line2_2$[.@wordtest]);
.@start_time = gettime(GETTIME_HOUR)*60*60 + gettime(GETTIME_MINUTE)*60 + gettime(GETTIME_SECOND);
next;
input .@save2$;
@@ -1164,229 +1163,236 @@ airplane_01,32,61,4 script Nils#ein 1_M_03,1,1,{
.@total_time = .@total_time + (.@start_time - .@end_time);
.@tasoo = (.@letters[.@wordtest] / .@total_time) * 6;
if ((.@save1$ == .@word1$[.@wordtest]) && (.@save2$ == .@word2$[.@wordtest])) {
- mes "[Nils]";
- mes "Your record is ^ff0000" + .@total_time + " seconds^000000 and";
- mes "the total letters are " + .@tasoo + ".";
+ mes("[Nils]");
+ mesf("Your record is ^ff0000%d seconds^000000 and\r"
+ "the total letters are %d.",
+ .@total_time, .@tasoo);
next;
if (.@tasoo >= 1300) {
- mes "[Nils]";
- mes "Hmmm, this record isn't";
- mes "humanly possible unless you";
- mes "copy and paste the whole";
- mes "sentence. Please play fairly";
- mes "next time.";
+ mes("[Nils]");
+ mes("Hmmm, this record isn't\r"
+ "humanly possible unless you\r"
+ "copy and paste the whole\r"
+ "sentence. Please play fairly\r"
+ "next time.");
close;
}
if (.@tasoo >= $050320_ein_typing) {
- mes "[Nils]";
- mes "The previous top record was";
- mes "made by ^0000ff" + $050320_minus1_typing$ + "^000000";
- mes "with the total ^0000ff" + $050320_ein_typing + "^000000 letters.";
- mes "However, ^ff0000" + strcharinfo(0) + "^000000,";
- mes "you made the new top record";
- mes "this time. Congratulations!";
+ mes("[Nils]");
+ mesf("The previous top record was\r"
+ "made by ^0000ff%s^000000\r"
+ "with the total ^0000ff%d^000000 letters.",
+ $050320_minus1_typing$, $050320_ein_typing);
+ mesf("However, ^ff0000%s^000000,\r"
+ "you made the new top record\r"
+ "this time. Congratulations!",
+ strcharinfo(0));
$050320_minus1_typing$ = strcharinfo(0);
$050320_ein_typing = .@tasoo;
close;
}
else {
- mes "[Nils]";
- mes "^0000ff" + $050320_minus1_typing$ + "^000000";
- mes "is the current";
- mes "record holder with";
- mes "a letter total of ^0000ff" + $050320_ein_typing + "^000000";
- mes "characters. Try to beat";
- mes "that record next time~";
+ mes("[Nils]");
+ mesf("^0000ff%s^000000\r"
+ "is the current\r"
+ "record holder with\r"
+ "a letter total of ^0000ff%d^000000\r"
+ "characters. Try to beat\r"
+ "that record next time~",
+ $050320_minus1_typing$, $050320_ein_typing);
close;
}
}
else {
- mes "[Nils]";
- mes "Oooh...";
- mes "I'm sorry, but";
- mes "you entered the";
- mes "text incorrectly...";
+ mes("[Nils]");
+ mes("Oooh...");
+ mes("I'm sorry, but\r"
+ "you entered the\r"
+ "text incorrectly...");
close;
}
case 2:
- mes "[Nils]";
- mes "The ^ff0000RO Typing Challenge^000000";
- mes "is a game where you enter";
- mes "the given text as quickly as you";
- mes "can. The name of the top player";
- mes "is recorded for posterity. If you";
- mes "want fame, here's your chance!";
+ mes("[Nils]");
+ mes("The ^ff0000RO Typing Challenge^000000\r"
+ "is a game where you enter\r"
+ "the given text as quickly as you\r"
+ "can. The name of the top player\r"
+ "is recorded for posterity. If you\r"
+ "want fame, here's your chance!");
next;
- mes "[Nils]";
- mes "I'd just like to let";
- mes "you know that you type";
- mes "all the text that you see";
- mes "in the single input line that";
- mes "you're given. So don't press";
- mes "the enter key, just click 'OK.'";
+ mes("[Nils]");
+ mes("I'd just like to let\r"
+ "you know that you type\r"
+ "all the text that you see\r"
+ "in the single input line that\r"
+ "you're given. So don't press\r"
+ "the enter key, just click 'OK.'");
close;
case 3:
- mes "[Nils]";
- mes "^0000ff" + $050320_minus1_typing$ + "^000000";
- mes "is the current";
- mes "record holder with";
- mes "a letter total of ^0000ff" + $050320_ein_typing + "^000000";
- mes "characters. Try to beat";
- mes "that record next time~";
+ mes("[Nils]");
+ mesf("^0000ff%s^000000\r"
+ "is the current\r"
+ "record holder with\r"
+ "a letter total of ^0000ff%d^000000\r"
+ "characters. Try to beat\r"
+ "that record next time~",
+ $050320_minus1_typing$, $050320_ein_typing);
close;
case 4:
- mes "[Nils]";
- mes "Feel free to take on the";
- mes "^ff0000RO Typing Challenge^000000";
- mes "anytime. I'll be here~";
+ mes("[Nils]");
+ mes("Feel free to take on the\r"
+ "^ff0000RO Typing Challenge^000000\r"
+ "anytime. I'll be here~");
close;
}
}
//== Apple Gambling ========================================
airplane_01,33,68,4 script Clarice 1_F_MERCHANT_02,{
- mes "[Clarice]";
- mes "Hi, I'm Clarice~";
- mes "How would you like";
- mes "to wager some Apples";
- mes "in a friendly game of Dice?";
+ mes("[Clarice]");
+ mes("Hi, I'm Clarice~");
+ mes("How would you like\r"
+ "to wager some Apples\r"
+ "in a friendly game of Dice?");
next;
- callfunc "applegamble","Clarice";
+ callfunc("applegamble", _("Clarice"));
end;
}
function script applegamble {
-
+ .@n$ = sprintf(_$("[%s]"), getarg(0));
switch (select("Play Dice Game", "Learn Dice Game Rules", "Cancel")) {
case 3:
- mes "["+getarg(0)+"]";
- mes "I'm up for a game of";
- mes "dice whenever you feel";
- mes "like it. Just talk to me if";
- mes "you ever get hit with the";
- mes "sudden urge to gamble, kay?";
+ mes(.@n$);
+ mes("I'm up for a game of\r"
+ "dice whenever you feel\r"
+ "like it. Just talk to me if\r"
+ "you ever get hit with the\r"
+ "sudden urge to gamble, kay?");
close;
case 2:
- mes "["+getarg(0)+"]";
- mes "The rules for the Dice game";
- mes "are pretty simple. First, you";
- mes "place a bet by wagering Apples.";
- mes "You can bet a maximum of 50";
- mes "Apples at a time. To keep things";
- mes "legal, I can only accept Apples.";
+ mes(.@n$);
+ mes("The rules for the Dice game\r"
+ "are pretty simple. First, you\r"
+ "place a bet by wagering Apples.");
+ mes("You can bet a maximum of 50\r"
+ "Apples at a time. To keep things\r"
+ "legal, I can only accept Apples.");
next;
- mes "["+getarg(0)+"]";
- mes "But hey, if all that zeny";
- mes "is burning a hole in your";
- mes "pocket, head over to Fruitz";
- mes "and you can buy as many";
- mes "Apples as you want, playah~";
+ mes(.@n$);
+ mes("But hey, if all that zeny\r"
+ "is burning a hole in your\r"
+ "pocket, head over to Fruitz\r"
+ "and you can buy as many\r"
+ "Apples as you want, playah~");
next;
- mes "["+getarg(0)+"]";
- mes "Now, we begin with me";
- mes "rolling two 6-sided dice.";
- mes "When it's your turn, you'll";
- mes "roll two 6-sided dice. After";
- mes "that, both of us will have the";
- mes "option of rolling a third die.";
+ mes(.@n$);
+ mes("Now, we begin with me\r"
+ "rolling two 6-sided dice.");
+ mes("When it's your turn, you'll\r"
+ "roll two 6-sided dice. After\r"
+ "that, both of us will have the\r"
+ "option of rolling a third die.");
next;
- mes "["+getarg(0)+"]";
- mes "Now here's the important";
- mes "thing. If your total is higher";
- mes "than 12, you'll bust, meaning";
- mes "that you lose. Otherwise, the";
- mes "person with the higher total";
- mes "is the winner. Got it?";
+ mes(.@n$);
+ mes("Now here's the important\r"
+ "thing. If your total is higher\r"
+ "than 12, you'll bust, meaning\r"
+ "that you lose. Otherwise, the\r"
+ "person with the higher total\r"
+ "is the winner. Got it?");
next;
- mes "["+getarg(0)+"]";
- mes "Now, you'll be the first";
- mes "to decide whether or not";
- mes "you'll roll the third die. Then,";
- mes "depending on your result, I'll";
- mes "roll my third die... Or maybe not.";
+ mes(.@n$);
+ mes("Now, you'll be the first\r"
+ "to decide whether or not\r"
+ "you'll roll the third die. Then,\r"
+ "depending on your result, I'll\r"
+ "roll my third die... Or maybe not.");
next;
- mes "["+getarg(0)+"]";
- mes "When you win, you'll";
- mes "receive twice as many";
- mes "Apples as you wagered.";
- mes "But if we happen to tie, you";
- mes "get the Apples that you bet";
- mes "returned to you. Fair, right?";
+ mes(.@n$);
+ mes("When you win, you'll\r"
+ "receive twice as many\r"
+ "Apples as you wagered.");
+ mes("But if we happen to tie, you\r"
+ "get the Apples that you bet\r"
+ "returned to you. Fair, right?");
close;
case 1:
break;
}
- mes "["+getarg(0)+"]";
- mes "Ooh, so you'll play with";
- mes "me? Great! How many";
- mes "Apples would you like to bet?";
- mes "Remember, you can wager";
- mes "up to 50 Apples. If you'd like";
- mes "to cancel, please enter '0'.";
+ mes(.@n$);
+ mes("Ooh, so you'll play with\r"
+ "me? Great! How many\r"
+ "Apples would you like to bet?");
+ mes("Remember, you can wager\r"
+ "up to 50 Apples. If you'd like\r"
+ "to cancel, please enter '0'.");
next;
while(1) {
input .@amount;
if (.@amount == 0) {
- mes "["+getarg(0)+"]";
- mes "Changed your mind?";
- mes "I understand. Well then,";
- mes "I hope we can play sometime.";
+ mes(.@n$);
+ mes("Changed your mind?");
+ mes("I understand. Well then,\r"
+ "I hope we can play sometime.");
close;
}
else if (.@amount < 1 || .@amount > 50) {
- mes "["+getarg(0)+"]";
- mes "You can't bet more than";
- mes "50 Apples. Remember, we";
- mes "need to keep these stakes";
- mes "reasonable. Please enter";
- mes "a value no greater than 50.";
+ mes(.@n$);
+ mes("You can't bet more than\r"
+ "50 Apples. Remember, we\r"
+ "need to keep these stakes\r"
+ "reasonable. Please enter\r"
+ "a value no greater than 50.");
next;
continue;
}
- mes "["+getarg(0)+"]";
- mes "So you'll be";
- mes "betting ^FF0000"+.@amount+"^000000 Apples.";
- mes "Is that right?";
+ mes(.@n$);
+ mesf("So you'll be\r"
+ "betting ^FF0000%d^000000 Apples.",
+ .@amount);
+ mes("Is that right?");
next;
if (select("Yes", "No") == 2) {
- mes "["+getarg(0)+"]";
- mes "Mm, made a mistake?";
- mes "Alright, please enter the";
- mes "number of Apples you";
- mes "wish to place in this bet";
+ mes(.@n$);
+ mes("Mm, made a mistake?");
+ mes("Alright, please enter the\r"
+ "number of Apples you\r"
+ "wish to place in this bet");
next;
continue;
}
if (countitem(Apple) <.@amount) {
- mes "I'm sorry, but you";
- mes "don't seem to have";
- mes "enough Apples for this";
- mes "bet... You can't gamble";
- mes "if you can't play, you know.";
+ mes(.@n$);
+ mes("I'm sorry, but you\r"
+ "don't seem to have\r"
+ "enough Apples for this\r"
+ "bet... You can't gamble\r"
+ "if you can't play, you know.");
next;
continue;
}
delitem 512,.@amount;
- mes "["+getarg(0)+"]";
- mes "Good!";
- mes "Now we can start";
- mes "this game! I'll roll first~";
+ mes(.@n$);
+ mes("Good!");
+ mes("Now we can start\r"
+ "this game! I'll roll first~");
break;
}
- mes "^3355FF*Rolling and rumbling*^000000";
+ mes("^3355FF*Rolling and rumbling*^000000");
next;
.@giveapple = .@amount*2;
.@table1 = rand(1,6);
.@table2 = rand(1,6);
.@tablesub = .@table1 + .@table2;
.@tabletotal = .@tablesub;
- mes "["+getarg(0)+"]";
- mes "I got a ^0000FF" + .@table1 + "^000000 and a ^0000FF" + .@table2 + "^000000.";
- mes "That's a total of ^0000FF" + .@tablesub + "^000000.";
- mes "^FF0000" + strcharinfo(0) + "^000000, now it's your turn.";
+ mes(.@n$);
+ mesf("I got a ^0000FF%d^000000 and a ^0000FF%d^000000.", .@table1, .@table2);
+ mesf("That's a total of ^0000FF%d^000000.", .@tablesub);
+ mesf("^FF0000%s^000000, now it's your turn.", strcharinfo(0));
next;
select("Cast Dice.");
- mes "^3355FF*Rolling and rumbling*^000000";
+ mes("^3355FF*Rolling and rumbling*^000000");
.@player1 = rand(1,6);
.@player2 = rand(1,6);
.@playersub = .@player1 + .@player2;
@@ -1397,95 +1403,125 @@ function script applegamble {
}
.@playertotal = .@playersub;
next;
- mes "["+getarg(0)+"]";
- mes "^FF0000" + strcharinfo(0) + "^000000, you have ^FF0000" + .@player1 + "^000000 and ^FF0000" + .@player2 + "^000000. The total is ^FF0000" + .@playersub + "^000000 .";
+ mes(.@n$);
+ mesf("^FF0000%s^000000, you have ^FF0000%d^000000 and ^FF0000%d^000000. The total is ^FF0000%d^000000.",
+ strcharinfo(0), .@player1, .@player2, .@playersub);
next;
- mes "["+getarg(0)+"]";
+ mes(.@n$);
if(.@playersub == .@tablesub) {
- mes "Currently my total is ^0000FF" + .@tablesub + "^000000 and ^FF0000" + strcharinfo(0) + "^000000, your total is ^FF0000" + .@playersub + "^000000. We are making an even game. Would you like to cast dice again?";
+ mesf("Currently my total is ^0000FF%d^000000 and ^FF0000%s^000000, your total is ^FF0000%d^000000. "
+ "We are making an even game. Would you like to cast dice again?",
+ .@tablesub, strcharinfo(0), .@playersub);
} else if (.@playersub > .@tablesub) {
- mes "Currently my total is ^0000FF" + .@tablesub + "^000000 and ^FF0000" + strcharinfo(0) + "^000000, your total is ^FF0000" + .@playersub + "^000000. ^FF0000" + strcharinfo(0) + "^000000, you are currently winning this game. Would you like to cast dice again?";
+ mesf("Currently my total is ^0000FF%d^000000 and ^FF0000%s^000000, your total is ^FF0000%d^000000. "
+ "^FF0000%s^000000, you are currently winning this game. Would you like to cast dice again?",
+ .@tablesub, strcharinfo(0), .@playersub, strcharinfo(0));
} else if(.@tablesub > .@playersub) {
- mes "Currently my total is ^0000FF" + .@tablesub + "^000000 and ^FF0000" + strcharinfo(0) + "^000000, your total is ^FF0000" + .@playersub + "^000000. I am winning this game. Would you like to cast dice again?";
+ mesf("Currently my total is ^0000FF%d^000000 and ^FF0000%s^000000, your total is ^FF0000%d^000000. "
+ "I am winning this game. Would you like to cast dice again?",
+ .@tablesub, strcharinfo(0), .@playersub);
}
next;
switch (select("Cast dice.", "Cancel.")) {
case 1:
- mes "^3355FF*Rolling and rumbling*^000000";
+ mes("^3355FF*Rolling and rumbling*^000000");
.@player3 = rand(1,6);
.@playertotal += .@player3;
next;
- mes "["+getarg(0)+"]";
+ mes(.@n$);
if (.@playertotal > 12) {
- mes "^FF0000" + strcharinfo(0) + "^000000, you got ^FF0000" + .@player3 + "^000000 and the total is now ^FF0000" + .@playertotal + "^000000. You lost this game. I am sorry but please try again.";
+ mesf("^FF0000%s^000000, you got ^FF0000%d^000000 and the total is now ^FF0000%d^000000. "
+ "You lost this game. I am sorry but please try again.",
+ strcharinfo(0), .@player3, .@playertotal);
close;
}
else if (.@playertotal < .@tablesub) {
- mes "^FF0000" + strcharinfo(0) + "^000000, you got ^FF0000" + .@player3 + "^000000 and the total is now ^FF0000" + .@playertotal + "^000000. Even though you casted dice again, still your total is smaller than mine. You lost the game. I am sorry and please try again.";
+ mesf("^FF0000%s^000000, you got ^FF0000%d^000000 and the total is now ^FF0000%d^000000. "
+ "Even though you casted dice again, still your total is smaller than mine. "
+ "You lost the game. I am sorry and please try again.",
+ strcharinfo(0), .@player3, .@playertotal);
close;
}
else if (.@playertotal == .@tablesub) {
if (.@tablesub > 8) {
- mes "^FF0000" + strcharinfo(0) + "^000000, you got ^FF0000" + .@player3 + "^000000 and the total is now ^FF0000" + .@playertotal + "^000000. I don't want to take any risk, let's end this game in a draw. Let's play again some other time~";
+ mesf("^FF0000%s^000000, you got ^FF0000%d^000000 and the total is now ^FF0000%d^000000. "
+ "I don't want to take any risk, let's end this game in a draw. "
+ "Let's play again some other time~",
+ strcharinfo(0), .@player3, .@playertotal);
close2;
getitem Apple,.@amount;
end;
}
}
else {
- mes "^FF0000" + strcharinfo(0) + "^000000, you got ^FF0000" + .@player3 + "^000000 and the total is now ^FF0000" + .@playertotal + "^000000. Now it is my turn.";
+ mesf("^FF0000%s^000000, you got ^FF0000%d^000000 and the total is now ^FF0000%d^000000. "
+ "Now it is my turn.",
+ strcharinfo(0), .@player3, .@playertotal);
}
break;
case 2:
- mes "["+getarg(0)+"]";
+ mes(.@n$);
if (.@playersub > .@tablesub) {
- mes "I see, you don't want to take risk of losing the game. Okay, let me cast dice again.";
+ mes("I see, you don't want to take risk of losing the game. Okay, let me cast dice again.");
}
else if (.@playersub == .@tablesub) {
if (.@tablesub > 8) {
- mes "I see, you don't want to take risk of losing this game. Neither do I, let's end this game in a draw. Let's play again some other time~";
+ mes("I see, you don't want to take risk of losing this game. "
+ "Neither do I, let's end this game in a draw. "
+ "Let's play again some other time~");
close2;
getitem Apple,.@amount;
end;
}
- mes "Alright.";
- mes "Let me cast the dice again.";
+ mes("Alright.");
+ mes("Let me cast the dice again.");
}
else {
- mes "It couldn't hurt to try.";
- mes "Well, I win this time.";
- mes "I'm sorry, let's try play";
- mes "again sometime.";
+ mes("It couldn't hurt to try.");
+ mes("Well, I win this time.");
+ mes("I'm sorry, let's try play\r"
+ "again sometime.");
close;
}
break;
}
next;
- mes "^3355FF*Rolling and rumbling*^000000";
+ mes("^3355FF*Rolling and rumbling*^000000");
.@table3 = rand(1,6);
.@tabletotal += .@table3;
next;
- mes "["+getarg(0)+"]";
+ mes(.@n$);
if (.@tabletotal > 12) {
- mes "I got ^0000FF" + .@table3 + "^000000 and the total is now ^0000FF" + .@tabletotal + "^000000. I lost this game since my total exceeded 12. Let me give you my apples. Congratulations, that was a great game.";
+ mesf("I got ^0000FF%d^000000 and the total is now ^0000FF%d^000000. "
+ "I lost this game since my total exceeded 12. Let me give you my apples. "
+ "Congratulations, that was a great game.",
+ .@table3, .@tabletotal);
close2;
getitem Apple,.@giveapple;
end;
}
else if (.@playertotal > .@tabletotal) {
- mes "I got ^0000FF" + .@table3 + "^000000 and the total is now ^0000FF" + .@tabletotal + "^000000. With total ^FF0000" + .@playertotal + "^000000 you won this game, ^FF0000" + strcharinfo(0) + "^000000. Let me give you my apples. It was a great game and I hope we will play again some other time.";
+ mesf("I got ^0000FF%d^000000 and the total is now ^0000FF%d^000000. "
+ "With total ^FF0000%d^000000 you won this game, ^FF0000%s^000000. Let me give you my apples. "
+ "It was a great game and I hope we will play again some other time.",
+ .@table3, .@tabletotal, .@playertotal, strcharinfo(0));
close2;
getitem Apple,.@giveapple;
end;
}
else if (.@playertotal == .@tabletotal) {
- mes "I got ^0000FF" + .@table3 + "^000000 and the total is now ^0000FF" + .@tabletotal + "^000000. With total ^FF0000" + .@playertotal + "^000000 this game came out even, ^FF0000" + strcharinfo(0) + "^000000. Let me give you your apple back. It was a great game and I hope we will play again some other time.";
+ mesf("I got ^0000FF%d^000000 and the total is now ^0000FF%d^000000. "
+ "With total ^FF0000%d^000000 this game came out even, ^FF0000%s^000000. "
+ "Let me give you your apple back. It was a great game and I hope we will play again some other time.",
+ .@table3, .@tabletotal, .@playertotal, strcharinfo(0));
close2;
getitem Apple,.@amount;
end;
}
else if (.@playertotal < .@tabletotal) {
- mes "I got ^0000FF" + .@table3 + "^000000 and the total is now ^0000FF" + .@tabletotal + "^000000. With total ^FF0000" + .@playertotal + "^000000 you lost this game, ^FF0000" + strcharinfo(0) + "^000000. I am sorry but please try again.";
+ mesf("I got ^0000FF%d^000000 and the total is now ^0000FF%d^000000. "
+ "With total ^FF0000%d^000000 you lost this game, ^FF0000%s^000000. I am sorry but please try again.",
+ .@table3, .@tabletotal, .@playertotal, strcharinfo(0));
close;
}
}
diff --git a/npc/airports/einbroch.txt b/npc/airports/einbroch.txt
index 8840ef121..62ba62b8e 100644
--- a/npc/airports/einbroch.txt
+++ b/npc/airports/einbroch.txt
@@ -9,7 +9,7 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
+//= Copyright (C) 2012-2016 Hercules Dev Team
//= Copyright (C) Muad_Dib
//= Copyright (C) L0ne_W0lf
//=
@@ -30,20 +30,20 @@
//=========================================================================
airport,143,43,5 script Airport Staff#airport1a::airport1 4_F_01,{
- mes "[Airport Staff]";
- mes "Welcome to the";
- mes "Einbroch Airport,";
- mes "where we offer nonstop";
- mes "flights to the cities of";
- mes "Juno, Lighthalzen and Hugel.";
+ mes("[Airport Staff]");
+ mes("Welcome to the\r"
+ "Einbroch Airport,\r"
+ "where we offer nonstop\r"
+ "flights to the cities of\r"
+ "Juno, Lighthalzen and Hugel.");
next;
if (select("Board the Airship", "Cancel") == 1) {
- mes "[Airport Staff]";
- mes "The Airship boarding fee";
- mes "is 1,200 zeny, but if you've";
- mes "got a Free Ticket for Airship,";
- mes "the fee will be waived. Will";
- mes "you board the Airship?";
+ mes("[Airport Staff]");
+ mes("The Airship boarding fee\r"
+ "is 1,200 zeny, but if you've\r"
+ "got a Free Ticket for Airship,\r"
+ "the fee will be waived. Will\r"
+ "you board the Airship?");
next;
if (select("Yes", "No") == 1) {
if (countitem(Free_Flying_Ship_Ticket) > 0) {
@@ -56,19 +56,19 @@ airport,143,43,5 script Airport Staff#airport1a::airport1 4_F_01,{
warp "airport",148,51;
end;
}
- mes "[Airport Staff]";
- mes "I'm sorry, but you don't";
- mes "have a Free Ticket for";
- mes "Airship and you don't have";
- mes "enough zeny for boarding";
- mes "the Airship. Remember, the";
- mes "boarding fee is 1,200 zeny.";
+ mes("[Airport Staff]");
+ mes("I'm sorry, but you don't\r"
+ "have a Free Ticket for\r"
+ "Airship and you don't have\r"
+ "enough zeny for boarding\r"
+ "the Airship. Remember, the\r"
+ "boarding fee is 1,200 zeny.");
close;
}
}
- mes "[Airport Staff]";
- mes "Thank you and";
- mes "have a nice day.";
+ mes("[Airport Staff]");
+ mes("Thank you and\r"
+ "have a nice day.");
close;
}
@@ -76,31 +76,31 @@ airport,158,43,5 duplicate(airport1) Airport Staff#airport1b 4_F_01
airport,126,43,5 duplicate(airport1) Airport Staff#airport1c 4_F_01
airport,143,49,3 script Arrival Staff#airport2a::airport2 4_F_01,{
- mes "[Arrival Staff]";
- mes "Welcome to Einbroch Airport.";
- mes "If you are arriving from your";
- mes "flight, let me guide you to the";
- mes "main terminal. Otherwise, please board the Airship to depart to";
- mes "Juno, Lighthalzen and Hugel.";
+ mes("[Arrival Staff]");
+ mes("Welcome to Einbroch Airport.");
+ mes("If you are arriving from your\r"
+ "flight, let me guide you to the\r"
+ "main terminal. Otherwise, please board the Airship to depart to\r"
+ "Juno, Lighthalzen and Hugel.");
next;
if (select("Exit to main terminal.", "Cancel.") == 1) {
- mes "[Arrival Staff]";
- mes "Once you're in the main terminal, you will need to pay the fee again";
- mes "to board an Airship. You should";
- mes "only exit if the city of Einbroch";
- mes "is your intended destination.";
- mes "Proceed to the main terminal?";
+ mes("[Arrival Staff]");
+ mes("Once you're in the main terminal, you will need to pay the fee again\r"
+ "to board an Airship. You should\r"
+ "only exit if the city of Einbroch\r"
+ "is your intended destination.");
+ mes("Proceed to the main terminal?");
next;
if (select("Yes", "No") == 1) {
warp "airport",142,40;
end;
}
}
- mes "[Arrival Staff]";
- mes "Alright, thank you";
- mes "for your patronage";
- mes "and I hope you have";
- mes "a pleasant flight~";
+ mes("[Arrival Staff]");
+ mes("Alright, thank you\r"
+ "for your patronage\r"
+ "and I hope you have\r"
+ "a pleasant flight~");
close;
}
@@ -108,20 +108,20 @@ airport,126,51,3 duplicate(airport2) Arrival Staff#airport2b 4_F_01
airport,158,50,3 duplicate(airport2) Arrival Staff#airport2c 4_F_01
einbroch,94,267,3 script Airship Staff#ein01 4_F_02,{
- mes "[Airship Staff]";
- mes "Welcome to the";
- mes "Einbroch Airport.";
- mes "Please use this door to";
- mes "board the Airship which stops";
- mes "over Juno, Lighthalzen and";
- mes "Hugel in the Schwaltzvalt Republic.";
+ mes("[Airship Staff]");
+ mes("Welcome to the\r"
+ "Einbroch Airport.");
+ mes("Please use this door to\r"
+ "board the Airship which stops\r"
+ "over Juno, Lighthalzen and\r"
+ "Hugel in the Schwaltzvalt Republic.");
next;
- mes "[Airship Staff]";
- mes "Otherwise, if Einbroch is";
- mes "your intended destination,";
- mes "please head down the stairs";
- mes "and ask the Arrival Staff to lead";
- mes "you to the main terminal. Thank";
- mes "you, and enjoy your travels.";
+ mes("[Airship Staff]");
+ mes("Otherwise, if Einbroch is\r"
+ "your intended destination,\r"
+ "please head down the stairs\r"
+ "and ask the Arrival Staff to lead\r"
+ "you to the main terminal. Thank\r"
+ "you, and enjoy your travels.");
close;
}
diff --git a/npc/airports/hugel.txt b/npc/airports/hugel.txt
index 238bfb8a6..9be356836 100644
--- a/npc/airports/hugel.txt
+++ b/npc/airports/hugel.txt
@@ -9,7 +9,7 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
+//= Copyright (C) 2012-2016 Hercules Dev Team
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
@@ -32,8 +32,8 @@
hugel,178,142,0 script toairplane#hugel WARPNPC,1,1,{
end;
OnTouch:
- mes "To use the airship, you are required to pay 1,200 zeny or a Free Airship Ticket.";
- mes "Would you like to use the service?";
+ mes("To use the airship, you are required to pay 1,200 zeny or a Free Airship Ticket.");
+ mes("Would you like to use the service?");
next;
if (select("Yes", "No") == 1) {
if (countitem(Free_Flying_Ship_Ticket) > 0) {
@@ -46,10 +46,10 @@ OnTouch:
warp "airplane",244,58;
end;
}
- mes "I am sorry, but you do not have enough money.";
- mes "Please remember, you are required to pay 1,200 zeny to use the service.";
+ mes("I am sorry, but you do not have enough money.");
+ mes("Please remember, you are required to pay 1,200 zeny to use the service.");
close;
}
- mes "Thank you, please come again.";
+ mes("Thank you, please come again.");
close;
}
diff --git a/npc/airports/izlude.txt b/npc/airports/izlude.txt
index 9cae6a912..ddcc4541c 100644
--- a/npc/airports/izlude.txt
+++ b/npc/airports/izlude.txt
@@ -9,7 +9,7 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
+//= Copyright (C) 2012-2016 Hercules Dev Team
//= Copyright (C) rAthena Dev Team
//= Copyright (C) eAthena Dev Team
//=
@@ -32,19 +32,19 @@
//=========================================================================
- script ::Airship_Staff_izlude FAKE_NPC,{
- mes "[Airship Staff]";
- mes "Welcome! Would you like";
- mes "to board the Airship that";
- mes "departs on the flight wich stops";
- mes "in Juno and Rachel?";
+ mes("[Airship Staff]");
+ mes("Welcome! Would you like\r"
+ "to board the Airship that\r"
+ "departs on the flight wich stops\r"
+ "in Juno and Rachel?");
next;
if (select("Board the Airship to Juno/Rachel.", "Cancel.") == 1) {
- mes "[Airship Staff]";
- mes "The boarding fee is";
- mes "1,200 zeny. However, this";
- mes "charged is waived if you use";
- mes "a Free Ticket for Airship. Now,";
- mes "would you still like to board?";
+ mes("[Airship Staff]");
+ mes("The boarding fee is\r"
+ "1,200 zeny. However, this\r"
+ "charged is waived if you use\r"
+ "a Free Ticket for Airship. Now,\r"
+ "would you still like to board?");
next;
if (select("Yes", "No") == 1) {
if (countitem(Free_Flying_Ship_Ticket) > 0) {
@@ -57,16 +57,16 @@
warp "airplane_01",244,58;
end;
}
- mes "[Airship Staff]";
- mes "I'm sorry, but you don't";
- mes "have 1,200 zeny to pay";
- mes "for the boarding fee.";
+ mes("[Airship Staff]");
+ mes("I'm sorry, but you don't\r"
+ "have 1,200 zeny to pay\r"
+ "for the boarding fee.");
close;
}
}
- mes "[Airship Staff]";
- mes "Thank you and";
- mes "please come again.";
- mes "Have a good day~";
+ mes("[Airship Staff]");
+ mes("Thank you and\r"
+ "please come again.");
+ mes("Have a good day~");
close;
}
diff --git a/npc/airports/lighthalzen.txt b/npc/airports/lighthalzen.txt
index 89935a24a..80842aa9d 100644
--- a/npc/airports/lighthalzen.txt
+++ b/npc/airports/lighthalzen.txt
@@ -9,7 +9,7 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
+//= Copyright (C) 2012-2016 Hercules Dev Team
//= Copyright (C) Muad_Dib
//= Copyright (C) L0ne_W0lf
//=
@@ -32,18 +32,18 @@
//=========================================================================
lhz_airport,143,43,5 script Airport Staff#lhz_air1a::lhz_airport1 4_F_01,{
- mes "[Airport Staff]";
- mes "Welcome to the";
- mes "Lighthalzen Airport,";
- mes "where we offer nonstop";
- mes "flights to Einbroch, Juno and Hugel.";
+ mes("[Airport Staff]");
+ mes("Welcome to the\r"
+ "Lighthalzen Airport,\r"
+ "where we offer nonstop\r"
+ "flights to Einbroch, Juno and Hugel.");
next;
if (select("Board the Airship.", "Cancel.") == 1) {
- mes "[Airport Staff]";
- mes "The boarding fee is";
- mes "1,200 zeny, but you can";
- mes "waive the fee if you redeem";
- mes "a Free Ticket for Airship.";
+ mes("[Airport Staff]");
+ mes("The boarding fee is\r"
+ "1,200 zeny, but you can\r"
+ "waive the fee if you redeem\r"
+ "a Free Ticket for Airship.");
next;
if (select("Yes", "No") == 1) {
if (countitem(Free_Flying_Ship_Ticket) > 0) {
@@ -56,17 +56,17 @@ lhz_airport,143,43,5 script Airport Staff#lhz_air1a::lhz_airport1 4_F_01,{
warp "lhz_airport",148,51;
end;
}
- mes "[Airship Staff]";
- mes "I'm sorry, but you don't";
- mes "have 1,200 zeny to pay";
- mes "for the boarding fee.";
+ mes("[Airship Staff]");
+ mes("I'm sorry, but you don't\r"
+ "have 1,200 zeny to pay\r"
+ "for the boarding fee.");
close;
}
}
- mes "[Airport Staff]";
- mes "Thank you and";
- mes "please come again.";
- mes "Have a good day~";
+ mes("[Airport Staff]");
+ mes("Thank you and\r"
+ "please come again.");
+ mes("Have a good day~");
close;
}
@@ -74,29 +74,29 @@ lhz_airport,158,43,5 duplicate(lhz_airport1) Airship Staff#lhz_air1b 4_F_01
lhz_airport,126,43,5 duplicate(lhz_airport1) Airship Staff#lhz_air1c 4_F_01
lhz_airport,143,49,3 script Arrival Staff#lhz_air2a::lhz_airport2 4_F_01,{
- mes "[Arrival Staff]";
- mes "Welcome to Lighthalzen Airport.";
- mes "Please let me guide you to the";
- mes "main terminal if you are arriving from your flight. Otherwise, please";
- mes "board the departing Airship to reach your intended destination.";
+ mes("[Arrival Staff]");
+ mes("Welcome to Lighthalzen Airport.");
+ mes("Please let me guide you to the\r"
+ "main terminal if you are arriving from your flight. Otherwise, please\r"
+ "board the departing Airship to reach your intended destination.");
next;
if (select("Exit to main terminal.", "Cancel.") == 1) {
- mes "[Arrival Staff]";
- mes "Once you're in the main terminal, you will need to pay the fee again";
- mes "to board an Airship. You should";
- mes "only exit if Lighthalzen is your intended destination. Shall we";
- mes "proceed to the main terminal?";
+ mes("[Arrival Staff]");
+ mes("Once you're in the main terminal, you will need to pay the fee again\r"
+ "to board an Airship. You should\r"
+ "only exit if Lighthalzen is your intended destination. Shall we\r"
+ "proceed to the main terminal?");
next;
if (select("Yes", "No") == 1) {
warp "lhz_airport",142,40;
end;
}
}
- mes "[Arrival Staff]";
- mes "Alright, thank you";
- mes "for your patronage";
- mes "and I hope you have";
- mes "a pleasant flight~";
+ mes("[Arrival Staff]");
+ mes("Alright, thank you\r"
+ "for your patronage\r"
+ "and I hope you have\r"
+ "a pleasant flight~");
close;
}
diff --git a/npc/airports/rachel.txt b/npc/airports/rachel.txt
index e3a1f7067..91db25d7e 100644
--- a/npc/airports/rachel.txt
+++ b/npc/airports/rachel.txt
@@ -9,7 +9,7 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
+//= Copyright (C) 2012-2016 Hercules Dev Team
//= Copyright (C) rAthena Dev Team
//= Copyright (C) eAthena Dev Team
//=
@@ -34,8 +34,8 @@
ra_fild12,295,208,0 script toairplane#rachel WARPNPC,1,1,{
end;
OnTouch:
- mes "To use the airship, you are required to pay 1,200 zeny or a Free Airship Ticket.";
- mes "Would you like to use the service?";
+ mes("To use the airship, you are required to pay 1,200 zeny or a Free Airship Ticket.");
+ mes("Would you like to use the service?");
next;
if (select("Yes", "No") == 1) {
if (countitem(Free_Flying_Ship_Ticket) > 0) {
@@ -48,10 +48,10 @@ OnTouch:
warp "airplane_01",245,60;
end;
}
- mes "I am sorry, but you do not have enough money.";
- mes "Please remember, you are required to pay 1,200 zeny to use the service.";
+ mes("I am sorry, but you do not have enough money.");
+ mes("Please remember, you are required to pay 1,200 zeny to use the service.");
close;
}
- mes "Thank you, please come again.";
+ mes("Thank you, please come again.");
close;
}
diff --git a/npc/airports/yuno.txt b/npc/airports/yuno.txt
index 56e5bc97e..6ae5b1657 100644
--- a/npc/airports/yuno.txt
+++ b/npc/airports/yuno.txt
@@ -9,7 +9,7 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
+//= Copyright (C) 2012-2016 Hercules Dev Team
//= Copyright (C) Muad_Dib
//= Copyright (C) L0ne_W0lf
//=
@@ -32,17 +32,17 @@
//=========================================================================
y_airport,143,43,5 script Airport Staff#y_air1a::y_airport1 4_F_01,{
- mes "[Airport Staff]";
- mes "Welcome to Juno Airport where we offer domestic flights to Einbroch, Lighthalzen and Hugel,";
- mes "and international flights to Izlude and Rachel.";
- mes "How may I be of service?";
+ mes("[Airport Staff]");
+ mes("Welcome to Juno Airport where we offer domestic flights to Einbroch, Lighthalzen and Hugel,\r"
+ "and international flights to Izlude and Rachel.");
+ mes("How may I be of service?");
next;
if (select("Board the Airship.", "Cancel.") == 1) {
- mes "[Airport Staff]";
- mes "The boarding fee for all";
- mes "flights is 1,200 zeny. If you";
- mes "use a Free Ticket for Airship,";
- mes "the boarding fee will be waived.So would you like to depart?";
+ mes("[Airport Staff]");
+ mes("The boarding fee for all\r"
+ "flights is 1,200 zeny. If you\r"
+ "use a Free Ticket for Airship,\r"
+ "the boarding fee will be waived.So would you like to depart?");
next;
if (select("Yes", "No") == 1) {
if (countitem(Free_Flying_Ship_Ticket) > 0) {
@@ -55,16 +55,16 @@ y_airport,143,43,5 script Airport Staff#y_air1a::y_airport1 4_F_01,{
warp "y_airport",148,51;
end;
}
- mes "[Airport Staff]";
- mes "I'm sorry, but you don't";
- mes "have 1,200 zeny to pay";
- mes "for the boarding fee.";
+ mes("[Airport Staff]");
+ mes("I'm sorry, but you don't\r"
+ "have 1,200 zeny to pay\r"
+ "for the boarding fee.");
close;
}
}
- mes "[Airport Staff]";
- mes "Thank you and";
- mes "have a nice day.";
+ mes("[Airport Staff]");
+ mes("Thank you and\r"
+ "have a nice day.");
close;
}
@@ -72,28 +72,28 @@ y_airport,158,43,5 duplicate(y_airport1) Airport Staff#y_air1b 4_F_01
y_airport,126,43,5 duplicate(y_airport1) Airport Staff#y_air1c 4_F_01
y_airport,143,49,3 script Arrival Staff#y_air2a::y_airport2 4_F_01,{
- mes "[Airport Staff]";
- mes "Welcome to Juno Airport. If you've just arrived from your";
- mes "flight, let me guide you to the main terminal. Otherwise, please";
- mes "board the departing Airship to reach your intended destination.";
+ mes("[Airport Staff]");
+ mes("Welcome to Juno Airport. If you've just arrived from your\r"
+ "flight, let me guide you to the main terminal. Otherwise, please\r"
+ "board the departing Airship to reach your intended destination.");
next;
if (select("Exit to main terminal", "Cancel") == 1) {
- mes "[Airport Staff]";
- mes "Once you're in the main terminal, you must pay the fee once again";
- mes "to board a departing Airship. You should only exit if your intended";
- mes "destination is Juno. Proceed to";
- mes "exit to the main terminal?";
+ mes("[Airport Staff]");
+ mes("Once you're in the main terminal, you must pay the fee once again\r"
+ "to board a departing Airship. You should only exit if your intended\r"
+ "destination is Juno. Proceed to\r"
+ "exit to the main terminal?");
next;
if (select("Yes", "No") == 1) {
warp "y_airport",142,40;
end;
}
}
- mes "[Airport Staff]";
- mes "Alright, thank you";
- mes "for your patronage";
- mes "and I hope you have";
- mes "a pleasant flight~";
+ mes("[Airport Staff]");
+ mes("Alright, thank you\r"
+ "for your patronage\r"
+ "and I hope you have\r"
+ "a pleasant flight~");
close;
}
@@ -101,80 +101,80 @@ y_airport,126,51,3 duplicate(y_airport2) Arrival Staff#y_air2b 4_F_01
y_airport,158,50,3 duplicate(y_airport2) Arrival Staff#y_air2c 4_F_01
y_airport,145,63,5 script Domestic Boarding 4_F_02,{
- mes "[Boarding Staff]";
- mes "Would you like to board the";
- mes "Airship that flies to Einbroch,";
- mes "Lighthalzen and Hugel? If so,";
- mes "please let me guide you to that";
- mes "Airship's boarding area.";
+ mes("[Boarding Staff]");
+ mes("Would you like to board the\r"
+ "Airship that flies to Einbroch,\r"
+ "Lighthalzen and Hugel? If so,\r"
+ "please let me guide you to that\r"
+ "Airship's boarding area.");
next;
if (select("Yes", "No") == 1) {
warp "yuno",59,244;
end;
}
- mes "[Boarding Staff]";
- mes "Very well, then.";
- mes "Thank you for your";
- mes "patronage, and I hope";
- mes "you enjoy your travels~";
+ mes("[Boarding Staff]");
+ mes("Very well, then.");
+ mes("Thank you for your\r"
+ "patronage, and I hope\r"
+ "you enjoy your travels~");
close;
}
y_airport,140,63,5 script International Boarding 4_F_02,{
- mes "[Boarding Staff]";
- mes "Would you like to board";
- mes "the Airship which flies to";
- mes "Juno, Izlude and Rachel?";
- mes "If so, let me guide";
- mes "you to the boarding area.";
+ mes("[Boarding Staff]");
+ mes("Would you like to board\r"
+ "the Airship which flies to\r"
+ "Juno, Izlude and Rachel?");
+ mes("If so, let me guide\r"
+ "you to the boarding area.");
next;
if (select("Yes", "No") == 1) {
warp "yuno",47,244;
end;
}
- mes "[Boarding Staff]";
- mes "Alright, then.";
- mes "Thank you for flying";
- mes "with us, and I hope you";
- mes "enjoy your travels on our";
- mes "state of the art Airships.";
+ mes("[Boarding Staff]");
+ mes("Alright, then.");
+ mes("Thank you for flying\r"
+ "with us, and I hope you\r"
+ "enjoy your travels on our\r"
+ "state of the art Airships.");
close;
}
yuno,14,262,5 script Airship Staff#yuno01 4_F_02,{
- mes "[Airship Staff]";
- mes "Welcome to Juno Airport.";
- mes "Please use this door to";
- mes "board the Airship that will";
- mes "be flying all the way to Izlude";
- mes "in the Rune-Midgarts Kingdom,";
- mes "and to Rachel in the Arunafeltz";
- mes "Republic.";
+ mes("[Airship Staff]");
+ mes("Welcome to Juno Airport.");
+ mes("Please use this door to\r"
+ "board the Airship that will\r"
+ "be flying all the way to Izlude\r"
+ "in the Rune-Midgarts Kingdom,\r"
+ "and to Rachel in the Arunafeltz\r"
+ "Republic.");
next;
- mes "[Airship Staff]";
- mes "Otherwise, if Juno is";
- mes "your intended destination,";
- mes "please head down the stairs";
- mes "and ask the Arrival Staff to lead";
- mes "you to the main terminal. Thank";
- mes "you, and enjoy your travels.";
+ mes("[Airship Staff]");
+ mes("Otherwise, if Juno is\r"
+ "your intended destination,\r"
+ "please head down the stairs\r"
+ "and ask the Arrival Staff to lead\r"
+ "you to the main terminal. Thank\r"
+ "you, and enjoy your travels.");
close;
}
yuno,88,263,3 script Airship Staff#yuno02 4_F_02,{
- mes "[Airship Staff]";
- mes "Welcome to Juno Airport.";
- mes "Please use this door to";
- mes "board the Airship which stops";
- mes "over Einbroch, Lighthalzen and";
- mes "Hugel in the Schwaltzvalt Republic.";
+ mes("[Airship Staff]");
+ mes("Welcome to Juno Airport.");
+ mes("Please use this door to\r"
+ "board the Airship which stops\r"
+ "over Einbroch, Lighthalzen and\r"
+ "Hugel in the Schwaltzvalt Republic.");
next;
- mes "[Airship Staff]";
- mes "Otherwise, if Juno is";
- mes "your intended destination,";
- mes "please head down the stairs";
- mes "and ask the Arrival Staff to lead";
- mes "you to the main terminal. Thank";
- mes "you, and enjoy your travels.";
+ mes("[Airship Staff]");
+ mes("Otherwise, if Juno is\r"
+ "your intended destination,\r"
+ "please head down the stairs\r"
+ "and ask the Arrival Staff to lead\r"
+ "you to the main terminal. Thank\r"
+ "you, and enjoy your travels.");
close;
}