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author | Dastgir <dastgirpojee@rocketmail.com> | 2015-12-10 15:31:22 +0530 |
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committer | Haru <haru@dotalux.com> | 2015-12-18 05:13:34 +0100 |
commit | 49db25887215726ef0a46c8212efb88dbf3004e6 (patch) | |
tree | 9949053abc83fb81f56f5ffcceadc6de5e77cf81 /npc/airports/airships.txt | |
parent | 53abb8cdf92cd3d153b0a3d5b99b55cbd631f36c (diff) | |
download | hercules-49db25887215726ef0a46c8212efb88dbf3004e6.tar.gz hercules-49db25887215726ef0a46c8212efb88dbf3004e6.tar.bz2 hercules-49db25887215726ef0a46c8212efb88dbf3004e6.tar.xz hercules-49db25887215726ef0a46c8212efb88dbf3004e6.zip |
ItemID to Constant: airports Folder
Diffstat (limited to 'npc/airports/airships.txt')
-rw-r--r-- | npc/airports/airships.txt | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/npc/airports/airships.txt b/npc/airports/airships.txt index b5b187bc6..1535fef90 100644 --- a/npc/airports/airships.txt +++ b/npc/airports/airships.txt @@ -541,7 +541,7 @@ airplane,50,66,5 script Apple Merchant#airplane 4_M_04,{ mes "purchase fewer Apples."; close; } - else if (checkweight(512,.@input) == 0) { + else if (checkweight(Apple,.@input) == 0) { mes "[Fruitz]"; mes "Hmmm, I don't think"; mes "you've got enough room in"; @@ -551,7 +551,7 @@ airplane,50,66,5 script Apple Merchant#airplane 4_M_04,{ } else { Zeny -= .@pay; - getitem 512,.@input; //Apple + getitem Apple,.@input; mes "[Fruitz]"; mes "Thanks for stopping by"; mes "my shop. I hope you enjoy"; @@ -567,7 +567,7 @@ airplane,50,66,5 script Apple Merchant#airplane 4_M_04,{ next; switch (select("Yes:No")) { case 1: - if (countitem(512) < 3 || countitem(713) < 1) { + if (countitem(Apple) < 3 || countitem(Empty_Bottle) < 1) { mes "[Fruitz]"; mes "I'm sorry, but you don't"; mes "have enough materials to"; @@ -586,9 +586,9 @@ airplane,50,66,5 script Apple Merchant#airplane 4_M_04,{ mes "*Grind grind*"; mes "*Clang...!*^000000"; next; - delitem 512,3; //Apple - delitem 713,1; //Empty_Bottle - getitem 531,1; //Apple_Juice + delitem Apple,3; + delitem Empty_Bottle,1; + getitem Apple_Juice,1; mes "[Fruitz]"; mes "There you go~"; mes "I hope you enjoy!"; @@ -830,7 +830,7 @@ airplane_01,250,58,2 script Airship Staff#airplane01 1_F_02,{ } airplane_01,50,66,5 script Apple Merchant#air01 4_M_04,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -901,7 +901,7 @@ airplane_01,50,66,5 script Apple Merchant#air01 4_M_04,{ mes "purchase less Apples."; close; } - else if (checkweight(512,.@input) == 0) { + else if (checkweight(Apple,.@input) == 0) { mes "[Meltz]"; mes "Hmm, I don't think you've"; mes "got enough room to carry"; @@ -912,7 +912,7 @@ airplane_01,50,66,5 script Apple Merchant#air01 4_M_04,{ } else { Zeny -= .@pay; - getitem 512,.@input; //Apple + getitem Apple,.@input; mes "[Meltz]"; mes "Thanks for stopping by"; mes "my shop. I hope you enjoy"; @@ -928,7 +928,7 @@ airplane_01,50,66,5 script Apple Merchant#air01 4_M_04,{ next; switch (select("Yes:No")) { case 1: - if (countitem(512) < 3 || countitem(713) < 1) { + if (countitem(Apple) < 3 || countitem(Empty_Bottle) < 1) { mes "[Meltz]"; mes "I'm sorry, but you don't"; mes "have enough materials to"; @@ -945,9 +945,9 @@ airplane_01,50,66,5 script Apple Merchant#air01 4_M_04,{ mes "*Grind* *Grind*"; mes "*Clang...!*^000000"; next; - delitem 512,3; //Apple - delitem 713,1; //Empty_Bottle - getitem 531,1; //Apple_Juice + delitem Apple,3; + delitem Empty_Bottle,1; + getitem Apple_Juice,1; mes "[Meltz]"; mes "There you go~"; mes "Please come again."; @@ -1357,7 +1357,7 @@ function script applegamble { next; continue; } - if (countitem(512) <.@amount) { + if (countitem(Apple) <.@amount) { mes "I'm sorry, but you"; mes "don't seem to have"; mes "enough Apples for this"; @@ -1428,7 +1428,7 @@ function script applegamble { if (.@tablesub > 8) { mes "^FF0000" + strcharinfo(0) + "^000000, you got ^FF0000" + .@player3 + "^000000 and the total is now ^FF0000" + .@playertotal + "^000000. I don't want to take any risk, let's end this game in a draw. Let's play again some other time~"; close2; - getitem 512,.@amount; //Apple + getitem Apple,.@amount; end; } } @@ -1445,7 +1445,7 @@ function script applegamble { if (.@tablesub > 8) { mes "I see, you don't want to take risk of losing this game. Neither do I, let's end this game in a draw. Let's play again some other time~"; close2; - getitem 512,.@amount; //Apple + getitem Apple,.@amount; end; } mes "Alright."; @@ -1469,19 +1469,19 @@ function script applegamble { if (.@tabletotal > 12) { mes "I got ^0000FF" + .@table3 + "^000000 and the total is now ^0000FF" + .@tabletotal + "^000000. I lost this game since my total exceeded 12. Let me give you my apples. Congratulations, that was a great game."; close2; - getitem 512,.@giveapple; //Apple + getitem Apple,.@giveapple; end; } else if (.@playertotal > .@tabletotal) { mes "I got ^0000FF" + .@table3 + "^000000 and the total is now ^0000FF" + .@tabletotal + "^000000. With total ^FF0000" + .@playertotal + "^000000 you won this game, ^FF0000" + strcharinfo(0) + "^000000. Let me give you my apples. It was a great game and I hope we will play again some other time."; close2; - getitem 512,.@giveapple; //Apple + getitem Apple,.@giveapple; end; } else if (.@playertotal == .@tabletotal) { mes "I got ^0000FF" + .@table3 + "^000000 and the total is now ^0000FF" + .@tabletotal + "^000000. With total ^FF0000" + .@playertotal + "^000000 this game came out even, ^FF0000" + strcharinfo(0) + "^000000. Let me give you your apple back. It was a great game and I hope we will play again some other time."; close2; - getitem 512,.@amount; //Apple + getitem Apple,.@amount; end; } else if (.@playertotal < .@tabletotal) { |