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authorFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
committerFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
commit288490094a7fe9167747dc78d416940759a31197 (patch)
tree53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/airports/airships.txt
parent8ec1c47aed09c90343949d57c92760ba84738a46 (diff)
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- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/airports/airships.txt')
-rw-r--r--npc/airports/airships.txt2258
1 files changed, 1129 insertions, 1129 deletions
diff --git a/npc/airports/airships.txt b/npc/airports/airships.txt
index 7325d3725..85113118b 100644
--- a/npc/airports/airships.txt
+++ b/npc/airports/airships.txt
@@ -1,1129 +1,1129 @@
-//===== eAthena Script =======================================
-//= The Airship System Script
-//===== By: ==================================================
-//= MasterOfMuppets
-//===== Current Version: =====================================
-//= 0.5c
-//===== Compatible With: =====================================
-//= eAthena SVN 3422+(Requires jA Script System)
-//===== Description: =========================================
-//= The Airship System used in the official servers, however this
-//= one is still about 25% custom and is missing some npcs.
-//===== Additional Comments: =================================
-//= 0.1 Added first version, it might be a little buggy [MasterOfMuppets]
-//= 0.1a Fixed the Airport Staff#Iz which was [MasterOfMuppets]
-//= warping you to the same location as Airport Staff#Ein
-//= 0.2 Implemented some more airship NPCs, more are to come.
-//= 0.3 Implemented some more NPCs [MasterOfMuppets]
-//= 0.4 Implemented two mini games scripted by Dj-Yhn [MasterOfMuppets]
-//= 0.5 Removed Duplicates [Silent]
-//= 0.5aFixed a typo [Evera] 0.5b Fixed appledice bugs [Lupus]
-//============================================================
-
-//============================================================
-//= The Airship System (Yuno -> Hugel -> Einbroch -> Lighthalzen -> repeat)
-//============================================================
-
-airplane.gat,243,74,4 script #AirshipWarp-1 45,2,2{
-OnTouch:
- if($@airplanelocation == 1)warp "einbroch.gat",90,275;
- if($@airplanelocation == 2)warp "yuno.gat",85,265;
- if($@airplanelocation == 3)warp "lighthalzen.gat",302,75;
- if($@airplanelocation == 4)warp "hugel.gat",182,150;
- end;
-
-OnHide:
- misceffect 16;
- end;
-OnUnhide:
- misceffect 215;
- end;
-}
-
-airplane.gat,243,29,4 script #AirshipWarp-2 45,2,2{
-OnTouch:
- if($@airplanelocation == 1)warp "einbroch.gat",90,275;
- if($@airplanelocation == 2)warp "yuno.gat",85,265;
- if($@airplanelocation == 3)warp "lighthalzen.gat",302,75;
- if($@airplanelocation == 4)warp "hugel.gat",182,150;
- end;
-
-OnHide:
- misceffect 16;
- end;
-OnUnhide:
- misceffect 215;
- end;
-}
-
-airplane.gat,1,1,0 script EinYuno_Airship -1,{
-OnInit:
-while(1)
-{
- initnpctimer;
- setnpctimer 0;
- set $@airplanelocation,0;
- donpcevent "#AirshipWarp-1::OnHide";
- donpcevent "#AirshipWarp-2::OnHide";
- disablenpc "#AirshipWarp-1";
- disablenpc "#AirshipWarp-2";
- mapannounce "airplane.gat","The Airship is leaving the ground. Our next destination is Hugel.",1,0xBA55D3;
- end;
-OnTimer15000:
- mapannounce "airplane.gat","We are heading to Hugel.",1,0xBA55D3;
- end;
-OnTimer30000:
- mapannounce "airplane.gat","We will arrive in Hugel shortly.",1,0xBA55D3;
- end;
-OnTimer45000:
- set $@airplanelocation,4;
- enablenpc "#AirshipWarp-1";
- enablenpc "#AirshipWarp-2";
- donpcevent "#AirshipWarp-1::OnUnhide";
- donpcevent "#AirshipWarp-2::OnUnhide";
- mapannounce "airplane.gat","Welcome to Hugel. Have a safe trip.",1,0xBA55D3;
- end;
-OnTimer55000:
- mapannounce "airplane.gat","Currently, we are in Hugel. The Airship will leave shortly.",1,0xBA55D3;
- end;
-OnTimer65000:
- set $@airplanelocation,0;
- donpcevent "#AirshipWarp-1::OnHide";
- donpcevent "#AirshipWarp-2::OnHide";
- disablenpc "#AirshipWarp-1";
- disablenpc "#AirshipWarp-2";
- mapannounce "airplane.gat","The Airship is leaving the ground. Our next destination is Einbroch.",1,0x00FF00;
- end;
-OnTimer80000:
- mapannounce "airplane.gat","We are heading to Einbroch.",1,0x00FF00;
- end;
-OnTimer95000:
- mapannounce "airplane.gat","We will arrive in Einbroch shortly.",1,0x00FF00;
- end;
-OnTimer110000:
- set $@airplanelocation,1;
- enablenpc "#AirshipWarp-1";
- enablenpc "#AirshipWarp-2";
- donpcevent "#AirshipWarp-1::OnUnhide";
- donpcevent "#AirshipWarp-2::OnUnhide";
- mapannounce "airplane.gat","Welcome to Einbroch. Have a safe trip.",1,0x00FF00;
- end;
-OnTimer120000:
- mapannounce "airplane.gat","Currently, we are in Einbroch. The Airship will take off shortly.",1,0x00FF00;
- end;
-OnTimer130000:
- set $@airplanelocation,0;
- donpcevent "#AirshipWarp-1::OnHide";
- donpcevent "#AirshipWarp-2::OnHide";
- disablenpc "#AirshipWarp-1";
- disablenpc "#AirshipWarp-2";
- mapannounce "airplane.gat","The Airship is leaving the ground. Our next destination is Lighthalzen.",1,0xFF8600;
- end;
-OnTimer145000:
- mapannounce "airplane.gat","We are heading to Lighthalzen.",1,0xFF8600;
- end;
-OnTimer160000:
- mapannounce "airplane.gat","We will arrive in Lighthalzen shortly.",1,0xFF8600;
- end;
-OnTimer175000:
- set $@airplanelocation,3;
- enablenpc "#AirshipWarp-1";
- enablenpc "#AirshipWarp-2";
- donpcevent "#AirshipWarp-1::OnUnhide";
- donpcevent "#AirshipWarp-2::OnUnhide";
- mapannounce "airplane.gat","Welcome to Lighthalzen. Have a safe trip.",1,0xFF8600;
- end;
-OnTimer185000:
- mapannounce "airplane.gat","Currently, we are in Lighthalzen. The Airship will leave shortly.",1,0xFF8600;
- end;
-OnTimer195000:
- set $@airplanelocation,0;
- donpcevent "#AirshipWarp-1::OnHide";
- donpcevent "#AirshipWarp-2::OnHide";
- disablenpc "#AirshipWarp-1";
- disablenpc "#AirshipWarp-2";
- mapannounce "airplane.gat","The Airship is now taking off. Our next destination is Yuno.",1,0x70DBDB;
- end;
-OnTimer210000:
- mapannounce "airplane.gat","We are heading to Yuno.",1,0x70DBDB;
- end;
-OnTimer225000:
- mapannounce "airplane.gat","We will arrive in Yuno shortly.",1,0x70DBDB;
- end;
-OnTimer240000:
- set $@airplanelocation,2;
- enablenpc "#AirshipWarp-1";
- enablenpc "#AirshipWarp-2";
- donpcevent "#AirshipWarp-1::OnUnhide";
- donpcevent "#AirshipWarp-2::OnUnhide";
- mapannounce "airplane.gat","Welcome to Yuno. Have a safe trip.",1,0x70DBDB;
- end;
-OnTimer250000:
- mapannounce "airplane.gat","Currently, we are in Yuno. The Airship will leave shortly.",1,0x70DBDB;
- end;
-OnTimer260000:
- stoptimer;
-}
-}
-
-//C4644E
-
-//============================================================
-//= Some normal NPCS (airplane.gat)
-//============================================================
-
-airplane.gat,240,64,5 script Exit#01::Exit2 857,{
-
-end;
-
-}
-
-airplane.gat,247,64,5 duplicate(Exit2) Exit#02 857
-
-airplane.gat,240,39,1 duplicate(Exit2) Exit#03 857
-
-airplane.gat,247,39,1 duplicate(Exit2) Exit#04 857
-
-airplane.gat,100,69,2 script Airship Crew#01::Airship Crew 852,{
-
- mes "[Airship Crew]";
- mes "If we've landed at";
- mes "your destination and";
- mes "you'd like to leave the";
- mes "Airship, please use the";
- mes "stairs up ahead. Thank";
- mes "you for you patronage.";
- close;
-
-}
-
-airplane.gat,250,59,3 script Airship Staff::AirshipInfo 67,{
-
- mes "[Airship Staff]";
- mes "Welcome";
- mes "to the Airship.";
- mes "How may I help you?";
- next;
- menu "Using the Airship",s_Use,"Captain's Cabin",s_Capt,"Facilities",s_Faci,"Cancel",-;
-
- mes "[Airship Staff]";
- mes "Well, I hope you like";
- mes "your flight aboard";
- mes "our Airships. Thank";
- mes "you and have a good day.";
- close;
-
-s_Use:
- mes "[Airship Staff]";
- mes "When you see a broadcast";
- mes "announcing that we have";
- mes "arrived at your destination,";
- mes "please use one of the exits";
- mes "located at the north and";
- mes "south ends of the Airship";
- next;
- mes "[Airship Staff]";
- mes "If you happen to miss";
- mes "your stop, don't worry.";
- mes "The airship is constantly";
- mes "on route and you'll get";
- mes "another chance to arrive";
- mes "to your intended destination.";
- close;
-
-s_Capt:
- mes "[Airship Staff]";
- mes "The Captain's Cabin";
- mes "is located at the front";
- mes "of the Airship. There, you";
- mes "can meet the captain and";
- mes "the pilot of the Airship.";
- close;
-
-s_Faci:
- mes "[Airship Staff]";
- mes "The Airship provides";
- mes "various Mini Games for";
- mes "the entertainment of all";
- mes "our passengers. We invite";
- mes "you to try your luck and skills";
- mes "in the Airship's Mini Games~";
- close;
-
-}
-
-airplane.gat,50,66,4 script Meltz::AirshipApples 86,{
-
- mes "[Meltz]";
- mes "Welcome to Meltz's";
- mes "Shop where you can";
- mes "purchase Apples or grind";
- mes "them to make Apple Juice.";
- next;
- menu "Buy Apples",s_Buy,"Make Apple Juice",s_Juice,"Cancel.",-;
-
-s_Cancel:
- mes "[Meltz]";
- mes "Thanks for stopping";
- mes "by my shop. Farewell!";
- mes "Come back anytime when";
- mes "you feel like having an";
- mes "Apple to snack on~";
- close;
-
-s_Buy:
- mes "[Meltz]";
- mes "Please enter the amount";
- mes "of Apples that you wish to";
- mes "buy. Each Apple is 15 zeny";
- mes "and you can buy a maximum";
- mes "of 500 at a time. Please enter";
- mes "\"0\" to cancel your order.";
- next;
- input @tempapple;
- if(!@tempapple)goto s_Cancel;
- if(@tempapple > 0 && @tempapple < 501)goto s_AppleBuy;
- if(@tempapple < 0)close;
- mes "[Meltz]";
- mes "The maximum amount of apples";
- mes "you can buy at the same time";
- mes "is 500. " + @tempapple + " is clearly";
- mes "over 500.";
- close;
-
-s_AppleBuy:
- mes "[Meltz]";
- mes "A total of ^FF0000" + @tempapple + "^000000 Apples.";
- mes "will cost you ^FF0000" + @tempapple * 15 + "^000000 zeny.";
- mes "Would you like to continue?";
- next;
- menu "Yes",-,"No",s_Cancel;
-
- if(zeny < (@tempapple * 15))goto s_NEnoughZeny;
- mes "[Meltz]";
- mes "Thanks for stopping by";
- mes "my shop. I hope you enjoy";
- mes "the flavor of these Apples~!";
- getitem 512,@tempapple;
- set zeny,zeny - (@tempapple * 15);
- close;
-
-s_NEnoughZeny:
- mes "[Meltz]";
- mes "I'm sorry buy you don't";
- mes "seem to have enough zeny.";
- mes "Come back anytime when";
- mes "you feel like having an";
- mes "Apple to snack on~";
- close;
-
-s_Juice:
- mes "[Meltz]";
- mes "Okay, I'll need";
- mes "^FF00003 Apples and 1 Empty Bottle^000000";
- mes "to make 1 Apple Juice for you.";
- mes "Would you like to proceed?";
- next;
- menu "Yes",-,"No",s_Cancel;
-
- if(countitem(512) < 3 || !countitem(713))goto s_Material;
- mes "[Meltz]";
- mes "Thank you,";
- mes "please wait";
- mes "just a moment.";
- next;
- mes "*Grind grind*";
- mes "*Grind grind*";
- mes "*Clang...!*";
- next;
- mes "[Meltz]";
- mes "There you go~";
- mes "I hope you enjoy!";
- mes "Please feel free to";
- mes "stop by for your Apple";
- mes "and Apple Juice needs";
- mes "at anytime, adventurer~";
- delitem 512,3;
- delitem 713,1;
- getitem 531,1;
- close;
-
-s_Material:
- mes "[Meltz]";
- mes "I'm sorry, but you don't";
- mes "have enough materials to";
- mes "create a bottle of Apple Juice.";
- mes "Remember, I need 3 Apples";
- mes "and 1 Empty Bottle to do it.";
- close;
-
-}
-
-
-airplane.gat,33,69,4 script Kaci 73,{
- callfunc "applegamble","Kaci";
- end;
-
- OnLose:
- emotion e_wah;
- end;
-
- OnWin:
- emotion e_no1;
- end;
-}
-
-airplane.gat,80,71,4 script Zerta 834,{
- mes "[Zerta]";
- mes "Oh, hello adventurer.";
- mes "I am currently on a";
- mes "sacred journey, offering";
- mes "prayer for the sake of the";
- mes "Rune-Midgard continent.";
- close;
-}
-
-airplane.gat,65,63,4 script Maelin 714,{
- mes "[Maelin]";
- mes "Um, this Airship is";
- mes "to Lutie, isn't it? I've";
- mes "been waiting so long,";
- mes "but I haven't heard any";
- mes "broadcast about Lutie.";
- close;
-}
-
-airplane.gat,32,61,4 script Nils::TypingContest 49,{
- callfunc "F_ClearGarbage"; //Clear outdated, unused variables
-loopback:
- mes "[Nils]";
- mes "Welcome to the";
- mes "^FF0000RO Typing Challenge^000000.";
- mes "Would you like to play";
- mes "a quick typing game?";
- next;
- menu "Play ^FF0000RO Typing Challenge^000000",s_Play,"Information",s_Info,"View Top Records",s_Record,"Cancel",-;
-
- mes "[Nils]";
- mes "Feel free to take on the";
- mes "Ro Typing Challenge";
- mes "anytime. I'll be here~";
- close;
-
-s_Play:
- mes "[Nils]";
- mes "Okay, we have";
- mes "a new challenger!";
- mes "Enter the following";
- mes "text as quickly as you";
- mes "can without making any";
- mes "mistakes! Let's start~!";
- next;
- //below arrays are for simplified entering of new lines ;P
- //first lines array
- setarray $@textstringsa$[0],"^00FFFFthkelfkskeldmsiejdlsle^0000FFhfndkelsheidl",
- "^993366hfjdkeldjsieldjs^663366hfjdjeiskdlefvbd",
- "^00FFFFCoboman no chikara-yumei na",
- "^993366belief love luck grimace sweat rush",
- "^00FFFFcallipygian salacious lascivious",
- "^663366uNflAPPaBLe LoVaBLe SeCreTs AnD",
- "^00CCFFburrdingdingdilidingdingphoohudaamb",
- "^FF33CCbarapaphurarlandreamduranbatuhi^990066wooi",
- "^FF33CCLiGhTsPeEd RiGhT SPEed leFT TURn",
- "^00CCFFI'm the King of all Weirdos! Now",
- "^00CCFFBy the power of^000000",
- "^00CCFF...silence. quiet benevolence...";
- //second lines array
- setarray $@textstringsb$[0],"skemd",
- "",
- "chikara-dalookii na chikara da ze!",
- "folktale rodimus optimus bumblebee",
- "licentious prurient concupiscent",
- "BoWLiNg aGaINST tHe KarMA of YoUtH",
- "andoora^0000FFbambarambambamburanbamding",
- "kabamturubamdingding",
- "RiGhT BuRn OrIGInAL GaNgSteR SmACk",
- "you know of my true power. Obey~!",
- "p-po-poi-po-poi-poin-poing",
- "soul mate... wonder. enigma...";
- //for the few 3-liners... =X
- setarray $@textstringsc$[0],"",
- "",
- "COBO ON!",
- "",
- "",
- "",
- "",
- "",
- "",
- "",
- "GOD-POING. I NEVER LOSE!",
- "cloud.";
- //comparisation strings
- setarray $@compstring$[0],"thkelfkskeldmsiejdlslehfndkelsheidlskemd",
- "hfjdkeldjsieldjshfjdjeiskdlefvbd",
- "Coboman no chikara-yumei na chikara-dalookii na chikara da ze! COBO ON",
- "belief love luck grimace sweat rush folktale rodimus optimus bumblebee",
- "callipygian salacious lascivious licentious prurient concupiscent",
- "uNflAPPaBLe LoVaBLe SeCreTs AnD BoWLiNg aGaINST tHe KarMA of YoUtH",
- "burrdindingdilidingdingphoohudaambandoorabambarambambamburanbamding",
- "barapaphurarlandreamduranbatuhiwooikabamturubamdingding",
- "LiGhTsPeEd RiGhT SPEed leFT TURn RiGhT BuRn OrIGInAL GaNgSteR SmACk",
- "I'm the King of all Weirdos! Now you know of my true power. Obey~!",
- "By the power of p-po-poi-po-poi-poin-poing GOD-POING. I NEVER LOSE!",
- "...silence. quiet benevolence... soul mate... wonder. enigma... cloud";
- //lengths
- setarray $@lengths[0],20,32,73,73,65,66,67,55,67,66,67,69;
- // initnpctimer;
- mes "[Nils]";
- set @index,rand(1,getarraysize($@textstringsa$))-1;
- set @string1a$,$@textstringsa$[@index];
- set @string1b$,$@textstringsb$[@index];
- set @string1c$,$@textstringsc$[@index];
- set @typingstring1$,$@compstring$[@index];
- set @typingkeys,$@lengths[@index];
- set @index2,rand(1,getarraysize($@textstringsa$))-1;
- while (@index2 == @index) {
- set @index2,rand(1,getarraysize($@textstringsa$))-1;
- }
- set @string2a$,$@textstringsa$[@index2];
- set @string2b$,$@textstringsb$[@index2];
- set @string2c$,$@textstringsc$[@index2];
- set @typingstring2$,$@compstring$[@index2];
- set @typingkeys,@typingkeys+$@lengths[@index2];
- set @start,gettime(3)*60*60+gettime(2)*60+gettime(1);
- mes @string1a$;
- if(@string1b$ != "")mes @string1b$;
- if(@string1c$ != "")mes @string1c$;
- input @comparisonvar$[1];
- next;
- mes "^000000[Nils]";
- mes @string2a$;
- if(@string2b$ != "")mes @string2b$;
- if(@string2c$ != "")mes @string2c$;
- input @comparisonvar$[2];
- if(@comparisonvar$[1] == @typingstring1$ && @comparisonvar$[2] == @typingstring2$)set @typingcorrect,1;
- next;
- if(!@typingcorrect)goto s_Fail;
- set @time,(gettime(3)*60*60+gettime(2)*60+gettime(1))-@start; //seconds taken
- set @mypoints,(@typingkeys * 100) / @time;
- mes "[Nils]";
- mes "Your typing time";
- mes "was ^FF0000" + @time + " seconds^000000";
- mes "and your score is";
- mes "^0000FF" + @mypoints + "^000000 points";
- next;
- if(@mypoints <= $TypingRecord)goto loopback;
- mes "[Nils]";
- mes "Congratulations!";
- mes "It's a new record.";
- mes "I'll put you on the high-";
- mes "score list immediately.";
- set $TypingRecord,@mypoints;
- set $TypingRecord$,strcharinfo(0);
- close;
-
-s_Fail:
- mes "^000000[Nils]";
- mes "I'm sorry you didn't type";
- mes "all characters correctly.";
- mes "But remember, practice makes";
- mes "perfect!";
- close;
-
-s_Info:
- mes "[Nils]";
- mes "The RO Typing Challenge";
- mes "is a game where you enter";
- mes "the given text as quickly as you";
- mes "can. The name of the top player";
- mes "is recorded for posterity. If you";
- mes "want fame, here's your chance!";
- next;
- mes "[Nils]";
- mes "I'd just like to let";
- mes "you know that you type";
- mes "all the text that you see";
- mes "in the single input line that";
- mes "you're given. So don't press";
- mes "the enter key, just click 'OK'.";
- close;
-
-s_Record:
- mes "[Nils]";
- mes "^0000FF" + $TypingRecord$ + "^000000";
- mes "is the current";
- mes "record holder with";
- mes "a record of ^0000FF" + $TypingRecord + "^000000";
- mes "points. Try to beat";
- mes "that record next time~";
- close;
-
-}
-
-//============================================================
-//= The Airship System (Yuno -> Izlude -> Repeat)
-//============================================================
-
-airplane_01.gat,243,74,4 script #AirshipWarp-3 45,2,2{
-OnTouch:
- if($@airplanelocation2 == 1)warp "izlude.gat",202,56;
- if($@airplanelocation2 == 2)warp "yuno.gat",20,265;
- end;
-
-OnHide:
- misceffect 16;
- end;
-OnUnhide:
- misceffect 215;
- end;
-}
-
-airplane_01.gat,243,29,4 script #AirshipWarp-4 45,2,2{
-OnTouch:
- if($@airplanelocation2 == 1)warp "izlude.gat",202,56;
- if($@airplanelocation2 == 2)warp "yuno.gat",20,265;
-
-OnHide:
- misceffect 16;
- end;
-OnUnhide:
- misceffect 215;
- end;
-}
-
-airplane_01.gat,1,1,0 script YunoIzl_Airship -1,{
-OnInit:
-while(1)
-{
- initnpctimer;
- setnpctimer 0;
- set $@airplanelocation2,0;
- donpcevent "#AirshipWarp-3::OnHide";
- donpcevent "#AirshipWarp-4::OnHide";
- disablenpc "#AirshipWarp-3";
- disablenpc "#AirshipWarp-4";
- mapannounce "airplane_01.gat","The Airship is leaving the ground. Our next destination is Izlude.",1,0x00FF00;
- end;
-OnTimer15000:
- mapannounce "airplane_01.gat","We are heading to Izlude.",1,0x00FF00;
- end;
-OnTimer30000:
- mapannounce "airplane_01.gat","We will arrive in Izlude shortly.",1,0x00FF00;
- end;
-OnTimer45000:
- set $@airplanelocation2,1;
- enablenpc "#AirshipWarp-3";
- enablenpc "#AirshipWarp-4";
- donpcevent "#AirshipWarp-3::OnUnhide";
- donpcevent "#AirshipWarp-4::OnUnhide";
- mapannounce "airplane_01.gat","Welcome to Izlude. Have a safe trip.",1,0x00FF00;
- end;
-OnTimer55000:
- mapannounce "airplane_01.gat","Currently, we are in Izlude. The Airship will leave shortly.",1,0x00FF00;
- end;
-OnTimer65000:
- set $@airplanelocation2,0;
- donpcevent "#AirshipWarp-3::OnHide";
- donpcevent "#AirshipWarp-4::OnHide";
- disablenpc "#AirshipWarp-3";
- disablenpc "#AirshipWarp-4";
- mapannounce "airplane_01.gat","The Airship is leaving the ground. Our next destination is Yuno.",1,0x70DBDB;
- end;
-OnTimer80000:
- mapannounce "airplane_01.gat","We are heading to Yuno.",1,0x70DBDB;
- end;
-OnTimer95000:
- mapannounce "airplane_01.gat","We will arrive in Yuno shortly.",1,0x70DBDB;
- end;
-OnTimer110000:
- set $@airplanelocation2,2;
- enablenpc "#AirshipWarp-3";
- enablenpc "#AirshipWarp-4";
- donpcevent "#AirshipWarp-3::OnUnhide";
- donpcevent "#AirshipWarp-4::OnUnhide";
- mapannounce "airplane_01.gat","Welcome to Yuno. Have a safe trip.",1,0x70DBDB;
- end;
-OnTimer120000:
- mapannounce "airplane_01.gat","Currently, we are in Yuno. The Airship will take off shortly.",1,0x70DBDB;
- end;
-OnTimer130000:
- stoptimer;
-}
-}
-
-//============================================================
-//= Some normal NPCS (airplane_01.gat)
-//============================================================
-
-airplane_01.gat,240,64,5 duplicate(Exit2) Exit#05 857
-
-airplane_01.gat,247,64,5 duplicate(Exit2) Exit#06 857
-
-airplane_01.gat,240,39,1 duplicate(Exit2) Exit#07 857
-
-airplane_01.gat,247,39,1 duplicate(Exit2) Exit#08 857
-
-airplane_01.gat,100,69,2 duplicate(Airship Crew) Airship Crew#02 852
-
-airplane_01.gat,250,59,3 duplicate(AirshipInfo) Airship Staff#info 67
-
-airplane_01.gat,50,66,4 duplicate(AirshipApples) Meltz 86
-
-airplane_01.gat,32,61,4 duplicate(TypingContest) Nils 49
-
-airplane_01.gat,83,61,2 script Girl#10 72,{
-
- mes "[Dianne]";
- mes "It's so weird!";
- mes "I went to visit the";
- mes "Airship Captain and";
- mes "all I saw was this";
- mes "weird reindeer. Oh!";
- mes "Do you think that...";
- close;
-
-}
-
-airplane_01.gat,69,63,2 script Old Man#06 55,{
-
- mes "[Mendel]";
- mes "As I expected, the";
- mes "in-flight meals are";
- mes "three star quality at best.";
- mes "^111111*Harrrumph*^000000 I really should";
- mes "have brought my chef so that";
- mes "I could enjoy a real meal.";
- close;
-
-}
-
-airplane_01.gat,33,68,4 script Clarice 74,{
- callfunc "applegamble","Clarice";
- end;
-}
-
-//============================================================
-//= The Izlude Airship Staff
-//============================================================
-
-izlude.gat,201,54,3 script Airship Staff#izl 91,{
-
- mes "[Airship Staff]";
- mes "Welcome to the Izlude Airship.";
- mes "How may I help you?";
- next;
- menu "Board the Airship",-,"Cancel",L_Cancel;
-
- mes "[Airship Staff]";
- mes "The Airship boarding fee";
- mes "is 1,200 zeny, but if you've";
- mes "got a Free Ticket for Airship,";
- mes "the fee will be waived. Will";
- mes "you board the Airship?";
- next;
- menu "Yes",-,"No",L_Cancel;
-
- if(countitem(7311) > 0) goto L_GotTicket;
- if(Zeny < 1200) goto L_NoZeny;
- set Zeny, Zeny - 1200;
- warp "airplane_01.gat",224,64;
- close;
-
- L_GotTicket:
- delitem 7311,1;
- warp "airplane_01.gat",224,64;
- close;
-
- L_NoZeny:
- mes "[Airship Staff]";
- mes "You don't have enough zeny.";
- close;
-
- L_Cancel:
- mes "[Airship Staff]";
- mes "Thank you and";
- mes "have a nice day.";
- close;
-}
-
-//============================================================
-//= The Hugel Airship Staff
-//============================================================
-
-hugel.gat,182,150,3 script Airship Staff#hu 91,{
-
- mes "[Airship Staff]";
- mes "Welcome to the Schwartzwald Republic's Airship.";
- mes "How may I help you?";
- next;
- menu "Board the Airship",-,"Cancel",L_Cancel;
-
- mes "[Airship Staff]";
- mes "The Airship boarding fee";
- mes "is 1,200 zeny, but if you've";
- mes "got a Free Ticket for Airship,";
- mes "the fee will be waived. Will";
- mes "you board the Airship?";
- next;
- menu "Yes",-,"No",L_Cancel;
-
- if(countitem(7311) > 0) goto L_GotTicket;
- if(Zeny < 1200) goto L_NoZeny;
- set Zeny, Zeny - 1200;
- warp "airplane.gat",224,64;
- close;
-
- L_GotTicket:
- delitem 7311,1;
- warp "airplane.gat",224,64;
- close;
-
- L_NoZeny:
- mes "[Airship Staff]";
- mes "You don't have enough zeny.";
- close;
-
- L_Cancel:
- mes "[Airship Staff]";
- mes "Thank you and";
- mes "have a nice day.";
- close;
-}
-
-//============================================================
-//= Yuno Airport NPCs
-//============================================================
-
-y_airport.gat,144,63,4 script Airport Staff#Ein 91,{
-
- mes "[Airship Staff]";
- mes "Good day!";
- mes "Would you like to go";
- mes "to ^FF0000Einbroch^000000,^FF0000Hugel^000000 or";
- mes "^FF0000Lighthalzen^000000?";
- next;
- menu "Yes.",s_Warp,"No.",-;
-
- mes "[Airship Staff]";
- mes "Thank you and";
- mes "have a nice day.";
- close;
-
-s_Warp:
- mes "[Airship Staff]";
- mes "Thank you and";
- mes "have a nice day.";
- close2;
- warp "yuno.gat",57,240;
- end;
-
-}
-
-y_airport.gat,141,63,4 script Airport Staff#Izl 91,{
-
- mes "[Airship Staff]";
- mes "Good day!";
- mes "Would you like to go";
- mes "to ^FF0000Izlude^000000?";
- next;
- menu "Yes.",s_Warp,"No.",-;
-
- mes "[Airship Staff]";
- mes "Thank you and";
- mes "have a nice day.";
- close;
-
-s_Warp:
- mes "[Airship Staff]";
- mes "Thank you and";
- mes "have a nice day.";
- close2;
- warp "yuno.gat",50,240;
- end;
-
-}
-
-//============================================================
-//= Apple Gambling Function
-//============================================================
-
-function script applegamble {
- mes "["+getarg(0)+"]";
- mes "Hi, I'm "+getarg(0)+"~";
- mes "How would you like";
- mes "to wager some Apples";
- mes "in a friendly game of Dice?";
- next;
- switch(select("Play Dice Game:Learn Dice Game Rules:Cancel")){
- case 3:
- mes "["+getarg(0)+"]";
- mes "I'm up for a game of";
- mes "dice whenever you feel";
- mes "like it. Just talk to me if";
- mes "you ever get hit with the";
- mes "sudden urge to gamle, kay?";
- close;
- case 2:
- mes "["+getarg(0)+"]";
- mes "The rules for the Dice game";
- mes "are pretty simple. First, you";
- mes "place a bet by wagering Apples.";
- mes "You can bet a maximum of 50";
- mes "Apples at a time. To keep things";
- mes "legal, I can only accept Apples.";
- next;
- mes "["+getarg(0)+"]";
- mes "But hey, if all that zeny";
- mes "is burning a hole in your";
- mes "pocket, head over to Fruitz";
- mes "and you can buy as many";
- mes "Apples as you want, playah~";
- next;
- mes "["+getarg(0)+"]";
- mes "Now, we begin with me";
- mes "rolling wto 6-sided dice.";
- mes "When it's your turn, you'll";
- mes "roll two 6-sided dice. After";
- mes "that, both of us will have the";
- mes "option of rolling a third die.";
- next;
- mes "["+getarg(0)+"]";
- mes "Now here's the important";
- mes "thing. If your total is higher";
- mes "than 12, you'll bust, meaning";
- mes "that you lose. Otherwise, the";
- mes "person with the higher total";
- mes "is the winner. Got it?";
- next;
- mes "["+getarg(0)+"]";
- mes "Now, you'll be the first";
- mes "to decide whether or not";
- mes "you'll roll the third die. Then,";
- mes "depending on your result, I'll";
- mes "roll my third die... Or maybe not.";
- next;
- mes "["+getarg(0)+"]";
- mes "When you win, you'll";
- mes "receive twice as many";
- mes "Apples as you wagered.";
- mes "But if we happen to tie, you";
- mes "get the Apples that you bet";
- mes "returned to you. Fair, right?";
- close;
- case 1:
- break;
- }
- mes "["+getarg(0)+"]";
- mes "Ooh, so you'll play with";
- mes "me? Great! How many";
- mes "Apples would you like to bet?";
- mes "Remember, you can wager";
- mes "up to 50 Apples. If you'd like";
- mes "to cancel, please enter '0'.";
- next;
-L_Input:
- input @amount;
- if(@amount == 0) {
- mes "["+getarg(0)+"]";
- mes "Changed your mind?";
- mes "I understand. Well then,";
- mes "I hope we can play sometime.";
- close;
- }
- if(@amount > 50) set @amount,50;
- mes "["+getarg(0)+"]";
- mes "So you'll be";
- mes "betting ^FF0000"+@amount+"^000000 Apples.";
- mes "Is that right?";
- next;
- if(select("Yes:No")==2){
- mes "["+getarg(0)+"]";
- mes "Mm, made a mistake?";
- mes "Alright, please enter the";
- mes "number of Apples you";
- mes "wish to place in this bet";
- next;
- goto L_Input;
- }
- if(countitem(512)<@amount){
- //more apples then in inventory
- //-Improvised-
- mes "["+getarg(0)+"]";
- mes "Ooh...";
- mes "You don't have that";
- mes "much Apples with you,";
- mes "now do you?";
- close;
- }
- delitem 512,@amount;
- mes "["+getarg(0)+"]";
- mes "Good!";
- mes "Now we can start";
- mes "this game! I'll roll first~";
- next;
- mes "^0000FF*Rolling and rumbling*";
- set @table1,rand(1,6);
- set @table2,rand(1,6);
- set @tablesub,@table1+@table2;
- next;
- mes "I rolled a "+@table1+" and a "+@table2+",";
- mes "giving me a total of "+@tablesub+".";
- mes "Now it's your turn,";
- mes strcharinfo(0)+".";
- next;
- menu "Roll Dice.",-;
-
- mes "^0000FF*Rolling and rumbling*";
- set @player1,rand(1,6);
- set @player2,rand(1,6);
- set @playersub,@player1+@player2;
- next;
- mes "["+getarg(0)+"]";
- mes strcharinfo(0)+",";
- mes "you rolled a "+@player1+" and a "+@player2+",";
- mes "giving you a total of ^FF0000"+@playersub+"^000000.";
- next;
- mes "["+getarg(0)+"]";
- if(@playersub == @tablesub) {
- mes "Well, well, well.";
- mes "Both of us have a total";
- mes "of "+@playersub+". Well, the ball's in";
- mes "your court. Are you going";
- mes "to roll your third die,";
- mes strcharinfo(0)+"?";
- } else if(@playersub > @tablesub) {
- mes "Since my total is only ^0000FF"+@tablesub+"^000000,";
- mes "you have the advantage for";
- mes "now with your total of ^FF0000"+@playersub+"^000000. Do";
- mes "you wanna roll one more die?";
- mes "Remember, you'll bust if all three";
- mes "of your dice total more than 12.";
- } else if(@tablesub > @playersub) {
- mes "Since my total is ^0000FF"+@tablesub+"^000000,";
- mes "I have the advantage for";
- mes "now with your total of ^FF0000"+@playersub+"^000000. Do";
- mes "you wanna roll one more die?";
- mes "Remember, you'll bust if all three";
- mes "of your dice total more than 12.";
- }
- next;
- if(select("Roll another dice.:Don't Roll.")==2){
- mes "["+getarg(0)+"]";
- mes "Not gonna roll, huh?";
- if(@tablesub == @playersub) {
- mes "You better hope I roll";
- mes "too high and bust, or";
- mes "I'll beat you for sure!";
- mes "Okay, here goes nothing...";
- next;
- goto L_Table3;
- } else if(@tablesub < @playersub) {
- next;
- mes "["+getarg(0)+"]";
- mes "Alright, I see that you";
- mes "don't want to risk rolling";
- mes "higher than 12 and busting.";
- mes "I'll go ahead and roll then.";
- next;
- goto L_Table3;
- } else if(@tablesub > @playersub) {
- //you have a lower sub total then table, and do not roll 3th -Improvised-
- mes "["+getarg(0)+"]";
- mes "Not gonna roll, huh?";
- mes "Well, then I'm not";
- mes "gonna roll either.";
- next;
- mes "["+getarg(0)+"]";
- mes "That means that I";
- mes "have a total of ^0000FF"+@tablesub+"^000000";
- mes "wich beats your ^FF0000"+@playersub+"^000000.";
- mes "I'm sorry, but you lose";
- mes "this game, "+strcharinfo(0)+". Better";
- mes "luck next time.";
- }
- close;
- }
- mes "^0000FF*Rolling and rumbling*";
- set @player3,rand(1,6);
- set @playersub,@playersub+@player3;
- if(@playersub > 12) {
- //player bust --Improvised--
- next;
- mes "["+getarg(0)+"]";
- mes "Oh my... You rolled a ^FF000"+@player3+"^000000,";
- mes "making your total ^FF0000"+@playersub+"^000000.";
- mes "That's more then 12, meaning you bust.";
- mes "Sorry, but you lose this";
- mes "game, "+strcharinfo(0)+".";
- close;
- }
- next;
- mes "["+getarg(0)+"]";
- mes "Oh hey! You rolled";
- if(@playersub >= @tablesub) {
- mes "a ^FF0000"+@player3+"^000000, giving you a total";
- mes "of ^FF0000"+@playersub+"^000000. Now, if I don't";
- mes "roll, I'll lose for sure!";
- mes "I'm gonna go for it...";
- next;
- goto L_Table3;
- } else if(@playersub < @tablesub) {
- //player's sub together with 3th die is still too low
- //--Improvised--
- mes "a ^FF0000"+@player3+"^000000, giving";
- mes "you a total of ^FF0000"+@playersub+"^000000.";
- mes "Wich still isn't enough";
- mes "to beat my ^0000FF"+@tablesub+"^000000.";
- mes "Sorry, but you lose this";
- mes "game, "+strcharinfo(0)+". Them's";
- mes "the breaks, I suppose...";
- close;
- }
-L_Table3:
- mes "^0000FF*Rolling and rumbling*";
- set @table3,rand(1,6);
- set @tablesub,@tablesub+@table3;
- next;
- if(@tablesub > 12) {
- mes "["+getarg(0)+"]";
- mes "Eh? I rolled a ^0000FF"+@table3+"^000000, making";
- mes "my total ^0000FF"+@tablesub+"^000000. I hate to say";
- mes "it, but I gambled and lost.";
- mes "Take your winnings before";
- mes "I cry, "+strcharinfo(0)+"~!";
- close2;
- getitem 512,@amount*2;
- end;
- }
- mes "["+getarg(0)+"]";
- if(@tablesub < @playersub) {
- mes "I rolled a "+@table3+", which";
- mes "gives me a total of ^0000FF"+@tablesub+"^000000.";
- mes "But... It's still not enough";
- mes "to beat your ^FF0000"+@playersub+"^000000. It looks";
- mes "like I can't compete with";
- mes "you, "+strcharinfo(0)+"...";
- close2;
- getitem 512,@amount*2;
- end;
- } else if(@tablesub > @playersub) {
- mes "I rolled a ^0000FF"+@table3+"^000000, giving";
- mes "me a total of ^0000FF"+@tablesub+"^000000 which";
- mes "beats your total of ^FF0000"+@playersub+"^000000.";
- mes "Sorry, but you lose this";
- mes "game, "+strcharinfo(0)+". Them's";
- mes "the breaks, I suppose...";
- close;
- } else if(@tablesub == @playersub) {
- //Result = tie, --Improvised--
- mes "I rolled a ^0000FF"+@table3+"^000000, giving";
- mes "me a total of ^0000FF"+@tablesub+"^000000, which";
- mes "is the same as your total.";
- mes "Well, this game didn't have a";
- mes "winner or loser, "+strcharinfo(0)+".";
- close2;
- getitem 512,@amount;
- end;
- }
-}
+//===== eAthena Script =======================================
+//= The Airship System Script
+//===== By: ==================================================
+//= MasterOfMuppets
+//===== Current Version: =====================================
+//= 0.5c
+//===== Compatible With: =====================================
+//= eAthena SVN 3422+(Requires jA Script System)
+//===== Description: =========================================
+//= The Airship System used in the official servers, however this
+//= one is still about 25% custom and is missing some npcs.
+//===== Additional Comments: =================================
+//= 0.1 Added first version, it might be a little buggy [MasterOfMuppets]
+//= 0.1a Fixed the Airport Staff#Iz which was [MasterOfMuppets]
+//= warping you to the same location as Airport Staff#Ein
+//= 0.2 Implemented some more airship NPCs, more are to come.
+//= 0.3 Implemented some more NPCs [MasterOfMuppets]
+//= 0.4 Implemented two mini games scripted by Dj-Yhn [MasterOfMuppets]
+//= 0.5 Removed Duplicates [Silent]
+//= 0.5aFixed a typo [Evera] 0.5b Fixed appledice bugs [Lupus]
+//============================================================
+
+//============================================================
+//= The Airship System (Yuno -> Hugel -> Einbroch -> Lighthalzen -> repeat)
+//============================================================
+
+airplane.gat,243,74,4 script #AirshipWarp-1 45,2,2{
+OnTouch:
+ if($@airplanelocation == 1)warp "einbroch.gat",90,275;
+ if($@airplanelocation == 2)warp "yuno.gat",85,265;
+ if($@airplanelocation == 3)warp "lighthalzen.gat",302,75;
+ if($@airplanelocation == 4)warp "hugel.gat",182,150;
+ end;
+
+OnHide:
+ misceffect 16;
+ end;
+OnUnhide:
+ misceffect 215;
+ end;
+}
+
+airplane.gat,243,29,4 script #AirshipWarp-2 45,2,2{
+OnTouch:
+ if($@airplanelocation == 1)warp "einbroch.gat",90,275;
+ if($@airplanelocation == 2)warp "yuno.gat",85,265;
+ if($@airplanelocation == 3)warp "lighthalzen.gat",302,75;
+ if($@airplanelocation == 4)warp "hugel.gat",182,150;
+ end;
+
+OnHide:
+ misceffect 16;
+ end;
+OnUnhide:
+ misceffect 215;
+ end;
+}
+
+airplane.gat,1,1,0 script EinYuno_Airship -1,{
+OnInit:
+while(1)
+{
+ initnpctimer;
+ setnpctimer 0;
+ set $@airplanelocation,0;
+ donpcevent "#AirshipWarp-1::OnHide";
+ donpcevent "#AirshipWarp-2::OnHide";
+ disablenpc "#AirshipWarp-1";
+ disablenpc "#AirshipWarp-2";
+ mapannounce "airplane.gat","The Airship is leaving the ground. Our next destination is Hugel.",1,0xBA55D3;
+ end;
+OnTimer15000:
+ mapannounce "airplane.gat","We are heading to Hugel.",1,0xBA55D3;
+ end;
+OnTimer30000:
+ mapannounce "airplane.gat","We will arrive in Hugel shortly.",1,0xBA55D3;
+ end;
+OnTimer45000:
+ set $@airplanelocation,4;
+ enablenpc "#AirshipWarp-1";
+ enablenpc "#AirshipWarp-2";
+ donpcevent "#AirshipWarp-1::OnUnhide";
+ donpcevent "#AirshipWarp-2::OnUnhide";
+ mapannounce "airplane.gat","Welcome to Hugel. Have a safe trip.",1,0xBA55D3;
+ end;
+OnTimer55000:
+ mapannounce "airplane.gat","Currently, we are in Hugel. The Airship will leave shortly.",1,0xBA55D3;
+ end;
+OnTimer65000:
+ set $@airplanelocation,0;
+ donpcevent "#AirshipWarp-1::OnHide";
+ donpcevent "#AirshipWarp-2::OnHide";
+ disablenpc "#AirshipWarp-1";
+ disablenpc "#AirshipWarp-2";
+ mapannounce "airplane.gat","The Airship is leaving the ground. Our next destination is Einbroch.",1,0x00FF00;
+ end;
+OnTimer80000:
+ mapannounce "airplane.gat","We are heading to Einbroch.",1,0x00FF00;
+ end;
+OnTimer95000:
+ mapannounce "airplane.gat","We will arrive in Einbroch shortly.",1,0x00FF00;
+ end;
+OnTimer110000:
+ set $@airplanelocation,1;
+ enablenpc "#AirshipWarp-1";
+ enablenpc "#AirshipWarp-2";
+ donpcevent "#AirshipWarp-1::OnUnhide";
+ donpcevent "#AirshipWarp-2::OnUnhide";
+ mapannounce "airplane.gat","Welcome to Einbroch. Have a safe trip.",1,0x00FF00;
+ end;
+OnTimer120000:
+ mapannounce "airplane.gat","Currently, we are in Einbroch. The Airship will take off shortly.",1,0x00FF00;
+ end;
+OnTimer130000:
+ set $@airplanelocation,0;
+ donpcevent "#AirshipWarp-1::OnHide";
+ donpcevent "#AirshipWarp-2::OnHide";
+ disablenpc "#AirshipWarp-1";
+ disablenpc "#AirshipWarp-2";
+ mapannounce "airplane.gat","The Airship is leaving the ground. Our next destination is Lighthalzen.",1,0xFF8600;
+ end;
+OnTimer145000:
+ mapannounce "airplane.gat","We are heading to Lighthalzen.",1,0xFF8600;
+ end;
+OnTimer160000:
+ mapannounce "airplane.gat","We will arrive in Lighthalzen shortly.",1,0xFF8600;
+ end;
+OnTimer175000:
+ set $@airplanelocation,3;
+ enablenpc "#AirshipWarp-1";
+ enablenpc "#AirshipWarp-2";
+ donpcevent "#AirshipWarp-1::OnUnhide";
+ donpcevent "#AirshipWarp-2::OnUnhide";
+ mapannounce "airplane.gat","Welcome to Lighthalzen. Have a safe trip.",1,0xFF8600;
+ end;
+OnTimer185000:
+ mapannounce "airplane.gat","Currently, we are in Lighthalzen. The Airship will leave shortly.",1,0xFF8600;
+ end;
+OnTimer195000:
+ set $@airplanelocation,0;
+ donpcevent "#AirshipWarp-1::OnHide";
+ donpcevent "#AirshipWarp-2::OnHide";
+ disablenpc "#AirshipWarp-1";
+ disablenpc "#AirshipWarp-2";
+ mapannounce "airplane.gat","The Airship is now taking off. Our next destination is Yuno.",1,0x70DBDB;
+ end;
+OnTimer210000:
+ mapannounce "airplane.gat","We are heading to Yuno.",1,0x70DBDB;
+ end;
+OnTimer225000:
+ mapannounce "airplane.gat","We will arrive in Yuno shortly.",1,0x70DBDB;
+ end;
+OnTimer240000:
+ set $@airplanelocation,2;
+ enablenpc "#AirshipWarp-1";
+ enablenpc "#AirshipWarp-2";
+ donpcevent "#AirshipWarp-1::OnUnhide";
+ donpcevent "#AirshipWarp-2::OnUnhide";
+ mapannounce "airplane.gat","Welcome to Yuno. Have a safe trip.",1,0x70DBDB;
+ end;
+OnTimer250000:
+ mapannounce "airplane.gat","Currently, we are in Yuno. The Airship will leave shortly.",1,0x70DBDB;
+ end;
+OnTimer260000:
+ stoptimer;
+}
+}
+
+//C4644E
+
+//============================================================
+//= Some normal NPCS (airplane.gat)
+//============================================================
+
+airplane.gat,240,64,5 script Exit#01::Exit2 857,{
+
+end;
+
+}
+
+airplane.gat,247,64,5 duplicate(Exit2) Exit#02 857
+
+airplane.gat,240,39,1 duplicate(Exit2) Exit#03 857
+
+airplane.gat,247,39,1 duplicate(Exit2) Exit#04 857
+
+airplane.gat,100,69,2 script Airship Crew#01::Airship Crew 852,{
+
+ mes "[Airship Crew]";
+ mes "If we've landed at";
+ mes "your destination and";
+ mes "you'd like to leave the";
+ mes "Airship, please use the";
+ mes "stairs up ahead. Thank";
+ mes "you for you patronage.";
+ close;
+
+}
+
+airplane.gat,250,59,3 script Airship Staff::AirshipInfo 67,{
+
+ mes "[Airship Staff]";
+ mes "Welcome";
+ mes "to the Airship.";
+ mes "How may I help you?";
+ next;
+ menu "Using the Airship",s_Use,"Captain's Cabin",s_Capt,"Facilities",s_Faci,"Cancel",-;
+
+ mes "[Airship Staff]";
+ mes "Well, I hope you like";
+ mes "your flight aboard";
+ mes "our Airships. Thank";
+ mes "you and have a good day.";
+ close;
+
+s_Use:
+ mes "[Airship Staff]";
+ mes "When you see a broadcast";
+ mes "announcing that we have";
+ mes "arrived at your destination,";
+ mes "please use one of the exits";
+ mes "located at the north and";
+ mes "south ends of the Airship";
+ next;
+ mes "[Airship Staff]";
+ mes "If you happen to miss";
+ mes "your stop, don't worry.";
+ mes "The airship is constantly";
+ mes "on route and you'll get";
+ mes "another chance to arrive";
+ mes "to your intended destination.";
+ close;
+
+s_Capt:
+ mes "[Airship Staff]";
+ mes "The Captain's Cabin";
+ mes "is located at the front";
+ mes "of the Airship. There, you";
+ mes "can meet the captain and";
+ mes "the pilot of the Airship.";
+ close;
+
+s_Faci:
+ mes "[Airship Staff]";
+ mes "The Airship provides";
+ mes "various Mini Games for";
+ mes "the entertainment of all";
+ mes "our passengers. We invite";
+ mes "you to try your luck and skills";
+ mes "in the Airship's Mini Games~";
+ close;
+
+}
+
+airplane.gat,50,66,4 script Meltz::AirshipApples 86,{
+
+ mes "[Meltz]";
+ mes "Welcome to Meltz's";
+ mes "Shop where you can";
+ mes "purchase Apples or grind";
+ mes "them to make Apple Juice.";
+ next;
+ menu "Buy Apples",s_Buy,"Make Apple Juice",s_Juice,"Cancel.",-;
+
+s_Cancel:
+ mes "[Meltz]";
+ mes "Thanks for stopping";
+ mes "by my shop. Farewell!";
+ mes "Come back anytime when";
+ mes "you feel like having an";
+ mes "Apple to snack on~";
+ close;
+
+s_Buy:
+ mes "[Meltz]";
+ mes "Please enter the amount";
+ mes "of Apples that you wish to";
+ mes "buy. Each Apple is 15 zeny";
+ mes "and you can buy a maximum";
+ mes "of 500 at a time. Please enter";
+ mes "\"0\" to cancel your order.";
+ next;
+ input @tempapple;
+ if(!@tempapple)goto s_Cancel;
+ if(@tempapple > 0 && @tempapple < 501)goto s_AppleBuy;
+ if(@tempapple < 0)close;
+ mes "[Meltz]";
+ mes "The maximum amount of apples";
+ mes "you can buy at the same time";
+ mes "is 500. " + @tempapple + " is clearly";
+ mes "over 500.";
+ close;
+
+s_AppleBuy:
+ mes "[Meltz]";
+ mes "A total of ^FF0000" + @tempapple + "^000000 Apples.";
+ mes "will cost you ^FF0000" + @tempapple * 15 + "^000000 zeny.";
+ mes "Would you like to continue?";
+ next;
+ menu "Yes",-,"No",s_Cancel;
+
+ if(zeny < (@tempapple * 15))goto s_NEnoughZeny;
+ mes "[Meltz]";
+ mes "Thanks for stopping by";
+ mes "my shop. I hope you enjoy";
+ mes "the flavor of these Apples~!";
+ getitem 512,@tempapple;
+ set zeny,zeny - (@tempapple * 15);
+ close;
+
+s_NEnoughZeny:
+ mes "[Meltz]";
+ mes "I'm sorry buy you don't";
+ mes "seem to have enough zeny.";
+ mes "Come back anytime when";
+ mes "you feel like having an";
+ mes "Apple to snack on~";
+ close;
+
+s_Juice:
+ mes "[Meltz]";
+ mes "Okay, I'll need";
+ mes "^FF00003 Apples and 1 Empty Bottle^000000";
+ mes "to make 1 Apple Juice for you.";
+ mes "Would you like to proceed?";
+ next;
+ menu "Yes",-,"No",s_Cancel;
+
+ if(countitem(512) < 3 || !countitem(713))goto s_Material;
+ mes "[Meltz]";
+ mes "Thank you,";
+ mes "please wait";
+ mes "just a moment.";
+ next;
+ mes "*Grind grind*";
+ mes "*Grind grind*";
+ mes "*Clang...!*";
+ next;
+ mes "[Meltz]";
+ mes "There you go~";
+ mes "I hope you enjoy!";
+ mes "Please feel free to";
+ mes "stop by for your Apple";
+ mes "and Apple Juice needs";
+ mes "at anytime, adventurer~";
+ delitem 512,3;
+ delitem 713,1;
+ getitem 531,1;
+ close;
+
+s_Material:
+ mes "[Meltz]";
+ mes "I'm sorry, but you don't";
+ mes "have enough materials to";
+ mes "create a bottle of Apple Juice.";
+ mes "Remember, I need 3 Apples";
+ mes "and 1 Empty Bottle to do it.";
+ close;
+
+}
+
+
+airplane.gat,33,69,4 script Kaci 73,{
+ callfunc "applegamble","Kaci";
+ end;
+
+ OnLose:
+ emotion e_wah;
+ end;
+
+ OnWin:
+ emotion e_no1;
+ end;
+}
+
+airplane.gat,80,71,4 script Zerta 834,{
+ mes "[Zerta]";
+ mes "Oh, hello adventurer.";
+ mes "I am currently on a";
+ mes "sacred journey, offering";
+ mes "prayer for the sake of the";
+ mes "Rune-Midgard continent.";
+ close;
+}
+
+airplane.gat,65,63,4 script Maelin 714,{
+ mes "[Maelin]";
+ mes "Um, this Airship is";
+ mes "to Lutie, isn't it? I've";
+ mes "been waiting so long,";
+ mes "but I haven't heard any";
+ mes "broadcast about Lutie.";
+ close;
+}
+
+airplane.gat,32,61,4 script Nils::TypingContest 49,{
+ callfunc "F_ClearGarbage"; //Clear outdated, unused variables
+loopback:
+ mes "[Nils]";
+ mes "Welcome to the";
+ mes "^FF0000RO Typing Challenge^000000.";
+ mes "Would you like to play";
+ mes "a quick typing game?";
+ next;
+ menu "Play ^FF0000RO Typing Challenge^000000",s_Play,"Information",s_Info,"View Top Records",s_Record,"Cancel",-;
+
+ mes "[Nils]";
+ mes "Feel free to take on the";
+ mes "Ro Typing Challenge";
+ mes "anytime. I'll be here~";
+ close;
+
+s_Play:
+ mes "[Nils]";
+ mes "Okay, we have";
+ mes "a new challenger!";
+ mes "Enter the following";
+ mes "text as quickly as you";
+ mes "can without making any";
+ mes "mistakes! Let's start~!";
+ next;
+ //below arrays are for simplified entering of new lines ;P
+ //first lines array
+ setarray $@textstringsa$[0],"^00FFFFthkelfkskeldmsiejdlsle^0000FFhfndkelsheidl",
+ "^993366hfjdkeldjsieldjs^663366hfjdjeiskdlefvbd",
+ "^00FFFFCoboman no chikara-yumei na",
+ "^993366belief love luck grimace sweat rush",
+ "^00FFFFcallipygian salacious lascivious",
+ "^663366uNflAPPaBLe LoVaBLe SeCreTs AnD",
+ "^00CCFFburrdingdingdilidingdingphoohudaamb",
+ "^FF33CCbarapaphurarlandreamduranbatuhi^990066wooi",
+ "^FF33CCLiGhTsPeEd RiGhT SPEed leFT TURn",
+ "^00CCFFI'm the King of all Weirdos! Now",
+ "^00CCFFBy the power of^000000",
+ "^00CCFF...silence. quiet benevolence...";
+ //second lines array
+ setarray $@textstringsb$[0],"skemd",
+ "",
+ "chikara-dalookii na chikara da ze!",
+ "folktale rodimus optimus bumblebee",
+ "licentious prurient concupiscent",
+ "BoWLiNg aGaINST tHe KarMA of YoUtH",
+ "andoora^0000FFbambarambambamburanbamding",
+ "kabamturubamdingding",
+ "RiGhT BuRn OrIGInAL GaNgSteR SmACk",
+ "you know of my true power. Obey~!",
+ "p-po-poi-po-poi-poin-poing",
+ "soul mate... wonder. enigma...";
+ //for the few 3-liners... =X
+ setarray $@textstringsc$[0],"",
+ "",
+ "COBO ON!",
+ "",
+ "",
+ "",
+ "",
+ "",
+ "",
+ "",
+ "GOD-POING. I NEVER LOSE!",
+ "cloud.";
+ //comparisation strings
+ setarray $@compstring$[0],"thkelfkskeldmsiejdlslehfndkelsheidlskemd",
+ "hfjdkeldjsieldjshfjdjeiskdlefvbd",
+ "Coboman no chikara-yumei na chikara-dalookii na chikara da ze! COBO ON",
+ "belief love luck grimace sweat rush folktale rodimus optimus bumblebee",
+ "callipygian salacious lascivious licentious prurient concupiscent",
+ "uNflAPPaBLe LoVaBLe SeCreTs AnD BoWLiNg aGaINST tHe KarMA of YoUtH",
+ "burrdindingdilidingdingphoohudaambandoorabambarambambamburanbamding",
+ "barapaphurarlandreamduranbatuhiwooikabamturubamdingding",
+ "LiGhTsPeEd RiGhT SPEed leFT TURn RiGhT BuRn OrIGInAL GaNgSteR SmACk",
+ "I'm the King of all Weirdos! Now you know of my true power. Obey~!",
+ "By the power of p-po-poi-po-poi-poin-poing GOD-POING. I NEVER LOSE!",
+ "...silence. quiet benevolence... soul mate... wonder. enigma... cloud";
+ //lengths
+ setarray $@lengths[0],20,32,73,73,65,66,67,55,67,66,67,69;
+ // initnpctimer;
+ mes "[Nils]";
+ set @index,rand(1,getarraysize($@textstringsa$))-1;
+ set @string1a$,$@textstringsa$[@index];
+ set @string1b$,$@textstringsb$[@index];
+ set @string1c$,$@textstringsc$[@index];
+ set @typingstring1$,$@compstring$[@index];
+ set @typingkeys,$@lengths[@index];
+ set @index2,rand(1,getarraysize($@textstringsa$))-1;
+ while (@index2 == @index) {
+ set @index2,rand(1,getarraysize($@textstringsa$))-1;
+ }
+ set @string2a$,$@textstringsa$[@index2];
+ set @string2b$,$@textstringsb$[@index2];
+ set @string2c$,$@textstringsc$[@index2];
+ set @typingstring2$,$@compstring$[@index2];
+ set @typingkeys,@typingkeys+$@lengths[@index2];
+ set @start,gettime(3)*60*60+gettime(2)*60+gettime(1);
+ mes @string1a$;
+ if(@string1b$ != "")mes @string1b$;
+ if(@string1c$ != "")mes @string1c$;
+ input @comparisonvar$[1];
+ next;
+ mes "^000000[Nils]";
+ mes @string2a$;
+ if(@string2b$ != "")mes @string2b$;
+ if(@string2c$ != "")mes @string2c$;
+ input @comparisonvar$[2];
+ if(@comparisonvar$[1] == @typingstring1$ && @comparisonvar$[2] == @typingstring2$)set @typingcorrect,1;
+ next;
+ if(!@typingcorrect)goto s_Fail;
+ set @time,(gettime(3)*60*60+gettime(2)*60+gettime(1))-@start; //seconds taken
+ set @mypoints,(@typingkeys * 100) / @time;
+ mes "[Nils]";
+ mes "Your typing time";
+ mes "was ^FF0000" + @time + " seconds^000000";
+ mes "and your score is";
+ mes "^0000FF" + @mypoints + "^000000 points";
+ next;
+ if(@mypoints <= $TypingRecord)goto loopback;
+ mes "[Nils]";
+ mes "Congratulations!";
+ mes "It's a new record.";
+ mes "I'll put you on the high-";
+ mes "score list immediately.";
+ set $TypingRecord,@mypoints;
+ set $TypingRecord$,strcharinfo(0);
+ close;
+
+s_Fail:
+ mes "^000000[Nils]";
+ mes "I'm sorry you didn't type";
+ mes "all characters correctly.";
+ mes "But remember, practice makes";
+ mes "perfect!";
+ close;
+
+s_Info:
+ mes "[Nils]";
+ mes "The RO Typing Challenge";
+ mes "is a game where you enter";
+ mes "the given text as quickly as you";
+ mes "can. The name of the top player";
+ mes "is recorded for posterity. If you";
+ mes "want fame, here's your chance!";
+ next;
+ mes "[Nils]";
+ mes "I'd just like to let";
+ mes "you know that you type";
+ mes "all the text that you see";
+ mes "in the single input line that";
+ mes "you're given. So don't press";
+ mes "the enter key, just click 'OK'.";
+ close;
+
+s_Record:
+ mes "[Nils]";
+ mes "^0000FF" + $TypingRecord$ + "^000000";
+ mes "is the current";
+ mes "record holder with";
+ mes "a record of ^0000FF" + $TypingRecord + "^000000";
+ mes "points. Try to beat";
+ mes "that record next time~";
+ close;
+
+}
+
+//============================================================
+//= The Airship System (Yuno -> Izlude -> Repeat)
+//============================================================
+
+airplane_01.gat,243,74,4 script #AirshipWarp-3 45,2,2{
+OnTouch:
+ if($@airplanelocation2 == 1)warp "izlude.gat",202,56;
+ if($@airplanelocation2 == 2)warp "yuno.gat",20,265;
+ end;
+
+OnHide:
+ misceffect 16;
+ end;
+OnUnhide:
+ misceffect 215;
+ end;
+}
+
+airplane_01.gat,243,29,4 script #AirshipWarp-4 45,2,2{
+OnTouch:
+ if($@airplanelocation2 == 1)warp "izlude.gat",202,56;
+ if($@airplanelocation2 == 2)warp "yuno.gat",20,265;
+
+OnHide:
+ misceffect 16;
+ end;
+OnUnhide:
+ misceffect 215;
+ end;
+}
+
+airplane_01.gat,1,1,0 script YunoIzl_Airship -1,{
+OnInit:
+while(1)
+{
+ initnpctimer;
+ setnpctimer 0;
+ set $@airplanelocation2,0;
+ donpcevent "#AirshipWarp-3::OnHide";
+ donpcevent "#AirshipWarp-4::OnHide";
+ disablenpc "#AirshipWarp-3";
+ disablenpc "#AirshipWarp-4";
+ mapannounce "airplane_01.gat","The Airship is leaving the ground. Our next destination is Izlude.",1,0x00FF00;
+ end;
+OnTimer15000:
+ mapannounce "airplane_01.gat","We are heading to Izlude.",1,0x00FF00;
+ end;
+OnTimer30000:
+ mapannounce "airplane_01.gat","We will arrive in Izlude shortly.",1,0x00FF00;
+ end;
+OnTimer45000:
+ set $@airplanelocation2,1;
+ enablenpc "#AirshipWarp-3";
+ enablenpc "#AirshipWarp-4";
+ donpcevent "#AirshipWarp-3::OnUnhide";
+ donpcevent "#AirshipWarp-4::OnUnhide";
+ mapannounce "airplane_01.gat","Welcome to Izlude. Have a safe trip.",1,0x00FF00;
+ end;
+OnTimer55000:
+ mapannounce "airplane_01.gat","Currently, we are in Izlude. The Airship will leave shortly.",1,0x00FF00;
+ end;
+OnTimer65000:
+ set $@airplanelocation2,0;
+ donpcevent "#AirshipWarp-3::OnHide";
+ donpcevent "#AirshipWarp-4::OnHide";
+ disablenpc "#AirshipWarp-3";
+ disablenpc "#AirshipWarp-4";
+ mapannounce "airplane_01.gat","The Airship is leaving the ground. Our next destination is Yuno.",1,0x70DBDB;
+ end;
+OnTimer80000:
+ mapannounce "airplane_01.gat","We are heading to Yuno.",1,0x70DBDB;
+ end;
+OnTimer95000:
+ mapannounce "airplane_01.gat","We will arrive in Yuno shortly.",1,0x70DBDB;
+ end;
+OnTimer110000:
+ set $@airplanelocation2,2;
+ enablenpc "#AirshipWarp-3";
+ enablenpc "#AirshipWarp-4";
+ donpcevent "#AirshipWarp-3::OnUnhide";
+ donpcevent "#AirshipWarp-4::OnUnhide";
+ mapannounce "airplane_01.gat","Welcome to Yuno. Have a safe trip.",1,0x70DBDB;
+ end;
+OnTimer120000:
+ mapannounce "airplane_01.gat","Currently, we are in Yuno. The Airship will take off shortly.",1,0x70DBDB;
+ end;
+OnTimer130000:
+ stoptimer;
+}
+}
+
+//============================================================
+//= Some normal NPCS (airplane_01.gat)
+//============================================================
+
+airplane_01.gat,240,64,5 duplicate(Exit2) Exit#05 857
+
+airplane_01.gat,247,64,5 duplicate(Exit2) Exit#06 857
+
+airplane_01.gat,240,39,1 duplicate(Exit2) Exit#07 857
+
+airplane_01.gat,247,39,1 duplicate(Exit2) Exit#08 857
+
+airplane_01.gat,100,69,2 duplicate(Airship Crew) Airship Crew#02 852
+
+airplane_01.gat,250,59,3 duplicate(AirshipInfo) Airship Staff#info 67
+
+airplane_01.gat,50,66,4 duplicate(AirshipApples) Meltz 86
+
+airplane_01.gat,32,61,4 duplicate(TypingContest) Nils 49
+
+airplane_01.gat,83,61,2 script Girl#10 72,{
+
+ mes "[Dianne]";
+ mes "It's so weird!";
+ mes "I went to visit the";
+ mes "Airship Captain and";
+ mes "all I saw was this";
+ mes "weird reindeer. Oh!";
+ mes "Do you think that...";
+ close;
+
+}
+
+airplane_01.gat,69,63,2 script Old Man#06 55,{
+
+ mes "[Mendel]";
+ mes "As I expected, the";
+ mes "in-flight meals are";
+ mes "three star quality at best.";
+ mes "^111111*Harrrumph*^000000 I really should";
+ mes "have brought my chef so that";
+ mes "I could enjoy a real meal.";
+ close;
+
+}
+
+airplane_01.gat,33,68,4 script Clarice 74,{
+ callfunc "applegamble","Clarice";
+ end;
+}
+
+//============================================================
+//= The Izlude Airship Staff
+//============================================================
+
+izlude.gat,201,54,3 script Airship Staff#izl 91,{
+
+ mes "[Airship Staff]";
+ mes "Welcome to the Izlude Airship.";
+ mes "How may I help you?";
+ next;
+ menu "Board the Airship",-,"Cancel",L_Cancel;
+
+ mes "[Airship Staff]";
+ mes "The Airship boarding fee";
+ mes "is 1,200 zeny, but if you've";
+ mes "got a Free Ticket for Airship,";
+ mes "the fee will be waived. Will";
+ mes "you board the Airship?";
+ next;
+ menu "Yes",-,"No",L_Cancel;
+
+ if(countitem(7311) > 0) goto L_GotTicket;
+ if(Zeny < 1200) goto L_NoZeny;
+ set Zeny, Zeny - 1200;
+ warp "airplane_01.gat",224,64;
+ close;
+
+ L_GotTicket:
+ delitem 7311,1;
+ warp "airplane_01.gat",224,64;
+ close;
+
+ L_NoZeny:
+ mes "[Airship Staff]";
+ mes "You don't have enough zeny.";
+ close;
+
+ L_Cancel:
+ mes "[Airship Staff]";
+ mes "Thank you and";
+ mes "have a nice day.";
+ close;
+}
+
+//============================================================
+//= The Hugel Airship Staff
+//============================================================
+
+hugel.gat,182,150,3 script Airship Staff#hu 91,{
+
+ mes "[Airship Staff]";
+ mes "Welcome to the Schwartzwald Republic's Airship.";
+ mes "How may I help you?";
+ next;
+ menu "Board the Airship",-,"Cancel",L_Cancel;
+
+ mes "[Airship Staff]";
+ mes "The Airship boarding fee";
+ mes "is 1,200 zeny, but if you've";
+ mes "got a Free Ticket for Airship,";
+ mes "the fee will be waived. Will";
+ mes "you board the Airship?";
+ next;
+ menu "Yes",-,"No",L_Cancel;
+
+ if(countitem(7311) > 0) goto L_GotTicket;
+ if(Zeny < 1200) goto L_NoZeny;
+ set Zeny, Zeny - 1200;
+ warp "airplane.gat",224,64;
+ close;
+
+ L_GotTicket:
+ delitem 7311,1;
+ warp "airplane.gat",224,64;
+ close;
+
+ L_NoZeny:
+ mes "[Airship Staff]";
+ mes "You don't have enough zeny.";
+ close;
+
+ L_Cancel:
+ mes "[Airship Staff]";
+ mes "Thank you and";
+ mes "have a nice day.";
+ close;
+}
+
+//============================================================
+//= Yuno Airport NPCs
+//============================================================
+
+y_airport.gat,144,63,4 script Airport Staff#Ein 91,{
+
+ mes "[Airship Staff]";
+ mes "Good day!";
+ mes "Would you like to go";
+ mes "to ^FF0000Einbroch^000000,^FF0000Hugel^000000 or";
+ mes "^FF0000Lighthalzen^000000?";
+ next;
+ menu "Yes.",s_Warp,"No.",-;
+
+ mes "[Airship Staff]";
+ mes "Thank you and";
+ mes "have a nice day.";
+ close;
+
+s_Warp:
+ mes "[Airship Staff]";
+ mes "Thank you and";
+ mes "have a nice day.";
+ close2;
+ warp "yuno.gat",57,240;
+ end;
+
+}
+
+y_airport.gat,141,63,4 script Airport Staff#Izl 91,{
+
+ mes "[Airship Staff]";
+ mes "Good day!";
+ mes "Would you like to go";
+ mes "to ^FF0000Izlude^000000?";
+ next;
+ menu "Yes.",s_Warp,"No.",-;
+
+ mes "[Airship Staff]";
+ mes "Thank you and";
+ mes "have a nice day.";
+ close;
+
+s_Warp:
+ mes "[Airship Staff]";
+ mes "Thank you and";
+ mes "have a nice day.";
+ close2;
+ warp "yuno.gat",50,240;
+ end;
+
+}
+
+//============================================================
+//= Apple Gambling Function
+//============================================================
+
+function script applegamble {
+ mes "["+getarg(0)+"]";
+ mes "Hi, I'm "+getarg(0)+"~";
+ mes "How would you like";
+ mes "to wager some Apples";
+ mes "in a friendly game of Dice?";
+ next;
+ switch(select("Play Dice Game:Learn Dice Game Rules:Cancel")){
+ case 3:
+ mes "["+getarg(0)+"]";
+ mes "I'm up for a game of";
+ mes "dice whenever you feel";
+ mes "like it. Just talk to me if";
+ mes "you ever get hit with the";
+ mes "sudden urge to gamle, kay?";
+ close;
+ case 2:
+ mes "["+getarg(0)+"]";
+ mes "The rules for the Dice game";
+ mes "are pretty simple. First, you";
+ mes "place a bet by wagering Apples.";
+ mes "You can bet a maximum of 50";
+ mes "Apples at a time. To keep things";
+ mes "legal, I can only accept Apples.";
+ next;
+ mes "["+getarg(0)+"]";
+ mes "But hey, if all that zeny";
+ mes "is burning a hole in your";
+ mes "pocket, head over to Fruitz";
+ mes "and you can buy as many";
+ mes "Apples as you want, playah~";
+ next;
+ mes "["+getarg(0)+"]";
+ mes "Now, we begin with me";
+ mes "rolling wto 6-sided dice.";
+ mes "When it's your turn, you'll";
+ mes "roll two 6-sided dice. After";
+ mes "that, both of us will have the";
+ mes "option of rolling a third die.";
+ next;
+ mes "["+getarg(0)+"]";
+ mes "Now here's the important";
+ mes "thing. If your total is higher";
+ mes "than 12, you'll bust, meaning";
+ mes "that you lose. Otherwise, the";
+ mes "person with the higher total";
+ mes "is the winner. Got it?";
+ next;
+ mes "["+getarg(0)+"]";
+ mes "Now, you'll be the first";
+ mes "to decide whether or not";
+ mes "you'll roll the third die. Then,";
+ mes "depending on your result, I'll";
+ mes "roll my third die... Or maybe not.";
+ next;
+ mes "["+getarg(0)+"]";
+ mes "When you win, you'll";
+ mes "receive twice as many";
+ mes "Apples as you wagered.";
+ mes "But if we happen to tie, you";
+ mes "get the Apples that you bet";
+ mes "returned to you. Fair, right?";
+ close;
+ case 1:
+ break;
+ }
+ mes "["+getarg(0)+"]";
+ mes "Ooh, so you'll play with";
+ mes "me? Great! How many";
+ mes "Apples would you like to bet?";
+ mes "Remember, you can wager";
+ mes "up to 50 Apples. If you'd like";
+ mes "to cancel, please enter '0'.";
+ next;
+L_Input:
+ input @amount;
+ if(@amount == 0) {
+ mes "["+getarg(0)+"]";
+ mes "Changed your mind?";
+ mes "I understand. Well then,";
+ mes "I hope we can play sometime.";
+ close;
+ }
+ if(@amount > 50) set @amount,50;
+ mes "["+getarg(0)+"]";
+ mes "So you'll be";
+ mes "betting ^FF0000"+@amount+"^000000 Apples.";
+ mes "Is that right?";
+ next;
+ if(select("Yes:No")==2){
+ mes "["+getarg(0)+"]";
+ mes "Mm, made a mistake?";
+ mes "Alright, please enter the";
+ mes "number of Apples you";
+ mes "wish to place in this bet";
+ next;
+ goto L_Input;
+ }
+ if(countitem(512)<@amount){
+ //more apples then in inventory
+ //-Improvised-
+ mes "["+getarg(0)+"]";
+ mes "Ooh...";
+ mes "You don't have that";
+ mes "much Apples with you,";
+ mes "now do you?";
+ close;
+ }
+ delitem 512,@amount;
+ mes "["+getarg(0)+"]";
+ mes "Good!";
+ mes "Now we can start";
+ mes "this game! I'll roll first~";
+ next;
+ mes "^0000FF*Rolling and rumbling*";
+ set @table1,rand(1,6);
+ set @table2,rand(1,6);
+ set @tablesub,@table1+@table2;
+ next;
+ mes "I rolled a "+@table1+" and a "+@table2+",";
+ mes "giving me a total of "+@tablesub+".";
+ mes "Now it's your turn,";
+ mes strcharinfo(0)+".";
+ next;
+ menu "Roll Dice.",-;
+
+ mes "^0000FF*Rolling and rumbling*";
+ set @player1,rand(1,6);
+ set @player2,rand(1,6);
+ set @playersub,@player1+@player2;
+ next;
+ mes "["+getarg(0)+"]";
+ mes strcharinfo(0)+",";
+ mes "you rolled a "+@player1+" and a "+@player2+",";
+ mes "giving you a total of ^FF0000"+@playersub+"^000000.";
+ next;
+ mes "["+getarg(0)+"]";
+ if(@playersub == @tablesub) {
+ mes "Well, well, well.";
+ mes "Both of us have a total";
+ mes "of "+@playersub+". Well, the ball's in";
+ mes "your court. Are you going";
+ mes "to roll your third die,";
+ mes strcharinfo(0)+"?";
+ } else if(@playersub > @tablesub) {
+ mes "Since my total is only ^0000FF"+@tablesub+"^000000,";
+ mes "you have the advantage for";
+ mes "now with your total of ^FF0000"+@playersub+"^000000. Do";
+ mes "you wanna roll one more die?";
+ mes "Remember, you'll bust if all three";
+ mes "of your dice total more than 12.";
+ } else if(@tablesub > @playersub) {
+ mes "Since my total is ^0000FF"+@tablesub+"^000000,";
+ mes "I have the advantage for";
+ mes "now with your total of ^FF0000"+@playersub+"^000000. Do";
+ mes "you wanna roll one more die?";
+ mes "Remember, you'll bust if all three";
+ mes "of your dice total more than 12.";
+ }
+ next;
+ if(select("Roll another dice.:Don't Roll.")==2){
+ mes "["+getarg(0)+"]";
+ mes "Not gonna roll, huh?";
+ if(@tablesub == @playersub) {
+ mes "You better hope I roll";
+ mes "too high and bust, or";
+ mes "I'll beat you for sure!";
+ mes "Okay, here goes nothing...";
+ next;
+ goto L_Table3;
+ } else if(@tablesub < @playersub) {
+ next;
+ mes "["+getarg(0)+"]";
+ mes "Alright, I see that you";
+ mes "don't want to risk rolling";
+ mes "higher than 12 and busting.";
+ mes "I'll go ahead and roll then.";
+ next;
+ goto L_Table3;
+ } else if(@tablesub > @playersub) {
+ //you have a lower sub total then table, and do not roll 3th -Improvised-
+ mes "["+getarg(0)+"]";
+ mes "Not gonna roll, huh?";
+ mes "Well, then I'm not";
+ mes "gonna roll either.";
+ next;
+ mes "["+getarg(0)+"]";
+ mes "That means that I";
+ mes "have a total of ^0000FF"+@tablesub+"^000000";
+ mes "wich beats your ^FF0000"+@playersub+"^000000.";
+ mes "I'm sorry, but you lose";
+ mes "this game, "+strcharinfo(0)+". Better";
+ mes "luck next time.";
+ }
+ close;
+ }
+ mes "^0000FF*Rolling and rumbling*";
+ set @player3,rand(1,6);
+ set @playersub,@playersub+@player3;
+ if(@playersub > 12) {
+ //player bust --Improvised--
+ next;
+ mes "["+getarg(0)+"]";
+ mes "Oh my... You rolled a ^FF000"+@player3+"^000000,";
+ mes "making your total ^FF0000"+@playersub+"^000000.";
+ mes "That's more then 12, meaning you bust.";
+ mes "Sorry, but you lose this";
+ mes "game, "+strcharinfo(0)+".";
+ close;
+ }
+ next;
+ mes "["+getarg(0)+"]";
+ mes "Oh hey! You rolled";
+ if(@playersub >= @tablesub) {
+ mes "a ^FF0000"+@player3+"^000000, giving you a total";
+ mes "of ^FF0000"+@playersub+"^000000. Now, if I don't";
+ mes "roll, I'll lose for sure!";
+ mes "I'm gonna go for it...";
+ next;
+ goto L_Table3;
+ } else if(@playersub < @tablesub) {
+ //player's sub together with 3th die is still too low
+ //--Improvised--
+ mes "a ^FF0000"+@player3+"^000000, giving";
+ mes "you a total of ^FF0000"+@playersub+"^000000.";
+ mes "Wich still isn't enough";
+ mes "to beat my ^0000FF"+@tablesub+"^000000.";
+ mes "Sorry, but you lose this";
+ mes "game, "+strcharinfo(0)+". Them's";
+ mes "the breaks, I suppose...";
+ close;
+ }
+L_Table3:
+ mes "^0000FF*Rolling and rumbling*";
+ set @table3,rand(1,6);
+ set @tablesub,@tablesub+@table3;
+ next;
+ if(@tablesub > 12) {
+ mes "["+getarg(0)+"]";
+ mes "Eh? I rolled a ^0000FF"+@table3+"^000000, making";
+ mes "my total ^0000FF"+@tablesub+"^000000. I hate to say";
+ mes "it, but I gambled and lost.";
+ mes "Take your winnings before";
+ mes "I cry, "+strcharinfo(0)+"~!";
+ close2;
+ getitem 512,@amount*2;
+ end;
+ }
+ mes "["+getarg(0)+"]";
+ if(@tablesub < @playersub) {
+ mes "I rolled a "+@table3+", which";
+ mes "gives me a total of ^0000FF"+@tablesub+"^000000.";
+ mes "But... It's still not enough";
+ mes "to beat your ^FF0000"+@playersub+"^000000. It looks";
+ mes "like I can't compete with";
+ mes "you, "+strcharinfo(0)+"...";
+ close2;
+ getitem 512,@amount*2;
+ end;
+ } else if(@tablesub > @playersub) {
+ mes "I rolled a ^0000FF"+@table3+"^000000, giving";
+ mes "me a total of ^0000FF"+@tablesub+"^000000 which";
+ mes "beats your total of ^FF0000"+@playersub+"^000000.";
+ mes "Sorry, but you lose this";
+ mes "game, "+strcharinfo(0)+". Them's";
+ mes "the breaks, I suppose...";
+ close;
+ } else if(@tablesub == @playersub) {
+ //Result = tie, --Improvised--
+ mes "I rolled a ^0000FF"+@table3+"^000000, giving";
+ mes "me a total of ^0000FF"+@tablesub+"^000000, which";
+ mes "is the same as your total.";
+ mes "Well, this game didn't have a";
+ mes "winner or loser, "+strcharinfo(0)+".";
+ close2;
+ getitem 512,@amount;
+ end;
+ }
+}