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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
commit | 31825ccc2dde034a218d9ad466dd721c40b5651d (patch) | |
tree | 961b976e45988f7f7158d33b3f11a18688f34b1f /npc/airports/airships.txt | |
parent | 22c75b070526de8b103032f5bf13504af81e0095 (diff) | |
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/airports/airships.txt')
-rw-r--r-- | npc/airports/airships.txt | 1476 |
1 files changed, 0 insertions, 1476 deletions
diff --git a/npc/airports/airships.txt b/npc/airports/airships.txt deleted file mode 100644 index cc5730d00..000000000 --- a/npc/airports/airships.txt +++ /dev/null @@ -1,1476 +0,0 @@ -//===== rAthena Script ======================================= -//= The Airship System Script -//===== By: ================================================== -//= rAthena Dev Team -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= The Airship System used in the official servers. -//===== Additional Comments: ================================= -//= Official NPCs. -//============================================================ - -//============================================================ -//= Domestic Airship Route -//= ... -> Juno -> Einbroch -> Lighthalzen -> Einbroch -//= -> Juno -> Hugel -> ... -//============================================================ - -airplane,243,73,0 script #AirshipWarp-1 45,1,1,{ - end; - -OnInit: -OnHide: - misceffect 16; - disablenpc strnpcinfo(0); - end; - -OnUnhide: - enablenpc strnpcinfo(0); - misceffect 215; - end; - -OnTouch: - switch ($@airplanelocation) { - case 0: warp "yuno",92,260; end; - case 1: warp "einbroch",92,278; end; - case 2: warp "lighthalzen",302,75; end; - case 3: warp "hugel",181,146; end; - } -} - -airplane,243,29,0 duplicate(#AirshipWarp-1) #AirshipWarp-2 45,1,1 - -airplane,1,1,0 script Domestic_Airship -1,{ - end; -OnInit: - initnpctimer; - end; -OnTimer20000: - mapannounce "airplane","We are heading to Einbroch.",bc_map,"0x00ff00"; - end; -OnTimer50000: - mapannounce "airplane","We will arrive in Einbroch shortly.",bc_map,"0x00ff00"; - end; -OnTimer60000: - set $@airplanelocation,1; - donpcevent "#AirshipWarp-1::OnUnhide"; - donpcevent "#AirshipWarp-2::OnUnhide"; - mapannounce "airplane","Welcome to Einbroch. Have a safe trip.",bc_map,"0x00ff00"; - end; -OnTimer70000: - mapannounce "airplane","Currently we are in Einbroch. The Airship will take off shortly.",bc_map,"0x00ff00"; - end; -OnTimer80000: - donpcevent "#AirshipWarp-1::OnHide"; - donpcevent "#AirshipWarp-2::OnHide"; - mapannounce "airplane","The Airship is now taking off. Our next destination is Lighthalzen.",bc_map,"0x70dbdb"; - end; -OnTimer100000: - mapannounce "airplane","We are heading to Lighthalzen.",bc_map,"0x70dbdb"; - end; -OnTimer130000: - mapannounce "airplane","We will arrive in Lighthalzen shortly.",bc_map,"0x70dbdb"; - end; -OnTimer140000: - set $@airplanelocation,2; - donpcevent "#AirshipWarp-1::OnUnhide"; - donpcevent "#AirshipWarp-2::OnUnhide"; - mapannounce "airplane","Welcome to Lighthalzen. Have a safe trip.",bc_map,"0x70dbdb"; - end; -OnTimer150000: - mapannounce "airplane","Currently we are in Lighthalzen. The Airship will leave shortly.",bc_map,"0x70dbdb"; - end; -OnTimer160000: - donpcevent "#AirshipWarp-1::OnHide"; - donpcevent "#AirshipWarp-2::OnHide"; - mapannounce "airplane","The Airship is leaving the ground. Our next destination is Einbroch.",bc_map,"0x00ff00"; - end; -OnTimer180000: - mapannounce "airplane","We are heading to Einbroch.",bc_map,"0x00ff00"; - end; -OnTimer210000: - mapannounce "airplane","We will arrive in Einbroch shortly.",bc_map,"0x00FF00"; - end; -OnTimer220000: - set $@airplanelocation,1; - donpcevent "#AirshipWarp-1::OnUnhide"; - donpcevent "#AirshipWarp-2::OnUnhide"; - mapannounce "airplane","Welcome to Einbroch. Have a safe trip.",bc_map,"0x00ff00"; - end; -OnTimer230000: - mapannounce "airplane","Currently we are in Einbroch. The Airship will take off shortly.",bc_map,"0x00ff00"; - end; -OnTimer240000: - donpcevent "#AirshipWarp-1::OnHide"; - donpcevent "#AirshipWarp-2::OnHide"; - mapannounce "airplane","The Airship is now taking off. Our next destination is Juno.",bc_map,"0xff8200"; - end; -OnTimer260000: - mapannounce "airplane","We are heading to Juno.",bc_map,"0xff8200"; - end; -OnTimer290000: - mapannounce "airplane","We will arrive in Juno shortly.",bc_map,"0xff8200"; - end; -OnTimer300000: - set $@airplanelocation,0; - donpcevent "#AirshipWarp-1::OnUnhide"; - donpcevent "#AirshipWarp-2::OnUnhide"; - mapannounce "airplane","Welcome to Juno. Have a safe trip.",bc_map,"0xff8200"; - end; -OnTimer310000: - mapannounce "airplane","Currently we are in Juno. The Airship will leave shortly.",bc_map,"0xff8200"; - end; -OnTimer320000: - donpcevent "#AirshipWarp-1::OnHide"; - donpcevent "#AirshipWarp-2::OnHide"; - mapannounce "airplane","The Airship is leaving the ground. Our next destination is Hugel.",bc_map,"0xca4bf3"; - end; -OnTimer340000: - mapannounce "airplane","We are heading to Hugel.",bc_map,"0xca4bf3"; - end; -OnTimer370000: - mapannounce "airplane","We will arrive in Hugel shortly.",bc_map,"0xca4bf3"; - end; -OnTimer380000: - set $@airplanelocation,3; - donpcevent "#AirshipWarp-1::OnUnhide"; - donpcevent "#AirshipWarp-2::OnUnhide"; - mapannounce "airplane","Welcome to Hugel. Have a safe trip.",bc_map,"0xca4bf3"; - end; -OnTimer390000: - mapannounce "airplane","Currently we are in Hugel. The Airship will leave shortly.",bc_map,"0xca4bf3"; - end; -OnTimer400000: - donpcevent "#AirshipWarp-1::OnHide"; - donpcevent "#AirshipWarp-2::OnHide"; - mapannounce "airplane","The Airship is leaving the ground. Our next destination is Juno.",bc_map,"0xff8200"; - end; -OnTimer420000: - mapannounce "airplane","We are heading to Juno.",bc_map,"0xff8200"; - end; -OnTimer450000: - mapannounce "airplane","We will arrive in Juno shortly.",bc_map,"0xff8200"; - end; -OnTimer460000: - set $@airplanelocation,0; - donpcevent "#AirshipWarp-1::OnUnhide"; - donpcevent "#AirshipWarp-2::OnUnhide"; - mapannounce "airplane","Welcome to Juno. Have a safe trip.",bc_map,"0xff8200"; - end; -OnTimer470000: - mapannounce "airplane","Currently we are in Juno. The Airship will leave shortly.",bc_map,"0xff8200"; - end; -OnTimer480000: - donpcevent "#AirshipWarp-1::OnHide"; - donpcevent "#AirshipWarp-2::OnHide"; - mapannounce "airplane","The Airship is leaving the ground. Our next destination is Einbroch.",bc_map,"0x00ff00"; - stopnpctimer; - initnpctimer; -} - -airplane,240,64,5 script Exit#airplane1a::ExitAirplane 857,{ - end; -} -airplane,247,64,5 duplicate(ExitAirplane) Exit#airplane1b 857 -airplane,240,40,1 duplicate(ExitAirplane) Exit#airplane2a 857 -airplane,247,40,1 duplicate(ExitAirplane) Exit#airplane2b 857 - -airplane,100,69,3 script Airship Crew#ein-1 852,{ - mes "[Airship Crew]"; - mes "If we've landed at"; - mes "your destination and"; - mes "you'd like to leave the"; - mes "Airship, please use the"; - mes "stairs up ahead. Thank"; - mes "you for your patronage."; - close; -} - -airplane,64,94,1 script Umbala Kid#ein_p 787,{ - emotion e_swt2; - mes "[Kid]"; - if (event_umbala >= 3) { - mes "Wow, mom!"; - mes "L-look at this!"; - mes "We're flying! W-we're..."; - mes "We're in the freakin' sky!"; - } - else { - mes "Makumalagu!"; - mes "Saampa joojimbo"; - mes "kaku na jedi Solo."; - mes "Bwahahahahahahaah!"; - } - close; -} - -airplane,66,93,3 script Umbala Lady#ein_p 783,{ - emotion e_dots; - mes "[Lady]"; - if (event_umbala >= 3) { - mes "Shush..."; - mes "Honey, behave~"; - mes "Don't act so excited"; - mes "when we're out in a"; - mes "public place like this!"; - } - else { - mes "Chooktu!"; - mes "Sacraup matii!"; - mes "Shaka gurftalfi"; - mes "huntiki manjoo!"; - } - close; -} - -airplane,71,91,7 script Umbala Man#ein_p 789,{ - if (event_umbala >= 3) { - mes "[Chrmlim]"; - mes "Hey there~"; - mes "From that look on"; - mes "your face, I see that"; - mes "you can understand"; - mes "me. ^333333*Whew...!*^000000"; - next; - emotion e_pif; - mes "[Chrmlim]"; - mes "I've been helping the"; - mes "Airship enterprise by"; - mes "having the Airship Crewmen"; - mes "train in Umbala to overcome"; - mes "any acrophobia they might have through bungee jumping. Neat, eh?"; - next; - mes "[Chrmlim]"; - mes "But..."; - mes "Some of them couldn't"; - mes "overcome their fear of"; - mes "heights. And a few even"; - mes "ended up, um, ^333333in Nifflheim^000000."; - } - else { - mes "[Chrmlim]"; - mes "Bajoo ga"; - mes "nukta Airship."; - next; - mes "[Chrmlim]"; - mes "..."; - mes "......"; - next; - emotion e_pif; - mes "[Chrmlim]"; - mes "Shabala moow bajama"; - mes "Airship kulaha googoona "; - mes "salu. Dama, kookoo na nu"; - mes "yukuta. Um, fashuku na ret!"; - } - close; -} - -airplane,250,58,2 script Airship Staff#airplane 67,{ - // Hugel quest addition - if (hg_ma1 == 3) { - mes "[Airship Staff]"; - mes "Welcome"; - mes "to the Airship."; - mes "How may I help you?"; - next; - select("Do you have a passenger named Thierry?"); - mes "[Airship Staff]"; - mes "I am sorry, but I do not think that we have a passenger by that name."; - close; - } - // Hugel quest end - mes "[Airship Staff]"; - mes "Welcome"; - mes "to the Airship."; - mes "How may I help you?"; - next; - switch (select("Using the Airship:Captain's Cabin:Facilities:Cancel")) { - case 1: - mes "[Airship Staff]"; - mes "When you see a broadcast"; - mes "announcing that we have"; - mes "arrived at your destination,"; - mes "please use one of the exits"; - mes "located at the north and"; - mes "south ends of the Airship."; - next; - mes "[Airship Staff]"; - mes "If you happen to miss"; - mes "your stop, don't worry."; - mes "The Airship is constantly"; - mes "en route and you'll get"; - mes "another chance to arrive"; - mes "to your intended destination."; - close; - case 2: - mes "[Airship Staff]"; - mes "The Captain's Cabin"; - mes "is located at the front"; - mes "of the Airship. There, you"; - mes "can meet the captain and"; - mes "the pilot of the Airship."; - close; - case 3: - mes "[Airship Staff]"; - mes "The Airship provides"; - mes "various Mini Games for"; - mes "the entertainment of all"; - mes "our passengers. We invite"; - mes "you to try your luck and skills"; - mes "in the Airship's Mini Games~"; - close; - case 4: - mes "[Airship Staff]"; - mes "Well, I hope you"; - mes "your flight aboard"; - mes "our Airships. Thank"; - mes "you and have a good day."; - close; - } -} - -airplane,80,71,2 script Zerta#01airplane 834,{ - mes "[Zerta]"; - mes "Oh, hello adventurer."; - mes "I am currently on a"; - mes "sacred journey, offering"; - mes "prayer for the sake of the"; - mes "Rune-Midgard continent."; - close; -} - -airplane,65,63,4 script Maelin#01airplane 714,{ - mes "[Maelin]"; - mes "Um, this Airship is"; - mes "to Lutie, isn't it? I've"; - mes "waiting so long,"; - mes "but I haven't heard any"; - mes "broadcast about Lutie."; - close; -} - -airplane,72,34,6 script Aanos#01airplane 702,{ - mes "[Aanos]"; - mes "Oh wooow~"; - mes "The sky looks"; - mes "so different and"; - mes "pretty from up there!"; - close; -} - -airplane,221,158,2 script Pilot#airplane 852,{ - // Hugel quest addition - if (hg_ma1 == 3) { - mes "[Pilot]"; - mes "I wish that I could go drink a cold fresh beer."; - mes "Drinking is the goal of my life! Drinking gives me energy!"; - mes "I am nothing without drinks!"; - next; - mes "[Pilot]"; - mes "But! Driving under the influence is not good."; - mes "But! That makes me want to drink more and more!"; - emotion e_sob; - next; - select("Do you know a passenger named Thierry?"); - mes "[Pilot]"; - mes "This uniform is"; - mes "really dapper, but"; - mes "it's way too thick to"; - mes "wear around the Airship."; - next; - mes "[Pilot]"; - mes "..."; - mes "......"; - mes "No one ever really"; - mes "comes into this room."; - mes "And the captain IS a reindeer.^FFFFFF ^000000 I could just strip to my boxers."; - next; - emotion e_omg; - mes "[Pilot]"; - mes "Wah!? Who is it!"; - next; - mes "- ...He is not listening to you, at all. -"; - close; - } - // Hugel quest end - switch (rand(1,4)) { - case 1: - mes "[Pilot]"; - mes "It's been sooo"; - mes "long since I've"; - mes "enjoyed a nice, cold"; - mes "alcoholic brew. But the"; - mes "job requires me to be as"; - mes "clear headed as I can!"; - next; - mes "[Pilot]"; - mes "Always drink responsibly!"; - mes "Still, I can't remember the"; - mes "last time I had a real vacation"; - mes "or even a day off. Yeap, some"; - mes "booze, some chips, some TV"; - mes "and serius R&R is in order."; - emotion e_sob; - close; - case 2: - mes "[Pilot]"; - mes "Man, the weather"; - mes "is really nice today."; - mes "Bright, open skies make"; - mes "for some good visibility"; - mes "and safe, carefree flying."; - close; - case 3: - mes "[Pilot]"; - mes "You know, our captain's a"; - mes "respectable guy. Him and"; - mes "his brother are actually well"; - mes "known in the aircraft industry."; - mes "Who knew reindeer made"; - mes "such good captains?"; - next; - mes "[Pilot]"; - mes "Just between you"; - mes "and me, I gotta tell"; - mes "you, that Santa was onto"; - mes "something, getting reindeers"; - mes "and elves to work for him."; - mes "The man must be a genius!"; - close; - default: - mes "[Pilot]"; - mes "You know, this whole"; - mes "piloting thing in the air,"; - mes "it's rather new, you know?"; - mes "Yeah, they got this Airship"; - mes "operation in a hurry."; - next; - emotion e_omg; - mes "[Pilot]"; - mes "Still, they where real"; - mes "serius, really thought"; - mes "ahead. I mean, they had us"; - mes "training while the Airships"; - mes "were still being invented."; - mes "Isn't that freakin' crazy?!"; - close; - } -} - -airplane,50,66,5 script Apple Merchant#airplane 86,{ - mes "[Fruitz]"; - mes "Welcome to Fruitz's"; - mes "Shop where you can"; - mes "purchase Apples or grind"; - mes "them to make Apple Juice."; - next; - switch (select("Buy Apples.:Make Apple Juice.:Why are you here?:Cancel.")) { - case 1: - mes "[Fruitz]"; - mes "Please enter the amount"; - mes "of Apples that you wish to"; - mes "buy. Each Apple is 15 zeny"; - mes "and you can buy a maximum"; - mes "of 500 at a time. Please enter"; - mes " '0' to cancel your order."; - next; - while (1) { - input .@input; - set .@pay, .@input * 15; - if (.@input == 0) { - mes "[Fruitz]"; - mes "Thanks for stopping"; - mes "by my shop. Farewell!"; - mes "Come by anytime when"; - mes "you feel like having an"; - mes "Apple to snack on~"; - close; - } - else if (.@input < 1 || .@input > 500) { - mes "[Fruitz]"; - mes "You've entered a number"; - mes "higher than the maximum"; - mes "value of 500. Please enter"; - mes "the number of Apples you"; - mes "wish to purchase again."; - next; - } - else { - mes "[Fruitz]"; - mes "A total of ^FF0000" + .@input + "^000000 Apples"; - mes "will cost you ^FF0000" + .@pay + " Zeny^000000 zeny."; - mes "Would you like to continue?"; - next; - if (select("Yes:No") == 2) { - mes "[Fruitz]"; - mes "Thanks for stopping"; - mes "by my shop. Farewell!"; - mes "Come by anytime when"; - mes "you feel like having an"; - mes "Apple to snack on~"; - close; - } - break; - } - } - if (Zeny < .@pay) { - mes "[Fruitz]"; - mes "I'm sorry, but you don't"; - mes "have enough money to"; - mes "purchase that many Apples."; - mes "Please check your zeny or"; - mes "purchase fewer Apples."; - close; - } - else if (checkweight(512,.@input) == 0) { - mes "[Fruitz]"; - mes "Hmmm, I don't think"; - mes "you've got enough room in"; - mes "your inventory to carry this"; - mes "many Apples. Why don't you free up some of your inventory space?"; - close; - } - else { - set Zeny, Zeny - .@pay; - getitem 512,.@input; //Apple - mes "[Fruitz]"; - mes "Thanks for stopping by"; - mes "my shop. I hope you enjoy"; - mes "the flavor of these Apples~!"; - close; - } - case 2: - mes "[Fruitz]"; - mes "Okay, I'll need"; - mes "^FF00003 Apples and 1 Empty Bottle^000000"; - mes "to make 1 Apple Juice for you."; - mes "Would you like to proceed?"; - next; - switch (select("Yes:No")) { - case 1: - if (countitem(512) < 3 || countitem(713) < 1) { - mes "[Fruitz]"; - mes "I'm sorry, but you don't"; - mes "have enough materials to"; - mes "create a bottle of Apple Juice."; - mes "Remember, I need 3 Apples"; - mes "and 1 Empty Bottle to do it."; - close; - } - else { - mes "[Fruitz]"; - mes "Thank you,"; - mes "please wait"; - mes "just a moment."; - next; - mes "^3355FF*Grind grind*"; - mes "*Grind grind*"; - mes "*Clang...!*^000000"; - next; - delitem 512,3; //Apple - delitem 713,1; //Empty_Bottle - getitem 531,1; //Apple_Juice - mes "[Fruitz]"; - mes "There you go~"; - mes "I hope you enjoy!"; - mes "Please feel free to"; - mes "stop by for your Apple"; - mes "and Apple Juice needs"; - mes "at anytime, adventurer~"; - close; - } - case 2: - mes "[Fruitz]"; - mes "Thanks for stopping"; - mes "by my shop. Farewell!"; - mes "Come by anytime when"; - mes "you feel like having an"; - mes "Apple to snack on~"; - close; - } - case 3: - mes "[Fruitz]"; - mes "I used to be a wandering"; - mes "vagabond when, one day,"; - mes "I took a nap and something"; - mes "struck my head and awoke"; - mes "me from my restful slumber."; - next; - mes "[Fruitz]"; - mes "It turns out that I was"; - mes "sleeping beneath an apple"; - mes "tree and that an apple fell"; - mes "and hit me on the head."; - mes "I was dying of hunger and"; - mes "was about to eat that Apple..."; - next; - mes "[Fruitz]"; - mes "But suddenly, Kain, my old"; - mes "friend from the mining days,"; - mes "asked me to help him around"; - mes "on the Airship. So I did, and"; - mes "it was there where I found some"; - mes "people playing the Dice game."; - next; - mes "[Fruitz]"; - mes "I was bored and curious"; - mes "and ended up wagering that"; - mes "single Apple in a game of"; - mes "dice. But for some reason,"; - mes "I had this incredible lucky"; - mes "streak. One apple became two... "; - next; - mes "[Fruitz]"; - mes "Two became four and"; - mes "before I knew it, I had"; - mes "cornered the Apple market!"; - mes "I won so many Apples, I just"; - mes "started my own business here"; - mes "on the Airship. Weird, huh?"; - next; - mes "[Fruitz]"; - mes "So Apples are good"; - mes "for you. They were"; - mes "certainly very good"; - mes "to me. Hahahahaah~!"; - close; - case 4: - mes "[Fruitz]"; - mes "Thank you for"; - mes "using my shop."; - mes "Farewell~"; - close; - } -} - -//============================================================ -//= International Airship Route -//= ... -> Izlude -> Juno -> Rachel -> ... -//============================================================ - -airplane_01,243,73,0 script #AirshipWarp-3 45,1,1,{ - end; - -OnTouch: - switch ($@airplanelocation2) { - case 0: warp "ra_fild12",292,204; end; - case 1: warp "izlude",200,56; end; - case 2: warp "yuno",12,261; end; - } - -OnInit: -OnHide: - misceffect 16; - disablenpc strnpcinfo(0); - end; - -OnUnhide: - enablenpc strnpcinfo(0); - misceffect 215; - end; -} - -airplane_01,243,29,0 duplicate(#AirshipWarp-3) #AirshipWarp-4 45,1,1 - -airplane_01,1,1,0 script International_Airship -1,{ - end; -OnInit: -OnEnable: - initnpctimer; - end; -OnTimer25000: - mapannounce "airplane_01","We are heading to Izlude.",bc_map,"0x00ff00"; - end; -OnTimer50000: - mapannounce "airplane_01","We will arrive in Izlude shortly.",bc_map,"0x00ff00"; - end; -OnTimer60000: - set $@airplanelocation2,1; - donpcevent "#AirshipWarp-3::OnUnhide"; - donpcevent "#AirshipWarp-4::OnUnhide"; - mapannounce "airplane_01","Welcome to Izlude. Have a safe trip.",bc_map,"0x00ff00"; - end; -OnTimer70000: - mapannounce "airplane_01","We are currently in Izlude. The Airship will take off shortly.",bc_map,"0x00ff00"; - end; -OnTimer80000: - donpcevent "#AirshipWarp-3::OnHide"; - donpcevent "#AirshipWarp-4::OnHide"; - mapannounce "airplane_01","The Airship is now taking off. Our next destination is Juno.",bc_map,"0x70dbdb"; - end; -OnTimer105000: - mapannounce "airplane_01","We are heading to Juno.",bc_map,"0x70dbdb"; - end; -OnTimer130000: - mapannounce "airplane_01","We will arrive in Juno shortly.",bc_map,"0x70dbdb"; - end; -OnTimer140000: - set $@airplanelocation2,2; - donpcevent "#AirshipWarp-3::OnUnhide"; - donpcevent "#AirshipWarp-4::OnUnhide"; - mapannounce "airplane_01","Welcome to Juno. Have a safe trip.",bc_map,"0x70dbdb"; - end; -OnTimer150000: - mapannounce "airplane_01","We are currently in Juno. The Airship will leave shorty.",bc_map,"0x70dbdb"; - end; -OnTimer160000: - donpcevent "#AirshipWarp-3::OnHide"; - donpcevent "#AirshipWarp-4::OnHide"; - mapannounce "airplane_01","The Airship is leaving the ground. Our next destination is Rachel.",bc_map,"0xFF8200"; - end; -OnTimer185000: - mapannounce "airplane_01","We are heading to Rachel.",bc_map,"0xFF8200"; - end; -OnTimer210000: - mapannounce "airplane_01","We will arrive in Rachel shortly.",bc_map,"0xFF8200"; - end; -OnTimer220000: - set $@airplanelocation2,0; - donpcevent "#AirshipWarp-3::OnUnhide"; - donpcevent "#AirshipWarp-4::OnUnhide"; - mapannounce "airplane_01","Welcome to Rachel. Have a safe trip.",bc_map,"0xFF8200"; - end; -OnTimer230000: - mapannounce "airplane_01","We are currently in Rachel. The Airship will take off shortly.",bc_map,"0xFF8200"; - end; -OnTimer240000: - donpcevent "#AirshipWarp-3::OnHide"; - donpcevent "#AirshipWarp-4::OnHide"; - mapannounce "airplane_01","The Airship is now taking off. Our next destination is Izlude.",bc_map,"0x00ff00"; - stopnpctimer; - set .moninv, .moninv + 1; - if (.moninv == 7) { - if (rand(1,3) == 3) { - donpcevent "Airship#airplane02::OnEnable"; - end; - } - set .moninv, 0; - } - initnpctimer; - end; -} - -airplane_01,240,64,5 script Exit#airplane_011a::ExitAirplane01 857,{ - end; -} -airplane_01,247,64,5 duplicate(ExitAirplane01) Exit#airplane_011b 857 -airplane_01,240,40,1 duplicate(ExitAirplane01) Exit#airplane_012a 857 -airplane_01,247,40,1 duplicate(ExitAirplane01) Exit#airplane_012b 857 - -airplane_01,250,58,2 script Airship Staff#airplane01 67,{ - mes "[Airship Staff]"; - mes "Welcome"; - mes "to the Airship."; - mes "How may I help you?"; - next; - switch (select("Using the Airship:Captain's Cabin:Facilities:Cancel")) { - case 1: - mes "[Airship Staff]"; - mes "When you see a broadcast"; - mes "announcing that we have"; - mes "arrived at your destination,"; - mes "please use one of the exits"; - mes "located at the north and"; - mes "south ends of the Airship."; - next; - mes "[Airship Staff]"; - mes "If you happen to miss"; - mes "your stop, don't worry."; - mes "The Airship is constantly"; - mes "en route and you'll get"; - mes "another chance to arrive"; - mes "to your intended destination."; - close; - case 2: - mes "[Airship Staff]"; - mes "The Captain's Cabin"; - mes "is located at the front"; - mes "of the Airship. There, you"; - mes "can meet the captain and"; - mes "the pilot of the Airship."; - close; - case 3: - mes "[Airship Staff]"; - mes "The Airship provides"; - mes "various Mini Games for"; - mes "the entertainment of all"; - mes "our passengers. We invite"; - mes "you to try your luck and skills"; - mes "in the Airship's Mini Games~"; - close; - case 4: - mes "[Airship Staff]"; - mes "Well, I hope you"; - mes "your flight aboard"; - mes "our Airships. Thank"; - mes "you and have a good day."; - close; - } -} - -airplane_01,50,66,5 script Apple Merchant#air01 86,{ - if (checkweight(1201,1) == 0) { - mes "- Wait a minute !! -"; - mes "- Currently you're carrying -"; - mes "- too many items with you. -"; - mes "- Please try again -"; - mes "- after you loose some weight. -"; - close; - } - mes "[Meltz]"; - mes "Welcome to Meltz's"; - mes "Shop where you can"; - mes "purchase Apples or grind"; - mes "them to make Apple Juice."; - next; - switch (select("Buy Apples.:Make Apple Juice.:Cancel.")) { - case 1: - mes "[Meltz]"; - mes "Please enter the amount"; - mes "of Apples that you wish to"; - mes "buy. Each Apple is 15 zeny"; - mes "and you can buy a maximum"; - mes "of 500 at a time. Please enter"; - mes "'0' to cancel your order."; - next; - while (1) { - input .@input; - set .@pay, .@input * 15; - if (.@input == 0) { - mes "[Meltz]"; - mes "Thanks for stopping"; - mes "by my shop. Farewell!"; - mes "Come by anytime when"; - mes "you feel like having an"; - mes "Apple to snack on~"; - close; - } - else if (.@input < 1 || .@input > 500) { - mes "[Meltz]"; - mes "You've entered a number"; - mes "higher than the maximum"; - mes "value of 500. Please enter"; - mes "the number of Apples you"; - mes "wish to purchase again."; - next; - } - else { - mes "[Meltz]"; - mes "A total of ^FF0000" + .@input + "^000000 Apples"; - mes "will cost you ^FF0000" + .@pay + "^000000 zeny."; - mes "Would you like to continue?"; - next; - if (select("Yes:No") == 2) { - mes "[Meltz]"; - mes "Thanks for stopping"; - mes "by my shop. Farewell!"; - mes "Come by anytime when"; - mes "you feel like having an"; - mes "Apple to snack on~"; - close; - } - break; - } - } - if (Zeny < .@pay) { - mes "[Meltz]"; - mes "I'm sorry, you don't have"; - mes "enough money with you."; - mes "Please check your funds or"; - mes "purchase less Apples."; - close; - } - else if (checkweight(512,.@input) == 0) { - mes "[Meltz]"; - mes "Hmm, I don't think you've"; - mes "got enough room to carry"; - mes "this many Apples. You might"; - mes "want to free up your inventory"; - mes "space."; - close; - } - else { - set Zeny, Zeny - .@pay; - getitem 512,.@input; //Apple - mes "[Meltz]"; - mes "Thanks for stopping by"; - mes "my shop. I hope you enjoy"; - mes "the flavor of these Apples~!"; - close; - } - case 2: - mes "[Meltz]"; - mes "Okay, I'll need"; - mes "^FF00003 Apples and 1 Empty Bottle^000000"; - mes "to make 1 Apple Juice for you."; - mes "Would you like to proceed?"; - next; - switch (select("Yes:No")) { - case 1: - if (countitem(512) < 3 || countitem(713) < 1) { - mes "[Meltz]"; - mes "I'm sorry, but you don't"; - mes "have enough materials to"; - mes "create a bottle of Apple Juice."; - mes "Remember, I need 3 Apples"; - mes "and 1 Empty Bottle to do it."; - close; - } - else { - mes "[Meltz]"; - mes "Thank you, please wait."; - next; - mes "^3355FF*Grind* *Grind*"; - mes "*Grind* *Grind*"; - mes "*Clang...!*^000000"; - next; - delitem 512,3; //Apple - delitem 713,1; //Empty_Bottle - getitem 531,1; //Apple_Juice - mes "[Meltz]"; - mes "There you go~"; - mes "Please come again."; - close; - } - case 2: - mes "[Meltz]"; - mes "Thanks for stopping"; - mes "by my shop. Farewell!"; - mes "Come by anytime when"; - mes "you feel like having an"; - mes "Apple to snack on~"; - close; - } - case 3: - mes "[Meltz]"; - mes "Thanks for stopping"; - mes "by my shop. Farewell!"; - mes "Come by anytime when"; - mes "you feel like having an"; - mes "Apple to snack on~"; - close; - } -} - -airplane_01,221,158,2 script Pilot#airplane_01 852,{ - switch (rand(1,4)) { - case 1: - mes "[Pilot]"; - mes "Longitude, 131 degrees east."; - mes "Latitude, 37 degrees north."; - mes "We're right on course, captain."; - close; - case 2: - mes "[Pilot]"; - mes "Looks like a really"; - mes "cloudy day. Always hard"; - mes "to navigate when the skies"; - mes "aren't clear. Guess we'll"; - mes "need to amp the radar."; - close; - case 3: - mes "[Pilot]"; - mes "The Captain is a good"; - mes "man and I can't think of"; - mes "a finer person to command"; - mes "this ship. Still, he's pretty"; - mes "tough, a real slave driver."; - next; - mes "[^ff0000Tarlock^000000]"; - mes "^ff0000Hey...!^000000"; - mes "^ff0000Less chit-chat^000000"; - mes "^ff0000and more piloting!^000000"; - next; - mes "[Pilot]"; - mes "R-right away, sir!"; - mes "(See what I mean?)"; - close; - default: - mes "[Pilot]"; - mes "This uniform is"; - mes "really dapper, but"; - mes "it's way too thick to"; - mes "wear around the Airship."; - next; - mes "[Pilot]"; - mes "..."; - mes "......"; - mes "No one ever really"; - mes "comes into this room."; - mes "And the captain IS a reindeer."; - mes "I could just strip to my boxers."; - next; - emotion e_omg; - mes "[Pilot]"; - mes "Oh...! Hello there!"; - mes "E-e-enjoying your flight?!"; - close; - } -} - -airplane_01,83,61,2 script Dianne#01airplane_01 72,2,2,{ - mes "[Dianne]"; - mes "It's so weird!"; - mes "I went to visit the"; - mes "Airship Captain and"; - mes "all I saw was this"; - mes "weird reindeer. Oh!"; - mes "Do you think that..."; - close; - -OnTouch: - emotion e_sob; - end; -} - -airplane_01,69,63,2 script Mendel#01airplane_01 55,{ - mes "[Mendel]"; - mes "As I expected, the"; - mes "in-flight meals are"; - mes "three star quality at best."; - mes "*Harrrumph* I really should"; - mes "have brought my chef so that"; - mes "I could enjoy a real meal."; - close; -} - -airplane_01,71,31,2 script Swordsman Shimizu#air_01 106,{ - mes "[Swordsman Shimizu]"; - mes "Finally, after five"; - mes "years of waiting..."; - mes "I can have my revenge!"; - next; - mes "[Swordsman Shimizu]"; - mes "I just..."; - mes "Have to make sure that"; - mes "I don't keep missing my"; - mes "stop. But soon, very soon,"; - mes "vengeance will be mine!"; - close; -} - -//============================================================ -//= Typing Challenge -//============================================================ -airplane_01,32,61,4 script Nils#ein 49,1,1,{ - mes "[Nils]"; - mes "Welcome to the"; - mes "^ff0000RO Typing Challenge^000000."; - mes "Would you like to play"; - mes "a quick typing game?"; - next; - switch (select("Play ^ff0000RO Typing Challenge^000000:Information:View Top Records:Cancel")) { - case 1: - mes "[Nils]"; - mes "Okay, we have"; - mes "a new challenger!"; - mes "Enter the following"; - mes "text as quickly as you"; - mes "can without making any"; - mes "mistakes! Let's start~!"; - setarray .@line1_1$[0], "^3cbcbccallipygian salacius lascivious^000000", - "^3cbcbcBy the power of^000000", - "^0000ffthkelfkskeldmsiejdlslehfndkelsheidl^000000", - "^3cbcbcburrdingdingdingdilidingdingdingphoohudaamb^000000", - "^3cbcbcCoboman no chikara-yumei na^000000", - "^3cbcbcI'm the king of All Weirdos! Now^000000", - "^3cbcbcYou give me no choice. I guess it's^000000"; - setarray .@line1_2$[0], "^3cbcbclicentious prurient concupiscent^000000", - "^3cbcbcp-po-poi-po-poi-poin-poing^000000", - "^3cbcbcskemd^000000", - "^3cbcbcandoorabambarambambambambamburanbamding^000000", - "^3cbcbcchikara-daiookii na chikara da ze!^000000", - "^3cbcbcyou know of my true power. Obey~!^000000", - "^3cbcbctime for me to reveal my secret...^000000"; - setarray .@line1_3$[0], "", - "^3cbcbcGOD-POING. I NEVER LOSE!^000000", - "", - "", - "^3cbcbcCOBO ON^000000", - "", - ""; - setarray .@word1$[0], "callipygian salacius lascivious licentious prurient concupiscent", - "By the power of p-po-poi-po-poi-poin-poing GOD-POING. I NEVER LOSE!", - "thkelfkskeldmsiejdlslehfndkelsheidlskemd", - "burrdingdingdingdilidingdingdingphoohudaambandoorabambarambambambambamburanbamding", - "Coboman no chikara-yumei na chikara-daiookii na chikara da ze! COBO ON", - "I'm the king of All Weirdos! Now you know of my true power. Obey~!", - "You give me no choice. I guess it's time for me to reveal my secret..."; - setarray .@line2_1$[0], "^3cbcbcuNflAPPaBLe LoVaBLe SeCreTs AnD^000000", - "^ff1493LiGhTsPeEd RiGhT SPEed LeFT TURn^000000", - "^ff1493hfjdkeldjsieldjshfjdjeiskdlefvbd^000000", - "^ff1493burapaphuralanderamduanbatuhiwooi^000000", - "^ff1493belief love luck grimace sweat rush^000000", - "^800080opeN, Open!op3n.openOpen0p3nOpEn0pen^000000", - "^3cbcbcfReeDoM ecstAcy JoUrnaliSm ArMplt^000000"; - setarray .@line2_2$[0], "^3cbcbcboWLIiNg aGaINST tHe KarMA of YoUtH^000000", - "^ff1493RiGhT BuRn OrIGInAL GaNgSteR SmACk^000000", - "", - "^ff1493kabamturubamdingding^000000", - "^ff1493folktale rodimus optimus bumblebee^000000", - "^800080`open'0Pen open? open!111OPENSESAME^000000", - "^3cbcbcDisCoverY hEaDaChE MoonbeAmS jUsTiCE^000000"; - setarray .@word2$[0], "uNflAPPaBLe LoVaBLe SeCreTs AnD boWLIiNg aGaINST tHe KarMA of YoUtH", - "LiGhTsPeEd RiGhT SPEed LeFT TURn RiGhT BuRn OrIGInAL GaNgSteR SmACk", - "hfjdkeldjsieldjshfjdjeiskdlefvbd", - "burapaphuralanderamduanbatuhiwooikabamturubamdingding", - "belief love luck grimace sweat rush folktale rodimus optimus bumblebee", - "opeN, Open!op3n.openOpen0p3nOpEn0pen`open'0Pen open? open!111OPENSESAME", - "fReeDoM ecstAcy JoUrnaliSm ArMplt DisCoverY hEaDaChE MoonbeAmS jUsTiCE"; - setarray .@letters[0], 1300, - 1250, - 1180, - 1380, - 1740, - 1440, - 1450; - set .@wordtest, rand(7); - next; - mes "[Nils]"; - mes .@line1_1$[.@wordtest]; - mes .@line1_2$[.@wordtest]; - mes .@line1_3$[.@wordtest]; - set .@start_time, gettime(3)*60*60 + gettime(2)*60 + gettime(1); - next; - input .@save1$; - set .@end_time, gettime(3)*60*60 + gettime(2)*60 + gettime(1); - set .@total_time, .@end_time - .@start_time; - mes "[Nils]"; - mes .@line2_1$[.@wordtest]; - mes .@line2_2$[.@wordtest]; - set .@start_time, gettime(3)*60*60 + gettime(2)*60 + gettime(1); - next; - input .@save2$; - set .@end_time, gettime(3)*60*60 + gettime(2)*60 + gettime(1); - set .@total_time, .@total_time + (.@start_time - .@end_time); - set .@tasoo, (.@letters[.@wordtest] / .@total_time) * 6; - if ((.@save1$ == .@word1$[.@wordtest]) && (.@save2$ == .@word2$[.@wordtest])) { - mes "[Nils]"; - mes "Your record is ^ff0000" + .@total_time + " seconds^000000 and"; - mes "the total letters are " + .@tasoo + "."; - next; - if (.@tasoo >= 1300) { - mes "[Nils]"; - mes "Hmmm, this record isn't"; - mes "humanly possible unless you"; - mes "copy and paste the whole"; - mes "sentence. Please play fairly"; - mes "next time."; - close; - } - if (.@tasoo >= $050320_ein_typing) { - mes "[Nils]"; - mes "The previous top record was"; - mes "made by ^0000ff" + $050320_minus1_typing$ + "^000000"; - mes "with the total ^0000ff" + $050320_ein_typing + "^000000 letters."; - mes "However, ^ff0000" + strcharinfo(0) + "^000000,"; - mes "you made the new top record"; - mes "this time. Congratulations!"; - set $050320_minus1_typing$, strcharinfo(0); - set $050320_ein_typing, .@tasoo; - close; - } - else { - mes "[Nils]"; - mes "^0000ff" + $050320_minus1_typing$ + "^000000"; - mes "is the current"; - mes "record holder with"; - mes "a letter total of ^0000ff" + $050320_ein_typing + "^000000"; - mes "characters. Try to beat"; - mes "that record next time~"; - close; - } - } - else { - mes "[Nils]"; - mes "Oooh..."; - mes "I'm sorry, but"; - mes "you entered the"; - mes "text incorrectly..."; - close; - } - case 2: - mes "[Nils]"; - mes "The ^ff0000RO Typing Challenge^000000"; - mes "is a game where you enter"; - mes "the given text as quickly as you"; - mes "can. The name of the top player"; - mes "is recorded for posterity. If you"; - mes "want fame, here's your chance!"; - next; - mes "[Nils]"; - mes "I'd just like to let"; - mes "you know that you type"; - mes "all the text that you see"; - mes "in the single input line that"; - mes "you're given. So don't press"; - mes "the enter key, just click 'OK.'"; - close; - case 3: - mes "[Nils]"; - mes "^0000ff" + $050320_minus1_typing$ + "^000000"; - mes "is the current"; - mes "record holder with"; - mes "a letter total of ^0000ff" + $050320_ein_typing + "^000000"; - mes "characters. Try to beat"; - mes "that record next time~"; - close; - case 4: - mes "[Nils]"; - mes "Feel free to take on the"; - mes "^ff0000RO Typing Challenge^000000"; - mes "anytime. I'll be here~"; - close; - } -} - -//============================================================ -//= Apple Gambling -//============================================================ -airplane_01,33,68,4 script Clarice 74,{ - mes "[Clarice]"; - mes "Hi, I'm Clarice~"; - mes "How would you like"; - mes "to wager some Apples"; - mes "in a friendly game of Dice?"; - next; - callfunc "applegamble","Clarice"; - end; -} - -function script applegamble { - - switch (select("Play Dice Game:Learn Dice Game Rules:Cancel")) { - case 3: - mes "["+getarg(0)+"]"; - mes "I'm up for a game of"; - mes "dice whenever you feel"; - mes "like it. Just talk to me if"; - mes "you ever get hit with the"; - mes "sudden urge to gamble, kay?"; - close; - case 2: - mes "["+getarg(0)+"]"; - mes "The rules for the Dice game"; - mes "are pretty simple. First, you"; - mes "place a bet by wagering Apples."; - mes "You can bet a maximum of 50"; - mes "Apples at a time. To keep things"; - mes "legal, I can only accept Apples."; - next; - mes "["+getarg(0)+"]"; - mes "But hey, if all that zeny"; - mes "is burning a hole in your"; - mes "pocket, head over to Fruitz"; - mes "and you can buy as many"; - mes "Apples as you want, playah~"; - next; - mes "["+getarg(0)+"]"; - mes "Now, we begin with me"; - mes "rolling two 6-sided dice."; - mes "When it's your turn, you'll"; - mes "roll two 6-sided dice. After"; - mes "that, both of us will have the"; - mes "option of rolling a third die."; - next; - mes "["+getarg(0)+"]"; - mes "Now here's the important"; - mes "thing. If your total is higher"; - mes "than 12, you'll bust, meaning"; - mes "that you lose. Otherwise, the"; - mes "person with the higher total"; - mes "is the winner. Got it?"; - next; - mes "["+getarg(0)+"]"; - mes "Now, you'll be the first"; - mes "to decide whether or not"; - mes "you'll roll the third die. Then,"; - mes "depending on your result, I'll"; - mes "roll my third die... Or maybe not."; - next; - mes "["+getarg(0)+"]"; - mes "When you win, you'll"; - mes "receive twice as many"; - mes "Apples as you wagered."; - mes "But if we happen to tie, you"; - mes "get the Apples that you bet"; - mes "returned to you. Fair, right?"; - close; - case 1: - break; - } - mes "["+getarg(0)+"]"; - mes "Ooh, so you'll play with"; - mes "me? Great! How many"; - mes "Apples would you like to bet?"; - mes "Remember, you can wager"; - mes "up to 50 Apples. If you'd like"; - mes "to cancel, please enter '0'."; - next; - while(1) { - input .@amount; - if (.@amount == 0) { - mes "["+getarg(0)+"]"; - mes "Changed your mind?"; - mes "I understand. Well then,"; - mes "I hope we can play sometime."; - close; - } - else if (.@amount < 1 || .@amount > 50) { - mes "["+getarg(0)+"]"; - mes "You can't bet more than"; - mes "50 Apples. Remember, we"; - mes "need to keep these stakes"; - mes "reasonable. Please enter"; - mes "a value no greater than 50."; - next; - continue; - } - mes "["+getarg(0)+"]"; - mes "So you'll be"; - mes "betting ^FF0000"+.@amount+"^000000 Apples."; - mes "Is that right?"; - next; - if (select("Yes:No") == 2) { - mes "["+getarg(0)+"]"; - mes "Mm, made a mistake?"; - mes "Alright, please enter the"; - mes "number of Apples you"; - mes "wish to place in this bet"; - next; - continue; - } - if (countitem(512) <.@amount) { - mes "I'm sorry, but you"; - mes "don't seem to have"; - mes "enough Apples for this"; - mes "bet... You can't gamble"; - mes "if you can't play, you know."; - next; - continue; - } - delitem 512,.@amount; - mes "["+getarg(0)+"]"; - mes "Good!"; - mes "Now we can start"; - mes "this game! I'll roll first~"; - break; - } - mes "^3355FF*Rolling and rumbling*^000000"; - next; - set .@giveapple, .@amount*2; - set .@table1, rand(1,6); - set .@table2, rand(1,6); - set .@tablesub, .@table1 + .@table2; - set .@tabletotal, .@tablesub; - mes "["+getarg(0)+"]"; - mes "I got a ^0000FF" + .@table1 + "^000000 and a ^0000FF" + .@table2 + "^000000."; - mes "That's a total of ^0000FF" + .@tablesub + "^000000."; - mes "^FF0000" + strcharinfo(0) + "^000000, now it's your turn."; - next; - select("Cast Dice."); - mes "^3355FF*Rolling and rumbling*^000000"; - set .@player1, rand(1,6); - set .@player2, rand(1,6); - set .@playersub, .@player1 + .@player2; - if (.@playersub > 9 && .@amount > 39) { - set .@player1, rand(1,6); - set .@player2, rand(1,6); - set .@playersub, .@player1 + .@player2; - } - set .@playertotal, .@playersub; - next; - mes "["+getarg(0)+"]"; - mes "^FF0000" + strcharinfo(0) + "^000000, you have ^FF0000" + .@player1 + "^000000 and ^FF0000" + .@player2 + "^000000. The total is ^FF0000" + .@playersub + "^000000 ."; - next; - mes "["+getarg(0)+"]"; - if(.@playersub == .@tablesub) { - mes "Currently my total is ^0000FF" + .@tablesub + "^000000 and ^FF0000" + strcharinfo(0) + "^000000, your total is ^FF0000" + .@playersub + "^000000. We are making an even game. Would you like to cast dice again?"; - } else if (.@playersub > .@tablesub) { - mes "Currently my total is ^0000FF" + .@tablesub + "^000000 and ^FF0000" + strcharinfo(0) + "^000000, your total is ^FF0000" + .@playersub + "^000000. ^FF0000" + strcharinfo(0) + "^000000, you are currently winning this game. Would you like to cast dice again?"; - } else if(.@tablesub > .@playersub) { - mes "Currently my total is ^0000FF" + .@tablesub + "^000000 and ^FF0000" + strcharinfo(0) + "^000000, your total is ^FF0000" + .@playersub + "^000000. I am winning this game. Would you like to cast dice again?"; - } - next; - switch (select("Cast dice.:Cancel.")) { - case 1: - mes "^3355FF*Rolling and rumbling*^000000"; - set .@player3, rand(1,6); - set .@playertotal, .@playertotal + .@player3; - next; - mes "["+getarg(0)+"]"; - if (.@playertotal > 12) { - mes "^FF0000" + strcharinfo(0) + "^000000, you got ^FF0000" + .@player3 + "^000000 and the total is now ^FF0000" + .@playertotal + "^000000. You lost this game. I am sorry but please try again."; - close; - } - else if (.@playertotal < .@tablesub) { - mes "^FF0000" + strcharinfo(0) + "^000000, you got ^FF0000" + .@player3 + "^000000 and the total is now ^FF0000" + .@playertotal + "^000000. Even though you casted dice again, still your total is smaller than mine. You lost the game. I am sorry and please try again."; - close; - } - else if (.@playertotal == .@tablesub) { - if (.@tablesub > 8) { - mes "^FF0000" + strcharinfo(0) + "^000000, you got ^FF0000" + .@player3 + "^000000 and the total is now ^FF0000" + .@playertotal + "^000000. I don't want to take any risk, let's end this game in a draw. Let's play again some other time~"; - close2; - getitem 512,.@amount; //Apple - end; - } - } - else { - mes "^FF0000" + strcharinfo(0) + "^000000, you got ^FF0000" + .@player3 + "^000000 and the total is now ^FF0000" + .@playertotal + "^000000. Now it is my turn."; - } - break; - case 2: - mes "["+getarg(0)+"]"; - if (.@playersub > .@tablesub) { - mes "I see, you don't want to take risk of losing the game. Okay, let me cast dice again."; - } - else if (.@playersub == .@tablesub) { - if (.@tablesub > 8) { - mes "I see, you don't want to take risk of losing this game. Neither do I, let's end this game in a draw. Let's play again some other time~"; - close2; - getitem 512,.@amount; //Apple - end; - } - mes "Alright."; - mes "Let me cast the dice again."; - } - else { - mes "It couldn't hurt to try."; - mes "Well, I win this time."; - mes "I'm sorry, let's try play"; - mes "again sometime."; - close; - } - break; - } - next; - mes "^3355FF*Rolling and rumbling*^000000"; - set .@table3, rand(1,6); - set .@tabletotal, .@tabletotal + .@table3; - next; - mes "["+getarg(0)+"]"; - if (.@tabletotal > 12) { - mes "I got ^0000FF" + .@table3 + "^000000 and the total is now ^0000FF" + .@tabletotal + "^000000. I lost this game since my total exceeded 12. Let me give you my apples. Congratulations, that was a great game."; - close2; - getitem 512,.@giveapple; //Apple - end; - } - else if (.@playertotal > .@tabletotal) { - mes "I got ^0000FF" + .@table3 + "^000000 and the total is now ^0000FF" + .@tabletotal + "^000000. With total ^FF0000" + .@playertotal + "^000000 you won this game, ^FF0000" + strcharinfo(0) + "^000000. Let me give you my apples. It was a great game and I hope we will play again some other time."; - close2; - getitem 512,.@giveapple; //Apple - end; - } - else if (.@playertotal == .@tabletotal) { - mes "I got ^0000FF" + .@table3 + "^000000 and the total is now ^0000FF" + .@tabletotal + "^000000. With total ^FF0000" + .@playertotal + "^000000 this game came out even, ^FF0000" + strcharinfo(0) + "^000000. Let me give you your apple back. It was a great game and I hope we will play again some other time."; - close2; - getitem 512,.@amount; //Apple - end; - } - else if (.@playertotal < .@tabletotal) { - mes "I got ^0000FF" + .@table3 + "^000000 and the total is now ^0000FF" + .@tabletotal + "^000000. With total ^FF0000" + .@playertotal + "^000000 you lost this game, ^FF0000" + strcharinfo(0) + "^000000. I am sorry but please try again."; - close; - } -} |