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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
commit31825ccc2dde034a218d9ad466dd721c40b5651d (patch)
tree961b976e45988f7f7158d33b3f11a18688f34b1f /npc/airports/airships.txt
parent22c75b070526de8b103032f5bf13504af81e0095 (diff)
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/airports/airships.txt')
-rw-r--r--npc/airports/airships.txt1476
1 files changed, 0 insertions, 1476 deletions
diff --git a/npc/airports/airships.txt b/npc/airports/airships.txt
deleted file mode 100644
index cc5730d00..000000000
--- a/npc/airports/airships.txt
+++ /dev/null
@@ -1,1476 +0,0 @@
-//===== rAthena Script =======================================
-//= The Airship System Script
-//===== By: ==================================================
-//= rAthena Dev Team
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= The Airship System used in the official servers.
-//===== Additional Comments: =================================
-//= Official NPCs.
-//============================================================
-
-//============================================================
-//= Domestic Airship Route
-//= ... -> Juno -> Einbroch -> Lighthalzen -> Einbroch
-//= -> Juno -> Hugel -> ...
-//============================================================
-
-airplane,243,73,0 script #AirshipWarp-1 45,1,1,{
- end;
-
-OnInit:
-OnHide:
- misceffect 16;
- disablenpc strnpcinfo(0);
- end;
-
-OnUnhide:
- enablenpc strnpcinfo(0);
- misceffect 215;
- end;
-
-OnTouch:
- switch ($@airplanelocation) {
- case 0: warp "yuno",92,260; end;
- case 1: warp "einbroch",92,278; end;
- case 2: warp "lighthalzen",302,75; end;
- case 3: warp "hugel",181,146; end;
- }
-}
-
-airplane,243,29,0 duplicate(#AirshipWarp-1) #AirshipWarp-2 45,1,1
-
-airplane,1,1,0 script Domestic_Airship -1,{
- end;
-OnInit:
- initnpctimer;
- end;
-OnTimer20000:
- mapannounce "airplane","We are heading to Einbroch.",bc_map,"0x00ff00";
- end;
-OnTimer50000:
- mapannounce "airplane","We will arrive in Einbroch shortly.",bc_map,"0x00ff00";
- end;
-OnTimer60000:
- set $@airplanelocation,1;
- donpcevent "#AirshipWarp-1::OnUnhide";
- donpcevent "#AirshipWarp-2::OnUnhide";
- mapannounce "airplane","Welcome to Einbroch. Have a safe trip.",bc_map,"0x00ff00";
- end;
-OnTimer70000:
- mapannounce "airplane","Currently we are in Einbroch. The Airship will take off shortly.",bc_map,"0x00ff00";
- end;
-OnTimer80000:
- donpcevent "#AirshipWarp-1::OnHide";
- donpcevent "#AirshipWarp-2::OnHide";
- mapannounce "airplane","The Airship is now taking off. Our next destination is Lighthalzen.",bc_map,"0x70dbdb";
- end;
-OnTimer100000:
- mapannounce "airplane","We are heading to Lighthalzen.",bc_map,"0x70dbdb";
- end;
-OnTimer130000:
- mapannounce "airplane","We will arrive in Lighthalzen shortly.",bc_map,"0x70dbdb";
- end;
-OnTimer140000:
- set $@airplanelocation,2;
- donpcevent "#AirshipWarp-1::OnUnhide";
- donpcevent "#AirshipWarp-2::OnUnhide";
- mapannounce "airplane","Welcome to Lighthalzen. Have a safe trip.",bc_map,"0x70dbdb";
- end;
-OnTimer150000:
- mapannounce "airplane","Currently we are in Lighthalzen. The Airship will leave shortly.",bc_map,"0x70dbdb";
- end;
-OnTimer160000:
- donpcevent "#AirshipWarp-1::OnHide";
- donpcevent "#AirshipWarp-2::OnHide";
- mapannounce "airplane","The Airship is leaving the ground. Our next destination is Einbroch.",bc_map,"0x00ff00";
- end;
-OnTimer180000:
- mapannounce "airplane","We are heading to Einbroch.",bc_map,"0x00ff00";
- end;
-OnTimer210000:
- mapannounce "airplane","We will arrive in Einbroch shortly.",bc_map,"0x00FF00";
- end;
-OnTimer220000:
- set $@airplanelocation,1;
- donpcevent "#AirshipWarp-1::OnUnhide";
- donpcevent "#AirshipWarp-2::OnUnhide";
- mapannounce "airplane","Welcome to Einbroch. Have a safe trip.",bc_map,"0x00ff00";
- end;
-OnTimer230000:
- mapannounce "airplane","Currently we are in Einbroch. The Airship will take off shortly.",bc_map,"0x00ff00";
- end;
-OnTimer240000:
- donpcevent "#AirshipWarp-1::OnHide";
- donpcevent "#AirshipWarp-2::OnHide";
- mapannounce "airplane","The Airship is now taking off. Our next destination is Juno.",bc_map,"0xff8200";
- end;
-OnTimer260000:
- mapannounce "airplane","We are heading to Juno.",bc_map,"0xff8200";
- end;
-OnTimer290000:
- mapannounce "airplane","We will arrive in Juno shortly.",bc_map,"0xff8200";
- end;
-OnTimer300000:
- set $@airplanelocation,0;
- donpcevent "#AirshipWarp-1::OnUnhide";
- donpcevent "#AirshipWarp-2::OnUnhide";
- mapannounce "airplane","Welcome to Juno. Have a safe trip.",bc_map,"0xff8200";
- end;
-OnTimer310000:
- mapannounce "airplane","Currently we are in Juno. The Airship will leave shortly.",bc_map,"0xff8200";
- end;
-OnTimer320000:
- donpcevent "#AirshipWarp-1::OnHide";
- donpcevent "#AirshipWarp-2::OnHide";
- mapannounce "airplane","The Airship is leaving the ground. Our next destination is Hugel.",bc_map,"0xca4bf3";
- end;
-OnTimer340000:
- mapannounce "airplane","We are heading to Hugel.",bc_map,"0xca4bf3";
- end;
-OnTimer370000:
- mapannounce "airplane","We will arrive in Hugel shortly.",bc_map,"0xca4bf3";
- end;
-OnTimer380000:
- set $@airplanelocation,3;
- donpcevent "#AirshipWarp-1::OnUnhide";
- donpcevent "#AirshipWarp-2::OnUnhide";
- mapannounce "airplane","Welcome to Hugel. Have a safe trip.",bc_map,"0xca4bf3";
- end;
-OnTimer390000:
- mapannounce "airplane","Currently we are in Hugel. The Airship will leave shortly.",bc_map,"0xca4bf3";
- end;
-OnTimer400000:
- donpcevent "#AirshipWarp-1::OnHide";
- donpcevent "#AirshipWarp-2::OnHide";
- mapannounce "airplane","The Airship is leaving the ground. Our next destination is Juno.",bc_map,"0xff8200";
- end;
-OnTimer420000:
- mapannounce "airplane","We are heading to Juno.",bc_map,"0xff8200";
- end;
-OnTimer450000:
- mapannounce "airplane","We will arrive in Juno shortly.",bc_map,"0xff8200";
- end;
-OnTimer460000:
- set $@airplanelocation,0;
- donpcevent "#AirshipWarp-1::OnUnhide";
- donpcevent "#AirshipWarp-2::OnUnhide";
- mapannounce "airplane","Welcome to Juno. Have a safe trip.",bc_map,"0xff8200";
- end;
-OnTimer470000:
- mapannounce "airplane","Currently we are in Juno. The Airship will leave shortly.",bc_map,"0xff8200";
- end;
-OnTimer480000:
- donpcevent "#AirshipWarp-1::OnHide";
- donpcevent "#AirshipWarp-2::OnHide";
- mapannounce "airplane","The Airship is leaving the ground. Our next destination is Einbroch.",bc_map,"0x00ff00";
- stopnpctimer;
- initnpctimer;
-}
-
-airplane,240,64,5 script Exit#airplane1a::ExitAirplane 857,{
- end;
-}
-airplane,247,64,5 duplicate(ExitAirplane) Exit#airplane1b 857
-airplane,240,40,1 duplicate(ExitAirplane) Exit#airplane2a 857
-airplane,247,40,1 duplicate(ExitAirplane) Exit#airplane2b 857
-
-airplane,100,69,3 script Airship Crew#ein-1 852,{
- mes "[Airship Crew]";
- mes "If we've landed at";
- mes "your destination and";
- mes "you'd like to leave the";
- mes "Airship, please use the";
- mes "stairs up ahead. Thank";
- mes "you for your patronage.";
- close;
-}
-
-airplane,64,94,1 script Umbala Kid#ein_p 787,{
- emotion e_swt2;
- mes "[Kid]";
- if (event_umbala >= 3) {
- mes "Wow, mom!";
- mes "L-look at this!";
- mes "We're flying! W-we're...";
- mes "We're in the freakin' sky!";
- }
- else {
- mes "Makumalagu!";
- mes "Saampa joojimbo";
- mes "kaku na jedi Solo.";
- mes "Bwahahahahahahaah!";
- }
- close;
-}
-
-airplane,66,93,3 script Umbala Lady#ein_p 783,{
- emotion e_dots;
- mes "[Lady]";
- if (event_umbala >= 3) {
- mes "Shush...";
- mes "Honey, behave~";
- mes "Don't act so excited";
- mes "when we're out in a";
- mes "public place like this!";
- }
- else {
- mes "Chooktu!";
- mes "Sacraup matii!";
- mes "Shaka gurftalfi";
- mes "huntiki manjoo!";
- }
- close;
-}
-
-airplane,71,91,7 script Umbala Man#ein_p 789,{
- if (event_umbala >= 3) {
- mes "[Chrmlim]";
- mes "Hey there~";
- mes "From that look on";
- mes "your face, I see that";
- mes "you can understand";
- mes "me. ^333333*Whew...!*^000000";
- next;
- emotion e_pif;
- mes "[Chrmlim]";
- mes "I've been helping the";
- mes "Airship enterprise by";
- mes "having the Airship Crewmen";
- mes "train in Umbala to overcome";
- mes "any acrophobia they might have through bungee jumping. Neat, eh?";
- next;
- mes "[Chrmlim]";
- mes "But...";
- mes "Some of them couldn't";
- mes "overcome their fear of";
- mes "heights. And a few even";
- mes "ended up, um, ^333333in Nifflheim^000000.";
- }
- else {
- mes "[Chrmlim]";
- mes "Bajoo ga";
- mes "nukta Airship.";
- next;
- mes "[Chrmlim]";
- mes "...";
- mes "......";
- next;
- emotion e_pif;
- mes "[Chrmlim]";
- mes "Shabala moow bajama";
- mes "Airship kulaha googoona ";
- mes "salu. Dama, kookoo na nu";
- mes "yukuta. Um, fashuku na ret!";
- }
- close;
-}
-
-airplane,250,58,2 script Airship Staff#airplane 67,{
- // Hugel quest addition
- if (hg_ma1 == 3) {
- mes "[Airship Staff]";
- mes "Welcome";
- mes "to the Airship.";
- mes "How may I help you?";
- next;
- select("Do you have a passenger named Thierry?");
- mes "[Airship Staff]";
- mes "I am sorry, but I do not think that we have a passenger by that name.";
- close;
- }
- // Hugel quest end
- mes "[Airship Staff]";
- mes "Welcome";
- mes "to the Airship.";
- mes "How may I help you?";
- next;
- switch (select("Using the Airship:Captain's Cabin:Facilities:Cancel")) {
- case 1:
- mes "[Airship Staff]";
- mes "When you see a broadcast";
- mes "announcing that we have";
- mes "arrived at your destination,";
- mes "please use one of the exits";
- mes "located at the north and";
- mes "south ends of the Airship.";
- next;
- mes "[Airship Staff]";
- mes "If you happen to miss";
- mes "your stop, don't worry.";
- mes "The Airship is constantly";
- mes "en route and you'll get";
- mes "another chance to arrive";
- mes "to your intended destination.";
- close;
- case 2:
- mes "[Airship Staff]";
- mes "The Captain's Cabin";
- mes "is located at the front";
- mes "of the Airship. There, you";
- mes "can meet the captain and";
- mes "the pilot of the Airship.";
- close;
- case 3:
- mes "[Airship Staff]";
- mes "The Airship provides";
- mes "various Mini Games for";
- mes "the entertainment of all";
- mes "our passengers. We invite";
- mes "you to try your luck and skills";
- mes "in the Airship's Mini Games~";
- close;
- case 4:
- mes "[Airship Staff]";
- mes "Well, I hope you";
- mes "your flight aboard";
- mes "our Airships. Thank";
- mes "you and have a good day.";
- close;
- }
-}
-
-airplane,80,71,2 script Zerta#01airplane 834,{
- mes "[Zerta]";
- mes "Oh, hello adventurer.";
- mes "I am currently on a";
- mes "sacred journey, offering";
- mes "prayer for the sake of the";
- mes "Rune-Midgard continent.";
- close;
-}
-
-airplane,65,63,4 script Maelin#01airplane 714,{
- mes "[Maelin]";
- mes "Um, this Airship is";
- mes "to Lutie, isn't it? I've";
- mes "waiting so long,";
- mes "but I haven't heard any";
- mes "broadcast about Lutie.";
- close;
-}
-
-airplane,72,34,6 script Aanos#01airplane 702,{
- mes "[Aanos]";
- mes "Oh wooow~";
- mes "The sky looks";
- mes "so different and";
- mes "pretty from up there!";
- close;
-}
-
-airplane,221,158,2 script Pilot#airplane 852,{
- // Hugel quest addition
- if (hg_ma1 == 3) {
- mes "[Pilot]";
- mes "I wish that I could go drink a cold fresh beer.";
- mes "Drinking is the goal of my life! Drinking gives me energy!";
- mes "I am nothing without drinks!";
- next;
- mes "[Pilot]";
- mes "But! Driving under the influence is not good.";
- mes "But! That makes me want to drink more and more!";
- emotion e_sob;
- next;
- select("Do you know a passenger named Thierry?");
- mes "[Pilot]";
- mes "This uniform is";
- mes "really dapper, but";
- mes "it's way too thick to";
- mes "wear around the Airship.";
- next;
- mes "[Pilot]";
- mes "...";
- mes "......";
- mes "No one ever really";
- mes "comes into this room.";
- mes "And the captain IS a reindeer.^FFFFFF ^000000 I could just strip to my boxers.";
- next;
- emotion e_omg;
- mes "[Pilot]";
- mes "Wah!? Who is it!";
- next;
- mes "- ...He is not listening to you, at all. -";
- close;
- }
- // Hugel quest end
- switch (rand(1,4)) {
- case 1:
- mes "[Pilot]";
- mes "It's been sooo";
- mes "long since I've";
- mes "enjoyed a nice, cold";
- mes "alcoholic brew. But the";
- mes "job requires me to be as";
- mes "clear headed as I can!";
- next;
- mes "[Pilot]";
- mes "Always drink responsibly!";
- mes "Still, I can't remember the";
- mes "last time I had a real vacation";
- mes "or even a day off. Yeap, some";
- mes "booze, some chips, some TV";
- mes "and serius R&R is in order.";
- emotion e_sob;
- close;
- case 2:
- mes "[Pilot]";
- mes "Man, the weather";
- mes "is really nice today.";
- mes "Bright, open skies make";
- mes "for some good visibility";
- mes "and safe, carefree flying.";
- close;
- case 3:
- mes "[Pilot]";
- mes "You know, our captain's a";
- mes "respectable guy. Him and";
- mes "his brother are actually well";
- mes "known in the aircraft industry.";
- mes "Who knew reindeer made";
- mes "such good captains?";
- next;
- mes "[Pilot]";
- mes "Just between you";
- mes "and me, I gotta tell";
- mes "you, that Santa was onto";
- mes "something, getting reindeers";
- mes "and elves to work for him.";
- mes "The man must be a genius!";
- close;
- default:
- mes "[Pilot]";
- mes "You know, this whole";
- mes "piloting thing in the air,";
- mes "it's rather new, you know?";
- mes "Yeah, they got this Airship";
- mes "operation in a hurry.";
- next;
- emotion e_omg;
- mes "[Pilot]";
- mes "Still, they where real";
- mes "serius, really thought";
- mes "ahead. I mean, they had us";
- mes "training while the Airships";
- mes "were still being invented.";
- mes "Isn't that freakin' crazy?!";
- close;
- }
-}
-
-airplane,50,66,5 script Apple Merchant#airplane 86,{
- mes "[Fruitz]";
- mes "Welcome to Fruitz's";
- mes "Shop where you can";
- mes "purchase Apples or grind";
- mes "them to make Apple Juice.";
- next;
- switch (select("Buy Apples.:Make Apple Juice.:Why are you here?:Cancel.")) {
- case 1:
- mes "[Fruitz]";
- mes "Please enter the amount";
- mes "of Apples that you wish to";
- mes "buy. Each Apple is 15 zeny";
- mes "and you can buy a maximum";
- mes "of 500 at a time. Please enter";
- mes " '0' to cancel your order.";
- next;
- while (1) {
- input .@input;
- set .@pay, .@input * 15;
- if (.@input == 0) {
- mes "[Fruitz]";
- mes "Thanks for stopping";
- mes "by my shop. Farewell!";
- mes "Come by anytime when";
- mes "you feel like having an";
- mes "Apple to snack on~";
- close;
- }
- else if (.@input < 1 || .@input > 500) {
- mes "[Fruitz]";
- mes "You've entered a number";
- mes "higher than the maximum";
- mes "value of 500. Please enter";
- mes "the number of Apples you";
- mes "wish to purchase again.";
- next;
- }
- else {
- mes "[Fruitz]";
- mes "A total of ^FF0000" + .@input + "^000000 Apples";
- mes "will cost you ^FF0000" + .@pay + " Zeny^000000 zeny.";
- mes "Would you like to continue?";
- next;
- if (select("Yes:No") == 2) {
- mes "[Fruitz]";
- mes "Thanks for stopping";
- mes "by my shop. Farewell!";
- mes "Come by anytime when";
- mes "you feel like having an";
- mes "Apple to snack on~";
- close;
- }
- break;
- }
- }
- if (Zeny < .@pay) {
- mes "[Fruitz]";
- mes "I'm sorry, but you don't";
- mes "have enough money to";
- mes "purchase that many Apples.";
- mes "Please check your zeny or";
- mes "purchase fewer Apples.";
- close;
- }
- else if (checkweight(512,.@input) == 0) {
- mes "[Fruitz]";
- mes "Hmmm, I don't think";
- mes "you've got enough room in";
- mes "your inventory to carry this";
- mes "many Apples. Why don't you free up some of your inventory space?";
- close;
- }
- else {
- set Zeny, Zeny - .@pay;
- getitem 512,.@input; //Apple
- mes "[Fruitz]";
- mes "Thanks for stopping by";
- mes "my shop. I hope you enjoy";
- mes "the flavor of these Apples~!";
- close;
- }
- case 2:
- mes "[Fruitz]";
- mes "Okay, I'll need";
- mes "^FF00003 Apples and 1 Empty Bottle^000000";
- mes "to make 1 Apple Juice for you.";
- mes "Would you like to proceed?";
- next;
- switch (select("Yes:No")) {
- case 1:
- if (countitem(512) < 3 || countitem(713) < 1) {
- mes "[Fruitz]";
- mes "I'm sorry, but you don't";
- mes "have enough materials to";
- mes "create a bottle of Apple Juice.";
- mes "Remember, I need 3 Apples";
- mes "and 1 Empty Bottle to do it.";
- close;
- }
- else {
- mes "[Fruitz]";
- mes "Thank you,";
- mes "please wait";
- mes "just a moment.";
- next;
- mes "^3355FF*Grind grind*";
- mes "*Grind grind*";
- mes "*Clang...!*^000000";
- next;
- delitem 512,3; //Apple
- delitem 713,1; //Empty_Bottle
- getitem 531,1; //Apple_Juice
- mes "[Fruitz]";
- mes "There you go~";
- mes "I hope you enjoy!";
- mes "Please feel free to";
- mes "stop by for your Apple";
- mes "and Apple Juice needs";
- mes "at anytime, adventurer~";
- close;
- }
- case 2:
- mes "[Fruitz]";
- mes "Thanks for stopping";
- mes "by my shop. Farewell!";
- mes "Come by anytime when";
- mes "you feel like having an";
- mes "Apple to snack on~";
- close;
- }
- case 3:
- mes "[Fruitz]";
- mes "I used to be a wandering";
- mes "vagabond when, one day,";
- mes "I took a nap and something";
- mes "struck my head and awoke";
- mes "me from my restful slumber.";
- next;
- mes "[Fruitz]";
- mes "It turns out that I was";
- mes "sleeping beneath an apple";
- mes "tree and that an apple fell";
- mes "and hit me on the head.";
- mes "I was dying of hunger and";
- mes "was about to eat that Apple...";
- next;
- mes "[Fruitz]";
- mes "But suddenly, Kain, my old";
- mes "friend from the mining days,";
- mes "asked me to help him around";
- mes "on the Airship. So I did, and";
- mes "it was there where I found some";
- mes "people playing the Dice game.";
- next;
- mes "[Fruitz]";
- mes "I was bored and curious";
- mes "and ended up wagering that";
- mes "single Apple in a game of";
- mes "dice. But for some reason,";
- mes "I had this incredible lucky";
- mes "streak. One apple became two... ";
- next;
- mes "[Fruitz]";
- mes "Two became four and";
- mes "before I knew it, I had";
- mes "cornered the Apple market!";
- mes "I won so many Apples, I just";
- mes "started my own business here";
- mes "on the Airship. Weird, huh?";
- next;
- mes "[Fruitz]";
- mes "So Apples are good";
- mes "for you. They were";
- mes "certainly very good";
- mes "to me. Hahahahaah~!";
- close;
- case 4:
- mes "[Fruitz]";
- mes "Thank you for";
- mes "using my shop.";
- mes "Farewell~";
- close;
- }
-}
-
-//============================================================
-//= International Airship Route
-//= ... -> Izlude -> Juno -> Rachel -> ...
-//============================================================
-
-airplane_01,243,73,0 script #AirshipWarp-3 45,1,1,{
- end;
-
-OnTouch:
- switch ($@airplanelocation2) {
- case 0: warp "ra_fild12",292,204; end;
- case 1: warp "izlude",200,56; end;
- case 2: warp "yuno",12,261; end;
- }
-
-OnInit:
-OnHide:
- misceffect 16;
- disablenpc strnpcinfo(0);
- end;
-
-OnUnhide:
- enablenpc strnpcinfo(0);
- misceffect 215;
- end;
-}
-
-airplane_01,243,29,0 duplicate(#AirshipWarp-3) #AirshipWarp-4 45,1,1
-
-airplane_01,1,1,0 script International_Airship -1,{
- end;
-OnInit:
-OnEnable:
- initnpctimer;
- end;
-OnTimer25000:
- mapannounce "airplane_01","We are heading to Izlude.",bc_map,"0x00ff00";
- end;
-OnTimer50000:
- mapannounce "airplane_01","We will arrive in Izlude shortly.",bc_map,"0x00ff00";
- end;
-OnTimer60000:
- set $@airplanelocation2,1;
- donpcevent "#AirshipWarp-3::OnUnhide";
- donpcevent "#AirshipWarp-4::OnUnhide";
- mapannounce "airplane_01","Welcome to Izlude. Have a safe trip.",bc_map,"0x00ff00";
- end;
-OnTimer70000:
- mapannounce "airplane_01","We are currently in Izlude. The Airship will take off shortly.",bc_map,"0x00ff00";
- end;
-OnTimer80000:
- donpcevent "#AirshipWarp-3::OnHide";
- donpcevent "#AirshipWarp-4::OnHide";
- mapannounce "airplane_01","The Airship is now taking off. Our next destination is Juno.",bc_map,"0x70dbdb";
- end;
-OnTimer105000:
- mapannounce "airplane_01","We are heading to Juno.",bc_map,"0x70dbdb";
- end;
-OnTimer130000:
- mapannounce "airplane_01","We will arrive in Juno shortly.",bc_map,"0x70dbdb";
- end;
-OnTimer140000:
- set $@airplanelocation2,2;
- donpcevent "#AirshipWarp-3::OnUnhide";
- donpcevent "#AirshipWarp-4::OnUnhide";
- mapannounce "airplane_01","Welcome to Juno. Have a safe trip.",bc_map,"0x70dbdb";
- end;
-OnTimer150000:
- mapannounce "airplane_01","We are currently in Juno. The Airship will leave shorty.",bc_map,"0x70dbdb";
- end;
-OnTimer160000:
- donpcevent "#AirshipWarp-3::OnHide";
- donpcevent "#AirshipWarp-4::OnHide";
- mapannounce "airplane_01","The Airship is leaving the ground. Our next destination is Rachel.",bc_map,"0xFF8200";
- end;
-OnTimer185000:
- mapannounce "airplane_01","We are heading to Rachel.",bc_map,"0xFF8200";
- end;
-OnTimer210000:
- mapannounce "airplane_01","We will arrive in Rachel shortly.",bc_map,"0xFF8200";
- end;
-OnTimer220000:
- set $@airplanelocation2,0;
- donpcevent "#AirshipWarp-3::OnUnhide";
- donpcevent "#AirshipWarp-4::OnUnhide";
- mapannounce "airplane_01","Welcome to Rachel. Have a safe trip.",bc_map,"0xFF8200";
- end;
-OnTimer230000:
- mapannounce "airplane_01","We are currently in Rachel. The Airship will take off shortly.",bc_map,"0xFF8200";
- end;
-OnTimer240000:
- donpcevent "#AirshipWarp-3::OnHide";
- donpcevent "#AirshipWarp-4::OnHide";
- mapannounce "airplane_01","The Airship is now taking off. Our next destination is Izlude.",bc_map,"0x00ff00";
- stopnpctimer;
- set .moninv, .moninv + 1;
- if (.moninv == 7) {
- if (rand(1,3) == 3) {
- donpcevent "Airship#airplane02::OnEnable";
- end;
- }
- set .moninv, 0;
- }
- initnpctimer;
- end;
-}
-
-airplane_01,240,64,5 script Exit#airplane_011a::ExitAirplane01 857,{
- end;
-}
-airplane_01,247,64,5 duplicate(ExitAirplane01) Exit#airplane_011b 857
-airplane_01,240,40,1 duplicate(ExitAirplane01) Exit#airplane_012a 857
-airplane_01,247,40,1 duplicate(ExitAirplane01) Exit#airplane_012b 857
-
-airplane_01,250,58,2 script Airship Staff#airplane01 67,{
- mes "[Airship Staff]";
- mes "Welcome";
- mes "to the Airship.";
- mes "How may I help you?";
- next;
- switch (select("Using the Airship:Captain's Cabin:Facilities:Cancel")) {
- case 1:
- mes "[Airship Staff]";
- mes "When you see a broadcast";
- mes "announcing that we have";
- mes "arrived at your destination,";
- mes "please use one of the exits";
- mes "located at the north and";
- mes "south ends of the Airship.";
- next;
- mes "[Airship Staff]";
- mes "If you happen to miss";
- mes "your stop, don't worry.";
- mes "The Airship is constantly";
- mes "en route and you'll get";
- mes "another chance to arrive";
- mes "to your intended destination.";
- close;
- case 2:
- mes "[Airship Staff]";
- mes "The Captain's Cabin";
- mes "is located at the front";
- mes "of the Airship. There, you";
- mes "can meet the captain and";
- mes "the pilot of the Airship.";
- close;
- case 3:
- mes "[Airship Staff]";
- mes "The Airship provides";
- mes "various Mini Games for";
- mes "the entertainment of all";
- mes "our passengers. We invite";
- mes "you to try your luck and skills";
- mes "in the Airship's Mini Games~";
- close;
- case 4:
- mes "[Airship Staff]";
- mes "Well, I hope you";
- mes "your flight aboard";
- mes "our Airships. Thank";
- mes "you and have a good day.";
- close;
- }
-}
-
-airplane_01,50,66,5 script Apple Merchant#air01 86,{
- if (checkweight(1201,1) == 0) {
- mes "- Wait a minute !! -";
- mes "- Currently you're carrying -";
- mes "- too many items with you. -";
- mes "- Please try again -";
- mes "- after you loose some weight. -";
- close;
- }
- mes "[Meltz]";
- mes "Welcome to Meltz's";
- mes "Shop where you can";
- mes "purchase Apples or grind";
- mes "them to make Apple Juice.";
- next;
- switch (select("Buy Apples.:Make Apple Juice.:Cancel.")) {
- case 1:
- mes "[Meltz]";
- mes "Please enter the amount";
- mes "of Apples that you wish to";
- mes "buy. Each Apple is 15 zeny";
- mes "and you can buy a maximum";
- mes "of 500 at a time. Please enter";
- mes "'0' to cancel your order.";
- next;
- while (1) {
- input .@input;
- set .@pay, .@input * 15;
- if (.@input == 0) {
- mes "[Meltz]";
- mes "Thanks for stopping";
- mes "by my shop. Farewell!";
- mes "Come by anytime when";
- mes "you feel like having an";
- mes "Apple to snack on~";
- close;
- }
- else if (.@input < 1 || .@input > 500) {
- mes "[Meltz]";
- mes "You've entered a number";
- mes "higher than the maximum";
- mes "value of 500. Please enter";
- mes "the number of Apples you";
- mes "wish to purchase again.";
- next;
- }
- else {
- mes "[Meltz]";
- mes "A total of ^FF0000" + .@input + "^000000 Apples";
- mes "will cost you ^FF0000" + .@pay + "^000000 zeny.";
- mes "Would you like to continue?";
- next;
- if (select("Yes:No") == 2) {
- mes "[Meltz]";
- mes "Thanks for stopping";
- mes "by my shop. Farewell!";
- mes "Come by anytime when";
- mes "you feel like having an";
- mes "Apple to snack on~";
- close;
- }
- break;
- }
- }
- if (Zeny < .@pay) {
- mes "[Meltz]";
- mes "I'm sorry, you don't have";
- mes "enough money with you.";
- mes "Please check your funds or";
- mes "purchase less Apples.";
- close;
- }
- else if (checkweight(512,.@input) == 0) {
- mes "[Meltz]";
- mes "Hmm, I don't think you've";
- mes "got enough room to carry";
- mes "this many Apples. You might";
- mes "want to free up your inventory";
- mes "space.";
- close;
- }
- else {
- set Zeny, Zeny - .@pay;
- getitem 512,.@input; //Apple
- mes "[Meltz]";
- mes "Thanks for stopping by";
- mes "my shop. I hope you enjoy";
- mes "the flavor of these Apples~!";
- close;
- }
- case 2:
- mes "[Meltz]";
- mes "Okay, I'll need";
- mes "^FF00003 Apples and 1 Empty Bottle^000000";
- mes "to make 1 Apple Juice for you.";
- mes "Would you like to proceed?";
- next;
- switch (select("Yes:No")) {
- case 1:
- if (countitem(512) < 3 || countitem(713) < 1) {
- mes "[Meltz]";
- mes "I'm sorry, but you don't";
- mes "have enough materials to";
- mes "create a bottle of Apple Juice.";
- mes "Remember, I need 3 Apples";
- mes "and 1 Empty Bottle to do it.";
- close;
- }
- else {
- mes "[Meltz]";
- mes "Thank you, please wait.";
- next;
- mes "^3355FF*Grind* *Grind*";
- mes "*Grind* *Grind*";
- mes "*Clang...!*^000000";
- next;
- delitem 512,3; //Apple
- delitem 713,1; //Empty_Bottle
- getitem 531,1; //Apple_Juice
- mes "[Meltz]";
- mes "There you go~";
- mes "Please come again.";
- close;
- }
- case 2:
- mes "[Meltz]";
- mes "Thanks for stopping";
- mes "by my shop. Farewell!";
- mes "Come by anytime when";
- mes "you feel like having an";
- mes "Apple to snack on~";
- close;
- }
- case 3:
- mes "[Meltz]";
- mes "Thanks for stopping";
- mes "by my shop. Farewell!";
- mes "Come by anytime when";
- mes "you feel like having an";
- mes "Apple to snack on~";
- close;
- }
-}
-
-airplane_01,221,158,2 script Pilot#airplane_01 852,{
- switch (rand(1,4)) {
- case 1:
- mes "[Pilot]";
- mes "Longitude, 131 degrees east.";
- mes "Latitude, 37 degrees north.";
- mes "We're right on course, captain.";
- close;
- case 2:
- mes "[Pilot]";
- mes "Looks like a really";
- mes "cloudy day. Always hard";
- mes "to navigate when the skies";
- mes "aren't clear. Guess we'll";
- mes "need to amp the radar.";
- close;
- case 3:
- mes "[Pilot]";
- mes "The Captain is a good";
- mes "man and I can't think of";
- mes "a finer person to command";
- mes "this ship. Still, he's pretty";
- mes "tough, a real slave driver.";
- next;
- mes "[^ff0000Tarlock^000000]";
- mes "^ff0000Hey...!^000000";
- mes "^ff0000Less chit-chat^000000";
- mes "^ff0000and more piloting!^000000";
- next;
- mes "[Pilot]";
- mes "R-right away, sir!";
- mes "(See what I mean?)";
- close;
- default:
- mes "[Pilot]";
- mes "This uniform is";
- mes "really dapper, but";
- mes "it's way too thick to";
- mes "wear around the Airship.";
- next;
- mes "[Pilot]";
- mes "...";
- mes "......";
- mes "No one ever really";
- mes "comes into this room.";
- mes "And the captain IS a reindeer.";
- mes "I could just strip to my boxers.";
- next;
- emotion e_omg;
- mes "[Pilot]";
- mes "Oh...! Hello there!";
- mes "E-e-enjoying your flight?!";
- close;
- }
-}
-
-airplane_01,83,61,2 script Dianne#01airplane_01 72,2,2,{
- mes "[Dianne]";
- mes "It's so weird!";
- mes "I went to visit the";
- mes "Airship Captain and";
- mes "all I saw was this";
- mes "weird reindeer. Oh!";
- mes "Do you think that...";
- close;
-
-OnTouch:
- emotion e_sob;
- end;
-}
-
-airplane_01,69,63,2 script Mendel#01airplane_01 55,{
- mes "[Mendel]";
- mes "As I expected, the";
- mes "in-flight meals are";
- mes "three star quality at best.";
- mes "*Harrrumph* I really should";
- mes "have brought my chef so that";
- mes "I could enjoy a real meal.";
- close;
-}
-
-airplane_01,71,31,2 script Swordsman Shimizu#air_01 106,{
- mes "[Swordsman Shimizu]";
- mes "Finally, after five";
- mes "years of waiting...";
- mes "I can have my revenge!";
- next;
- mes "[Swordsman Shimizu]";
- mes "I just...";
- mes "Have to make sure that";
- mes "I don't keep missing my";
- mes "stop. But soon, very soon,";
- mes "vengeance will be mine!";
- close;
-}
-
-//============================================================
-//= Typing Challenge
-//============================================================
-airplane_01,32,61,4 script Nils#ein 49,1,1,{
- mes "[Nils]";
- mes "Welcome to the";
- mes "^ff0000RO Typing Challenge^000000.";
- mes "Would you like to play";
- mes "a quick typing game?";
- next;
- switch (select("Play ^ff0000RO Typing Challenge^000000:Information:View Top Records:Cancel")) {
- case 1:
- mes "[Nils]";
- mes "Okay, we have";
- mes "a new challenger!";
- mes "Enter the following";
- mes "text as quickly as you";
- mes "can without making any";
- mes "mistakes! Let's start~!";
- setarray .@line1_1$[0], "^3cbcbccallipygian salacius lascivious^000000",
- "^3cbcbcBy the power of^000000",
- "^0000ffthkelfkskeldmsiejdlslehfndkelsheidl^000000",
- "^3cbcbcburrdingdingdingdilidingdingdingphoohudaamb^000000",
- "^3cbcbcCoboman no chikara-yumei na^000000",
- "^3cbcbcI'm the king of All Weirdos! Now^000000",
- "^3cbcbcYou give me no choice. I guess it's^000000";
- setarray .@line1_2$[0], "^3cbcbclicentious prurient concupiscent^000000",
- "^3cbcbcp-po-poi-po-poi-poin-poing^000000",
- "^3cbcbcskemd^000000",
- "^3cbcbcandoorabambarambambambambamburanbamding^000000",
- "^3cbcbcchikara-daiookii na chikara da ze!^000000",
- "^3cbcbcyou know of my true power. Obey~!^000000",
- "^3cbcbctime for me to reveal my secret...^000000";
- setarray .@line1_3$[0], "",
- "^3cbcbcGOD-POING. I NEVER LOSE!^000000",
- "",
- "",
- "^3cbcbcCOBO ON^000000",
- "",
- "";
- setarray .@word1$[0], "callipygian salacius lascivious licentious prurient concupiscent",
- "By the power of p-po-poi-po-poi-poin-poing GOD-POING. I NEVER LOSE!",
- "thkelfkskeldmsiejdlslehfndkelsheidlskemd",
- "burrdingdingdingdilidingdingdingphoohudaambandoorabambarambambambambamburanbamding",
- "Coboman no chikara-yumei na chikara-daiookii na chikara da ze! COBO ON",
- "I'm the king of All Weirdos! Now you know of my true power. Obey~!",
- "You give me no choice. I guess it's time for me to reveal my secret...";
- setarray .@line2_1$[0], "^3cbcbcuNflAPPaBLe LoVaBLe SeCreTs AnD^000000",
- "^ff1493LiGhTsPeEd RiGhT SPEed LeFT TURn^000000",
- "^ff1493hfjdkeldjsieldjshfjdjeiskdlefvbd^000000",
- "^ff1493burapaphuralanderamduanbatuhiwooi^000000",
- "^ff1493belief love luck grimace sweat rush^000000",
- "^800080opeN, Open!op3n.openOpen0p3nOpEn0pen^000000",
- "^3cbcbcfReeDoM ecstAcy JoUrnaliSm ArMplt^000000";
- setarray .@line2_2$[0], "^3cbcbcboWLIiNg aGaINST tHe KarMA of YoUtH^000000",
- "^ff1493RiGhT BuRn OrIGInAL GaNgSteR SmACk^000000",
- "",
- "^ff1493kabamturubamdingding^000000",
- "^ff1493folktale rodimus optimus bumblebee^000000",
- "^800080`open'0Pen open? open!111OPENSESAME^000000",
- "^3cbcbcDisCoverY hEaDaChE MoonbeAmS jUsTiCE^000000";
- setarray .@word2$[0], "uNflAPPaBLe LoVaBLe SeCreTs AnD boWLIiNg aGaINST tHe KarMA of YoUtH",
- "LiGhTsPeEd RiGhT SPEed LeFT TURn RiGhT BuRn OrIGInAL GaNgSteR SmACk",
- "hfjdkeldjsieldjshfjdjeiskdlefvbd",
- "burapaphuralanderamduanbatuhiwooikabamturubamdingding",
- "belief love luck grimace sweat rush folktale rodimus optimus bumblebee",
- "opeN, Open!op3n.openOpen0p3nOpEn0pen`open'0Pen open? open!111OPENSESAME",
- "fReeDoM ecstAcy JoUrnaliSm ArMplt DisCoverY hEaDaChE MoonbeAmS jUsTiCE";
- setarray .@letters[0], 1300,
- 1250,
- 1180,
- 1380,
- 1740,
- 1440,
- 1450;
- set .@wordtest, rand(7);
- next;
- mes "[Nils]";
- mes .@line1_1$[.@wordtest];
- mes .@line1_2$[.@wordtest];
- mes .@line1_3$[.@wordtest];
- set .@start_time, gettime(3)*60*60 + gettime(2)*60 + gettime(1);
- next;
- input .@save1$;
- set .@end_time, gettime(3)*60*60 + gettime(2)*60 + gettime(1);
- set .@total_time, .@end_time - .@start_time;
- mes "[Nils]";
- mes .@line2_1$[.@wordtest];
- mes .@line2_2$[.@wordtest];
- set .@start_time, gettime(3)*60*60 + gettime(2)*60 + gettime(1);
- next;
- input .@save2$;
- set .@end_time, gettime(3)*60*60 + gettime(2)*60 + gettime(1);
- set .@total_time, .@total_time + (.@start_time - .@end_time);
- set .@tasoo, (.@letters[.@wordtest] / .@total_time) * 6;
- if ((.@save1$ == .@word1$[.@wordtest]) && (.@save2$ == .@word2$[.@wordtest])) {
- mes "[Nils]";
- mes "Your record is ^ff0000" + .@total_time + " seconds^000000 and";
- mes "the total letters are " + .@tasoo + ".";
- next;
- if (.@tasoo >= 1300) {
- mes "[Nils]";
- mes "Hmmm, this record isn't";
- mes "humanly possible unless you";
- mes "copy and paste the whole";
- mes "sentence. Please play fairly";
- mes "next time.";
- close;
- }
- if (.@tasoo >= $050320_ein_typing) {
- mes "[Nils]";
- mes "The previous top record was";
- mes "made by ^0000ff" + $050320_minus1_typing$ + "^000000";
- mes "with the total ^0000ff" + $050320_ein_typing + "^000000 letters.";
- mes "However, ^ff0000" + strcharinfo(0) + "^000000,";
- mes "you made the new top record";
- mes "this time. Congratulations!";
- set $050320_minus1_typing$, strcharinfo(0);
- set $050320_ein_typing, .@tasoo;
- close;
- }
- else {
- mes "[Nils]";
- mes "^0000ff" + $050320_minus1_typing$ + "^000000";
- mes "is the current";
- mes "record holder with";
- mes "a letter total of ^0000ff" + $050320_ein_typing + "^000000";
- mes "characters. Try to beat";
- mes "that record next time~";
- close;
- }
- }
- else {
- mes "[Nils]";
- mes "Oooh...";
- mes "I'm sorry, but";
- mes "you entered the";
- mes "text incorrectly...";
- close;
- }
- case 2:
- mes "[Nils]";
- mes "The ^ff0000RO Typing Challenge^000000";
- mes "is a game where you enter";
- mes "the given text as quickly as you";
- mes "can. The name of the top player";
- mes "is recorded for posterity. If you";
- mes "want fame, here's your chance!";
- next;
- mes "[Nils]";
- mes "I'd just like to let";
- mes "you know that you type";
- mes "all the text that you see";
- mes "in the single input line that";
- mes "you're given. So don't press";
- mes "the enter key, just click 'OK.'";
- close;
- case 3:
- mes "[Nils]";
- mes "^0000ff" + $050320_minus1_typing$ + "^000000";
- mes "is the current";
- mes "record holder with";
- mes "a letter total of ^0000ff" + $050320_ein_typing + "^000000";
- mes "characters. Try to beat";
- mes "that record next time~";
- close;
- case 4:
- mes "[Nils]";
- mes "Feel free to take on the";
- mes "^ff0000RO Typing Challenge^000000";
- mes "anytime. I'll be here~";
- close;
- }
-}
-
-//============================================================
-//= Apple Gambling
-//============================================================
-airplane_01,33,68,4 script Clarice 74,{
- mes "[Clarice]";
- mes "Hi, I'm Clarice~";
- mes "How would you like";
- mes "to wager some Apples";
- mes "in a friendly game of Dice?";
- next;
- callfunc "applegamble","Clarice";
- end;
-}
-
-function script applegamble {
-
- switch (select("Play Dice Game:Learn Dice Game Rules:Cancel")) {
- case 3:
- mes "["+getarg(0)+"]";
- mes "I'm up for a game of";
- mes "dice whenever you feel";
- mes "like it. Just talk to me if";
- mes "you ever get hit with the";
- mes "sudden urge to gamble, kay?";
- close;
- case 2:
- mes "["+getarg(0)+"]";
- mes "The rules for the Dice game";
- mes "are pretty simple. First, you";
- mes "place a bet by wagering Apples.";
- mes "You can bet a maximum of 50";
- mes "Apples at a time. To keep things";
- mes "legal, I can only accept Apples.";
- next;
- mes "["+getarg(0)+"]";
- mes "But hey, if all that zeny";
- mes "is burning a hole in your";
- mes "pocket, head over to Fruitz";
- mes "and you can buy as many";
- mes "Apples as you want, playah~";
- next;
- mes "["+getarg(0)+"]";
- mes "Now, we begin with me";
- mes "rolling two 6-sided dice.";
- mes "When it's your turn, you'll";
- mes "roll two 6-sided dice. After";
- mes "that, both of us will have the";
- mes "option of rolling a third die.";
- next;
- mes "["+getarg(0)+"]";
- mes "Now here's the important";
- mes "thing. If your total is higher";
- mes "than 12, you'll bust, meaning";
- mes "that you lose. Otherwise, the";
- mes "person with the higher total";
- mes "is the winner. Got it?";
- next;
- mes "["+getarg(0)+"]";
- mes "Now, you'll be the first";
- mes "to decide whether or not";
- mes "you'll roll the third die. Then,";
- mes "depending on your result, I'll";
- mes "roll my third die... Or maybe not.";
- next;
- mes "["+getarg(0)+"]";
- mes "When you win, you'll";
- mes "receive twice as many";
- mes "Apples as you wagered.";
- mes "But if we happen to tie, you";
- mes "get the Apples that you bet";
- mes "returned to you. Fair, right?";
- close;
- case 1:
- break;
- }
- mes "["+getarg(0)+"]";
- mes "Ooh, so you'll play with";
- mes "me? Great! How many";
- mes "Apples would you like to bet?";
- mes "Remember, you can wager";
- mes "up to 50 Apples. If you'd like";
- mes "to cancel, please enter '0'.";
- next;
- while(1) {
- input .@amount;
- if (.@amount == 0) {
- mes "["+getarg(0)+"]";
- mes "Changed your mind?";
- mes "I understand. Well then,";
- mes "I hope we can play sometime.";
- close;
- }
- else if (.@amount < 1 || .@amount > 50) {
- mes "["+getarg(0)+"]";
- mes "You can't bet more than";
- mes "50 Apples. Remember, we";
- mes "need to keep these stakes";
- mes "reasonable. Please enter";
- mes "a value no greater than 50.";
- next;
- continue;
- }
- mes "["+getarg(0)+"]";
- mes "So you'll be";
- mes "betting ^FF0000"+.@amount+"^000000 Apples.";
- mes "Is that right?";
- next;
- if (select("Yes:No") == 2) {
- mes "["+getarg(0)+"]";
- mes "Mm, made a mistake?";
- mes "Alright, please enter the";
- mes "number of Apples you";
- mes "wish to place in this bet";
- next;
- continue;
- }
- if (countitem(512) <.@amount) {
- mes "I'm sorry, but you";
- mes "don't seem to have";
- mes "enough Apples for this";
- mes "bet... You can't gamble";
- mes "if you can't play, you know.";
- next;
- continue;
- }
- delitem 512,.@amount;
- mes "["+getarg(0)+"]";
- mes "Good!";
- mes "Now we can start";
- mes "this game! I'll roll first~";
- break;
- }
- mes "^3355FF*Rolling and rumbling*^000000";
- next;
- set .@giveapple, .@amount*2;
- set .@table1, rand(1,6);
- set .@table2, rand(1,6);
- set .@tablesub, .@table1 + .@table2;
- set .@tabletotal, .@tablesub;
- mes "["+getarg(0)+"]";
- mes "I got a ^0000FF" + .@table1 + "^000000 and a ^0000FF" + .@table2 + "^000000.";
- mes "That's a total of ^0000FF" + .@tablesub + "^000000.";
- mes "^FF0000" + strcharinfo(0) + "^000000, now it's your turn.";
- next;
- select("Cast Dice.");
- mes "^3355FF*Rolling and rumbling*^000000";
- set .@player1, rand(1,6);
- set .@player2, rand(1,6);
- set .@playersub, .@player1 + .@player2;
- if (.@playersub > 9 && .@amount > 39) {
- set .@player1, rand(1,6);
- set .@player2, rand(1,6);
- set .@playersub, .@player1 + .@player2;
- }
- set .@playertotal, .@playersub;
- next;
- mes "["+getarg(0)+"]";
- mes "^FF0000" + strcharinfo(0) + "^000000, you have ^FF0000" + .@player1 + "^000000 and ^FF0000" + .@player2 + "^000000. The total is ^FF0000" + .@playersub + "^000000 .";
- next;
- mes "["+getarg(0)+"]";
- if(.@playersub == .@tablesub) {
- mes "Currently my total is ^0000FF" + .@tablesub + "^000000 and ^FF0000" + strcharinfo(0) + "^000000, your total is ^FF0000" + .@playersub + "^000000. We are making an even game. Would you like to cast dice again?";
- } else if (.@playersub > .@tablesub) {
- mes "Currently my total is ^0000FF" + .@tablesub + "^000000 and ^FF0000" + strcharinfo(0) + "^000000, your total is ^FF0000" + .@playersub + "^000000. ^FF0000" + strcharinfo(0) + "^000000, you are currently winning this game. Would you like to cast dice again?";
- } else if(.@tablesub > .@playersub) {
- mes "Currently my total is ^0000FF" + .@tablesub + "^000000 and ^FF0000" + strcharinfo(0) + "^000000, your total is ^FF0000" + .@playersub + "^000000. I am winning this game. Would you like to cast dice again?";
- }
- next;
- switch (select("Cast dice.:Cancel.")) {
- case 1:
- mes "^3355FF*Rolling and rumbling*^000000";
- set .@player3, rand(1,6);
- set .@playertotal, .@playertotal + .@player3;
- next;
- mes "["+getarg(0)+"]";
- if (.@playertotal > 12) {
- mes "^FF0000" + strcharinfo(0) + "^000000, you got ^FF0000" + .@player3 + "^000000 and the total is now ^FF0000" + .@playertotal + "^000000. You lost this game. I am sorry but please try again.";
- close;
- }
- else if (.@playertotal < .@tablesub) {
- mes "^FF0000" + strcharinfo(0) + "^000000, you got ^FF0000" + .@player3 + "^000000 and the total is now ^FF0000" + .@playertotal + "^000000. Even though you casted dice again, still your total is smaller than mine. You lost the game. I am sorry and please try again.";
- close;
- }
- else if (.@playertotal == .@tablesub) {
- if (.@tablesub > 8) {
- mes "^FF0000" + strcharinfo(0) + "^000000, you got ^FF0000" + .@player3 + "^000000 and the total is now ^FF0000" + .@playertotal + "^000000. I don't want to take any risk, let's end this game in a draw. Let's play again some other time~";
- close2;
- getitem 512,.@amount; //Apple
- end;
- }
- }
- else {
- mes "^FF0000" + strcharinfo(0) + "^000000, you got ^FF0000" + .@player3 + "^000000 and the total is now ^FF0000" + .@playertotal + "^000000. Now it is my turn.";
- }
- break;
- case 2:
- mes "["+getarg(0)+"]";
- if (.@playersub > .@tablesub) {
- mes "I see, you don't want to take risk of losing the game. Okay, let me cast dice again.";
- }
- else if (.@playersub == .@tablesub) {
- if (.@tablesub > 8) {
- mes "I see, you don't want to take risk of losing this game. Neither do I, let's end this game in a draw. Let's play again some other time~";
- close2;
- getitem 512,.@amount; //Apple
- end;
- }
- mes "Alright.";
- mes "Let me cast the dice again.";
- }
- else {
- mes "It couldn't hurt to try.";
- mes "Well, I win this time.";
- mes "I'm sorry, let's try play";
- mes "again sometime.";
- close;
- }
- break;
- }
- next;
- mes "^3355FF*Rolling and rumbling*^000000";
- set .@table3, rand(1,6);
- set .@tabletotal, .@tabletotal + .@table3;
- next;
- mes "["+getarg(0)+"]";
- if (.@tabletotal > 12) {
- mes "I got ^0000FF" + .@table3 + "^000000 and the total is now ^0000FF" + .@tabletotal + "^000000. I lost this game since my total exceeded 12. Let me give you my apples. Congratulations, that was a great game.";
- close2;
- getitem 512,.@giveapple; //Apple
- end;
- }
- else if (.@playertotal > .@tabletotal) {
- mes "I got ^0000FF" + .@table3 + "^000000 and the total is now ^0000FF" + .@tabletotal + "^000000. With total ^FF0000" + .@playertotal + "^000000 you won this game, ^FF0000" + strcharinfo(0) + "^000000. Let me give you my apples. It was a great game and I hope we will play again some other time.";
- close2;
- getitem 512,.@giveapple; //Apple
- end;
- }
- else if (.@playertotal == .@tabletotal) {
- mes "I got ^0000FF" + .@table3 + "^000000 and the total is now ^0000FF" + .@tabletotal + "^000000. With total ^FF0000" + .@playertotal + "^000000 this game came out even, ^FF0000" + strcharinfo(0) + "^000000. Let me give you your apple back. It was a great game and I hope we will play again some other time.";
- close2;
- getitem 512,.@amount; //Apple
- end;
- }
- else if (.@playertotal < .@tabletotal) {
- mes "I got ^0000FF" + .@table3 + "^000000 and the total is now ^0000FF" + .@tabletotal + "^000000. With total ^FF0000" + .@playertotal + "^000000 you lost this game, ^FF0000" + strcharinfo(0) + "^000000. I am sorry but please try again.";
- close;
- }
-}