summaryrefslogtreecommitdiff
path: root/logserv.bat
diff options
context:
space:
mode:
authorFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-09-25 01:58:31 +0000
committerFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-09-25 01:58:31 +0000
commit1041b3bbad62766df85393254a93602a1851895a (patch)
tree0c3e433ec1b0c8b2bed7371ef9c65aa5c112755b /logserv.bat
parent02ff54ba1d0b87b29f19c29524ba77a2f30a6d85 (diff)
downloadhercules-1041b3bbad62766df85393254a93602a1851895a.tar.gz
hercules-1041b3bbad62766df85393254a93602a1851895a.tar.bz2
hercules-1041b3bbad62766df85393254a93602a1851895a.tar.xz
hercules-1041b3bbad62766df85393254a93602a1851895a.zip
* Disabled tick cache (to enable it: define TICK_CACHE to the number of calls that should be cached).
* Added a charid2sd database for fast charid searches. * Reworked the nick cache to only contain offline characters. Note: The tick cache was causing _some_ of the desync problems in eA. Gameplay should be much smother, but desync problems still exist. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11290 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'logserv.bat')
0 files changed, 0 insertions, 0 deletions