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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-17 18:12:06 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-17 18:12:06 +0000
commit14eabce08792bbf83b2f8001d3b341a6fe9dfb67 (patch)
treede7a2efa437dfef53aedbec80d158d1c14b29a74 /logserv.bat
parent613ddf2665f265e5ad07dcdfff4b6a4c04e4596b (diff)
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- Added state.running to unit_data to make it easier to check for running characters (saves having to get the sc data and check for the corresponding timer all the time)
- removed pc_run, pc_walktodir, replaced with unit_run. - moved the code that makes you walk that extra cell to unit_stop_walking, which is now invoked before resetting the walk-target. - Flag &2 in unit_stop_walking is now to make the character force-move that extra tile if the walkpath pos is 0 at hit time. - Added variable walk_count to unit_data to be use as a counter for cells walked for walk-triggered skills (walk path_pos is not good enough since it keeps resetting each time the walk path is updated) - Increased WALK_SKILL_INTERVAL to 5 (it is the closest value that makes the average mob trigger a chase skill every second) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6137 54d463be-8e91-2dee-dedb-b68131a5f0ec
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