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author | Emistry Haoyan <equinox1991@gmail.com> | 2019-07-23 22:24:57 +0800 |
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committer | Emistry Haoyan <equinox1991@gmail.com> | 2019-07-24 07:36:26 +0800 |
commit | b372b02e9cc21ceeb42a428177d992998aed2eec (patch) | |
tree | fae024ea4d1357514d998b363cb971961224761b /doc | |
parent | a5eb6ec995612c878a3b6cb522520ffae8b13a3b (diff) | |
download | hercules-b372b02e9cc21ceeb42a428177d992998aed2eec.tar.gz hercules-b372b02e9cc21ceeb42a428177d992998aed2eec.tar.bz2 hercules-b372b02e9cc21ceeb42a428177d992998aed2eec.tar.xz hercules-b372b02e9cc21ceeb42a428177d992998aed2eec.zip |
Update mob_db - DamageTakenRate field
- adjust the damage taken by monster. (default = `100 = 1x`)
- ref: https://github.com/idathena/trunk/commit/e267d2e2dada6196b479a6f2f35e9d25291ef22b
Diffstat (limited to 'doc')
-rw-r--r-- | doc/script_commands.txt | 263 |
1 files changed, 133 insertions, 130 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 567d0ad56..bab4287c1 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -3969,29 +3969,30 @@ It will return -1 if there is no such monster (or the type value is invalid), or "null" if you requested the monster's name. Valid types are listed in doc/constants.md: - MOB_NAME 0 - MOB_LV 1 - MOB_MAXHP 2 - MOB_BASEEXP 3 - MOB_JOBEXP 4 - MOB_ATK1 5 - MOB_ATK2 6 - MOB_DEF 7 - MOB_MDEF 8 - MOB_STR 9 - MOB_AGI 10 - MOB_VIT 11 - MOB_INT 12 - MOB_DEX 13 - MOB_LUK 14 - MOB_RANGE 15 - MOB_RANGE2 16 - MOB_RANGE3 17 - MOB_SIZE 18 - MOB_RACE 19 - MOB_ELEMENT 20 - MOB_MODE 21 - MOB_MVPEXP 22 + MOB_NAME 0 + MOB_LV 1 + MOB_MAXHP 2 + MOB_BASEEXP 3 + MOB_JOBEXP 4 + MOB_ATK1 5 + MOB_ATK2 6 + MOB_DEF 7 + MOB_MDEF 8 + MOB_STR 9 + MOB_AGI 10 + MOB_VIT 11 + MOB_INT 12 + MOB_DEX 13 + MOB_LUK 14 + MOB_RANGE 15 + MOB_RANGE2 16 + MOB_RANGE3 17 + MOB_SIZE 18 + MOB_RACE 19 + MOB_ELEMENT 20 + MOB_MODE 21 + MOB_MVPEXP 22 + MOB_DMG_TAKEN_RATE 23 Check sample in doc/sample/getmonsterinfo.txt @@ -10240,60 +10241,61 @@ Sets or alters the data in real-time for game objects of the following types - NPCs, Pets, Monsters, Homunuculus', Mercenaries, Elementals. Applicable Data Types (available as constants) - - Data Types Description (parameter type) - UDT_SIZE: Unit Size - UDT_LEVEL: Level - UDT_HP: Current HP - UDT_MAXHP: Max HP - UDT_SP: SP - UDT_MAXSP: MAX SP - UDT_MASTERAID: Master Account ID (for Summons) - UDT_MASTERCID: Master Char ID (for Summons) - UDT_SPEED: Unit Speed. - UDT_MODE: Mode (Mobs only) - UDT_AI: Unit AI Type (see doc/constants.md for Unit AI Types) - UDT_SCOPTION: Status Options. (see doc/constants.md for Unit Option Types) - UDT_SEX: Gender of the unit. (see doc/constants.md for Genders) - UDT_CLASS: Class of the unit. (Monster ID) - UDT_HAIRSTYLE: Hair Style ID. - UDT_HAIRCOLOR: Hair Color ID. - UDT_HEADBOTTOM: Headgear Bottom Sprite ID. - UDT_HEADMIDDLE: Headgear Middle Sprite ID. - UDT_HEADTOP: Headgear Top Sprite ID. - UDT_CLOTHCOLOR: Cloth Color ID. - UDT_SHIELD: Shield Sprite ID. - UDT_WEAPON: Weapon Sprite ID. - UDT_LOOKDIR: Face direction. - UDT_CANMOVETICK: Stop a unit from move for n seconds. - UDT_STR: Unit STR. - UDT_AGI: Unit AGI. - UDT_VIT: Unit VIT. - UDT_INT: Unit INT. - UDT_DEX: Unit DEX. - UDT_LUK: Unit LUK. - UDT_ATKRANGE: Attack range of a unit. - UDT_ATKMIN: Min Atk of a unit. - UDT_ATKMAX: Max Atk of a unit. - UDT_MATKMIN: Min MATK of a unit. - UDT_MATKMAX: Max MATK of a unit. - UDT_DEF: DEF. - UDT_MDEF: MDEF. - UDT_HIT: HIT. - UDT_FLEE: FLEE. - UDT_PDODGE: Perfect Dodge. - UDT_CRIT: Critical Rate. - UDT_RACE: Race. (Eg. constants RC_DemiHuman or Integer 7). - UDT_ELETYPE: Element. (Eg. constants Ele_Neutral or Integer 0). - UDT_ELELEVEL: Element Level. - UDT_AMOTION: AMotion Rate. - UDT_ADELAY: ADelay Rate. - UDT_DMOTION: DMotion Rate. - UDT_HUNGER: Hunger Rate - for summons. - UDT_INTIMACY: Intimacy Rate - for summons. - UDT_LIFETIME: LifeTime - for summons. - UDT_MERC_KILLCOUNT: Kill count for mercenaries - UDT_STATADD: Status Points - for NPCs. - UDT_GROUP: group id + Data Types Description (parameter type) + UDT_SIZE: Unit Size + UDT_LEVEL: Level + UDT_HP: Current HP + UDT_MAXHP: Max HP + UDT_SP: SP + UDT_MAXSP: MAX SP + UDT_MASTERAID: Master Account ID (for Summons) + UDT_MASTERCID: Master Char ID (for Summons) + UDT_SPEED: Unit Speed. + UDT_MODE: Mode (Mobs only) + UDT_AI: Unit AI Type (see doc/constants.md for Unit AI Types) + UDT_SCOPTION: Status Options. (see doc/constants.md for Unit Option Types) + UDT_SEX: Gender of the unit. (see doc/constants.md for Genders) + UDT_CLASS: Class of the unit. (Monster ID) + UDT_HAIRSTYLE: Hair Style ID. + UDT_HAIRCOLOR: Hair Color ID. + UDT_HEADBOTTOM: Headgear Bottom Sprite ID. + UDT_HEADMIDDLE: Headgear Middle Sprite ID. + UDT_HEADTOP: Headgear Top Sprite ID. + UDT_CLOTHCOLOR: Cloth Color ID. + UDT_SHIELD: Shield Sprite ID. + UDT_WEAPON: Weapon Sprite ID. + UDT_LOOKDIR: Face direction. + UDT_CANMOVETICK: Stop a unit from move for n seconds. + UDT_STR: Unit STR. + UDT_AGI: Unit AGI. + UDT_VIT: Unit VIT. + UDT_INT: Unit INT. + UDT_DEX: Unit DEX. + UDT_LUK: Unit LUK. + UDT_ATKRANGE: Attack range of a unit. + UDT_ATKMIN: Min Atk of a unit. + UDT_ATKMAX: Max Atk of a unit. + UDT_MATKMIN: Min MATK of a unit. + UDT_MATKMAX: Max MATK of a unit. + UDT_DEF: DEF. + UDT_MDEF: MDEF. + UDT_HIT: HIT. + UDT_FLEE: FLEE. + UDT_PDODGE: Perfect Dodge. + UDT_CRIT: Critical Rate. + UDT_RACE: Race. (Eg. constants RC_DemiHuman or Integer 7). + UDT_ELETYPE: Element. (Eg. constants Ele_Neutral or Integer 0). + UDT_ELELEVEL: Element Level. + UDT_AMOTION: AMotion Rate. + UDT_ADELAY: ADelay Rate. + UDT_DMOTION: DMotion Rate. + UDT_HUNGER: Hunger Rate - for summons. + UDT_INTIMACY: Intimacy Rate - for summons. + UDT_LIFETIME: LifeTime - for summons. + UDT_MERC_KILLCOUNT: Kill count for mercenaries + UDT_STATADD: Status Points - for NPCs. + UDT_GROUP: group id + UDT_DAMAGE_TAKEN_RATE: damage taken rate of a unit. returns 0 if value could not be set, 1 if successful. @@ -10304,59 +10306,60 @@ returns 0 if value could not be set, 1 if successful. Retrieves real-time data of a game object. Applicable Data types (available as constants) - - Data Types Description (return type) - UDT_SIZE: Unit Size - UDT_LEVEL: Level - UDT_HP: Current HP - UDT_MAXHP: Max HP - UDT_SP: SP - UDT_MAXSP: MAX SP - UDT_MASTERAID: Master Account ID (for Summons) - UDT_MASTERCID: Master Char ID (for Summons) - UDT_SPEED: Unit Speed. - UDT_MODE: Mode (Mobs only) - UDT_AI: Unit AI Type (see doc/constants.md for Unit AI Types) - UDT_SCOPTION: Status Options. (see doc/constants.md for Unit Option Types) - UDT_SEX: Gender of the unit. (see doc/constants.md for Genders) - UDT_CLASS: Class of the unit. (Monster ID) - UDT_HAIRSTYLE: Hair Style ID. - UDT_HAIRCOLOR: Hair Color ID. - UDT_HEADBOTTOM: Headgear Bottom Sprite ID. - UDT_HEADMIDDLE: Headgear Middle Sprite ID. - UDT_HEADTOP: Headgear Top Sprite ID. - UDT_CLOTHCOLOR: Cloth Color ID. - UDT_SHIELD: Shield Sprite ID. - UDT_WEAPON: Weapon Sprite ID. - UDT_LOOKDIR: Face direction. - UDT_CANMOVETICK: Stop a unit from move for n seconds. - UDT_STR: Unit STR. - UDT_AGI: Unit AGI. - UDT_VIT: Unit VIT. - UDT_INT: Unit INT. - UDT_DEX: Unit DEX. - UDT_LUK: Unit LUK. - UDT_ATKRANGE: Attack range of a unit. - UDT_ATKMIN: Min Atk of a unit. - UDT_ATKMAX: Max Atk of a unit. - UDT_MATKMIN: Min MATK of a unit. - UDT_MATKMAX: Max MATK of a unit. - UDT_DEF: DEF. - UDT_MDEF: MDEF. - UDT_HIT: HIT. - UDT_FLEE: FLEE. - UDT_PDODGE: Perfect Dodge. - UDT_CRIT: Critical Rate. - UDT_RACE: Race. (Eg. constants RC_DemiHuman or Integer 7). - UDT_ELETYPE: Element. (Eg. constants Ele_Neutral or Integer 0). - UDT_ELELEVEL: Element Level. - UDT_AMOTION: AMotion Rate. - UDT_ADELAY: ADelay Rate. - UDT_DMOTION: DMotion Rate. - UDT_HUNGER: Hunger Rate - for summons. - UDT_INTIMACY: Intimacy Rate - for summons. - UDT_LIFETIME: LifeTime - for summons. - UDT_MERC_KILLCOUNT: Kill count for mercenaries. - UDT_GROUP: group id + Data Types Description (return type) + UDT_SIZE: Unit Size + UDT_LEVEL: Level + UDT_HP: Current HP + UDT_MAXHP: Max HP + UDT_SP: SP + UDT_MAXSP: MAX SP + UDT_MASTERAID: Master Account ID (for Summons) + UDT_MASTERCID: Master Char ID (for Summons) + UDT_SPEED: Unit Speed. + UDT_MODE: Mode (Mobs only) + UDT_AI: Unit AI Type (see doc/constants.md for Unit AI Types) + UDT_SCOPTION: Status Options. (see doc/constants.md for Unit Option Types) + UDT_SEX: Gender of the unit. (see doc/constants.md for Genders) + UDT_CLASS: Class of the unit. (Monster ID) + UDT_HAIRSTYLE: Hair Style ID. + UDT_HAIRCOLOR: Hair Color ID. + UDT_HEADBOTTOM: Headgear Bottom Sprite ID. + UDT_HEADMIDDLE: Headgear Middle Sprite ID. + UDT_HEADTOP: Headgear Top Sprite ID. + UDT_CLOTHCOLOR: Cloth Color ID. + UDT_SHIELD: Shield Sprite ID. + UDT_WEAPON: Weapon Sprite ID. + UDT_LOOKDIR: Face direction. + UDT_CANMOVETICK: Stop a unit from move for n seconds. + UDT_STR: Unit STR. + UDT_AGI: Unit AGI. + UDT_VIT: Unit VIT. + UDT_INT: Unit INT. + UDT_DEX: Unit DEX. + UDT_LUK: Unit LUK. + UDT_ATKRANGE: Attack range of a unit. + UDT_ATKMIN: Min Atk of a unit. + UDT_ATKMAX: Max Atk of a unit. + UDT_MATKMIN: Min MATK of a unit. + UDT_MATKMAX: Max MATK of a unit. + UDT_DEF: DEF. + UDT_MDEF: MDEF. + UDT_HIT: HIT. + UDT_FLEE: FLEE. + UDT_PDODGE: Perfect Dodge. + UDT_CRIT: Critical Rate. + UDT_RACE: Race. (Eg. constants RC_DemiHuman or Integer 7). + UDT_ELETYPE: Element. (Eg. constants Ele_Neutral or Integer 0). + UDT_ELELEVEL: Element Level. + UDT_AMOTION: AMotion Rate. + UDT_ADELAY: ADelay Rate. + UDT_DMOTION: DMotion Rate. + UDT_HUNGER: Hunger Rate - for summons. + UDT_INTIMACY: Intimacy Rate - for summons. + UDT_LIFETIME: LifeTime - for summons. + UDT_MERC_KILLCOUNT: Kill count for mercenaries. + UDT_GROUP: group id + UDT_DAMAGE_TAKEN_RATE: damage taken rate of a unit. returns -1 if value could not be retrieved. |