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authorgepard1984 <gepard1984@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-02-28 20:11:46 +0000
committergepard1984 <gepard1984@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-02-28 20:11:46 +0000
commit24ded364517aac045360253ad3c2fb93ffc0d109 (patch)
tree753f199cf80bb23f31343db3ec117bb4dacbfeaf /doc
parentaa5e5be5cb646e1e8071557e11eb31b26cfb7073 (diff)
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Updated Airship NPCs to official.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15636 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc')
-rw-r--r--doc/script_commands.txt6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index cfa32b31b..1e8df68e9 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -4619,7 +4619,7 @@ character.
---------------------------------------
-*specialeffect <effect number>{,<send_target>}{,"<NPC Name>"};
+*specialeffect <effect number>{,<send_target>{,"<NPC Name>"}};
This command will display special effect with the given number, centered on the
specified NPCs coordinates, if any. For a full list of special effect numbers
@@ -4642,7 +4642,7 @@ will retain the default behavior of the command.
---------------------------------------
-*specialeffect2 <effect number>{,<send_target>}{,"<Player Name>"};
+*specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}};
This command behaves identically to the 'specialeffect', but the effect will be
centered on the invoking character's sprite.
@@ -6103,7 +6103,7 @@ A full list of pet IDs can be found inside 'db/pet_db.txt'
---------------------------------------
-*emotion <emotion number>{,<target>}{,"<target name>"};
+*emotion <emotion number>{,<target>{,"<target name>"}};
This command makes an object display an emotion sprite above their own as
if they were doing that emotion. For a full list of emotion numbers,