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authorDracoRPG <DracoRPG@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-04-02 20:34:21 +0000
committerDracoRPG <DracoRPG@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-04-02 20:34:21 +0000
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Cards and item updates, 4 different bUnstripable effects
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1382 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc')
-rw-r--r--doc/item_bonus.txt254
1 files changed, 116 insertions, 138 deletions
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt
index d0113595d..9560aa53f 100644
--- a/doc/item_bonus.txt
+++ b/doc/item_bonus.txt
@@ -1,140 +1,119 @@
//eAthena Items Scripting Manual
-skill n,x; skill n of level x
-
-bonus bStr,n; STR + n
-bonus bAgi,n; AGI + n
-bonus bVit,n; VIT + n
-bonus bInt,n; INT + n
-bonus bDex,n; DEX + n
-bonus bLuk,n; LUK + n
-
-bonus bAllStats,n; STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
-
-bonus bMaxHP,n; MAXHP + n
-bonus bMaxSP,n; MAXSP + n
-bonus bMaxHPrate,n; MAXHP + n%
-bonus bMaxSPrate,n; MAXSP + n%
-bonus bAtk,n; ATK + n
-bonus bAtk2,n; ATK2 + n
-bonus bAtkRate attack power + n%
-bonus bBaseAtk,n; Basic attack power + n
-bonus bMatk,n; Magical attack power 1 + n and magical attack power 2 + n
-bonus bMatk1,n; Magical attack power 1 + n
-bonus bMatk2,n; Magical attack power 2 + n
-bonus bMatkRate,n; Magical attack power + n%
-bonus bMdef,n; Magical defensive power + n
-bonus bDef,n; DEF + n
-bonus bHit,n; On-target hit power + n
-bonus bCritical,n; Critical + n
-bonus bCriticalRate,n; Critical ratio + n%
-bonus bFlee,n; Evasion power + n
-bonus bFlee2,n; Perfection evasion + n
-bonus bSpeed,n; Drift speed + n
-bonus bAspd,n; Attack speed + n
-bonus bSpeedRate,n; Drift speed + n% (just high ones application)
-bonus bAspdRate,n; Attack speed + n% (just high ones application)
-bonus bSpeedAddRate drift speed + n%
-bonus bAspdAddRate attack speed + n%
-bonus bAtkRange,n; Attack Range + n
-bonus bCastrate,n; Cast rate + n%
-bonus bUseSPrate,n; SP consumption + n%
-bonus bHPrecovRate,n; HP automatic recovery ratio + n% (you exclude the recovery with skill)
-bonus bSPrecovRate,n; SP automatic recovery ratio + n% (you exclude the recovery with skill)
-bonus bDoubleRate,n; attack probability n% (with weapon disregard just high ones application)
-bonus bDoubleAddRate,n; Double attack probability + n% (weapon disregard)
-bonus bPerfectHitRate,n; On-target impact attack probability n% (just high ones application)
-bonus bPerfectHitAddRate,n; On-target impact attack probability +n%
-bonus bGetZenyNum,n; When pushing down the monster with physical attack, rand () ?? of %n+1 is obtained, (as for n just high ones application)
-bonus bAddGetZenyNum,n; When pushing down the monster with physical attack, rand () ?? of %n+1 is obtained, (n is done +)
-bonus bCriticalDef,n; Critical ? and others the trap it is, probability + n%
-bonus bNearAtkDef,n; The damage of short-range attack n% reduction (magic and the trap, the ? is excluded)
-bonus bLongAtkDef,n; damage of stand off attack n% reduction (magic and the trap, the ? is excluded)
-bonus bMagicAtkDef the damage of magical attack n% reduction
-bonus bMiscAtkDef MISC attack (the trap and ?) the damage n% reduction
-
-bonus bIgnoreDefRace,n Defense disregard of enemy of n race
- 0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than (normal monster) boss monster
-bonus bIgnoreDefEle,n; Defense disregard of enemy of n attribute
- 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
-bonus bIgnoreMDefRace n race the magical defensive power disregard damage
- 0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
-bonus bIgnoreMDefEle n attribute the magical defensive power disregard damage
- 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
-bonus bDefRatioAtkRace,n; n race if defensive power is high the high extent big damage is given, (defense disregard)
- 0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
-bonus bDefRatioAtkEle,n; n attribute if defensive power is high the high extent big damage is given, (defense disregard)
- 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
-bonus bAtkEle,n; Attack with element n
- 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
-bonus bDefEle,n; Guard against element n
- 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
-bonus bHitRate,n; on-target hit ratio +n%
-bonus bFleeRate,n; evasion ratio +n%
-bonus bFlee2Rate,n; complete evasion ratio +n%
-bonus bDefRate,n; earned-run average +n% (equipment)
-bonus bDef2Rate,n; earned-run average +n% (those due to vit)
-bonus bMdefRate,n; magical earned-run average +n% (equipment)
-bonus bMdef2Rate,n; magical earned-run average +n% (those due to int)
-bonus bSplashRange n; damage is given to the peripheral n cell of the target with usual weapon attack, if (as for n just high ones application, 1 if the 3*3, 2 the 5*5)
-bonus bSplashAddRange n; damage is given to the peripheral n cell of the target with usual weapon attack, (range + n)
-
-bonus bInfiniteEndure,n; Unlimited Endure (n is meaningless)
-bonus bRestartFullRecover,n; When reviving, HP and SP all recoveries (non mind there is no n)
-bonus bNoCastCancel,n; The casting is not cancelled (non mind there is no n)
-bonus bNoCastCancel2,n; The casting is not cancelled (is not cancelled even with GVG, n is meaningless)
-bonus bNoSizeFix,n; The attack revision with the size of the monster is not received, (non mind there is no n)
-bonus bNoWeaponDamage,n; The damage is not received to physical attack, (non mind there is no n)
-bonus bNoMagicDamage,n; The damage is not received to magic, (including also the heel, non mind there is no n)
-bonus bNoGemStone,n; When using skill, the gemstone is not consumed (non mind there is no n)
-
-
-bonus2 bAddEff,Eff_Blind,n; With the establishment of n% dark grant
-bonus2 bAddEff,Eff_Sleep,n; With the establishment of n% sleep grant
-bonus2 bAddEff,Eff_Poison,n; With the establishment of n% poison grant
-bonus2 bAddEff,Eff_Freeze,n; With the establishment of n% freezing grant
-bonus2 bAddEff,Eff_Silence,n; With the establishment of n% silence grant
-bonus2 bAddEff,Eff_Stan,n; With the establishment of n% stun grant
-bonus2 bAddEff,Eff_Curse,n; You curse with the establishment of n%, grant
-bonus2 bAddEff,Eff_Confusion,n; With the establishment of n% confusion grant
-bonus2 bAddEff,Eff_Stone,n; With the establishment of n% petrochemical grant
-
-bonus2 bResEff,Eff_Blind,n; Dark tolerance + n%
-bonus2 bResEff,Eff_Sleep,n; Sleep tolerance + n%
-bonus2 bResEff,Eff_Poison,n; Poison tolerance + n%
-bonus2 bResEff,Eff_Freeze,n; Freezing tolerance + n%
-bonus2 bResEff,Eff_Silence,n; Silence tolerance + n%
-bonus2 bResEff,Eff_Stan,n; Stun tolerance + n%
-bonus2 bResEff,Eff_Curse,n; Cursing tolerance + n%
-bonus2 bResEff,Eff_Confusion,n; Confusion tolerance + n%
-bonus2 bResEff,Eff_Stone,n; Petrochemical tolerance + n%
-
+skill i,n; Gives skill #i at level n
+
+bonus bStr,n; STR + n
+bonus bAgi,n; AGI + n
+bonus bVit,n; VIT + n
+bonus bInt,n; INT + n
+bonus bDex,n; DEX + n
+bonus bLuk,n; LUK + n
+bonus bAllStats,n; STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
+bonus bMaxHP,n; MaxHP + n
+bonus bMaxSP,n; MaxSP + n
+bonus bMaxHPrate,n; MaxHP + n%
+bonus bMaxSPrate,n; MaxSP + n%
+bonus bAtk,n; ATK + n
+bonus bAtk2,n; ATK2 + n
+bonus bAtkRate Attack power + n%
+bonus bBaseAtk,n; Basic attack power + n
+bonus bMatk,n; Magical attack power 1 + n and magical attack power 2 + n
+bonus bMatk1,n; Magical attack power 1 + n
+bonus bMatk2,n; Magical attack power 2 + n
+bonus bMatkRate,n; Magical attack power + n%
+bonus bDef,n; Equipment DEF + n
+bonus bDefRate,n; Equipment DEF + n%
+bonus bDef2Rate,n; VIT DEF + n%
+bonus bMdef,n; Equipment MDEF + n
+bonus bMdefRate,n; Equipment MDEF + n%
+bonus bMdef2Rate,n; INT MDEF + n%
+bonus bHit,n; Hit + n
+bonus bHitRate,n; Hit + n%
+bonus bCritical,n; Critical + n
+bonus bCriticalRate,n; Critical + n%
+bonus bFlee,n; Flee + n
+bonus bFleeRate,n; Flee +n%
+bonus bFlee2,n; Lucky Flee + n
+bonus bFlee2Rate,n; Lucky Flee + n%
+bonus bSpeed,n; Moving speed + n
+bonus bAspd,n; Attack speed + n
+bonus bSpeedRate,n; Moving speed + n% (only the highest among all is applied)
+bonus bAspdRate,n; Attack speed + n% (only the highest among all is applied)
+bonus bSpeedAddRate Moving speed + n%
+bonus bAspdAddRate Attack speed + n%
+bonus bAtkRange,n; Attack range + n
+bonus bCastrate,n; Skill casting time rate + n%
+bonus bUseSPrate,n; SP consumption + n%
+bonus bHPrecovRate,n; Natural HP recovery ratio + n%
+bonus bSPrecovRate,n; Natural SP recovery ratio + n%
+bonus bDoubleRate,n; Double Attack probability n% (works with all weapons | only the highest among all is applied)
+bonus bDoubleAddRate,n; Double Attack probability + n% (works with all weapons)
+bonus bPerfectHitRate,n; On-target impact attack probability n% (only the highest among all is applied)
+bonus bPerfectHitAddRate,n; On-target impact attack probability + n%
+bonus bGetZenyNum,n; When killing the monster with physical attack, rand () ?? of %n+1 is obtained, (only the highest among all is applied)
+bonus bAddGetZenyNum,n; When killing the monster with physical attack, rand () ?? of %n+1 is obtained, (n is done +)
+bonus bCriticalDef,n; Critical ? and others the trap it is, probability + n%
+bonus bNearAtkDef,n; Adds n% damage reduction against melee physical attacks
+bonus bLongAtkDef,n; Adds n% damage reduction against ranged physical attacks
+bonus bMagicAtkDef,n; Adds n% damage reduction against magical attacks
+bonus bMiscAtkDef,n; Adds n% damage reduction against MISC attacks (traps, falcon, ...)
+bonus bIgnoreDefRace,n Disregard DEF against enemies of race n
+ n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
+bonus bIgnoreDefEle,n; Disregard DEF against enemies of element n
+ n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead
+bonus bIgnoreMDefRace Disregard MDEF against enemies of race n
+ n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
+bonus bIgnoreMDefEle Disregard MDEF against enemies of element n
+ n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead
+bonus bDefRatioAtkRace,n; n race if defensive power is high the high extent big damage is given, (defense disregard) :
+ n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
+bonus bDefRatioAtkEle,n; n attribute if defensive power is high the high extent big damage is given, (defense disregard) :
+ n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead
+bonus bAtkEle,n; Gives the player's attacks element n
+ n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead
+bonus bDefEle,n; Gives the player's defense element n
+ n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead
+bonus bSplashRange n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc | only the highest among all is applied)
+bonus bSplashAddRange n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc)
+bonus bInfiniteEndure,n; Unlimited Endure effect, n is meaningless
+bonus bRestartFullRecover,n; When reviving, HP and SP all recoveries, n is meaningless
+bonus bNoCastCancel,n; Prevents casting from being interrupted when hit (does not work in GvG | n is meaningless)
+bonus bNoCastCancel2,n; Prevents casting from being interrupted when hit (works even in GvG | n is meaningless)
+bonus bNoSizeFix,n; The attack revision with the size of the monster is not received (n is meaningless)
+bonus bNoWeaponDamage,n; Prevents from receiving any physical damage, n is meaningless
+bonus bNoMagicDamage,n; Prevents from receiving any magical effect (Attack, Healing, Support spells are all blocked | n is meaningless)
+bonus bNoGemStone,n; Skills requiring Gemstones do no more require them (Hocus Pocus will still require 1 Yellow one | n is meaningless)
+
+bonus2 bAddEff,e,x; Adds a x/10000 chance to cause effect e to the target when attacking (e.g. x=100 makes 1% chance, x=10000 makes 100% chance, etc)
+ e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stan, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding
+bonus2 bResEff,e,x; Adds a x/10000 tolerance to effect e (e.g. x=100 makes 1% tolerance, x=10000 makes 100% tolerance, etc)
+ e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stan, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding
bonus2 bAddSize,n,x; In n size the damage addition of x%
- 0,Small size 1,Medium size 2,Large size
+ n: 0=Small 1=Medium 2=Large
bonus2 bAddRace,n,x; In n race the damage addition of x%
- 0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
+ n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
bonus2 bSubRace,n,x; Damage x% reduction from n race
- 0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
+ n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
bonus2 bMagicAddRace,n,x; In n race the damage addition of x% (only magical attack)
- 0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
+ n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
bonus2 bMagicSubRace,n,x; Magical damage x% reduction from n race
- 0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
+ n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
bonus2 bAddEle,n,x; In n attribute the damage addition of x%
- 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
-bonus2 bMagicAddEle,n,x In n attribute the damage addition of x% (only magical attack)
- 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
+ n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead
+bonus2 bMagicAddEle,n,x In n attribute the damage addition of x% (only magical attack)
+ n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead
bonus2 bSubEle,n,x; Damage x% reduction from n attribute
- 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
+ n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead
bonus2 bAddDamageClass,n,x; In monster of class n the damage addition of x% (only physical attack), in case of prayer in n occupation the damage addition of x%
-bonus2 bAddMagicDamageClass,n,x; In monster of class n in case of the magical damage addition and prayer of x% in n occupation the magical damage addition of x%
+bonus2 bAddMagicDamageClass,n,x; In monster of class n in case of the magical damage addition and prayer of x% in n occupation the magical damage addition of x%
bonus2 bAddDefClass,n,x; In monster of class n the damage reduction of x% (only physical attack), in case of prayer in n occupation the damage reduction of x%
bonus2 bAddMDefClass,n,x; In monster of class n in case of the magical damage reduction and prayer of x% in n occupation the magical damage reduction of x%
bonus2 bHPDrainRate,n,x; it obtained to the enemy -- ? ME ? JI -- n % probability -- x % -- HP -- absorption (+ n and x are carried out)
bonus2 bSPDrainRate,n,x; it obtained to the enemy -- ? ME ? JI -- n % probability -- x % -- SP -- absorption (+ n and x are carried out)
-bonus3 bAddMonsterDropItem,n,x; When pushing down the monster with physical attack, the probability which drops item n +x% (the item which the monster drops unrelated ones)
- 0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
+bonus3 bAddMonsterDropItem,n,x; When killing the monster with physical attack, the probability which drops item n +x% (the item which the monster drops unrelated ones)
+ 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
bonus3 bAutoSpell,n,x,y; Auto Spell casting of spell n at level x with y% chance
// bAddDamageClass, bAddMagicDamageClass and bAddMonsterDropItem it is setting possible up to 10. Those which exceed 10 are ignored.
@@ -145,20 +124,20 @@ bonus3 bAutoSpell,n,x,y; Auto Spell casting of spell n at level x with y% chanc
//---- 2/15 new card effects ----
bonus bCritAtkRate,n; Increase critical damage by +n%
-bonus bNoRegen,n; Stops regeneration for n.
+bonus bNoRegen,n; Stops regeneration for n
n: 1=HP, 2=SP
-bonus bUnstripable,n; Armor cannot be taken off via Strip skills
-bonus bSPGainValue,n; When killing a monster by physical attack
- gain n amount of sp
-bonus bHPGainValue,n; When killing a monster by physical attack
- gain n amount of hp
+bonus bUnstripableWeapon,n; Weapon cannot be taken off via Strip skills
+bonus bUnstripableArmor,n; Armor cannot be taken off via Strip skills
+bonus bUnstripableHelm,n; Helm cannot be taken off via Strip skills
+bonus bUnstripableShield,n; Shield cannot be taken off via Strip skills
+bonus bSPGainValue,n; When killing a monster by physical attack, you gain n SP
+bonus bHPGainValue,n; When killing a monster by physical attack, you gain n HP
bonus bIgnoreDefMob,n; Ignore monster's DEF when attacking.
- n:0=All normal monsters, except Bosses
- 1=All monsters
-bonus bDamageWhenUnequip,n; Lose n HP when the item is unequipped
-
-bonus2 bCriticalAddRace,n,x; Increase critical + n vs. enemies of type x
-bonus2 bHPLossRate,n,x; Lose n amount of hp every x amount of time
+ n: 0=All normal monster except Bosses, 1=All monsters
+bonus bDamageWhenUnequip,n; You lose n HP when the item is unequipped
+bonus2 bCriticalAddRace,n,r; Critical + n vs. enemies of race r
+ r: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
+bonus2 bHPLossRate,n,x; Lose n HP every x milliseconds
bonus2 bAddEffWhenHit,n,x; n% chance to cause x state to the enemy when
being hit by physical damage
bonus2 bAddEffWhenHitShort,n,x; n% chance to cause x state to the enemy when
@@ -169,16 +148,16 @@ bonus2 bAddDamageByClass,n,x; When being hit by monster of class n increase
bonus2 bAddRace2,n,x; Increase damage by x% vs. enemies of race n
(Check db/mob_race2_db.txt)
bonus2 bSubSize,n,x; Damage x% reduction from n size
- n:0=Small 1=Medium 2=Large
+ n: 0=Small 1=Medium 2=Large
bonus3 bHPLossRate,n,x,y; Lose n amount of hp every x amount of time
- y:0=Don't show damage 1=Show damage
+ y: 0=Don't show damage 1=Show damage
bonus3 bAutoSpellWhenHit,x,y,n; n% chance to cast skill x of level y when
being hit by physical close range damage
bonus3 bSPDrainRate,n,x,y; When attacking there is a n% chance to either
gain SP equivalent to x% of damage dealt, OR
drain the amount of sp from the enemy.
- y:0=gain sp 1:drain enemy sp
+ y: 0=gain sp 1:drain enemy sp
bonus3 bSPDrainValue,n,x,y; When attacking there is a n% chance to either
gain x SP, OR drain the amount of sp from the
enemy. y:0=gain sp 1:drain enemy sp
@@ -192,8 +171,7 @@ bonus4 bAutoSpellWhenHit,x,y,n,i; n% chance to cast skill x of level y when
//---- 2/22 new card effects ----
bonus2 bAddItemHealRate,n,x; Increases HP recovered by n type items by x%
- n:1=potions 2=herbs 3=fruits 4=meat 5=candy
- 6=juice 7=sashimi
+ n: 1=potions, 2=herbs, 3=fruits, 4=meat, 5=candy, 6=juices, 7=sashimi
//---- 3/15 new card effects ----