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authoreuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-17 13:58:18 +0000
committereuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-17 13:58:18 +0000
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* Follow-up r16430, moved all the RE entries in the .conf files behind the pre-RE entries
* Re-added a missing .conf entry, bugreport:6256 * Edited "WoE Time Explanation" documentation (doc\woe_time_explanation.txt) * Added Warg documentation to checkoption/setoption, thanks to QQfoolsorellina tid:120670 (doc\script_commands.txt) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16435 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc')
-rw-r--r--doc/script_commands.txt36
-rw-r--r--doc/woe_time_explanation.txt215
2 files changed, 123 insertions, 128 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 0e7675642..33df8a59b 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -3365,23 +3365,25 @@ return 1 if the option is set and 0 if the option is not set.
Option numbers valid for the first (option) version of this command are:
-0x1 - Sight in effect.
-0x2 - Hide in effect.
-0x4 - Cloaking in effect.
-0x8 - Cart number 1 present.
-0x10 - Falcon present.
-0x20 - Peco Peco present.
-0x40 - GM Perfect Hide in effect.
-0x80 - Cart number 2 present.
-0x100 - Cart number 3 present.
-0x200 - Cart number 4 present.
-0x400 - Cart number 5 present.
-0x800 - Orc head present.
-0x1000 - The character is wearing a wedding sprite.
-0x2000 - Ruwach is in effect.
-0x4000 - Chasewalk in effect.
-0x8000 - Flying or Xmas suit.
-0x10000 - Sighttrasher.
+0x1 - Sight in effect.
+0x2 - Hide in effect.
+0x4 - Cloaking in effect.
+0x8 - Cart number 1 present.
+0x10 - Falcon present.
+0x20 - Peco Peco present.
+0x40 - GM Perfect Hide in effect.
+0x80 - Cart number 2 present.
+0x100 - Cart number 3 present.
+0x200 - Cart number 4 present.
+0x400 - Cart number 5 present.
+0x800 - Orc head present.
+0x1000 - The character is wearing a wedding sprite.
+0x2000 - Ruwach is in effect.
+0x4000 - Chasewalk in effect.
+0x8000 - Flying or Xmas suit.
+0x10000 - Sighttrasher.
+0x100000 - Warg present.
+0x200000 - The character is riding a warg.
Option numbers valid for the second version (opt1) of this command are:
diff --git a/doc/woe_time_explanation.txt b/doc/woe_time_explanation.txt
index 340261c11..57951e885 100644
--- a/doc/woe_time_explanation.txt
+++ b/doc/woe_time_explanation.txt
@@ -1,111 +1,104 @@
-//| ~~~~~ How to set WoE times, by erKURITA: ~~~~~
-//|
-//| Basically, there are 2 commands that affects the WoE times,
-//| OnClock<time>: and gettime(<type).
-//|
-//| OnClock<time> runs when the said time where <time> is has been reached.
-//| The format of time is hhmm, being h = hour, m = minute.
-//| OnClock2350: would run at 23:50 on Computer's time.
-//|
-//| gettime(<type) is a function which is used to make a check
-//| for a desired amount of information regarding time. The types are:
-//| 1 - Seconds (of a minute)
-//| 2 - Minutes (of an hour)
-//| 3 - Hour (of a day). Hour goes from 0 to 23.
-//| 4 - Week day (0 for Sunday, 6 is Saturday)
-//| 5 - Day of the month.
-//| 6 - Number of the month.
-//| 7 - Year.
-//| 8 - Day of the year.
-//|
-//| Days (explained later) :
-//| Monday = 1
-//| Tuesday = 2
-//| Wednesday = 3
-//| Thursday = 4
-//| Friday = 5
-//| Saturday = 6
-//| Sunday = 0
-//|
-//| This way, we can check for a desired minute, hour, day, month, etc.
-//|
-//| Now the structure:
-//|
-//| OnClock2100: //start time for Tues(2), Thurs(4)
-//| OnClock2300: //end time for Tues(2), Thurs(4)
-//| OnClock1600: //start time for Sat(6)
-//| OnClock1800: //end time for Sat(6)
-//|
-//| These 4 labels will run one after the other. It's acomodated so,
-//| The Tuesday at 21:00 and 23:00 they will run, and go to the next
-//| part of the script:
-//|
-//| if((gettime(4)==2) && (gettime(3)>=21 && gettime(3)<23)) goto L_Start;
-//| if((gettime(4)==4) && (gettime(3)>=21 && gettime(3)<23)) goto L_Start;
-//| if((gettime(4)==6) && (gettime(3)>=16 && gettime(3)<18)) goto L_Start;
-//|
-//| This part will check for the times. Since both Starting and Ending times
-//| run through the same chain of commands, there are necesary checks to ensure
-//| it's the right time. Let's take the following example:
-//|
-//| if((gettime(4)==2) && (gettime(3)>=21 && gettime(3)<23))
-//|
-//| The first gettime is checking for a type 4, the day of the week, and it's
-//| comparing it to the one desired, which is 2, that's Tuesday. If the comparation
-//| is true and both sides are equal, it will return 1. 1 means true, 0 means false
-//| in comparations and conditions.
-//|
-//| The second gettime is checking for a type 3, which is the hour, and it's
-//| comparing it to 21, and if the first part is greater or equal (>=) than the second,
-//| the comparation will return 1.
-//|
-//| The third and last gettime is checking again for the hour, but the time has to be less
-//| than the said time, in this case, 23.
-//|
-//| Now, look at the parentheses. Parentheses are very important when making comparations
-//| and conditions. Check the order of these. I'll place dummy characters for this example:
-//|
-//| if ((X && (Y && Z)) goto L_Start;
-//|
-//| It's saying, if Y and Z are true, the condition meets. Now let's replace that comparation
-//| with another dummy character. We're doing (Y && Z) = G:
-//|
-//| if (X && G) goto L_Start;
-//|
-//| It's saying, if X and G are true, the condition meets, thus it has to go to L_Start.
-//|
-//| Now, the last part of the script, regarding the end of WoE time:
-//|
-//| if((gettime(4)==2) && (gettime(3)==23)) goto L_End;
-//| if((gettime(4)==4) && (gettime(3)==23)) goto L_End;
-//| if((gettime(4)==6) && (gettime(3)==18)) goto L_End;
-//| end;
-//|
-//| This is the same as before, but it's checking for the day in the first gettime, and
-//| the hour on the second. If both conditions are true, the WoE will end. We're checking
-//| here for the end time, not the start.
-//|
-//| Another important thing is OnAgitInit: . This special label will be run as soon as the
-//| castle data is loaded from the char data. So it will check for the above start and end time
-//| to see if it's in WoE time, hence why the hours has to be checked.
-//|
-//| Now a example of how to set the WoE so it starts on Monday, at 4 pm and ends up at 10 pm:
-//|
-//| OnClock1600: //| 16:00 = 4 pm
-//| OnClock2200: //| 22:00 = 10 pm
-//|
-//| OnAgitInit: //| there has to be ONLY ONE of these labels, so put the OnClock above this
-//| //| and the checks below.
-//|
-//| if ((gettime(4)==1) && (gettime(3)>=16 && gettime(3)<22)) goto L_Start;
-//|
-//| if ((gettime(4)==1) && (gettime(3)==22) goto L_End;
-//| end;//| VERY IMPORTANT TO PLACE AND END AFTER THE LAST END CHECK. You don't want to
-//| //| start the WoE w/o being on the right times/day
-//|
-//| I hope this has been clear enough. Remember to put the checks in a logical way, e.g:
-//| Monday checks first, then Thursday, etc.
-//| Any questions Pm me (erKURITA) or go to irc channel on irc.deltaanime.net in #athena
-//| channel. Do not PM on IRC w/o asking please.
-//|
-//| ~ erKURITA
+//===== Athena Doc ========================================
+//= WoE Time Explanation
+//===== By ================================================
+//= erKURITA
+//===== Version ===========================================
+//= 1.1
+//=========================================================
+//= 1.1 - Edited and reformatted. [Euphy]
+//===== Description =======================================
+//= Details on the behavior of the default WoE controller.
+//=========================================================
+
+There are 2 main commands that determine WoE times:
+OnClock<time>: and gettime(<type>).
+
+OnClock<time> triggers when <time> is reached.
+The format is HHMM, with H = hour, M = minute.
+OnClock2350: would run at 23:50, server time.
+
+gettime(<type>) is a function that checks for certain
+information regarding time. The types are:
+
+ 1 - Seconds (of a minute)
+ 2 - Minutes (of an hour)
+ 3 - Hour (of a day), ranging from 0 to 23
+ 4 - Weekday, ranging from 0 (Sunday) to 6 (Saturday)
+ 5 - Day of the month
+ 6 - Number of the month
+ 7 - Year
+ 8 - Day of the year
+
+This way, we can check for a desired minute, hour, day, month, etc.
+
+-------------------------------------------------------------------------------
+
+Now the structure:
+
+ OnClock2100: // Start time for Tues(2), Thurs(4)
+ OnClock2300: // End time for Tues(2), Thurs(4)
+ OnClock1600: // Start time for Sat(6)
+ OnClock1800: // End time for Sat(6)
+
+These 4 labels will run one after the other, reaching the next check:
+
+ if((gettime(4)==2) && (gettime(3)>=21 && gettime(3)<23)) goto L_Start;
+ if((gettime(4)==4) && (gettime(3)>=21 && gettime(3)<23)) goto L_Start;
+ if((gettime(4)==6) && (gettime(3)>=16 && gettime(3)<18)) goto L_Start;
+
+This part will check for the times. Since both Start and End times run
+through the same chain of commands, these are important checks to ensure
+it's the right time. Let's take the following example:
+
+ if((gettime(4)==2) && (gettime(3)>=21 && gettime(3)<23))
+
+The first gettime() is checking for a type 4, the day of the week, and it's
+comparing it to the one desired, which is 2 (Tuesday). The function will
+return either 1 (true) or 0 (false).
+
+The second gettime is checking for a type 3, the hour, and it's comparing
+it to 21. If the first part is greater or equal (>=) than the second,
+the comparation will return 1.
+
+The third and last gettime is checking again for the hour, but the time has to be less
+than the said time (in this case, 23).
+
+Now, look at the parentheses. Parentheses are very important when making comparations
+and conditions. Check the order of these. I'll place dummy characters for this example:
+
+ if ((X && (Y && Z)) goto L_Start;
+
+It's saying, if Y and Z are true, the condition is met. Now let's use another set
+of dummy characters. We're checking if (Y && Z) = G:
+
+ if (X && G) goto L_Start;
+
+It's saying that if X and G are true, the condition is met, thus proceeding to L_Start.
+
+Now, the last part of the script, regarding the end of WoE time:
+
+ if((gettime(4)==2) && (gettime(3)==23)) goto L_End;
+ if((gettime(4)==4) && (gettime(3)==23)) goto L_End;
+ if((gettime(4)==6) && (gettime(3)==18)) goto L_End;
+ end;
+
+This is the same as before, but it's checking for the day in the first gettime() and
+the hour on the second. If both conditions are true, WoE will end. We're checking
+here for the end time, not the start.
+
+Another important thing is "OnAgitInit:". This special label will be run as soon as the
+castle data is loaded from the char data. It will check for the above start and end times
+to see if it's in WoE time, hence why the hours have to be checked.
+
+-------------------------------------------------------------------------------
+
+Now a example of how to set the WoE so it starts on Monday, at 4 pm and ends up at 10 pm:
+
+ OnClock1600: // 16:00 = 4 pm
+ OnClock2200: // 22:00 = 10 pm
+
+ OnAgitInit: // This can only be written once: put OnClock above and the checks below.
+
+ if ((gettime(4)==1) && (gettime(3)>=16 && gettime(3)<22)) goto L_Start;
+ if ((gettime(4)==1) && (gettime(3)==22) goto L_End;
+ end; // Don't forget this!