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authorYommy <Yommy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-06-09 19:57:53 +0000
committerYommy <Yommy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-06-09 19:57:53 +0000
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* Added support for packet 0x7fe which changes the bgm temporarily for a single player.
* Added 2 script commands, playBGM and playBGMall, documented use in doc/script_commands.txt git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14335 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc')
-rw-r--r--doc/script_commands.txt19
1 files changed, 19 insertions, 0 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index d690471bc..fe6f1663d 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -6035,6 +6035,25 @@ You can add your own effects this way, naturally.
---------------------------------------
+*playBGM "<BGM filename>"
+*playBGMall "<BGM filename>",{,"<map name>"}{,<x0>,<y0>,<x1>,<y1>}
+
+These two commands will play a Background Music to either the invoking character
+only ('playBGM') or multiple characters ('playBGMall'). If the running
+code does not have an object ID (a 'floating' npc) or is not running from an NPC
+object at all (an item script) the sound will be centered on the character who's
+RID got attached to the script, if any. If it does, it will be centered on that
+object. (an NPC sprite)
+
+BGM filename is the filename in /BGM/ folder. It has to be in .mp3 extension.
+
+It's not required to specify the extension inside the script.
+If coordinates are omitted, BGM will be broadcasted on the entire map.
+
+You can add your own BGMs this way, naturally.
+
+---------------------------------------
+
*pvpon "<map name>";
*pvpoff "<map name>";