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authorbrianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-07-02 18:56:16 +0000
committerbrianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-07-02 18:56:16 +0000
commit6a60859867c8033d17fb19276d7aed282e6227f5 (patch)
tree407efed7224757dd1ace81e17a970bee0de4f019 /doc
parentdde9e3d7efb425245c55811525f4876f2061a1e0 (diff)
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- Added mosk_que to the mapcache (follow up to r13903).
- Fixed some input checks and variable types in Megingjard quest. - Updated SQL item/mob databases to latest. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13926 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc')
-rw-r--r--doc/script_commands.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index e67aaf601..415f88f41 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -4447,7 +4447,7 @@ character.
---------------------------------------
-*specialeffect <effect number>;
+*specialeffect <effect number>{,<send_target>};
This command will display special effect with the given number, centered on the
specified NPCs coordinates, if any. For a full list of special effect numbers
@@ -4457,7 +4457,7 @@ released after April 2005.)
---------------------------------------
-*specialeffect2 <effect number>;
+*specialeffect2 <effect number>{,<send_target>};
This command behaves identically to the 'specialeffect', but the effect will be
centered on the invoking character's sprite.