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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-04-01 21:26:39 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-04-01 21:26:39 +0000
commit9bcce8c1ddf0e5e131d0cbe3171e6d8b0b392721 (patch)
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parent5dd2b979968e2a99a896ab062c8f909e31b5cdf1 (diff)
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- Corrected multiple "WoE has begun" announces
- Removed some poor coding from the gunslinger job script - Fixed some engrish - Added missing changelog edit git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10114 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc')
-rw-r--r--doc/script_commands.txt11
1 files changed, 3 insertions, 8 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 38e5800af..3d0c8472c 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -1932,7 +1932,7 @@ Lets say the ID of a party was saved as a global variable:
Thank you to HappyDenn for all this information.
-This command will finds all members of a specified party and returns their names
+This command will find all members of a specified party and returns their names
(or character id or account id depending on the value of "type") into an array
of temporary global variables. There's actually quite a few commands like this
which will fill a special variable with data upon execution and not do anything
@@ -4268,13 +4268,8 @@ everything not equippable by the new job class anyway.
*disguise <Monster ID>;
*undisguise;
-This command disgueses current player with a monster sprite.
-The disguise is disappearing on re-login or on 'undisguise' command.
-
-Note: It doesn't work with "Pets with equipment on"
-Note: If u're a Sniper, u'd get an old Falcon over your head
-Note: You can kill yourself with some skills
-Note: Monsters of your type could heal you
+This command disguises the current player with a monster sprite.
+The disguise lasts until 'undisguise' is issued or the player logs out.
Example: