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authorPlaytester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-06-08 18:55:55 +0000
committerPlaytester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-06-08 18:55:55 +0000
commitb5ab8cfbbc4f33f331ecc3da55780f7681a1d5e1 (patch)
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parent7a914d6f49d6914143fcfdec3fb11b18c9ff7c47 (diff)
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Added a little information about mob modes (random attack is not implemented yet, though).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13868 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc')
-rw-r--r--doc/mob_db_mode_list.txt11
1 files changed, 9 insertions, 2 deletions
diff --git a/doc/mob_db_mode_list.txt b/doc/mob_db_mode_list.txt
index 8729fd175..47a735289 100644
--- a/doc/mob_db_mode_list.txt
+++ b/doc/mob_db_mode_list.txt
@@ -27,7 +27,9 @@ MD_CHANGECHASE | 0x0400 | 1024
MD_ANGRY | 0x0800 | 2048
MD_CHANGETARGET_MELEE | 0x1000 | 4096
MD_CHANGETARGET_CHASE | 0x2000 | 8192
-MD_TARGETWEAK | 0x4000 | 126384
+MD_TARGETWEAK | 0x4000 | 16384
+MD_RANDOMTARGET | 0x8000 | 32768 (not implemented)
+
Explanation for modes:
-------------------------------------------------------------------------------
@@ -71,7 +73,10 @@ Change Target Chase: Enables a mob to switch targets when attacked while
chasing another character.
Target Weak: Allows aggressive monsters to only be aggressive against
- characters that aren't five or more levels above the monster's.
+ characters that aren't five or more levels above the monster's.
+
+Random Target: Picks a new random target in range on each attack / skill.
+ (not implemented)
Aegis Mob Types:
-------------------------------------------------------------------------------
@@ -98,6 +103,8 @@ Aegis/eA (description)
19: 0x3095 (aggro, change-target melee/chase, cast sensor idle)
20: 0x3295 (aggro, change-target melee/chase, cast sensor idle/chase)
21: 0x3695 (aggro, change-target melee/chase, cast sensor idle/chase, chase-change target)
+26: 0xB695 (aggro, change-target melee/chase, cast sensor idle/chase, chase-change target, random target)
+27: 0x8084 (aggro, immobile, random target)
- Note that the detector bit due to being Insect/Demon, plant and Boss mode
bits need to be added independently of this list.