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author | panikon <panikon@zoho.com> | 2014-05-09 23:17:09 -0300 |
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committer | panikon <panikon@zoho.com> | 2014-05-09 23:17:09 -0300 |
commit | 6d4ae7670d0acca504d17d27b5c971be6625a311 (patch) | |
tree | c486cd73cdc1719752da44274725d397ca8fdbd0 /doc | |
parent | a168c786095d50dfce96791627b57b917a9cf7eb (diff) | |
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Added documentation regarding trader objects in script_commands.txt
Added enumered returns to npc_cashshop_buy and to npc_cashshop_buylist
Diffstat (limited to 'doc')
-rw-r--r-- | doc/script_commands.txt | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index bb714d856..898e4e331 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -299,6 +299,29 @@ type of shop will not allow you to sell items at it, you may only purchase items here. The layout used to define sale items still count, and "<price>" refers to how many points will be spent purchasing the them. +** Define a trader NPC +<map name>,<x>,<y>,<facing>%TAB%trader%TAB%<NPC Name>%TAB%<sprite id>,{<code>} +-%TAB%trader%TAB%<NPC Name>%TAB%-1,{<code>} + +All the standards that are valid to script objects are also valid for trader objects +(see ** Define an NPC object for more information). +This will define a trader NPC, which can cause a shop, cashshop or market window +to come up when clicked or called by other means. Unlike shop/cashshop NPCs this +type will run a code and can change the items that are being sold over time without +other NPC objects. +The types that a trader object can have are the following: +- NST_ZENY (0) Normal Zeny Shop (shop) +- NST_CASH (1) Normal Cash Shop (cashshop) +- NST_MARKET (2) Normal NPC Market Shop (where items have limited availability + and need to be refurbished) +- NST_CUSTOM (3) Custom Shop (any currency, item/var/etca, check sample) +Unless otherwise specified via *tradertype an trader object will be defined as +NST_ZENY. + +Note: NST_MARKET is only available with PACKETVER 20131223 or newer. +See '12 - NPC Trader-Related Commands' and /doc/sample/npc_trader_sample.txt for +more information regarding how to use this NPC type. + ** Define an warp/shop/cashshop/NPC duplicate. warp: <map name>,<x>,<y>{,<facing>}%TAB%duplicate(<label>)%TAB%<NPC Name>%TAB%<spanx>,<spany> @@ -1061,6 +1084,21 @@ Only the special labels which are not associated with any script command are listed here. There are other kinds of labels which may be triggered in a similar manner, but they are described with their associated commands. +OnCountFunds: + +This special label is triggered when a player opens a trader NPC object that +is NST_CUSTOM. It is used to define different currency types to the trader via +*setcurrency. Should be used along with OnPayFunds, see /doc/sample/npc_trader_sample.txt +for more information. + +OnPayFunds: + +This special label is triggered when a purchase is made on a trader NPC object +that is NST_CUSTOM. Receives @price, total cost and @points, secondary input +field for cash windows. It is used to remove items that are set as currency. +Should be used along with OnCountFunds, see /doc/sample/npc_trader_sample.txt +for more information. + On<label name>: These special labels are used with Mob scripts mostly, and script commands |