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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-02-21 13:09:22 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-02-21 13:09:22 +0000
commit16072af808e7a55a0ba1ad5efc36c747c04456e3 (patch)
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Minor stuff (typos, socket.c, junk in login reply packet)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9886 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc')
-rw-r--r--doc/script_commands.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 4d55df25f..a6492b975 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -4855,7 +4855,7 @@ By default timers do not have a RID attached, which lets the timers continue eve
if the player that started them logs off. To attach a RID to a timer, you can
either use the "attach flag" optional value when using initnpctimer/startnpctimer,
likewise, the optional flag of stopnpctimer detaches any RID after stopping
-the timer. One a player is attached to a timer, it stays attached to all
+the timer. Once a player is attached to a timer, it stays attached to all
timers from that script until detached manually. You can have multiple
npctimers going on at the same time as long as each one has a different player
attached (think of each RID being used as an independant timer).