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authormalufett <malufett.eat.my.binaries@gmail.com>2013-06-13 01:56:21 +0800
committerEuphy <euphy@rathena.org>2013-06-15 15:50:38 -0400
commit7c31f8720d8bd47c5ef134fc8dbe3bee54424af7 (patch)
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Hercules Renewal Phase : Renewal
Rename SC names to eagis standard. Implement SC Configuration.(see db/sc_config.txt) Skill updates and fixes. Some code optimization. Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
Diffstat (limited to 'doc')
-rw-r--r--doc/script_commands.txt7
1 files changed, 3 insertions, 4 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 3bac278bb..0441d385a 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -1,4 +1,4 @@
-//===== Hercules Documentation ===============================
+//===== Hercules Documentation ===============================
//= Hercules Script Commands
//===== By: ==================================================
//= Hercules Dev Team
@@ -183,9 +183,8 @@ There are two optional fields for monster size and AI. Size can be 0
(medium), 1 (small), or 2 (big). AI can be 0 (default), 1
(attack/friendly), 2 (sphere), 3 (flora), or 4 (zanzou).
-Alternately, a monster spawned using 'boss_monster' instead of 'monster'
-is able to be detected on the map with the SC_BOSSMAPINFO status (used by
-Convex Mirror, item ID# 12214).
+Alternately, a monster spawned using 'boss_monster' instead of 'monster' is able
+to be detected on the map with the SC_CASH_BOSS_ALARM status (used by Convex Mirror, item ID# 12214).
** NPC names