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authoreaac <eaac@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-15 00:16:48 +0000
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~ eAAC Update:
* Added quest_warper.txt to eAAC_Scripts. [erKURITA] * Deleted the sql and txt versions of the disguiser and added a merge of both. [erKURITA] * Deleted clone_arena.txt. [erKURITA] * Updated global_functionsKE.txt of Skotlex. [erKURITA] * Added woe_time_explanation.txt to explain how to set WoE times. [erKURITA] git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6068 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//| ~~~~~ How to set WoE times, by erKURITA: ~~~~~
+//|
+//| Basically, there are 2 commands that affects the WoE times,
+//| OnClock<time>: and gettime(<type).
+//|
+//| OnClock<time> runs when the said time where <time> is has been reached.
+//| The format of time is hhmm, being h = hour, m = minute.
+//| OnClock2350: would run at 23:50 on Computer's time.
+//|
+//| gettime(<type) is a function which is used to make a check
+//| for a desired amount of information regarding time. The types are:
+//| 1 - Seconds (of a minute)
+//| 2 - Minutes (of an hour)
+//| 3 - Hour (of a day). Hour goes from 0 to 23.
+//| 4 - Week day (0 for Sunday, 6 is Saturday)
+//| 5 - Day of the month.
+//| 6 - Number of the month.
+//| 7 - Year.
+//| 8 - Day of the year.
+//|
+//| Days (explained later) :
+//| Monday = 1
+//| Tuesday = 2
+//| Wednesday = 3
+//| Thursday = 4
+//| Friday = 5
+//| Saturday = 6
+//| Sunday = 7
+//|
+//| This way, we can check for a desired minute, hour, day, month, etc.
+//|
+//| Now the structure:
+//|
+//| OnClock2100: //start time for Tues(2), Thurs(4)
+//| OnClock2300: //end time for Tues(2), Thurs(4)
+//| OnClock1600: //start time for Sat(6)
+//| OnClock1800: //end time for Sat(6)
+//|
+//| These 4 labels will run one after the other. It's acomodated so,
+//| The Tuesday at 21:00 and 23:00 they will run, and go to the next
+//| part of the script:
+//|
+//| if((gettime(4)==2) && (gettime(3)>=21 && gettime(3)<23)) goto L_Start;
+//| if((gettime(4)==4) && (gettime(3)>=21 && gettime(3)<23)) goto L_Start;
+//| if((gettime(4)==6) && (gettime(3)>=16 && gettime(3)<18)) goto L_Start;
+//|
+//| This part will check for the times. Since both Starting and Ending times
+//| run through the same chain of commands, there are necesary checks to ensure
+//| it's the right time. Let's take the following example:
+//|
+//| if((gettime(4)==2) && (gettime(3)>=21 && gettime(3)<23))
+//|
+//| The first gettime is checking for a type 4, the day of the week, and it's
+//| comparing it to the one desired, which is 2, that's Tuesday. If the comparation
+//| is true and both sides are equal, it will return 1. 1 means true, 0 means false
+//| in comparations and conditions.
+//|
+//| The second gettime is checking for a type 3, which is the hour, and it's
+//| comparing it to 21, and if the first part is greater or equal (>=) than the second,
+//| the comparation will return 1.
+//|
+//| The third and last gettime is checking again for the hour, but the time has to be less
+//| than the said time, in this case, 23.
+//|
+//| Now, look at the parentheses. Parentheses are very important when making comparations
+//| and conditions. Check the order of these. I'll place dummy characters for this example:
+//|
+//| if ((X && (Y && Z)) goto L_Start;
+//|
+//| It's saying, if Y and Z are true, the condition meets. Now let's replace that comparation
+//| with another dummy character. We're doing (Y && Z) = G:
+//|
+//| if (X && G) goto L_Start;
+//|
+//| It's saying, if X and G are true, the condition meets, thus it has to go to L_Start.
+//|
+//| Now, the last part of the script, regarding the end of WoE time:
+//|
+//| if((gettime(4)==2) && (gettime(3)==23)) goto L_End;
+//| if((gettime(4)==4) && (gettime(3)==23)) goto L_End;
+//| if((gettime(4)==6) && (gettime(3)==18)) goto L_End;
+//| end;
+//|
+//| This is the same as before, but it's checking for the day in the first gettime, and
+//| the hour on the second. If both conditions are true, the WoE will end. We're checking
+//| here for the end time, not the start.
+//|
+//| Another important thing is OnAgitInit: . This special label will be run as soon as the
+//| castle data is loaded from the char data. So it will check for the above start and end time
+//| to see if it's in WoE time, hence why the hours has to be checked.
+//|
+//| Now a example of how to set the WoE so it starts on Monday, at 4 pm and ends up at 10 pm:
+//|
+//| OnClock1600: //| 16:00 = 4 pm
+//| OnClock2200: //| 22:00 = 10 pm
+//|
+//| OnAgitInit: //| there has to be ONLY ONE of these labels, so put the OnClock above this
+//| //| and the checks below.
+//|
+//| if ((gettime(4)==1) && (gettime(3)>=16 && gettime(3)<22)) goto L_Start;
+//|
+//| if ((gettime(4)==1) && (gettime(3)==22) goto L_End;
+//| end;//| VERY IMPORTANT TO PLACE AND END AFTER THE LAST END CHECK. You don't want to
+//| //| start the WoE w/o being on the right times/day
+//|
+//| I hope this has been clear enough. Remember to put the checks in a logical way, e.g:
+//| Monday checks first, then Thursday, etc.
+//| Any questions Pm me (erKURITA) or go to irc channel on irc.deltaanime.net in #athena
+//| channel. Do not PM on IRC w/o asking please.
+//|
+//| ~ erKURITA \ No newline at end of file