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author | gumi <mekolat@users.noreply.github.com> | 2017-03-29 14:52:49 -0400 |
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committer | gumi <mekolat@users.noreply.github.com> | 2017-04-08 10:50:12 -0400 |
commit | 7580593b6c5d8bcb63befb0027609255ab255ef6 (patch) | |
tree | 7e14baf559e4979b3762ce069785fb432bd924df /doc | |
parent | bf7bdd16899e1fafd3717595679591fb51729a7f (diff) | |
download | hercules-7580593b6c5d8bcb63befb0027609255ab255ef6.tar.gz hercules-7580593b6c5d8bcb63befb0027609255ab255ef6.tar.bz2 hercules-7580593b6c5d8bcb63befb0027609255ab255ef6.tar.xz hercules-7580593b6c5d8bcb63befb0027609255ab255ef6.zip |
add getunits() buildin
Diffstat (limited to 'doc')
-rw-r--r-- | doc/constants.md | 15 | ||||
-rw-r--r-- | doc/script_commands.txt | 34 |
2 files changed, 49 insertions, 0 deletions
diff --git a/doc/constants.md b/doc/constants.md index 22d285412..e6bf656d8 100644 --- a/doc/constants.md +++ b/doc/constants.md @@ -3758,6 +3758,21 @@ - `BG_AREA_WOS`: 30 - `BG_QUEUE`: 31 +### block_list types (units) + +- `BL_PC`: 1 +- `BL_MOB`: 2 +- `BL_PET`: 4 +- `BL_HOM`: 8 +- `BL_MER`: 16 +- `BL_ITEM`: 32 +- `BL_SKILL`: 64 +- `BL_NPC`: 128 +- `BL_CHAT`: 256 +- `BL_ELEM`: 512 +- `BL_CHAR`: 539 (shorthand for `BL_PC|BL_MOB|BL_HOM|BL_MER|BL_ELEM`) +- `BL_ALL`: 4095 + ### LOOK_ constants, use in setlook/changelook script commands - `LOOK_BASE`: 0 diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 581ec182c..e209b0e56 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -3229,6 +3229,40 @@ Notice that NPC objects disabled with disablenpc() will still be located. --------------------------------------- +*getunits(<type>, <variable>, <limit>, "<map>"{, <x1>, <y1>, <x2>, <y2>}) + +This function searches a whole map or area for units and adds their GID to +the provided <variable> array. It filters units by <type> and stops searching +after <limit> units have been found. Set <limit> to false (0) if you wish to +disable the limit altogether. + +Type is the type of unit to search for: + + BL_PC - Character object + BL_MOB - Monster object + BL_PET - Pet object + BL_HOM - Homunculus object + BL_MER - Mercenary object + BL_IEM - Item object (item drops) + BL_SKILL - Skill object (skill fx & sfx) + BL_NPC - NPC object + BL_CHAT - Chat object + BL_ELEM - Elemental object + BL_CHAR - Shorthand for (BL_PC|BL_MOB|BL_HOM|BL_MER|BL_ELEM) + BL_ALL - Any kind of object + +** Do NOT use UNITTYPE_ constants here, they have different values. + +Example: + + .@count = getunits((BL_PC | BL_NPC), .@units, false, "prontera"); + +The above example would search the map "prontera" for all PC and NPC units and +add them to the .@units array, while setting .@count to the amount of units +added to the array (useful in for() loops). + +--------------------------------------- + *getgmlevel() This function will return the (GM) level of player group the account to |