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authorgumi <mekolat@users.noreply.github.com>2017-03-07 11:57:29 -0500
committergumi <mekolat@users.noreply.github.com>2017-03-07 11:57:29 -0500
commitcc6db9e43dea9b0093d7f7617e6016b2635744dc (patch)
treee8e7984e67c9662b651d0fcae598f54ea90def6d /doc
parent9a9294956a47a4eee51b072f6e23ede28962fa69 (diff)
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update documentation for the timer buildins
Diffstat (limited to 'doc')
-rw-r--r--doc/script_commands.txt9
1 files changed, 5 insertions, 4 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 6df1f6e87..05dcf96ff 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -6475,15 +6475,16 @@ Size is 0 = normal 1 = small 2 = big.
//=====================================
---------------------------------------
-*addtimer(<ticks>, "NPC::OnLabel")
-*deltimer("NPC::OnLabel")
-*addtimercount("NPC::OnLabel", <ticks>)
+*addtimer(<ticks>, "NPC::OnLabel"{, <account id>})
+*deltimer("NPC::OnLabel"{, <account id>})
+*addtimercount("NPC::OnLabel", <ticks>{, <account id>})
These commands will create, destroy, and delay a countdown timer -
addtimer() to create, deltimer() to destroy and addtimercount() to delay
it by the specified number of ticks. For all three cases, the event label
given is the identifier of that timer. The timer runs on the character
-object that is attached to the script, and can have multiple instances.
+object that is attached to the script, and can have multiple instances.
+If <acccount id> is passed, this player will be used instead.
When the label is run, it is run as if the player that the timer runs on
has clicked the NPC.