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author | Skotlex <Skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-08-10 15:52:59 +0000 |
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committer | Skotlex <Skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-08-10 15:52:59 +0000 |
commit | 09b2f259b86749e57b1179d795f19f495c5defab (patch) | |
tree | b15138123690db0e7722e6a6141e825e1c8060ae /doc | |
parent | c5fa6396f9cbb8e5e6e4deb0bb1cbf926d21c6e1 (diff) | |
download | hercules-09b2f259b86749e57b1179d795f19f495c5defab.tar.gz hercules-09b2f259b86749e57b1179d795f19f495c5defab.tar.bz2 hercules-09b2f259b86749e57b1179d795f19f495c5defab.tar.xz hercules-09b2f259b86749e57b1179d795f19f495c5defab.zip |
- Commiting a bunch of cleanups piled up from the past few weeks/months/years.
- Updated unitwarp so that an id of "0" causes the script's rid to be warped.
- Updated the Brasilis ontouchNPC warp command to use unitwarp instead.
- Signum Crucis's duration is now specified in the skill_cast_db file
- Updated @warp/@jump commands so that when an invalid tile is specified, a nearby cell is chosen (rather than using a map-wide random value)
- The if(req.weapon) code was broken, since req.weapon is never "0" for a skill. Updated the code so that the requirement of '99' (any weapon) is stored as 0, in order to make the checks effective.
- Cleaned up the code for script command warpparty
- Fixed the define itemdb_canrefine()
- Cleaned up some the status_damage() function
- Fixed map_random_dir(), which at times would pick cells that didn't preserve the required distance.
- Some aesthetic code cleanups.
- Fixed some possible crashes for skills where the code assumes the caster is a player.
- Fixed a bunch of idiotic code-snippets that should have embarrassed whoever was responsible for them.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14929 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc')
-rw-r--r-- | doc/script_commands.txt | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 42ccbcbbe..3cdc590a6 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -181,6 +181,8 @@ //= Documented special map names recognized by 'warpguild'. [Ai4rei] //= 3.45.20110709 //= Added 'getmercinfo' command. [Ai4rei] +//= 3.46.20110810 +//= Added information on OnTouchNPC and 'unitwarp' special case [Skotlex] //========================================================= This document is a reference manual for all the scripting commands and functions @@ -423,7 +425,8 @@ spanning triggerX cells in every direction across X and triggerY in every direction across Y. Walking into that area will trigger the NPC. If no 'OnTouch:' special label is present in the NPC code, the execution will start from the beginning of the script, otherwise, it will start from the 'OnTouch:' -label. +label. Monsters can also trigger the NPC, though the label 'OnTouchNPC:' is +used in this case. The code part is the script code that will execute whenever the NPC is triggered. It may contain commands and function calls, descriptions of which @@ -5241,6 +5244,10 @@ Example(s): Okay, these commands should be fairly self explaining. For the emotions, you can look in db/const.txt for prefixes with e_ +PS: unitwarp supports a <GID> of zero, which causes the executor of the script to be affected. This can be used with OnTouchNPC to warp monsters: + +OnTouchNPC: + unitwarp 0,"this",-1,-1; --------------------------------------- |