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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-08-19 16:28:24 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-08-19 16:28:24 +0000 |
commit | 2bb0a3ba3259bc2db64d080ad4d450d7d9b99f74 (patch) | |
tree | ecd21447049e571b94c2375e21c4a5ab61387d73 /doc | |
parent | e65bb67b4b56419f1bcc4fe0579b2ede42891879 (diff) | |
download | hercules-2bb0a3ba3259bc2db64d080ad4d450d7d9b99f74.tar.gz hercules-2bb0a3ba3259bc2db64d080ad4d450d7d9b99f74.tar.bz2 hercules-2bb0a3ba3259bc2db64d080ad4d450d7d9b99f74.tar.xz hercules-2bb0a3ba3259bc2db64d080ad4d450d7d9b99f74.zip |
Set proper limits to drop rates to prevent integer overflow.
Minor details cleanup.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11043 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc')
-rw-r--r-- | doc/script_commands.txt | 13 |
1 files changed, 3 insertions, 10 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index dd9c2449b..24450c4e0 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -9,7 +9,7 @@ //= Maeki Rika - A section on general concepts and lots of //= other updates and additions. //===== Version =========================================== -//= 3.05.20070423 +//= 3.05.20070819 //========================================================= //= 1.0 - First release, filled will as much info as I could //= remember or figure out, most likely there are errors, @@ -76,6 +76,8 @@ //= 3.05.20070423 //= menu/select/prompt produce consistent results for grouped and empty //= options [FlavioJS] +//= 3.05.20070819 +//= Removed the messy 'unitdeadsit' command reference [ultramage] //===== Description ======================================= //= A reference manual for the eAthena scripting language, //= sorted out depending on their functionality. @@ -4672,18 +4674,9 @@ Example(s): * unitstop <GID>; * unittalk <GID>,<Text>; * unitemote <GID>,<Emote>; -* unitdeadsit <GID>,<Action?>; Okay, these commands should be fairly self explaining. - For the emotions, you can look in db/const.txt for prefixes with e_ -The unitdeadsit uses an action, not exactly sure why it's named unitdeadsit... - -Anyhoo: actions are -0: normal attack -1: pick stone like -2: normal sit -3: nothing? --------------------------------------- |