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author | Dastgir <dastgirpojee@rocketmail.com> | 2016-01-04 18:53:01 +0530 |
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committer | Haru <haru@dotalux.com> | 2016-02-21 21:03:04 +0100 |
commit | fa2c99bd20f9e8cfb5784dc49966a42abbcb2811 (patch) | |
tree | c56d601e85efa114c0ffb6b09036b438a17cb836 /doc | |
parent | f606519c3b611573ade246ec82db26437bf03668 (diff) | |
download | hercules-fa2c99bd20f9e8cfb5784dc49966a42abbcb2811.tar.gz hercules-fa2c99bd20f9e8cfb5784dc49966a42abbcb2811.tar.bz2 hercules-fa2c99bd20f9e8cfb5784dc49966a42abbcb2811.tar.xz hercules-fa2c99bd20f9e8cfb5784dc49966a42abbcb2811.zip |
Updated Documentation
Diffstat (limited to 'doc')
-rw-r--r-- | doc/item_db.txt | 111 |
1 files changed, 74 insertions, 37 deletions
diff --git a/doc/item_db.txt b/doc/item_db.txt index 087725025..3a31bb77c 100644 --- a/doc/item_db.txt +++ b/doc/item_db.txt @@ -24,7 +24,39 @@ item_db: ( Def: Defense (int, defaults to 0) Range: Attack Range (int, defaults to 0) Slots: Slots (int, defaults to 0) - Job: Job mask (int, defaults to all jobs = 0xFFFFFFFF) + Job: { (defaults to all job) + All: true/false (boolean, defaults to false) + Novice: true/false (boolean, defaults to false) + Swordsman: true/false (boolean, defaults to false) + Magician: true/false (boolean, defaults to false) + Archer: true/false (boolean, defaults to false) + Acolyte: true/false (boolean, defaults to false) + Merchant: true/false (boolean, defaults to false) + Thief: true/false (boolean, defaults to false) + Knight: true/false (boolean, defaults to false) + Priest: true/false (boolean, defaults to false) + Wizard: true/false (boolean, defaults to false) + Blacksmith: true/false (boolean, defaults to false) + Hunter: true/false (boolean, defaults to false) + Assassin: true/false (boolean, defaults to false) + Crusader: true/false (boolean, defaults to false) + Monk: true/false (boolean, defaults to false) + Sage: true/false (boolean, defaults to false) + Rogue: true/false (boolean, defaults to false) + Alchemist: true/false (boolean, defaults to false) + Bard: true/false (boolean, defaults to false) + Gungslinger: true/false (boolean, defaults to false) + Ninja: true/false (boolean, defaults to false) + Taekwon: true/false (boolean, defaults to false) + Star_Gladiator: true/false (boolean, defaults to false) + Soul_Linker: true/false (boolean, defaults to false) + Gangsi: true/false (boolean, defaults to false) + Death_Knight: true/false (boolean, defaults to false) + Dark_Collector: true/false (boolean, defaults to false) + Kagerou: true/false (boolean, defaults to false) + Rebellion: true/false (boolean, defaults to false) + } + Job: Job mask (alternate synxtax, int, defaults to all jobs = 0xFFFFFFFF) Upper: Upper mask (int, defaults to any = 0x3f) Gender: Gender (int, defaults to both = 2) Loc: Equip location (int, required value for equipment) @@ -109,42 +141,47 @@ Range: Weapon's attack range. When not specified, becomes 0. Slots: Amount of slots the item possesses. When not specified, becomes 0. -Job: Equippable jobs. Uses the following bitmask table: - - (S.) Novice (2^00): 0x00000001 - Swordman (2^01): 0x00000002 - Magician (2^02): 0x00000004 - Archer (2^03): 0x00000008 - Acolyte (2^04): 0x00000010 - Merchant (2^05): 0x00000020 - Thief (2^06): 0x00000040 - Knight (2^07): 0x00000080 - Priest (2^08): 0x00000100 - Wizard (2^09): 0x00000200 - Blacksmith (2^10): 0x00000400 - Hunter (2^11): 0x00000800 - Assassin (2^12): 0x00001000 - Unused (2^13): 0x00002000 - Crusader (2^14): 0x00004000 - Monk (2^15): 0x00008000 - Sage (2^16): 0x00010000 - Rogue (2^17): 0x00020000 - Alchemist (2^18): 0x00040000 - Bard/Dancer (2^19): 0x00080000 - Unused (2^20): 0x00100000 - Taekwon (2^21): 0x00200000 - Star Gladiator (2^22): 0x00400000 - Soul Linker (2^23): 0x00800000 - Gunslinger (2^24): 0x01000000 - Ninja (2^25): 0x02000000 - Gangsi (2^26): 0x04000000 - Death Knight (2^27): 0x08000000 - Dark Collector (2^28): 0x10000000 - Kagerou/Oboro (2^29): 0x20000000 - Rebellion (2^30): 0x40000000 - Some other commonly used values: - All except novice: 0xFFFFFFFE - All (default value): 0xFFFFFFFF +Job: Job restrictions. If this block is omitted, item can be equipped by all class + All the settings in this group are boolean values, + Default value is false (restriction not set) for any missing setting. + + Alternate Format: + Equippable jobs. Uses the following bitmask table: + + (S.) Novice (2^00): 0x00000001 + Swordman (2^01): 0x00000002 + Magician (2^02): 0x00000004 + Archer (2^03): 0x00000008 + Acolyte (2^04): 0x00000010 + Merchant (2^05): 0x00000020 + Thief (2^06): 0x00000040 + Knight (2^07): 0x00000080 + Priest (2^08): 0x00000100 + Wizard (2^09): 0x00000200 + Blacksmith (2^10): 0x00000400 + Hunter (2^11): 0x00000800 + Assassin (2^12): 0x00001000 + Unused (2^13): 0x00002000 + Crusader (2^14): 0x00004000 + Monk (2^15): 0x00008000 + Sage (2^16): 0x00010000 + Rogue (2^17): 0x00020000 + Alchemist (2^18): 0x00040000 + Bard/Dancer (2^19): 0x00080000 + Unused (2^20): 0x00100000 + Taekwon (2^21): 0x00200000 + Star Gladiator (2^22): 0x00400000 + Soul Linker (2^23): 0x00800000 + Gunslinger (2^24): 0x01000000 + Ninja (2^25): 0x02000000 + Gangsi (2^26): 0x04000000 + Death Knight (2^27): 0x08000000 + Dark Collector (2^28): 0x10000000 + Kagerou/Oboro (2^29): 0x20000000 + Rebellion (2^30): 0x40000000 + Some other commonly used values: + All except novice: 0xFFFFFFFE + All (default value): 0xFFFFFFFF Upper: Equippable upper-types. Uses the following bitmasks: Normal jobs: 0x01 (1) |