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author | Haru <haru@dotalux.com> | 2018-06-25 20:51:48 +0200 |
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committer | GitHub <noreply@github.com> | 2018-06-25 20:51:48 +0200 |
commit | f9eb9bd870314a18165349232edef25ae8057e24 (patch) | |
tree | 783d2038482a1b50bca7fc0943d9d6238520cc68 /doc | |
parent | a70955368115603b5c9856ecb24e25430293d1b7 (diff) | |
parent | 61bc24f818699b9c74397c9ff269c8906e60ea7a (diff) | |
download | hercules-f9eb9bd870314a18165349232edef25ae8057e24.tar.gz hercules-f9eb9bd870314a18165349232edef25ae8057e24.tar.bz2 hercules-f9eb9bd870314a18165349232edef25ae8057e24.tar.xz hercules-f9eb9bd870314a18165349232edef25ae8057e24.zip |
Merge pull request #2084 from mekolat/multiform
standardize the multi-form buildin definitions
Diffstat (limited to 'doc')
-rw-r--r-- | doc/script_commands.txt | 54 |
1 files changed, 29 insertions, 25 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 36c4da35a..10a0352f4 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -2756,7 +2756,9 @@ save points. Available information types are: --------------------------------------- -*getcharip({"<character name>"|<account id>|<char id>}) +*getcharip({"<character name>"}) +*getcharip({<account id>}) +*getcharip({<character id>}) This function will return the IP address of the invoking character, or, if a player is specified, of that character. A blank string is returned if no @@ -3413,7 +3415,8 @@ behave specially when talked to by GMs. --------------------------------------- -*setgroupid(<new group id>{, "<character name>"|<account id>}) +*setgroupid(<new group id>{, "<character name>"}) +*setgroupid(<new group id>{, <account id>}) This function will temporary adjust the id of player group the account to which the player specified if the new group id is available. @@ -4372,7 +4375,7 @@ offline in the mean time, attachrid() returns false, otherwise true. --------------------------------------- -*rid2name(<rid>) +*rid2name(<account id>) Converts rid to name. Note: The player/monster/NPC must be online/enabled. Good for PCKillEvent where you can convert 'killedrid' to the name of the @@ -4616,13 +4619,12 @@ effects. --------------------------------------- -*recovery() -*recovery(<account id>) +*recovery({<account id>}) *recovery("<map name>"{, <x1>, <y1>, <x2>, <y2>}) -In its first form, this command will revive and restore full HP and SP to all -characters currently connected to the server. In its second form, it will only -affect the target player. In its third form it will affect a whole map or area. +This command will revive and restore full HP and SP to all characters currently +connected to the server. If an account id is supplied, it will instead only +affect this character. If a map is supplied it will affect a whole map or area. --------------------------------------- @@ -5138,8 +5140,10 @@ Example: close(); --------------------------------------- -*getnameditem(<item id>, <character name|character ID>) -*getnameditem("<item name>", <character name|character ID>) +*getnameditem(<item id>, "<character name>") +*getnameditem(<item id>, <character ID>) +*getnameditem("<item name>", "<character name>") +*getnameditem("<item name>", <character ID>) Create an item signed with the given character's name. @@ -5303,7 +5307,7 @@ Check getitem2() to understand the arguments of the function. --------------------------------------- -*groupranditem(<item_id/constant>) +*groupranditem(<item id>) Returns the item_id of a random item picked from the item container specified. There are different item containers and they are specified in 'db/(pre-)re/item_group.conf'. @@ -5313,7 +5317,7 @@ Example: --------------------------------------- -*getrandgroupitem(<item_id/constant>, <quantity>) +*getrandgroupitem(<item id>, <quantity>) Similar to the above example, this command allows players to obtain the specified quantity of a random item from the container. The different containers @@ -6195,7 +6199,7 @@ Examples: @ /!\ This command is deprecated @ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ -Prevents the player from moving when the option != 0, and 0 enables the +Prevents the player from moving when the option != 0, and 0 enables the player to move again. The player has to be the account ID of a character, and will run for the attached player if zero is supplied. @@ -6823,12 +6827,12 @@ valid <type> for gettimer() are: --------------------------------------- -*initnpctimer({ "<NPC name>" {, <Attach Flag>} } | - { "<NPC name>" | <Attach Flag> }) -*stopnpctimer({ "<NPC name>" {, <Detach Flag>} } | - { "<NPC name>" | <Detach Flag> }) -*startnpctimer({ "<NPC name>" {, <Attach Flag>} } | - { "<NPC name>" | <Attach Flag> }) +*initnpctimer({"<NPC name>"{, <Attach Flag>}}) +*initnpctimer({<Attach Flag>}) +*stopnpctimer({"<NPC name>"{, <Detach Flag>}}) +*stopnpctimer({<Detach Flag>}}) +*startnpctimer({"<NPC name>"{, <Attach Flag>}}) +*startnpctimer({<Attach Flag>}) *setnpctimer(<tick>{, "<NPC name>"}) *getnpctimer(<type of information>{, "<NPC name>"}) *attachnpctimer({"<character name>"}) @@ -9369,19 +9373,19 @@ Add quest of the <ID2> to the the quest log, and the state is "active". --------------------------------------- -*questprogress(<ID>{, PLAYTIME|HUNTING}) +*questprogress(<ID>{, <type>}) If no additional argument supplied, return the state of the quest: 0 = Quest not started (not in quest log) 1 = Quest has been given 2 = Quest completed -If parameter PLAYTIME is supplied: +If <type> PLAYTIME is supplied: 0 = Quest not started (not in quest log) 1 = The time limit has not yet been reached 2 = The time limit has been reached -If parameter HUNTING is supplied: +If <type> HUNTING is supplied: 0 = Quest not started (not in quest log) 1 = Player hasn't killed all of the target monsters 2 = Player has killed all of the target monsters @@ -10023,7 +10027,7 @@ returns 1 on success, 0 on failure. //===================================== --------------------------------------- -*join_clan(<ClanID>{,<RID>}) +*join_clan(<ClanID>{, <account id>}) Joins a player into the given clan. If no RID is given, will run with the current attached player. @@ -10032,7 +10036,7 @@ returns true on success, false on failure. --------------------------------------- -*clan_leave({<RID>}) +*clan_leave({<account id>}) Removes a player from its clan. If no RID is given, will run with the current attached player. @@ -10068,4 +10072,4 @@ the available flags are: Opens the styling shop on client ----------------------------------------
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