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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-10 17:07:35 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-10 17:07:35 +0000 |
commit | e6d726f486b00d443320269a96a0e6d9a12d8d38 (patch) | |
tree | b2fc96e5b687976248ecfce71ed049464b007354 /doc | |
parent | 9343f6e46de1221a00e136c69acc2762c681ba62 (diff) | |
download | hercules-e6d726f486b00d443320269a96a0e6d9a12d8d38.tar.gz hercules-e6d726f486b00d443320269a96a0e6d9a12d8d38.tar.bz2 hercules-e6d726f486b00d443320269a96a0e6d9a12d8d38.tar.xz hercules-e6d726f486b00d443320269a96a0e6d9a12d8d38.zip |
- Removed bonus bAddEffWhenHitShort as it is unneeded and unused.
- Corrected getpetinfo so it actually returns "null" when there's no pet and you request the name (the docs state it so).
- Also cleaned up a bit getpetinfo
- Added gethominfo (which behaves in the same way as getpetinfo).
- The 'maxcount' skill_db field now can store independant values per skill-level, required for Kamaitachi since it uses different range values per level.
- Corrected bonus3 bAutoSpell(WhenHit) to select target enemy (rather than self) for skills with inf self and inf2 'don't target self' (aka: auto-select target skills).
- Corrected map_foreachinpath to do a wall check for targets beyond the initially selected tile.
- Corrected Kamaitachi's range to be 9, and the path range to be 4+SkillLv
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11169 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc')
-rw-r--r-- | doc/item_bonus.txt | 2 | ||||
-rw-r--r-- | doc/script_commands.txt | 17 |
2 files changed, 16 insertions, 3 deletions
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt index fd6a5becf..d31862254 100644 --- a/doc/item_bonus.txt +++ b/doc/item_bonus.txt @@ -165,8 +165,6 @@ bonus2 bHPRegenRate,n,x; Gain n HP every x milliseconds bonus2 bHPLossRate,n,x; Lose n HP every x milliseconds bonus2 bAddEffWhenHit,n,x; x/100% chance to cause n state to the enemy when being hit by physical damage -bonus2 bAddEffWhenHitShort,n,x; n% chance to cause x state to the enemy when - being hit by physical close range damage bonus2 bSkillAtk,n,x; Increase damage of skill n by x% bonus2 bSkillHeal,n,x; Increase heal amount of skill n by x% bonus2 bAddDamageByClass,n,x; When being hit by monster of class n increase diff --git a/doc/script_commands.txt b/doc/script_commands.txt index f87cba4a0..b589cf481 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -80,6 +80,8 @@ //= Removed the messy 'unitdeadsit' command reference [ultramage] //= 3.05.20070823 //= Fixed typo in 'areamonster' description (missing argument) [ultramage] +//= 3.06 20070909 +//= Added 'gethominfo' description [Skotlex] //===== Description ======================================= //= A reference manual for the eAthena scripting language, //= sorted out depending on their functionality. @@ -2761,7 +2763,7 @@ currently has active. Valid types are: 0 - Unique pet ID number as stored by the char server and distinguishing it from all other pets the characters actually have. This value is currently useless, at most you can use it to tell pets apart reliably. - 1 - Pet ID number as per 'db/pet_db.txt' - will tell you what kind of a pet it + 1 - Pet class number as per 'db/pet_db.txt' - will tell you what kind of a pet it is. 2 - Pet name. Will return "null" if there's no pet. 3 - Pet friendly level (intimacy score). 1000 is full loyalty. @@ -2769,6 +2771,19 @@ currently has active. Valid types are: 5 - Pet rename flag. 0 means this pet has not been named yet. --------------------------------------- +*gethominfo(<type>) + +This function works as a direct counterpart of 'getpetinfo': + 0 - Homunculus unique ID + 1 - Homunculus Class + 2 - Name + 3 - Friendly level (intimacy score). 100000 is full loyalty. + 4 - Hungry level. 100 is completely full. + 5 - Rename flag. 0 means this homunculus has not been named yet. + 6 - Homunculus level +--------------------------------------- + + *petstat(<flag>) Returns current pet status, all are integers except name. |