diff options
author | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-17 13:58:18 +0000 |
---|---|---|
committer | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-17 13:58:18 +0000 |
commit | cc897ee16369ed376e7aaa0e3b03997991cb0521 (patch) | |
tree | 92083246aab6bbb07eb8427b8e76335b1ffe6a06 /doc | |
parent | 4822003e8cd55d137d7d857fa38d4307ecaecc6b (diff) | |
download | hercules-cc897ee16369ed376e7aaa0e3b03997991cb0521.tar.gz hercules-cc897ee16369ed376e7aaa0e3b03997991cb0521.tar.bz2 hercules-cc897ee16369ed376e7aaa0e3b03997991cb0521.tar.xz hercules-cc897ee16369ed376e7aaa0e3b03997991cb0521.zip |
* Follow-up r16430, moved all the RE entries in the .conf files behind the pre-RE entries
* Re-added a missing .conf entry, bugreport:6256
* Edited "WoE Time Explanation" documentation (doc\woe_time_explanation.txt)
* Added Warg documentation to checkoption/setoption, thanks to QQfoolsorellina tid:120670 (doc\script_commands.txt)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16435 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc')
-rw-r--r-- | doc/script_commands.txt | 36 | ||||
-rw-r--r-- | doc/woe_time_explanation.txt | 215 |
2 files changed, 123 insertions, 128 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 0e7675642..33df8a59b 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -3365,23 +3365,25 @@ return 1 if the option is set and 0 if the option is not set. Option numbers valid for the first (option) version of this command are: -0x1 - Sight in effect. -0x2 - Hide in effect. -0x4 - Cloaking in effect. -0x8 - Cart number 1 present. -0x10 - Falcon present. -0x20 - Peco Peco present. -0x40 - GM Perfect Hide in effect. -0x80 - Cart number 2 present. -0x100 - Cart number 3 present. -0x200 - Cart number 4 present. -0x400 - Cart number 5 present. -0x800 - Orc head present. -0x1000 - The character is wearing a wedding sprite. -0x2000 - Ruwach is in effect. -0x4000 - Chasewalk in effect. -0x8000 - Flying or Xmas suit. -0x10000 - Sighttrasher. +0x1 - Sight in effect. +0x2 - Hide in effect. +0x4 - Cloaking in effect. +0x8 - Cart number 1 present. +0x10 - Falcon present. +0x20 - Peco Peco present. +0x40 - GM Perfect Hide in effect. +0x80 - Cart number 2 present. +0x100 - Cart number 3 present. +0x200 - Cart number 4 present. +0x400 - Cart number 5 present. +0x800 - Orc head present. +0x1000 - The character is wearing a wedding sprite. +0x2000 - Ruwach is in effect. +0x4000 - Chasewalk in effect. +0x8000 - Flying or Xmas suit. +0x10000 - Sighttrasher. +0x100000 - Warg present. +0x200000 - The character is riding a warg. Option numbers valid for the second version (opt1) of this command are: diff --git a/doc/woe_time_explanation.txt b/doc/woe_time_explanation.txt index 340261c11..57951e885 100644 --- a/doc/woe_time_explanation.txt +++ b/doc/woe_time_explanation.txt @@ -1,111 +1,104 @@ -//| ~~~~~ How to set WoE times, by erKURITA: ~~~~~ -//| -//| Basically, there are 2 commands that affects the WoE times, -//| OnClock<time>: and gettime(<type). -//| -//| OnClock<time> runs when the said time where <time> is has been reached. -//| The format of time is hhmm, being h = hour, m = minute. -//| OnClock2350: would run at 23:50 on Computer's time. -//| -//| gettime(<type) is a function which is used to make a check -//| for a desired amount of information regarding time. The types are: -//| 1 - Seconds (of a minute) -//| 2 - Minutes (of an hour) -//| 3 - Hour (of a day). Hour goes from 0 to 23. -//| 4 - Week day (0 for Sunday, 6 is Saturday) -//| 5 - Day of the month. -//| 6 - Number of the month. -//| 7 - Year. -//| 8 - Day of the year. -//| -//| Days (explained later) : -//| Monday = 1 -//| Tuesday = 2 -//| Wednesday = 3 -//| Thursday = 4 -//| Friday = 5 -//| Saturday = 6 -//| Sunday = 0 -//| -//| This way, we can check for a desired minute, hour, day, month, etc. -//| -//| Now the structure: -//| -//| OnClock2100: //start time for Tues(2), Thurs(4) -//| OnClock2300: //end time for Tues(2), Thurs(4) -//| OnClock1600: //start time for Sat(6) -//| OnClock1800: //end time for Sat(6) -//| -//| These 4 labels will run one after the other. It's acomodated so, -//| The Tuesday at 21:00 and 23:00 they will run, and go to the next -//| part of the script: -//| -//| if((gettime(4)==2) && (gettime(3)>=21 && gettime(3)<23)) goto L_Start; -//| if((gettime(4)==4) && (gettime(3)>=21 && gettime(3)<23)) goto L_Start; -//| if((gettime(4)==6) && (gettime(3)>=16 && gettime(3)<18)) goto L_Start; -//| -//| This part will check for the times. Since both Starting and Ending times -//| run through the same chain of commands, there are necesary checks to ensure -//| it's the right time. Let's take the following example: -//| -//| if((gettime(4)==2) && (gettime(3)>=21 && gettime(3)<23)) -//| -//| The first gettime is checking for a type 4, the day of the week, and it's -//| comparing it to the one desired, which is 2, that's Tuesday. If the comparation -//| is true and both sides are equal, it will return 1. 1 means true, 0 means false -//| in comparations and conditions. -//| -//| The second gettime is checking for a type 3, which is the hour, and it's -//| comparing it to 21, and if the first part is greater or equal (>=) than the second, -//| the comparation will return 1. -//| -//| The third and last gettime is checking again for the hour, but the time has to be less -//| than the said time, in this case, 23. -//| -//| Now, look at the parentheses. Parentheses are very important when making comparations -//| and conditions. Check the order of these. I'll place dummy characters for this example: -//| -//| if ((X && (Y && Z)) goto L_Start; -//| -//| It's saying, if Y and Z are true, the condition meets. Now let's replace that comparation -//| with another dummy character. We're doing (Y && Z) = G: -//| -//| if (X && G) goto L_Start; -//| -//| It's saying, if X and G are true, the condition meets, thus it has to go to L_Start. -//| -//| Now, the last part of the script, regarding the end of WoE time: -//| -//| if((gettime(4)==2) && (gettime(3)==23)) goto L_End; -//| if((gettime(4)==4) && (gettime(3)==23)) goto L_End; -//| if((gettime(4)==6) && (gettime(3)==18)) goto L_End; -//| end; -//| -//| This is the same as before, but it's checking for the day in the first gettime, and -//| the hour on the second. If both conditions are true, the WoE will end. We're checking -//| here for the end time, not the start. -//| -//| Another important thing is OnAgitInit: . This special label will be run as soon as the -//| castle data is loaded from the char data. So it will check for the above start and end time -//| to see if it's in WoE time, hence why the hours has to be checked. -//| -//| Now a example of how to set the WoE so it starts on Monday, at 4 pm and ends up at 10 pm: -//| -//| OnClock1600: //| 16:00 = 4 pm -//| OnClock2200: //| 22:00 = 10 pm -//| -//| OnAgitInit: //| there has to be ONLY ONE of these labels, so put the OnClock above this -//| //| and the checks below. -//| -//| if ((gettime(4)==1) && (gettime(3)>=16 && gettime(3)<22)) goto L_Start; -//| -//| if ((gettime(4)==1) && (gettime(3)==22) goto L_End; -//| end;//| VERY IMPORTANT TO PLACE AND END AFTER THE LAST END CHECK. You don't want to -//| //| start the WoE w/o being on the right times/day -//| -//| I hope this has been clear enough. Remember to put the checks in a logical way, e.g: -//| Monday checks first, then Thursday, etc. -//| Any questions Pm me (erKURITA) or go to irc channel on irc.deltaanime.net in #athena -//| channel. Do not PM on IRC w/o asking please. -//| -//| ~ erKURITA +//===== Athena Doc ======================================== +//= WoE Time Explanation +//===== By ================================================ +//= erKURITA +//===== Version =========================================== +//= 1.1 +//========================================================= +//= 1.1 - Edited and reformatted. [Euphy] +//===== Description ======================================= +//= Details on the behavior of the default WoE controller. +//========================================================= + +There are 2 main commands that determine WoE times: +OnClock<time>: and gettime(<type>). + +OnClock<time> triggers when <time> is reached. +The format is HHMM, with H = hour, M = minute. +OnClock2350: would run at 23:50, server time. + +gettime(<type>) is a function that checks for certain +information regarding time. The types are: + + 1 - Seconds (of a minute) + 2 - Minutes (of an hour) + 3 - Hour (of a day), ranging from 0 to 23 + 4 - Weekday, ranging from 0 (Sunday) to 6 (Saturday) + 5 - Day of the month + 6 - Number of the month + 7 - Year + 8 - Day of the year + +This way, we can check for a desired minute, hour, day, month, etc. + +------------------------------------------------------------------------------- + +Now the structure: + + OnClock2100: // Start time for Tues(2), Thurs(4) + OnClock2300: // End time for Tues(2), Thurs(4) + OnClock1600: // Start time for Sat(6) + OnClock1800: // End time for Sat(6) + +These 4 labels will run one after the other, reaching the next check: + + if((gettime(4)==2) && (gettime(3)>=21 && gettime(3)<23)) goto L_Start; + if((gettime(4)==4) && (gettime(3)>=21 && gettime(3)<23)) goto L_Start; + if((gettime(4)==6) && (gettime(3)>=16 && gettime(3)<18)) goto L_Start; + +This part will check for the times. Since both Start and End times run +through the same chain of commands, these are important checks to ensure +it's the right time. Let's take the following example: + + if((gettime(4)==2) && (gettime(3)>=21 && gettime(3)<23)) + +The first gettime() is checking for a type 4, the day of the week, and it's +comparing it to the one desired, which is 2 (Tuesday). The function will +return either 1 (true) or 0 (false). + +The second gettime is checking for a type 3, the hour, and it's comparing +it to 21. If the first part is greater or equal (>=) than the second, +the comparation will return 1. + +The third and last gettime is checking again for the hour, but the time has to be less +than the said time (in this case, 23). + +Now, look at the parentheses. Parentheses are very important when making comparations +and conditions. Check the order of these. I'll place dummy characters for this example: + + if ((X && (Y && Z)) goto L_Start; + +It's saying, if Y and Z are true, the condition is met. Now let's use another set +of dummy characters. We're checking if (Y && Z) = G: + + if (X && G) goto L_Start; + +It's saying that if X and G are true, the condition is met, thus proceeding to L_Start. + +Now, the last part of the script, regarding the end of WoE time: + + if((gettime(4)==2) && (gettime(3)==23)) goto L_End; + if((gettime(4)==4) && (gettime(3)==23)) goto L_End; + if((gettime(4)==6) && (gettime(3)==18)) goto L_End; + end; + +This is the same as before, but it's checking for the day in the first gettime() and +the hour on the second. If both conditions are true, WoE will end. We're checking +here for the end time, not the start. + +Another important thing is "OnAgitInit:". This special label will be run as soon as the +castle data is loaded from the char data. It will check for the above start and end times +to see if it's in WoE time, hence why the hours have to be checked. + +------------------------------------------------------------------------------- + +Now a example of how to set the WoE so it starts on Monday, at 4 pm and ends up at 10 pm: + + OnClock1600: // 16:00 = 4 pm + OnClock2200: // 22:00 = 10 pm + + OnAgitInit: // This can only be written once: put OnClock above and the checks below. + + if ((gettime(4)==1) && (gettime(3)>=16 && gettime(3)<22)) goto L_Start; + if ((gettime(4)==1) && (gettime(3)==22) goto L_End; + end; // Don't forget this! |