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author | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-04-21 16:59:36 +0000 |
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committer | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-04-21 16:59:36 +0000 |
commit | e11769f4b0ff9dc912f1d7a442248f824717c763 (patch) | |
tree | 67eb400e9303a9e7d74fee01380912dbe5d71772 /doc | |
parent | cb5d65f28e6d5ec089b0bb6ef974e6adeca6ce75 (diff) | |
download | hercules-e11769f4b0ff9dc912f1d7a442248f824717c763.tar.gz hercules-e11769f4b0ff9dc912f1d7a442248f824717c763.tar.bz2 hercules-e11769f4b0ff9dc912f1d7a442248f824717c763.tar.xz hercules-e11769f4b0ff9dc912f1d7a442248f824717c763.zip |
* Fixed items that use the "AddSPAmount_Action" bonus on aegis
- Guillotine gives you 2 SP each time you attack something with a normal attack (only worked with DemiHuman)
- Tjungkuletti gives you 1 SP each time you attack something with a normal attack (before it drained 1 SP from the target instead)
- Dark Priest Card gives Sages 1 SP each time you attack something with a normal attack (before it was per kill)
- also added the bSPDrainValue bonus to the documentation again
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13686 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc')
-rw-r--r-- | doc/item_bonus.txt | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt index 22c7581fd..e8a41505c 100644 --- a/doc/item_bonus.txt +++ b/doc/item_bonus.txt @@ -3,14 +3,14 @@ //===== By ================================================ //= Developers //===== Version =========================================== -//= 1.1.20090122 +//= 1.1.20090421 //========================================================= //= 1.0 - Standardized doc file //= 1.1.20080612 - skill command and bonuses (bAutoSpell, bSkillAtk, //= bSkillHeal, bAutoSpellWhenHit, bAddSkillBlow, bCastrate) accept //= skill names [FlavioJS] //= 1.1.20090122 - removed outdated bSPDrainValue command [ultramage] -//= +//= 1.1.20090421 - added the correct bonus documentation for bSPDrainValue [Playtester] //===== Description ======================================= //= List of script instructions used in item bonuses, //= mainly bonus/bonus2/bonus3/bonus4/bonus5 arguments @@ -322,3 +322,10 @@ bonus2 bWeaponComaRace,x,y; y/100% chance to cause Coma when attacking a monste bAddStealRate,n; n/100% increase to Steal skill success chance bonus2 bAddSkillBlow,x,y; Pushback the target by y cells when using skill x (supports skill names) + +bonus bSPDrainValue,n; When hitting a monster by physical attack, you gain n SP + (use negative numbers so the user loses SP) +bonus2 bSPDrainValue,n,x; When hitting a monster by physical attack, ... + x: + 0=you gain n SP + 1=you drain n SP from target |