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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-03 03:35:42 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-03 03:35:42 +0000 |
commit | 7bb91031c6b244781f6637dc87dafa5835326888 (patch) | |
tree | 0b762a50ccba3c0c83bb53b106726d8341963215 /doc | |
parent | 4e2dfb05f4cd0743b4b49d2c9c9b9422fa8603e5 (diff) | |
download | hercules-7bb91031c6b244781f6637dc87dafa5835326888.tar.gz hercules-7bb91031c6b244781f6637dc87dafa5835326888.tar.bz2 hercules-7bb91031c6b244781f6637dc87dafa5835326888.tar.xz hercules-7bb91031c6b244781f6637dc87dafa5835326888.zip |
- Merged @whereis from my server (displays normal spawn maps for given mobs). This command should be working correctly considering I've been using it since July. I was meant to merge it as soon as I got my hard-drive back, but I kinda forgot @_@
- bonus3 autospell (and autospell when hit) will change the target to self when the skill to be casted is inf&4 (self skill).
- Corrected script homevolution not making the homunculus /swt if it is invoked when not loyal.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11110 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc')
-rw-r--r-- | doc/item_bonus.txt | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt index abc8ef622..dc9e7ed63 100644 --- a/doc/item_bonus.txt +++ b/doc/item_bonus.txt @@ -133,7 +133,7 @@ bonus3 bAddMonsterDropItem,n,x,y; When killing monsters from race x with physica 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster if 'x' is negative value, then it's a part of formula chance = -x*(killed_mob_level/10)+1 -bonus3 bAutoSpell,n,x,y; Auto Spell casting of spell n at level x with y/10% chance +bonus3 bAutoSpell,n,x,y; Auto Spell casting on attack of spell n at level x with y/10% chance. Skill is casted on target unless it is a self skill. // bAddDamageClass, bAddMagicDamageClass and bAddMonsterDropItem it is setting possible up to 10. Those which exceed 10 are ignored. // those which can be used with the arrow are only bCritical, bAtkEle, bHit, bAddEle, bAddRace, bAddSize and bAddEff. The other things are ignored. @@ -170,9 +170,8 @@ bonus2 bAddRace2,n,x; Increase damage by x% vs. enemies of race n bonus3 bHPLossRate,n,x,y; Lose n amount of hp every x amount of time y: 0=Don't show damage 1=Show damage bonus3 bAutoSpellWhenHit,x,y,n; n/10% chance to cast skill x of level y on - attacker when being hit by a direct - attack. Target must be within spell's - range to go off. + attacker (except if it is a self-skill) when being hit by a + direct attack. Target must be within spell's range to go off. bonus3 bSPDrainRate,n,x,y; When attacking there is a n% chance to either gain SP equivalent to x% of damage dealt, OR drain the amount of sp from the enemy. |