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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-05 11:12:04 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-05 11:12:04 +0000 |
commit | 0ffd2692c0d9d90a76c82c0240aa2e395c0cdffb (patch) | |
tree | 75bf13c11322bbfe7857c5c0801423ba4fae49b2 /doc | |
parent | 98a0377169df866a6a8b46412b5fde17ca672527 (diff) | |
download | hercules-0ffd2692c0d9d90a76c82c0240aa2e395c0cdffb.tar.gz hercules-0ffd2692c0d9d90a76c82c0240aa2e395c0cdffb.tar.bz2 hercules-0ffd2692c0d9d90a76c82c0240aa2e395c0cdffb.tar.xz hercules-0ffd2692c0d9d90a76c82c0240aa2e395c0cdffb.zip |
* Removed a broken remnant of code from old gospel code (r4349) that's _supposed_ to clear the gospel status (no item use?) when you step out of its zone
- 1) the constant UNT_GOSPEL was used in a switch() instead of PA_GOSPEL (thus actually ending 'NPC_STUNATTACK' status), and
- 2) this code path is never taken, because Gospel is not recorded in skill_unit_temp[] (it has a periodic timer and is not DUALMODE)
* Now the first empty spot in the 'skill_unit_temp' array will be used when tracking movement between land skills; reduced its length to 20
* Fixed the skill unit mechanism that is supposed to track whether you're still standing in a certain land skill's AoE or not, which was not working correctly since the time it was added (r3133)
- solves the nasty problem of Loki, Quagmire, ... status not ending even after stepping out of it in some cases, if there was another song overlapping the skill's area (fixes bugreport:34)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11361 54d463be-8e91-2dee-dedb-b68131a5f0ec
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