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author | Komurka <Komurka@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-02-20 00:23:10 +0000 |
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committer | Komurka <Komurka@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-02-20 00:23:10 +0000 |
commit | 3eb997c393bb851e277551caadcd7940158393bb (patch) | |
tree | ebd97cf538aef296954ea0d96705f467fc4db6d7 /doc | |
parent | 30d75f5e0a03aa7816fd4ad7784fb1c27eb62fcd (diff) | |
download | hercules-3eb997c393bb851e277551caadcd7940158393bb.tar.gz hercules-3eb997c393bb851e277551caadcd7940158393bb.tar.bz2 hercules-3eb997c393bb851e277551caadcd7940158393bb.tar.xz hercules-3eb997c393bb851e277551caadcd7940158393bb.zip |
* 1st part (autospells) of item_db.txt update according to Aegis 10.2 file
- (to transtation devs) I suggest to update item descriptions
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5335 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc')
-rw-r--r-- | doc/item_bonus.txt | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt index 9b244f66c..3d64f3482 100644 --- a/doc/item_bonus.txt +++ b/doc/item_bonus.txt @@ -159,7 +159,7 @@ bonus2 bAddRace2,n,x; Increase damage by x% vs. enemies of race n bonus3 bHPLossRate,n,x,y; Lose n amount of hp every x amount of time
y: 0=Don't show damage 1=Show damage
-bonus3 bAutoSpellWhenHit,x,y,n; n% chance to cast skill x of level y when
+bonus3 bAutoSpellWhenHit,x,y,n; n/10% chance to cast skill x of level y when
being hit by physical close range damage
bonus3 bSPDrainRate,n,x,y; When attacking there is a n% chance to either
gain SP equivalent to x% of damage dealt, OR
@@ -171,10 +171,10 @@ bonus3 bSPDrainValue,n,x,y; When attacking there is a n% chance to either (Note: setting x to -1 or below will reduce
YOUR sp)
-bonus4 bAutoSpell,x,y,n,i; n% chance to cast skill x of level y when
+bonus4 bAutoSpell,x,y,n,i; n/10% chance to cast skill x of level y when
being attacking
i:0=cast on self 1=cast on enemy
-bonus4 bAutoSpellWhenHit,x,y,n,i; n% chance to cast skill x of level y when
+bonus4 bAutoSpellWhenHit,x,y,n,i; n/10% chance to cast skill x of level y when
being hit by physical close range damage
i:0=cast on self 1=cast on enemy
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