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author | brianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-01-30 20:17:55 +0000 |
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committer | brianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-01-30 20:17:55 +0000 |
commit | 9fbf9932e874845247f285e5c1c4f6c15b4cea58 (patch) | |
tree | 47939b089708ffc221cc819177f3632e5cdaa543 /doc | |
parent | c6e18085940a91c2656bc6bfeb795693b1fbb3c4 (diff) | |
download | hercules-9fbf9932e874845247f285e5c1c4f6c15b4cea58.tar.gz hercules-9fbf9932e874845247f285e5c1c4f6c15b4cea58.tar.bz2 hercules-9fbf9932e874845247f285e5c1c4f6c15b4cea58.tar.xz hercules-9fbf9932e874845247f285e5c1c4f6c15b4cea58.zip |
- Removed more trailing tabs.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15527 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc')
-rw-r--r-- | doc/ea_job_system.txt | 2 | ||||
-rw-r--r-- | doc/item_bonus.txt | 2 | ||||
-rw-r--r-- | doc/pccommand_list.txt | 4 |
3 files changed, 4 insertions, 4 deletions
diff --git a/doc/ea_job_system.txt b/doc/ea_job_system.txt index a2bd01991..229216a9e 100644 --- a/doc/ea_job_system.txt +++ b/doc/ea_job_system.txt @@ -170,7 +170,7 @@ About Novices and Super Novices: EAJ_NOVICE -> Novice EAJ_NOVICE|EAJL_2_1 -> EAJ_SUPER_NOVICE EAJ_NOVICE|EAJL_UPPER -> EAJ_NOVICE_HIGH - EAJ_NOVICE|EAJL_BABY -> EAJ_BABY + EAJ_NOVICE|EAJL_BABY -> EAJ_BABY EAJ_NOVICE|EAJL_BABY|EAJL_2_1 -> EAJ_SUPER_BABY So as you can see, on this job system, the Super Novice is treated as the 2-1 job of a Novice, and the Novice job it's at the same level of the other 1st jobs. Even though that may seem like a hindrance, it makes it very easy to add a check to discard Novice types from a quest: diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt index c6789775e..e0a9c3fbf 100644 --- a/doc/item_bonus.txt +++ b/doc/item_bonus.txt @@ -325,7 +325,7 @@ bonus2 bAddSkillBlow,x,y; Pushback the target by y cells when using skill x (su bonus bSPDrainValue,n; When hitting a monster by physical attack, you gain n SP (use negative numbers so the user loses SP) bonus2 bSPDrainValue,n,x; When hitting a monster by physical attack, ... - x: + x: 0=you gain n SP, 1=you drain n SP from target bonus2 bIgnoreDefRate,n,x; Disregard x% of the target's DEF if the target belongs to race n; diff --git a/doc/pccommand_list.txt b/doc/pccommand_list.txt index 5690941a3..9bf97d270 100644 --- a/doc/pccommand_list.txt +++ b/doc/pccommand_list.txt @@ -135,7 +135,7 @@ can be getmapxy, something like this: - script PCDieEvent -1,{ if (getmapxy(@mapname$,@mapx,@mapy,0) == -1) goto L_Finish; if (@mapname$ == "valkyrie") || (@mapname$ == "amatsu") { -killmonster "valkyrie","All"; +killmonster "valkyrie","All"; announce "Deep Voice: You have failed.... you have another opportunity though...",bc_self,0x660033; if (killtest != 0) enablenpc "Outern Voices"; if (killedonce == 1) end; @@ -152,7 +152,7 @@ L_Finish: OnPCDieEvent: if (getmapxy(@mapname$,@mapx,@mapy,0) == -1) goto L_Finish; if (@mapname$ == "valkyrie") || (@mapname$ == "amatsu") { -killmonster "valkyrie","All"; +killmonster "valkyrie","All"; announce "Deep Voice: You have failed.... you have another opportunity though...",bc_self,0x660033; if (killtest != 0) enablenpc "Outern Voices"; if (killedonce == 1) end; |