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authorcelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-02-19 08:04:33 +0000
committercelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-02-19 08:04:33 +0000
commit48f8a39dbac7dd47104933a5c7cab30412987ecc (patch)
treed277b83b8b04a77b61bf2884f8d46d308875832e /doc
parent2b19bc81ba8005d28810b3180da9c6d0a58b01c8 (diff)
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* Added bSubSize, bHPGainValue, and bDamageWhenUnequip
* Updated bSPDrainValue/Rate * Set baby class players' size to 0(small) * Fixed item_db2.txt reading printing wrong number of entries read * Fixed @allskill not giving the newer stalker, whitesmith and creator skills git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1139 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc')
-rw-r--r--doc/item_bonus.txt16
1 files changed, 15 insertions, 1 deletions
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt
index 3403bc3c5..96a2ebe5f 100644
--- a/doc/item_bonus.txt
+++ b/doc/item_bonus.txt
@@ -1,4 +1,4 @@
-//eAthena Items Scripting Manual
+//eAthena Items Scripting Manual
skill n,x; skill n of level x
@@ -150,9 +150,12 @@ bonus bNoRegen,n; Stops regeneration for n.
bonus bUnstripable,n; Armor cannot be taken off via Strip skills
bonus bSPGainValue,n; When killing a monster by physical attack
gain n amount of sp
+bonus bHPGainValue,n; When killing a monster by physical attack
+ gain n amount of hp
bonus bIgnoreDefMob,n; Ignore monster's DEF when attacking.
n:0=All normal monsters, except Bosses
1=All monsters
+bonus bDamageWhenUnequip,n; Lose n HP when the item is unequipped
bonus2 bCriticalAddRace,n,x; Increase critical + n vs. enemies of type x
bonus2 bHPLossRate,n,x; Lose n amount of hp every x amount of time
@@ -163,11 +166,22 @@ bonus2 bAddDamageByClass,n,x; When being hit by monster of class n increase
damage taken by x%
bonus2 bAddRace2,n,x; Increase damage by x% vs. enemies of race n
(Check db/mob_race2_db.txt)
+bonus2 bSubSize,n,x; Damage x% reduction from n size
+ n:0=Small 1=Medium 2=Large
bonus3 bHPLossRate,n,x,y; Lose n amount of hp every x amount of time
y:0=Don't show damage 1=Show damage
bonus3 bAutoSpellWhenHit,x,y,n; n% chance to cast skill x of level y when
being hit by physical close range damage
+bonus3 bSPDrainRate,n,x,y; When attacking there is a n% chance to either
+ gain SP equivalent to x% of damage dealt, OR
+ drain the amount of sp from the enemy.
+ y:0=gain sp 1:drain enemy sp
+bonus3 bSPDrainValue,n,x,y; When attacking there is a n% chance to either
+ gain x SP, OR drain the amount of sp from the
+ enemy. y:0=gain sp 1:drain enemy sp
+ (Note: setting x to -1 or below will reduce
+ YOUR sp)
bonus4 bAutoSpellWhenHit,x,y,n,i; n% chance to cast skill x of level y when
being hit by physical close range damage