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authorHaru <haru@dotalux.com>2014-11-02 03:11:59 +0100
committerHaru <haru@dotalux.com>2014-11-02 03:13:59 +0100
commit134a4bae206a9c14f7da86095b5555b91ace3035 (patch)
treec487cc0484cf076c294a3fa597a8d60c42205052 /doc
parentd22e937e62b3443b74051ecc47ccc3137f9ff5f5 (diff)
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Marked commands 'enablearena' and 'disablearena' as deprecated.
- Note: The commands will be completely removed after about a month. Custom, third party scripts will require updates, in case they were using these commands. Please see the commands documentation. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'doc')
-rw-r--r--doc/script_commands.txt13
1 files changed, 11 insertions, 2 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 589db2bf5..ec8274716 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -6759,8 +6759,6 @@ It's not clear what happens to a waiting room if the NPC is disabled with
*enablewaitingroomevent {"<NPC object name>"};
*disablewaitingroomevent {"<NPC object name>"};
-*enablearena;
-*disablearena;
This will enable and disable triggering the waiting room event (see
'waitingroom') respectively. Optionally giving an NPC object name will do
@@ -6774,6 +6772,17 @@ Normally, whenever a waiting room was created to make sure that only one
character is, for example, trying to pass a job quest trial, and no other
characters are present in the room to mess up the script.
+*enablearena;
+*disablearena;
+
+ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
+ @ /!\ This command is deprecated @
+ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
+
+This command is deprecated and it should not be used in new scripts, as it
+is scheduled to be removed on or after December 2nd, 2014. Please consider
+using enablewaitingroomevent and disablewaitingroomevent instead.
+
The 'enablearena'/'disablearena' commands are just aliases with no
parameter. These are supposedly left here for compatibility with official
server scripts, but no Hercules script uses these at the moment.