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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-08-27 03:25:00 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-08-27 03:25:00 +0000
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- Implemented first version of Archbishop skills. Preliminary version, see doc/3rd_job_notes.txt for details/bugs/issues with skills.
- Implemented fixed cast time, old cast time mechanics no longer available. Added bFixedCastRate used for reducing fixed cast time mechanic. Cast time calculations probably still needs work, as the cast rate reductions are probably additive and multiplicative as they used to be. - As a result, skill_delayfix_sc() has been removed, status effects that modify cast time are now calculated DURING cast time, not after. - Implemented skill cooldown in skill_cast_db.txt. Known issue is that the cooldowns should save on logout/server shutdown/etc. - Implemented new heal calculation and started work on MATK. Added bWeaponMatk, and bEquipmentMatk for use with new MATK mechanic. - Removed custom features and their config settings: delay_dependon_dex, delay_dependon_agi, castrate_dex_scale. - Increased max_def to 9999 for now, as that is by default the largest defense increase found in the Renewal database (Ahura_mazdah, GM item) - Added shield aspd reduction from job_db1.txt-- Not 100% sure on this one yet. Should be considered a WIP. - Modified updatestatus(), to display information more in line with the client's status window. - Updated some calculations in status_calc_misc to match renewal, needs a lot of work still. - ST_CHASEWALK and HP_BASILICA no longer have 0 cast time while being canceled. * Implemented 'Boss' Decrease AGI, like 'Boss' Heal - editable in skill.conf * clif_skill_fail() now accepts a new parameter, to be used in later messages. * status_change_start() now stores tick as duration upon being called, which fixes timers calling the function from showing negative durations. * Implemented skill ALL_PARTYFLEE. 1 level, increases party member flee by 10. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/renewal@14941 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc')
-rw-r--r--doc/3rd_job_notes.txt198
-rw-r--r--doc/item_bonus.txt4
2 files changed, 202 insertions, 0 deletions
diff --git a/doc/3rd_job_notes.txt b/doc/3rd_job_notes.txt
new file mode 100644
index 000000000..64b737eba
--- /dev/null
+++ b/doc/3rd_job_notes.txt
@@ -0,0 +1,198 @@
+== Rune Knight ====================================================================================
+RK_ENCHANTBLADE
+RK_SONICWAVE
+RK_DEATHBOUND
+RK_HUNDREDSPEAR
+RK_WINDCUTTER
+RK_IGNITIONBREAK
+RK_DRAGONTRAINING
+RK_DRAGONBREATH
+RK_DRAGONHOWLING
+RK_RUNEMASTERY
+RK_MILLENNIUMSHIELD
+RK_CRUSHSTRIKE
+RK_REFRESH
+RK_GIANTGROWTH
+RK_STONEHARDSKIN
+RK_VITALITYACTIVATION
+RK_STORMBLAST
+RK_FIGHTINGSPIRIT
+RK_ABUNDANCE
+RK_PHANTOMTHRUST
+
+== Guillotine_Cross ===============================================================================
+GC_VENOMIMPRESS
+GC_CROSSIMPACT
+GC_DARKILLUSION
+GC_RESEARCHNEWPOISON
+GC_CREATENEWPOISON
+GC_ANTIDOTE
+GC_POISONINGWEAPON
+GC_WEAPONBLOCKING
+GC_COUNTERSLASH
+GC_WEAPONCRUSH
+GC_VENOMPRESSURE
+GC_POISONSMOKE
+GC_CLOAKINGEXCEED
+GC_PHANTOMMENACE
+GC_HALLUCINATIONWALK
+GC_ROLLINGCUTTER
+GC_CROSSRIPPERSLASHER
+
+== Archbishop =====================================================================================
+AB_JUDEX
+ Working
+ Damage is unnaturally high-- issue with pre-RE MATK formulae?
+AB_ANCILLA
+ Working
+AB_ADORAMUS
+ Working
+ Should partner check be in skill_check_condition_castbegin or in castend?
+ Ugly hack to cancel out using gemstone in skill_get_requirement().
+ Should SC_BLIND/SC_ADORAMUS be removed by speed bosting effects?
+ Should effects cancel simultaneously?
+ Damage is unnaturally high-- issue with pre-RE MATK formulae?
+AB_CLEMENTIA
+ Working
+ Bug: Skill name and casting sprite animation should display only on caster
+AB_CANTO
+ Working
+ Bug: Skill name and casting sprite animation should display only on caster
+AB_CHEAL
+ Working
+ Bug: Skill name and casting sprite animation should display only on caster
+AB_EPICLESIS
+ Working
+ Need to fix SC effect on moving out of unit.
+ What skills should have an inate immuity to this skill?
+ has skill_check_condition_castbegin case, check to see if it can be improved.
+AB_PRAEFATIO
+ Working
+ Bug: Skill name and casting sprite animation should display only on caster
+AB_ORATIO
+ Working
+ Ugly hack to display/remove SI_ on mobs.
+AB_LAUDAAGNUS
+ Working
+ Should +4+Skilllv luk apply to only those not cured from a status effect?
+ Check: Skill name and casting sprite animation should display only on caster?
+ Should this skill fail if you are the only person in/online in a party?
+AB_LAUDARAMUS
+ Working
+ Should +4+Skilllv luk apply to only those not cured from a status effect?
+ Check: Skill name and casting sprite animation should display only on caster?
+ Should this skill fail if you are the only person in/online in a party?
+AB_EUCHARISTICA
+ Working
+AB_RENOVATIO
+ Working
+AB_HIGHNESSHEAL
+ Working
+AB_CLEARANCE
+ Working
+ Check: Should Soul Linkers be inately immune?
+ Check list a second time to see what was missed.
+AB_EXPIATIO
+ Working
+AB_DUPLELIGHT
+ Working
+ Check success rate,
+ Is skill_addtimerskill the best way to implement the additional attacks?
+AB_DUPLELIGHT_MELEE
+ Working
+AB_DUPLELIGHT_MAGIC
+ Working
+AB_SILENTIUM
+ Working
+ Need more info on success rate.
+AB_SECRAMENT
+ Working
+
+== Warlock ========================================================================================
+WL_WHITEIMPRISON
+WL_SOULEXPANSION
+WL_FROSTMISTY
+WL_JACKFROST
+WL_MARSHOFABYSS
+WL_RECOGNIZEDSPELL
+WL_SIENNAEXECRATE
+WL_RADIUS
+WL_STASIS
+WL_DRAINLIFE
+WL_CRIMSONROCK
+WL_HELLINFERNO
+WL_COMET
+WL_CHAINLIGHTNING
+WL_CHAINLIGHTNING_ATK
+WL_EARTHSTRAIN
+WL_TETRAVORTEX
+WL_TETRAVORTEX_FIRE
+WL_TETRAVORTEX_WATER
+WL_TETRAVORTEX_WIND
+WL_TETRAVORTEX_GROUND
+WL_SUMMONFB
+WL_SUMMONBL
+WL_SUMMONWB
+WL_SUMMON_ATK_FIRE
+WL_SUMMON_ATK_WIND
+WL_SUMMON_ATK_WATER
+WL_SUMMON_ATK_GROUND
+WL_SUMMONSTONE
+WL_RELEASE
+WL_READING_SB
+WL_FREEZE_SP
+
+== Ranger =========================================================================================
+RA_ARROWSTORM
+RA_FEARBREEZE
+RA_RANGERMAIN
+RA_AIMEDBOLT
+RA_DETONATOR
+RA_ELECTRICSHOCKER
+RA_CLUSTERBOMB
+RA_WUGMASTERY
+RA_WUGRIDER
+RA_WUGDASH
+RA_WUGSTRIKE
+RA_WUGBITE
+RA_TOOTHOFWUG
+RA_SENSITIVEKEEN
+RA_CAMOUFLAGE
+RA_RESEARCHTRAP
+RA_MAGENTATRAP
+RA_COBALTTRAP
+RA_MAIZETRAP
+RA_VERDURETRAP
+RA_FIRINGTRAP
+RA_ICEBOUNDTRAP
+
+== Mechanic =======================================================================================
+NC_MADOLICENCE
+NC_BOOSTKNUCKLE
+NC_PILEBUNKER
+NC_VULCANARM
+NC_FLAMELAUNCHER
+NC_COLDSLOWER
+NC_ARMSCANNON
+NC_ACCELERATION
+NC_HOVERING
+NC_F_SIDESLIDE
+NC_B_SIDESLIDE
+NC_MAINFRAME
+NC_SELFDESTRUCTION
+NC_SHAPESHIFT
+NC_EMERGENCYCOOL
+NC_INFRAREDSCAN
+NC_ANALYZE
+NC_MAGNETICFIELD
+NC_NEUTRALBARRIER
+NC_STEALTHFIELD
+NC_REPAIR
+NC_TRAININGAXE
+NC_RESEARCHFE
+NC_AXEBOOMERANG
+NC_POWERSWING
+NC_AXETORNADO
+NC_SILVERSNIPER
+NC_MAGICDECOY
+NC_DISJOINT
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt
index e705a963b..93e5bfb57 100644
--- a/doc/item_bonus.txt
+++ b/doc/item_bonus.txt
@@ -439,3 +439,7 @@ bonus bMagicSPGainValue,n; Heals +n SP when killing an enemy with magic attack.
bonus bMagicHPGainValue,n; Heals +n HP when killing an enemy with magic attack.
bonus3 bAddClassDropItem,s,x,n; Adds an n/100% chance of dropping item s when killing monster class x.
+
+bonus bFixedCastrate,x; Skill fixed casting time rate + n%
+bonus bWeaponMatk,x; Adds x Weapon Magical Attack to a weapon item.
+bonus bEquipmentMatk,x; Adds x Equipment Magical Attack to a non-weapon item.