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author | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-04-01 08:37:31 +0000 |
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committer | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-04-01 08:37:31 +0000 |
commit | 96a3da18a1e77035ee894283a3c805c7062a203d (patch) | |
tree | b73768517041057f95f6ae70497f374196eb9672 /doc | |
parent | 612a264f1dfa99ff5ee6484139c115200f4bc179 (diff) | |
download | hercules-96a3da18a1e77035ee894283a3c805c7062a203d.tar.gz hercules-96a3da18a1e77035ee894283a3c805c7062a203d.tar.bz2 hercules-96a3da18a1e77035ee894283a3c805c7062a203d.tar.xz hercules-96a3da18a1e77035ee894283a3c805c7062a203d.zip |
* Fixed a potential crash in pc_walk in Win32 builds
* Added bAddEffWhenHitShort and changed bAddEffWhenHit back to all physical damage
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1373 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc')
-rw-r--r-- | doc/item_bonus.txt | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt index 13dac4169..d0113595d 100644 --- a/doc/item_bonus.txt +++ b/doc/item_bonus.txt @@ -121,7 +121,7 @@ bonus2 bMagicSubRace,n,x; Magical damage x% reduction from n race 0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster) bonus2 bAddEle,n,x; In n attribute the damage addition of x% 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality -bonus2 bMagicAddEle,n,x +bonus2 bMagicAddEle,n,x In n attribute the damage addition of x% (only magical attack) 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality bonus2 bSubEle,n,x; Damage x% reduction from n attribute 0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality @@ -160,6 +160,8 @@ bonus bDamageWhenUnequip,n; Lose n HP when the item is unequipped bonus2 bCriticalAddRace,n,x; Increase critical + n vs. enemies of type x bonus2 bHPLossRate,n,x; Lose n amount of hp every x amount of time bonus2 bAddEffWhenHit,n,x; n% chance to cause x state to the enemy when + being hit by physical damage +bonus2 bAddEffWhenHitShort,n,x; n% chance to cause x state to the enemy when being hit by physical close range damage bonus2 bSkillAtk,n,x; Increase damage of skill n by x% bonus2 bAddDamageByClass,n,x; When being hit by monster of class n increase @@ -176,7 +178,7 @@ bonus3 bAutoSpellWhenHit,x,y,n; n% chance to cast skill x of level y when bonus3 bSPDrainRate,n,x,y; When attacking there is a n% chance to either gain SP equivalent to x% of damage dealt, OR drain the amount of sp from the enemy. - + y:0=gain sp 1:drain enemy sp bonus3 bSPDrainValue,n,x,y; When attacking there is a n% chance to either gain x SP, OR drain the amount of sp from the enemy. y:0=gain sp 1:drain enemy sp |