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authorHaru <haru@dotalux.com>2020-07-27 10:55:27 +0200
committerGitHub <noreply@github.com>2020-07-27 10:55:27 +0200
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Merge pull request #2790 from Kenpachi2k13/def_ele_tolerance
Add bonuses to reduce received damage based on attacker's defense element
Diffstat (limited to 'doc')
-rw-r--r--doc/item_bonus.md2
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/item_bonus.md b/doc/item_bonus.md
index e39b7b51f..f1c8edc81 100644
--- a/doc/item_bonus.md
+++ b/doc/item_bonus.md
@@ -274,6 +274,8 @@ bonus2 bMagicAtkEle,`e`,`n`; | Increases damage of element `e` magic by
bonus3 bAddEle,`e`,`n`,`bf`; | +n% physical damage against element `e`
bonus2 bSubEle,`e`,`n`; | +n% Damage reduction against element `e`
bonus3 bSubEle,`e`,`n`,`bf`; | +n% Damage reduction against element `e`.
+bonus3 bSubDefEle,`e`,`n`,`i`; | +n% Physical damage reduction against defense element `e`.<br/> i: <br/> Flags (bitfield)<br/> &1: Reduce damage from monsters.<br/> &2: Reduce damage from players.
+bonus3 bMagicSubDefEle,`e`,`n`,`i`; | +n% Magical damage reduction against defense element `e`.<br/> i: <br/> Flags (bitfield)<br/> &1: Reduce damage from monsters.<br/> &2: Reduce damage from players.
bonus2 bAddDamageClass,`c`,`x`; | +n% extra physical damage against monsters of class `c`
bonus2 bAddMagicDamageClass,`c`,`x`; | +n% extra magical damage against monsters of class `c`
bonus2 bAddDefClass,`c`,`x`; | +n% physical damage reduction against monsters of class `c`