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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-08-08 01:55:58 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-08-08 01:55:58 +0000 |
commit | 12c59ee92f231545497b901bf16fee77f080bfea (patch) | |
tree | a5ac684163795a0ab89a1164066c5ea3fe7d75a9 /doc/script_commands.txt | |
parent | f325738db0ff69176476cac7f11e0460bfdbcba4 (diff) | |
download | hercules-12c59ee92f231545497b901bf16fee77f080bfea.tar.gz hercules-12c59ee92f231545497b901bf16fee77f080bfea.tar.bz2 hercules-12c59ee92f231545497b901bf16fee77f080bfea.tar.xz hercules-12c59ee92f231545497b901bf16fee77f080bfea.zip |
- Fixed some missing max levels for npc skills
- Expanded isloggedin script command to support an optional argument (char id)
- Expanded warpparty command to accept target "Leader", this will warp the party to the leader.
- Added a summon structure to handle non-dead-branch mob-groups since the current implementation totally fails for mob groups that don't have MANY integrants
- Fixed mobs not attempting an IDLE skill right before unlocking a target.
- Removed a useless variable in the pet_data structure
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10961 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r-- | doc/script_commands.txt | 15 |
1 files changed, 12 insertions, 3 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index fee717683..1bf9c5b88 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -2876,10 +2876,10 @@ account ID. ------------------------- -*isloggedin(<account id>) +*isloggedin(<account id>{,<char id>}); This function returns 1 if the specified account is logged in and 0 if they -aren't. +aren't. You can also pass the char_id to check for both account and char id. --------------------------------------- @@ -3235,7 +3235,16 @@ See also 'warp'. Warps a party to specified map and coordinate given the party ID, which you can get with getcharid(1). You can also request another party id given a member's name with getcharid(1,<player_name>). - + +You can use the following "map names" for special warping behaviour: +Random: All party members are randomly warped in their current map (as if they + all used a fly wing) +SavePointAll: All party members are warped to their respective save point. +SavePoint: All party members are warped to the save point of the currently + attached player (will fail if there's no player attached). +Leader: All party members are warped to the leader's position. The leader must + be online and in the current map-server for this to work. + Example: mes "[Party Warper]"; mes "Here you go!"; |