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authorHaru <haru@dotalux.com>2017-03-12 02:43:40 +0100
committerHaru <haru@dotalux.com>2017-03-12 02:43:40 +0100
commit5321ac0bc44e4429bb443f7e2a2c9fea0e047cd4 (patch)
tree0faa9aaf9f9207236c63274258b4d56146ed3596 /doc/script_commands.txt
parent386a671bf48dd4e867b0c89df0fe42beb2fe39d7 (diff)
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Minor optimizations for the warpguild implementation
Follow-up to ebb77e29f343531b508f8c37b32826afbb5f240d Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r--doc/script_commands.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index b4c033a93..2f6f9b7ff 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -4334,7 +4334,7 @@ SavePointAll: All guild members are warped to their respective save point.
SavePoint: All guild members are warped to the save point of the
currently attached player (will fail if there's no player
attached).
-
+
If you specify a from_mapname, warpguild() will only affect those on that map.
Example: